nvflinger.cpp 10 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #include <algorithm>
  4. #include <optional>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "common/microprofile.h"
  8. #include "common/scope_exit.h"
  9. #include "common/settings.h"
  10. #include "common/thread.h"
  11. #include "core/core.h"
  12. #include "core/core_timing.h"
  13. #include "core/hle/kernel/k_readable_event.h"
  14. #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
  15. #include "core/hle/service/nvdrv/nvdrv.h"
  16. #include "core/hle/service/nvflinger/buffer_item_consumer.h"
  17. #include "core/hle/service/nvflinger/buffer_queue_core.h"
  18. #include "core/hle/service/nvflinger/hos_binder_driver_server.h"
  19. #include "core/hle/service/nvflinger/nvflinger.h"
  20. #include "core/hle/service/nvflinger/ui/graphic_buffer.h"
  21. #include "core/hle/service/vi/display/vi_display.h"
  22. #include "core/hle/service/vi/layer/vi_layer.h"
  23. #include "core/hle/service/vi/vi_results.h"
  24. #include "video_core/gpu.h"
  25. namespace Service::NVFlinger {
  26. constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
  27. void NVFlinger::SplitVSync(std::stop_token stop_token) {
  28. system.RegisterHostThread();
  29. std::string name = "yuzu:VSyncThread";
  30. MicroProfileOnThreadCreate(name.c_str());
  31. // Cleanup
  32. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  33. Common::SetCurrentThreadName(name.c_str());
  34. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  35. while (!stop_token.stop_requested()) {
  36. vsync_signal.wait(false);
  37. vsync_signal.store(false);
  38. guard->lock();
  39. Compose();
  40. guard->unlock();
  41. }
  42. }
  43. NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
  44. : system(system_), service_context(system_, "nvflinger"),
  45. hos_binder_driver_server(hos_binder_driver_server_) {
  46. displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
  47. displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
  48. displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
  49. displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
  50. displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
  51. guard = std::make_shared<std::mutex>();
  52. // Schedule the screen composition events
  53. multi_composition_event = Core::Timing::CreateEvent(
  54. "ScreenComposition",
  55. [this](std::uintptr_t, s64 time,
  56. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  57. vsync_signal.store(true);
  58. vsync_signal.notify_all();
  59. return std::chrono::nanoseconds(GetNextTicks());
  60. });
  61. single_composition_event = Core::Timing::CreateEvent(
  62. "ScreenComposition",
  63. [this](std::uintptr_t, s64 time,
  64. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  65. const auto lock_guard = Lock();
  66. Compose();
  67. return std::chrono::nanoseconds(GetNextTicks());
  68. });
  69. if (system.IsMulticore()) {
  70. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
  71. vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
  72. } else {
  73. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
  74. }
  75. }
  76. NVFlinger::~NVFlinger() {
  77. if (system.IsMulticore()) {
  78. system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
  79. vsync_thread.request_stop();
  80. vsync_signal.store(true);
  81. vsync_signal.notify_all();
  82. } else {
  83. system.CoreTiming().UnscheduleEvent(single_composition_event, {});
  84. }
  85. for (auto& display : displays) {
  86. for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
  87. display.GetLayer(layer).Core().NotifyShutdown();
  88. }
  89. }
  90. }
  91. void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
  92. nvdrv = std::move(instance);
  93. }
  94. std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
  95. const auto lock_guard = Lock();
  96. LOG_DEBUG(Service_NVFlinger, "Opening \"{}\" display", name);
  97. const auto itr =
  98. std::find_if(displays.begin(), displays.end(),
  99. [&](const VI::Display& display) { return display.GetName() == name; });
  100. if (itr == displays.end()) {
  101. return std::nullopt;
  102. }
  103. return itr->GetID();
  104. }
  105. std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
  106. const auto lock_guard = Lock();
  107. auto* const display = FindDisplay(display_id);
  108. if (display == nullptr) {
  109. return std::nullopt;
  110. }
  111. const u64 layer_id = next_layer_id++;
  112. CreateLayerAtId(*display, layer_id);
  113. return layer_id;
  114. }
  115. void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
  116. const auto buffer_id = next_buffer_queue_id++;
  117. display.CreateLayer(layer_id, buffer_id);
  118. }
  119. void NVFlinger::CloseLayer(u64 layer_id) {
  120. const auto lock_guard = Lock();
  121. for (auto& display : displays) {
  122. display.CloseLayer(layer_id);
  123. }
  124. }
  125. std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
  126. const auto lock_guard = Lock();
  127. const auto* const layer = FindOrCreateLayer(display_id, layer_id);
  128. if (layer == nullptr) {
  129. return std::nullopt;
  130. }
  131. return layer->GetBinderId();
  132. }
  133. ResultVal<Kernel::KReadableEvent*> NVFlinger::FindVsyncEvent(u64 display_id) {
  134. const auto lock_guard = Lock();
  135. auto* const display = FindDisplay(display_id);
  136. if (display == nullptr) {
  137. return VI::ResultNotFound;
  138. }
  139. return display->GetVSyncEvent();
  140. }
  141. VI::Display* NVFlinger::FindDisplay(u64 display_id) {
  142. const auto itr =
  143. std::find_if(displays.begin(), displays.end(),
  144. [&](const VI::Display& display) { return display.GetID() == display_id; });
  145. if (itr == displays.end()) {
  146. return nullptr;
  147. }
  148. return &*itr;
  149. }
  150. const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
  151. const auto itr =
  152. std::find_if(displays.begin(), displays.end(),
  153. [&](const VI::Display& display) { return display.GetID() == display_id; });
  154. if (itr == displays.end()) {
  155. return nullptr;
  156. }
  157. return &*itr;
  158. }
  159. VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
  160. auto* const display = FindDisplay(display_id);
  161. if (display == nullptr) {
  162. return nullptr;
  163. }
  164. return display->FindLayer(layer_id);
  165. }
  166. const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
  167. const auto* const display = FindDisplay(display_id);
  168. if (display == nullptr) {
  169. return nullptr;
  170. }
  171. return display->FindLayer(layer_id);
  172. }
  173. VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
  174. auto* const display = FindDisplay(display_id);
  175. if (display == nullptr) {
  176. return nullptr;
  177. }
  178. auto* layer = display->FindLayer(layer_id);
  179. if (layer == nullptr) {
  180. LOG_DEBUG(Service_NVFlinger, "Layer at id {} not found. Trying to create it.", layer_id);
  181. CreateLayerAtId(*display, layer_id);
  182. return display->FindLayer(layer_id);
  183. }
  184. return layer;
  185. }
  186. void NVFlinger::Compose() {
  187. for (auto& display : displays) {
  188. // Trigger vsync for this display at the end of drawing
  189. SCOPE_EXIT({ display.SignalVSyncEvent(); });
  190. // Don't do anything for displays without layers.
  191. if (!display.HasLayers())
  192. continue;
  193. // TODO(Subv): Support more than 1 layer.
  194. VI::Layer& layer = display.GetLayer(0);
  195. android::BufferItem buffer{};
  196. const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
  197. if (status != android::Status::NoError) {
  198. continue;
  199. }
  200. const auto& igbp_buffer = *buffer.graphic_buffer;
  201. if (!system.IsPoweredOn()) {
  202. return; // We are likely shutting down
  203. }
  204. auto& gpu = system.GPU();
  205. const auto& multi_fence = buffer.fence;
  206. guard->unlock();
  207. for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
  208. const auto& fence = multi_fence.fences[fence_id];
  209. gpu.WaitFence(fence.id, fence.value);
  210. }
  211. guard->lock();
  212. MicroProfileFlip();
  213. // Now send the buffer to the GPU for drawing.
  214. // TODO(Subv): Support more than just disp0. The display device selection is probably based
  215. // on which display we're drawing (Default, Internal, External, etc)
  216. auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
  217. ASSERT(nvdisp);
  218. Common::Rectangle<int> crop_rect{
  219. static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
  220. static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
  221. nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
  222. igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
  223. static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
  224. swap_interval = buffer.swap_interval;
  225. auto fence = android::Fence::NoFence();
  226. layer.GetConsumer().ReleaseBuffer(buffer, fence);
  227. }
  228. }
  229. s64 NVFlinger::GetNextTicks() const {
  230. static constexpr s64 max_hertz = 120LL;
  231. const auto& settings = Settings::values;
  232. auto speed_scale = 1.f;
  233. if (settings.use_multi_core.GetValue()) {
  234. if (settings.use_speed_limit.GetValue()) {
  235. // Scales the speed based on speed_limit setting on MC. SC is handled by
  236. // SpeedLimiter::DoSpeedLimiting.
  237. speed_scale = 100.f / settings.speed_limit.GetValue();
  238. } else {
  239. // Run at unlocked framerate.
  240. speed_scale = 0.01f;
  241. }
  242. }
  243. const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz);
  244. return static_cast<s64>(speed_scale * static_cast<float>(next_ticks));
  245. }
  246. } // namespace Service::NVFlinger