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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <memory>
- #include <vector>
- #include <boost/container/small_vector.hpp>
- #include "common/common_types.h"
- #include "common/swap.h"
- #include "core/hle/ipc.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/server_session.h"
- namespace Service {
- class ServiceFrameworkBase;
- }
- namespace Kernel {
- class HandleTable;
- class Process;
- /**
- * Interface implemented by HLE Session handlers.
- * This can be provided to a ServerSession in order to hook into several relevant events
- * (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
- */
- class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
- public:
- virtual ~SessionRequestHandler() = default;
- /**
- * Handles a sync request from the emulated application.
- * @param server_session The ServerSession that was triggered for this sync request,
- * it should be used to differentiate which client (As in ClientSession) we're answering to.
- * TODO(Subv): Use a wrapper structure to hold all the information relevant to
- * this request (ServerSession, Originator thread, Translated command buffer, etc).
- * @returns ResultCode the result code of the translate operation.
- */
- virtual void HandleSyncRequest(SharedPtr<ServerSession> server_session) = 0;
- /**
- * Signals that a client has just connected to this HLE handler and keeps the
- * associated ServerSession alive for the duration of the connection.
- * @param server_session Owning pointer to the ServerSession associated with the connection.
- */
- void ClientConnected(SharedPtr<ServerSession> server_session);
- /**
- * Signals that a client has just disconnected from this HLE handler and releases the
- * associated ServerSession.
- * @param server_session ServerSession associated with the connection.
- */
- void ClientDisconnected(SharedPtr<ServerSession> server_session);
- protected:
- /// List of sessions that are connected to this handler.
- /// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
- // for the duration of the connection.
- std::vector<SharedPtr<ServerSession>> connected_sessions;
- };
- /**
- * Class containing information about an in-flight IPC request being handled by an HLE service
- * implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
- * when possible use the APIs in this class to service the request.
- *
- * HLE handle protocol
- * ===================
- *
- * To avoid needing HLE services to keep a separate handle table, or having to directly modify the
- * requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
- * will decode the incoming handles into object pointers and insert a id in the buffer where the
- * handle would normally be. The service then calls GetIncomingHandle() with that id to get the
- * pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
- * service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
- *
- * The end result is similar to just giving services their own real handle tables, but since these
- * ids are local to a specific context, it avoids requiring services to manage handles for objects
- * across multiple calls and ensuring that unneeded handles are cleaned up.
- */
- class HLERequestContext {
- public:
- ~HLERequestContext();
- /// Returns a pointer to the IPC command buffer for this request.
- u32* CommandBuffer() {
- return cmd_buf.data();
- }
- /**
- * Returns the session through which this request was made. This can be used as a map key to
- * access per-client data on services.
- */
- SharedPtr<ServerSession> Session() const {
- return session;
- }
- /**
- * Resolves a object id from the request command buffer into a pointer to an object. See the
- * "HLE handle protocol" section in the class documentation for more details.
- */
- SharedPtr<Object> GetIncomingHandle(u32 id_from_cmdbuf) const;
- /**
- * Adds an outgoing object to the response, returning the id which should be used to reference
- * it. See the "HLE handle protocol" section in the class documentation for more details.
- */
- u32 AddOutgoingHandle(SharedPtr<Object> object);
- /**
- * Discards all Objects from the context, invalidating all ids. This may be called after reading
- * out all incoming objects, so that the buffer memory can be re-used for outgoing handles, but
- * this is not required.
- */
- void ClearIncomingObjects();
- private:
- friend class Service::ServiceFrameworkBase;
- ResultCode PopulateFromIncomingCommandBuffer(const u32_le* src_cmdbuf, Process& src_process,
- HandleTable& src_table);
- ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process,
- HandleTable& dst_table) const;
- std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
- SharedPtr<ServerSession> session;
- // TODO(yuriks): Check common usage of this and optimize size accordingly
- boost::container::small_vector<SharedPtr<Object>, 8> request_handles;
- };
- } // namespace Kernel
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