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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/memory.h"
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/textures/decoders.h"
- namespace Tegra {
- namespace Engines {
- Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
- void Fermi2D::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Fermi2D register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
- switch (method) {
- case FERMI2D_REG_INDEX(trigger): {
- HandleSurfaceCopy();
- break;
- }
- }
- }
- void Fermi2D::HandleSurfaceCopy() {
- NGLOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
- static_cast<u32>(regs.operation));
- const GPUVAddr source = regs.src.Address();
- const GPUVAddr dest = regs.dst.Address();
- // TODO(Subv): Only same-format and same-size copies are allowed for now.
- ASSERT(regs.src.format == regs.dst.format);
- ASSERT(regs.src.width * regs.src.height == regs.dst.width * regs.dst.height);
- // TODO(Subv): Only raw copies are implemented.
- ASSERT(regs.operation == Regs::Operation::SrcCopy);
- const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
- const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
- u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
- u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
- if (regs.src.linear == regs.dst.linear) {
- // If the input layout and the output layout are the same, just perform a raw copy.
- Memory::CopyBlock(dest_cpu, source_cpu,
- src_bytes_per_pixel * regs.dst.width * regs.dst.height);
- return;
- }
- u8* src_buffer = Memory::GetPointer(source_cpu);
- u8* dst_buffer = Memory::GetPointer(dest_cpu);
- if (!regs.src.linear && regs.dst.linear) {
- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
- regs.src.block_height);
- } else {
- // If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
- regs.dst.block_height);
- }
- }
- } // namespace Engines
- } // namespace Tegra
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