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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
- opcode->get().GetId() == OpCode::Id::HADD2_R) {
- UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
- }
- UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
- const bool negate_a =
- opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
- const bool negate_b =
- opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
- const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a);
- // instr.alu_half.type_a
- Node op_b = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_C:
- case OpCode::Id::HMUL2_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::HADD2_R:
- case OpCode::Id::HMUL2_R:
- return GetRegister(instr.gpr20);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
- op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
- Node value = [&]() {
- MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}};
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_C:
- case OpCode::Id::HADD2_R:
- return Operation(OperationCode::HAdd, meta, op_a, op_b);
- case OpCode::Id::HMUL2_C:
- case OpCode::Id::HMUL2_R:
- return Operation(OperationCode::HMul, meta, op_a, op_b);
- default:
- UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
- return Immediate(0);
- }
- }();
- value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
- SetRegister(bb, instr.gpr0, value);
- return pc;
- }
- } // namespace VideoCommon::Shader
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