buffer_cache.h 68 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #pragma once
  4. #include <algorithm>
  5. #include <memory>
  6. #include <numeric>
  7. #include "video_core/buffer_cache/buffer_cache_base.h"
  8. namespace VideoCommon {
  9. using Core::Memory::YUZU_PAGESIZE;
  10. template <class P>
  11. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  12. Core::Memory::Memory& cpu_memory_, Runtime& runtime_)
  13. : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, memory_tracker{
  14. rasterizer} {
  15. // Ensure the first slot is used for the null buffer
  16. void(slot_buffers.insert(runtime, NullBufferParams{}));
  17. common_ranges.clear();
  18. inline_buffer_id = NULL_BUFFER_ID;
  19. if (!runtime.CanReportMemoryUsage()) {
  20. minimum_memory = DEFAULT_EXPECTED_MEMORY;
  21. critical_memory = DEFAULT_CRITICAL_MEMORY;
  22. return;
  23. }
  24. const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
  25. const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
  26. const s64 min_spacing_critical = device_memory - 1_GiB;
  27. const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
  28. const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
  29. const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
  30. minimum_memory = static_cast<u64>(
  31. std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
  32. DEFAULT_EXPECTED_MEMORY));
  33. critical_memory = static_cast<u64>(
  34. std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
  35. DEFAULT_CRITICAL_MEMORY));
  36. }
  37. template <class P>
  38. void BufferCache<P>::RunGarbageCollector() {
  39. const bool aggressive_gc = total_used_memory >= critical_memory;
  40. const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
  41. int num_iterations = aggressive_gc ? 64 : 32;
  42. const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
  43. if (num_iterations == 0) {
  44. return true;
  45. }
  46. --num_iterations;
  47. auto& buffer = slot_buffers[buffer_id];
  48. DownloadBufferMemory(buffer);
  49. DeleteBuffer(buffer_id);
  50. return false;
  51. };
  52. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  53. }
  54. template <class P>
  55. void BufferCache<P>::TickFrame() {
  56. // Calculate hits and shots and move hit bits to the right
  57. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  58. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  59. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  60. uniform_cache_hits.begin() + 1);
  61. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  62. uniform_cache_shots.begin() + 1);
  63. uniform_cache_hits[0] = 0;
  64. uniform_cache_shots[0] = 0;
  65. const bool skip_preferred = hits * 256 < shots * 251;
  66. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  67. // If we can obtain the memory info, use it instead of the estimate.
  68. if (runtime.CanReportMemoryUsage()) {
  69. total_used_memory = runtime.GetDeviceMemoryUsage();
  70. }
  71. if (total_used_memory >= minimum_memory) {
  72. RunGarbageCollector();
  73. }
  74. ++frame_tick;
  75. delayed_destruction_ring.Tick();
  76. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  77. for (auto& buffer : async_buffers_death_ring) {
  78. runtime.FreeDeferredStagingBuffer(buffer);
  79. }
  80. async_buffers_death_ring.clear();
  81. }
  82. }
  83. template <class P>
  84. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  85. if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) {
  86. const IntervalType subtract_interval{cpu_addr, cpu_addr + size};
  87. ClearDownload(subtract_interval);
  88. common_ranges.subtract(subtract_interval);
  89. }
  90. memory_tracker.MarkRegionAsCpuModified(cpu_addr, size);
  91. }
  92. template <class P>
  93. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  94. memory_tracker.CachedCpuWrite(cpu_addr, size);
  95. }
  96. template <class P>
  97. std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VAddr cpu_addr,
  98. u64 size) {
  99. std::optional<VideoCore::RasterizerDownloadArea> area{};
  100. area.emplace();
  101. VAddr cpu_addr_start_aligned = Common::AlignDown(cpu_addr, Core::Memory::YUZU_PAGESIZE);
  102. VAddr cpu_addr_end_aligned = Common::AlignUp(cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
  103. area->start_address = cpu_addr_start_aligned;
  104. area->end_address = cpu_addr_end_aligned;
  105. if (memory_tracker.IsRegionPreflushable(cpu_addr, size)) {
  106. area->preemtive = true;
  107. return area;
  108. };
  109. area->preemtive =
  110. !IsRegionGpuModified(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned);
  111. memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned,
  112. cpu_addr_end_aligned - cpu_addr_start_aligned);
  113. return area;
  114. }
  115. template <class P>
  116. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  117. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  118. DownloadBufferMemory(buffer, cpu_addr, size);
  119. });
  120. }
  121. template <class P>
  122. void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
  123. RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1024);
  124. uncommitted_ranges.subtract(subtract_interval);
  125. for (auto& interval_set : committed_ranges) {
  126. interval_set.subtract(subtract_interval);
  127. }
  128. }
  129. template <class P>
  130. bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  131. const std::optional<VAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address);
  132. const std::optional<VAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address);
  133. if (!cpu_src_address || !cpu_dest_address) {
  134. return false;
  135. }
  136. const bool source_dirty = IsRegionRegistered(*cpu_src_address, amount);
  137. const bool dest_dirty = IsRegionRegistered(*cpu_dest_address, amount);
  138. if (!source_dirty && !dest_dirty) {
  139. return false;
  140. }
  141. const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
  142. ClearDownload(subtract_interval);
  143. BufferId buffer_a;
  144. BufferId buffer_b;
  145. do {
  146. has_deleted_buffers = false;
  147. buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
  148. buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
  149. } while (has_deleted_buffers);
  150. auto& src_buffer = slot_buffers[buffer_a];
  151. auto& dest_buffer = slot_buffers[buffer_b];
  152. SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
  153. SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
  154. std::array copies{BufferCopy{
  155. .src_offset = src_buffer.Offset(*cpu_src_address),
  156. .dst_offset = dest_buffer.Offset(*cpu_dest_address),
  157. .size = amount,
  158. }};
  159. boost::container::small_vector<IntervalType, 4> tmp_intervals;
  160. auto mirror = [&](VAddr base_address, VAddr base_address_end) {
  161. const u64 size = base_address_end - base_address;
  162. const VAddr diff = base_address - *cpu_src_address;
  163. const VAddr new_base_address = *cpu_dest_address + diff;
  164. const IntervalType add_interval{new_base_address, new_base_address + size};
  165. tmp_intervals.push_back(add_interval);
  166. uncommitted_ranges.add(add_interval);
  167. };
  168. ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
  169. // This subtraction in this order is important for overlapping copies.
  170. common_ranges.subtract(subtract_interval);
  171. const bool has_new_downloads = tmp_intervals.size() != 0;
  172. for (const IntervalType& add_interval : tmp_intervals) {
  173. common_ranges.add(add_interval);
  174. }
  175. runtime.CopyBuffer(dest_buffer, src_buffer, copies);
  176. if (has_new_downloads) {
  177. memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
  178. }
  179. tmp_buffer.resize(amount);
  180. cpu_memory.ReadBlockUnsafe(*cpu_src_address, tmp_buffer.data(), amount);
  181. cpu_memory.WriteBlockUnsafe(*cpu_dest_address, tmp_buffer.data(), amount);
  182. return true;
  183. }
  184. template <class P>
  185. bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
  186. const std::optional<VAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address);
  187. if (!cpu_dst_address) {
  188. return false;
  189. }
  190. const bool dest_dirty = IsRegionRegistered(*cpu_dst_address, amount);
  191. if (!dest_dirty) {
  192. return false;
  193. }
  194. const size_t size = amount * sizeof(u32);
  195. const IntervalType subtract_interval{*cpu_dst_address, *cpu_dst_address + size};
  196. ClearDownload(subtract_interval);
  197. common_ranges.subtract(subtract_interval);
  198. const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
  199. auto& dest_buffer = slot_buffers[buffer];
  200. const u32 offset = dest_buffer.Offset(*cpu_dst_address);
  201. runtime.ClearBuffer(dest_buffer, offset, size, value);
  202. return true;
  203. }
  204. template <class P>
  205. std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainBuffer(GPUVAddr gpu_addr, u32 size,
  206. ObtainBufferSynchronize sync_info,
  207. ObtainBufferOperation post_op) {
  208. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  209. if (!cpu_addr) {
  210. return {&slot_buffers[NULL_BUFFER_ID], 0};
  211. }
  212. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  213. Buffer& buffer = slot_buffers[buffer_id];
  214. // synchronize op
  215. switch (sync_info) {
  216. case ObtainBufferSynchronize::FullSynchronize:
  217. SynchronizeBuffer(buffer, *cpu_addr, size);
  218. break;
  219. default:
  220. break;
  221. }
  222. switch (post_op) {
  223. case ObtainBufferOperation::MarkAsWritten:
  224. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  225. break;
  226. case ObtainBufferOperation::DiscardWrite: {
  227. IntervalType interval{*cpu_addr, size};
  228. ClearDownload(interval);
  229. break;
  230. }
  231. default:
  232. break;
  233. }
  234. return {&buffer, buffer.Offset(*cpu_addr)};
  235. }
  236. template <class P>
  237. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  238. u32 size) {
  239. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  240. const Binding binding{
  241. .cpu_addr = *cpu_addr,
  242. .size = size,
  243. .buffer_id = BufferId{},
  244. };
  245. uniform_buffers[stage][index] = binding;
  246. }
  247. template <class P>
  248. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  249. uniform_buffers[stage][index] = NULL_BINDING;
  250. }
  251. template <class P>
  252. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  253. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  254. do {
  255. has_deleted_buffers = false;
  256. DoUpdateGraphicsBuffers(is_indexed);
  257. } while (has_deleted_buffers);
  258. }
  259. template <class P>
  260. void BufferCache<P>::UpdateComputeBuffers() {
  261. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  262. do {
  263. has_deleted_buffers = false;
  264. DoUpdateComputeBuffers();
  265. } while (has_deleted_buffers);
  266. }
  267. template <class P>
  268. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  269. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  270. if (is_indexed) {
  271. BindHostIndexBuffer();
  272. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  273. const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
  274. if (draw_state.topology == Maxwell::PrimitiveTopology::Quads ||
  275. draw_state.topology == Maxwell::PrimitiveTopology::QuadStrip) {
  276. runtime.BindQuadIndexBuffer(draw_state.topology, draw_state.vertex_buffer.first,
  277. draw_state.vertex_buffer.count);
  278. }
  279. }
  280. BindHostVertexBuffers();
  281. BindHostTransformFeedbackBuffers();
  282. if (current_draw_indirect) {
  283. BindHostDrawIndirectBuffers();
  284. }
  285. }
  286. template <class P>
  287. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  288. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  289. BindHostGraphicsUniformBuffers(stage);
  290. BindHostGraphicsStorageBuffers(stage);
  291. BindHostGraphicsTextureBuffers(stage);
  292. }
  293. template <class P>
  294. void BufferCache<P>::BindHostComputeBuffers() {
  295. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  296. BindHostComputeUniformBuffers();
  297. BindHostComputeStorageBuffers();
  298. BindHostComputeTextureBuffers();
  299. }
  300. template <class P>
  301. void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
  302. const UniformBufferSizes* sizes) {
  303. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  304. if (enabled_uniform_buffer_masks != mask) {
  305. if constexpr (IS_OPENGL) {
  306. fast_bound_uniform_buffers.fill(0);
  307. }
  308. dirty_uniform_buffers.fill(~u32{0});
  309. uniform_buffer_binding_sizes.fill({});
  310. }
  311. }
  312. enabled_uniform_buffer_masks = mask;
  313. uniform_buffer_sizes = sizes;
  314. }
  315. template <class P>
  316. void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
  317. const ComputeUniformBufferSizes* sizes) {
  318. enabled_compute_uniform_buffer_mask = mask;
  319. compute_uniform_buffer_sizes = sizes;
  320. }
  321. template <class P>
  322. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  323. enabled_storage_buffers[stage] = 0;
  324. written_storage_buffers[stage] = 0;
  325. }
  326. template <class P>
  327. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  328. u32 cbuf_offset, bool is_written) {
  329. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  330. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  331. const auto& cbufs = maxwell3d->state.shader_stages[stage];
  332. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  333. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
  334. }
  335. template <class P>
  336. void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
  337. enabled_texture_buffers[stage] = 0;
  338. written_texture_buffers[stage] = 0;
  339. image_texture_buffers[stage] = 0;
  340. }
  341. template <class P>
  342. void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
  343. u32 size, PixelFormat format, bool is_written,
  344. bool is_image) {
  345. enabled_texture_buffers[stage] |= 1U << tbo_index;
  346. written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
  347. if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
  348. image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
  349. }
  350. texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
  351. }
  352. template <class P>
  353. void BufferCache<P>::UnbindComputeStorageBuffers() {
  354. enabled_compute_storage_buffers = 0;
  355. written_compute_storage_buffers = 0;
  356. image_compute_texture_buffers = 0;
  357. }
  358. template <class P>
  359. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  360. bool is_written) {
  361. enabled_compute_storage_buffers |= 1U << ssbo_index;
  362. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  363. const auto& launch_desc = kepler_compute->launch_description;
  364. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  365. const auto& cbufs = launch_desc.const_buffer_config;
  366. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  367. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
  368. }
  369. template <class P>
  370. void BufferCache<P>::UnbindComputeTextureBuffers() {
  371. enabled_compute_texture_buffers = 0;
  372. written_compute_texture_buffers = 0;
  373. image_compute_texture_buffers = 0;
  374. }
  375. template <class P>
  376. void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
  377. PixelFormat format, bool is_written, bool is_image) {
  378. enabled_compute_texture_buffers |= 1U << tbo_index;
  379. written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
  380. if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
  381. image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
  382. }
  383. compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
  384. }
  385. template <class P>
  386. void BufferCache<P>::FlushCachedWrites() {
  387. memory_tracker.FlushCachedWrites();
  388. }
  389. template <class P>
  390. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  391. return !uncommitted_ranges.empty() || !committed_ranges.empty();
  392. }
  393. template <class P>
  394. void BufferCache<P>::AccumulateFlushes() {
  395. if (uncommitted_ranges.empty()) {
  396. return;
  397. }
  398. committed_ranges.emplace_back(std::move(uncommitted_ranges));
  399. }
  400. template <class P>
  401. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  402. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  403. return (!async_buffers.empty() && async_buffers.front().has_value());
  404. } else {
  405. return false;
  406. }
  407. }
  408. template <class P>
  409. void BufferCache<P>::CommitAsyncFlushesHigh() {
  410. AccumulateFlushes();
  411. if (committed_ranges.empty()) {
  412. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  413. async_buffers.emplace_back(std::optional<Async_Buffer>{});
  414. }
  415. return;
  416. }
  417. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  418. auto it = committed_ranges.begin();
  419. while (it != committed_ranges.end()) {
  420. auto& current_intervals = *it;
  421. auto next_it = std::next(it);
  422. while (next_it != committed_ranges.end()) {
  423. for (auto& interval : *next_it) {
  424. current_intervals.subtract(interval);
  425. }
  426. next_it++;
  427. }
  428. it++;
  429. }
  430. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  431. u64 total_size_bytes = 0;
  432. u64 largest_copy = 0;
  433. for (const IntervalSet& intervals : committed_ranges) {
  434. for (auto& interval : intervals) {
  435. const std::size_t size = interval.upper() - interval.lower();
  436. const VAddr cpu_addr = interval.lower();
  437. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  438. const VAddr buffer_start = buffer.CpuAddr();
  439. const VAddr buffer_end = buffer_start + buffer.SizeBytes();
  440. const VAddr new_start = std::max(buffer_start, cpu_addr);
  441. const VAddr new_end = std::min(buffer_end, cpu_addr + size);
  442. memory_tracker.ForEachDownloadRange(
  443. new_start, new_end - new_start, false, [&](u64 cpu_addr_out, u64 range_size) {
  444. const VAddr buffer_addr = buffer.CpuAddr();
  445. const auto add_download = [&](VAddr start, VAddr end) {
  446. const u64 new_offset = start - buffer_addr;
  447. const u64 new_size = end - start;
  448. downloads.push_back({
  449. BufferCopy{
  450. .src_offset = new_offset,
  451. .dst_offset = total_size_bytes,
  452. .size = new_size,
  453. },
  454. buffer_id,
  455. });
  456. // Align up to avoid cache conflicts
  457. constexpr u64 align = 64ULL;
  458. constexpr u64 mask = ~(align - 1ULL);
  459. total_size_bytes += (new_size + align - 1) & mask;
  460. largest_copy = std::max(largest_copy, new_size);
  461. };
  462. ForEachInRangeSet(common_ranges, cpu_addr_out, range_size, add_download);
  463. });
  464. });
  465. }
  466. }
  467. committed_ranges.clear();
  468. if (downloads.empty()) {
  469. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  470. async_buffers.emplace_back(std::optional<Async_Buffer>{});
  471. }
  472. return;
  473. }
  474. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  475. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes, true);
  476. boost::container::small_vector<BufferCopy, 4> normalized_copies;
  477. IntervalSet new_async_range{};
  478. runtime.PreCopyBarrier();
  479. for (auto& [copy, buffer_id] : downloads) {
  480. copy.dst_offset += download_staging.offset;
  481. const std::array copies{copy};
  482. BufferCopy second_copy{copy};
  483. Buffer& buffer = slot_buffers[buffer_id];
  484. second_copy.src_offset = static_cast<size_t>(buffer.CpuAddr()) + copy.src_offset;
  485. VAddr orig_cpu_addr = static_cast<VAddr>(second_copy.src_offset);
  486. const IntervalType base_interval{orig_cpu_addr, orig_cpu_addr + copy.size};
  487. async_downloads += std::make_pair(base_interval, 1);
  488. runtime.CopyBuffer(download_staging.buffer, buffer, copies, false);
  489. normalized_copies.push_back(second_copy);
  490. }
  491. runtime.PostCopyBarrier();
  492. pending_downloads.emplace_back(std::move(normalized_copies));
  493. async_buffers.emplace_back(download_staging);
  494. } else {
  495. if (!Settings::IsGPULevelHigh()) {
  496. committed_ranges.clear();
  497. uncommitted_ranges.clear();
  498. } else {
  499. if constexpr (USE_MEMORY_MAPS) {
  500. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  501. runtime.PreCopyBarrier();
  502. for (auto& [copy, buffer_id] : downloads) {
  503. // Have in mind the staging buffer offset for the copy
  504. copy.dst_offset += download_staging.offset;
  505. const std::array copies{copy};
  506. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies,
  507. false);
  508. }
  509. runtime.PostCopyBarrier();
  510. runtime.Finish();
  511. for (const auto& [copy, buffer_id] : downloads) {
  512. const Buffer& buffer = slot_buffers[buffer_id];
  513. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  514. // Undo the modified offset
  515. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  516. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  517. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  518. }
  519. } else {
  520. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  521. for (const auto& [copy, buffer_id] : downloads) {
  522. Buffer& buffer = slot_buffers[buffer_id];
  523. buffer.ImmediateDownload(copy.src_offset,
  524. immediate_buffer.subspan(0, copy.size));
  525. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  526. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  527. }
  528. }
  529. }
  530. }
  531. }
  532. template <class P>
  533. void BufferCache<P>::CommitAsyncFlushes() {
  534. CommitAsyncFlushesHigh();
  535. }
  536. template <class P>
  537. void BufferCache<P>::PopAsyncFlushes() {
  538. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  539. PopAsyncBuffers();
  540. }
  541. template <class P>
  542. void BufferCache<P>::PopAsyncBuffers() {
  543. if (async_buffers.empty()) {
  544. return;
  545. }
  546. if (!async_buffers.front().has_value()) {
  547. async_buffers.pop_front();
  548. return;
  549. }
  550. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  551. auto& downloads = pending_downloads.front();
  552. auto& async_buffer = async_buffers.front();
  553. u8* base = async_buffer->mapped_span.data();
  554. const size_t base_offset = async_buffer->offset;
  555. for (const auto& copy : downloads) {
  556. const VAddr cpu_addr = static_cast<VAddr>(copy.src_offset);
  557. const u64 dst_offset = copy.dst_offset - base_offset;
  558. const u8* read_mapped_memory = base + dst_offset;
  559. ForEachInOverlapCounter(
  560. async_downloads, cpu_addr, copy.size, [&](VAddr start, VAddr end, int count) {
  561. cpu_memory.WriteBlockUnsafe(start, &read_mapped_memory[start - cpu_addr],
  562. end - start);
  563. if (count == 1) {
  564. const IntervalType base_interval{start, end};
  565. common_ranges.subtract(base_interval);
  566. }
  567. });
  568. const IntervalType subtract_interval{cpu_addr, cpu_addr + copy.size};
  569. RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1);
  570. }
  571. async_buffers_death_ring.emplace_back(*async_buffer);
  572. async_buffers.pop_front();
  573. pending_downloads.pop_front();
  574. }
  575. }
  576. template <class P>
  577. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  578. bool is_dirty = false;
  579. ForEachInRangeSet(common_ranges, addr, size, [&](VAddr, VAddr) { is_dirty = true; });
  580. return is_dirty;
  581. }
  582. template <class P>
  583. bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
  584. const VAddr end_addr = addr + size;
  585. const u64 page_end = Common::DivCeil(end_addr, CACHING_PAGESIZE);
  586. for (u64 page = addr >> CACHING_PAGEBITS; page < page_end;) {
  587. const BufferId buffer_id = page_table[page];
  588. if (!buffer_id) {
  589. ++page;
  590. continue;
  591. }
  592. Buffer& buffer = slot_buffers[buffer_id];
  593. const VAddr buf_start_addr = buffer.CpuAddr();
  594. const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes();
  595. if (buf_start_addr < end_addr && addr < buf_end_addr) {
  596. return true;
  597. }
  598. page = Common::DivCeil(end_addr, CACHING_PAGESIZE);
  599. }
  600. return false;
  601. }
  602. template <class P>
  603. bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
  604. return memory_tracker.IsRegionCpuModified(addr, size);
  605. }
  606. template <class P>
  607. void BufferCache<P>::BindHostIndexBuffer() {
  608. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  609. TouchBuffer(buffer, index_buffer.buffer_id);
  610. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  611. const u32 size = index_buffer.size;
  612. const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
  613. if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
  614. if constexpr (USE_MEMORY_MAPS) {
  615. auto upload_staging = runtime.UploadStagingBuffer(size);
  616. std::array<BufferCopy, 1> copies{
  617. {BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
  618. std::memcpy(upload_staging.mapped_span.data(),
  619. draw_state.inline_index_draw_indexes.data(), size);
  620. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  621. } else {
  622. buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
  623. }
  624. } else {
  625. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  626. }
  627. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  628. const u32 new_offset =
  629. offset + draw_state.index_buffer.first * draw_state.index_buffer.FormatSizeInBytes();
  630. runtime.BindIndexBuffer(buffer, new_offset, size);
  631. } else {
  632. runtime.BindIndexBuffer(draw_state.topology, draw_state.index_buffer.format,
  633. draw_state.index_buffer.first, draw_state.index_buffer.count,
  634. buffer, offset, size);
  635. }
  636. }
  637. template <class P>
  638. void BufferCache<P>::BindHostVertexBuffers() {
  639. auto& flags = maxwell3d->dirty.flags;
  640. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  641. const Binding& binding = vertex_buffers[index];
  642. Buffer& buffer = slot_buffers[binding.buffer_id];
  643. TouchBuffer(buffer, binding.buffer_id);
  644. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  645. if (!flags[Dirty::VertexBuffer0 + index]) {
  646. continue;
  647. }
  648. flags[Dirty::VertexBuffer0 + index] = false;
  649. const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
  650. const u32 offset = buffer.Offset(binding.cpu_addr);
  651. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  652. }
  653. }
  654. template <class P>
  655. void BufferCache<P>::BindHostDrawIndirectBuffers() {
  656. const auto bind_buffer = [this](const Binding& binding) {
  657. Buffer& buffer = slot_buffers[binding.buffer_id];
  658. TouchBuffer(buffer, binding.buffer_id);
  659. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  660. };
  661. if (current_draw_indirect->include_count) {
  662. bind_buffer(count_buffer_binding);
  663. }
  664. bind_buffer(indirect_buffer_binding);
  665. }
  666. template <class P>
  667. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  668. u32 dirty = ~0U;
  669. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  670. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  671. }
  672. u32 binding_index = 0;
  673. ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
  674. const bool needs_bind = ((dirty >> index) & 1) != 0;
  675. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  676. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  677. ++binding_index;
  678. }
  679. });
  680. }
  681. template <class P>
  682. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  683. bool needs_bind) {
  684. const Binding& binding = uniform_buffers[stage][index];
  685. const VAddr cpu_addr = binding.cpu_addr;
  686. const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
  687. Buffer& buffer = slot_buffers[binding.buffer_id];
  688. TouchBuffer(buffer, binding.buffer_id);
  689. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  690. size <= uniform_buffer_skip_cache_size &&
  691. !memory_tracker.IsRegionGpuModified(cpu_addr, size);
  692. if (use_fast_buffer) {
  693. if constexpr (IS_OPENGL) {
  694. if (runtime.HasFastBufferSubData()) {
  695. // Fast path for Nvidia
  696. const bool should_fast_bind =
  697. !HasFastUniformBufferBound(stage, binding_index) ||
  698. uniform_buffer_binding_sizes[stage][binding_index] != size;
  699. if (should_fast_bind) {
  700. // We only have to bind when the currently bound buffer is not the fast version
  701. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  702. uniform_buffer_binding_sizes[stage][binding_index] = size;
  703. runtime.BindFastUniformBuffer(stage, binding_index, size);
  704. }
  705. const auto span = ImmediateBufferWithData(cpu_addr, size);
  706. runtime.PushFastUniformBuffer(stage, binding_index, span);
  707. return;
  708. }
  709. }
  710. if constexpr (IS_OPENGL) {
  711. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  712. uniform_buffer_binding_sizes[stage][binding_index] = size;
  713. }
  714. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  715. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  716. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  717. return;
  718. }
  719. // Classic cached path
  720. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  721. if (sync_cached) {
  722. ++uniform_cache_hits[0];
  723. }
  724. ++uniform_cache_shots[0];
  725. // Skip binding if it's not needed and if the bound buffer is not the fast version
  726. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  727. needs_bind |= HasFastUniformBufferBound(stage, binding_index);
  728. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  729. needs_bind |= uniform_buffer_binding_sizes[stage][binding_index] != size;
  730. }
  731. if (!needs_bind) {
  732. return;
  733. }
  734. const u32 offset = buffer.Offset(cpu_addr);
  735. if constexpr (IS_OPENGL) {
  736. // Fast buffer will be unbound
  737. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  738. // Mark the index as dirty if offset doesn't match
  739. const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
  740. dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
  741. }
  742. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  743. uniform_buffer_binding_sizes[stage][binding_index] = size;
  744. }
  745. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  746. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  747. } else {
  748. runtime.BindUniformBuffer(buffer, offset, size);
  749. }
  750. }
  751. template <class P>
  752. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  753. u32 binding_index = 0;
  754. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  755. const Binding& binding = storage_buffers[stage][index];
  756. Buffer& buffer = slot_buffers[binding.buffer_id];
  757. TouchBuffer(buffer, binding.buffer_id);
  758. const u32 size = binding.size;
  759. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  760. const u32 offset = buffer.Offset(binding.cpu_addr);
  761. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  762. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  763. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  764. ++binding_index;
  765. } else {
  766. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  767. }
  768. });
  769. }
  770. template <class P>
  771. void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
  772. ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
  773. const TextureBufferBinding& binding = texture_buffers[stage][index];
  774. Buffer& buffer = slot_buffers[binding.buffer_id];
  775. const u32 size = binding.size;
  776. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  777. const u32 offset = buffer.Offset(binding.cpu_addr);
  778. const PixelFormat format = binding.format;
  779. if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
  780. if (((image_texture_buffers[stage] >> index) & 1) != 0) {
  781. runtime.BindImageBuffer(buffer, offset, size, format);
  782. } else {
  783. runtime.BindTextureBuffer(buffer, offset, size, format);
  784. }
  785. } else {
  786. runtime.BindTextureBuffer(buffer, offset, size, format);
  787. }
  788. });
  789. }
  790. template <class P>
  791. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  792. if (maxwell3d->regs.transform_feedback_enabled == 0) {
  793. return;
  794. }
  795. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  796. const Binding& binding = transform_feedback_buffers[index];
  797. Buffer& buffer = slot_buffers[binding.buffer_id];
  798. TouchBuffer(buffer, binding.buffer_id);
  799. const u32 size = binding.size;
  800. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  801. const u32 offset = buffer.Offset(binding.cpu_addr);
  802. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  803. }
  804. }
  805. template <class P>
  806. void BufferCache<P>::BindHostComputeUniformBuffers() {
  807. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  808. // Mark all uniform buffers as dirty
  809. dirty_uniform_buffers.fill(~u32{0});
  810. fast_bound_uniform_buffers.fill(0);
  811. }
  812. u32 binding_index = 0;
  813. ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
  814. const Binding& binding = compute_uniform_buffers[index];
  815. Buffer& buffer = slot_buffers[binding.buffer_id];
  816. TouchBuffer(buffer, binding.buffer_id);
  817. const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
  818. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  819. const u32 offset = buffer.Offset(binding.cpu_addr);
  820. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  821. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  822. ++binding_index;
  823. } else {
  824. runtime.BindUniformBuffer(buffer, offset, size);
  825. }
  826. });
  827. }
  828. template <class P>
  829. void BufferCache<P>::BindHostComputeStorageBuffers() {
  830. u32 binding_index = 0;
  831. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  832. const Binding& binding = compute_storage_buffers[index];
  833. Buffer& buffer = slot_buffers[binding.buffer_id];
  834. TouchBuffer(buffer, binding.buffer_id);
  835. const u32 size = binding.size;
  836. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  837. const u32 offset = buffer.Offset(binding.cpu_addr);
  838. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  839. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  840. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  841. ++binding_index;
  842. } else {
  843. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  844. }
  845. });
  846. }
  847. template <class P>
  848. void BufferCache<P>::BindHostComputeTextureBuffers() {
  849. ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
  850. const TextureBufferBinding& binding = compute_texture_buffers[index];
  851. Buffer& buffer = slot_buffers[binding.buffer_id];
  852. const u32 size = binding.size;
  853. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  854. const u32 offset = buffer.Offset(binding.cpu_addr);
  855. const PixelFormat format = binding.format;
  856. if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
  857. if (((image_compute_texture_buffers >> index) & 1) != 0) {
  858. runtime.BindImageBuffer(buffer, offset, size, format);
  859. } else {
  860. runtime.BindTextureBuffer(buffer, offset, size, format);
  861. }
  862. } else {
  863. runtime.BindTextureBuffer(buffer, offset, size, format);
  864. }
  865. });
  866. }
  867. template <class P>
  868. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  869. do {
  870. has_deleted_buffers = false;
  871. if (is_indexed) {
  872. UpdateIndexBuffer();
  873. }
  874. UpdateVertexBuffers();
  875. UpdateTransformFeedbackBuffers();
  876. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  877. UpdateUniformBuffers(stage);
  878. UpdateStorageBuffers(stage);
  879. UpdateTextureBuffers(stage);
  880. }
  881. if (current_draw_indirect) {
  882. UpdateDrawIndirect();
  883. }
  884. } while (has_deleted_buffers);
  885. }
  886. template <class P>
  887. void BufferCache<P>::DoUpdateComputeBuffers() {
  888. UpdateComputeUniformBuffers();
  889. UpdateComputeStorageBuffers();
  890. UpdateComputeTextureBuffers();
  891. }
  892. template <class P>
  893. void BufferCache<P>::UpdateIndexBuffer() {
  894. // We have to check for the dirty flags and index count
  895. // The index count is currently changed without updating the dirty flags
  896. const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
  897. const auto& index_buffer_ref = draw_state.index_buffer;
  898. auto& flags = maxwell3d->dirty.flags;
  899. if (!flags[Dirty::IndexBuffer]) {
  900. return;
  901. }
  902. flags[Dirty::IndexBuffer] = false;
  903. if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
  904. auto inline_index_size = static_cast<u32>(draw_state.inline_index_draw_indexes.size());
  905. u32 buffer_size = Common::AlignUp(inline_index_size, CACHING_PAGESIZE);
  906. if (inline_buffer_id == NULL_BUFFER_ID) [[unlikely]] {
  907. inline_buffer_id = CreateBuffer(0, buffer_size);
  908. }
  909. if (slot_buffers[inline_buffer_id].SizeBytes() < buffer_size) [[unlikely]] {
  910. slot_buffers.erase(inline_buffer_id);
  911. inline_buffer_id = CreateBuffer(0, buffer_size);
  912. }
  913. index_buffer = Binding{
  914. .cpu_addr = 0,
  915. .size = inline_index_size,
  916. .buffer_id = inline_buffer_id,
  917. };
  918. return;
  919. }
  920. const GPUVAddr gpu_addr_begin = index_buffer_ref.StartAddress();
  921. const GPUVAddr gpu_addr_end = index_buffer_ref.EndAddress();
  922. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
  923. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  924. const u32 draw_size =
  925. (index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes();
  926. const u32 size = std::min(address_size, draw_size);
  927. if (size == 0 || !cpu_addr) {
  928. index_buffer = NULL_BINDING;
  929. return;
  930. }
  931. index_buffer = Binding{
  932. .cpu_addr = *cpu_addr,
  933. .size = size,
  934. .buffer_id = FindBuffer(*cpu_addr, size),
  935. };
  936. }
  937. template <class P>
  938. void BufferCache<P>::UpdateVertexBuffers() {
  939. auto& flags = maxwell3d->dirty.flags;
  940. if (!maxwell3d->dirty.flags[Dirty::VertexBuffers]) {
  941. return;
  942. }
  943. flags[Dirty::VertexBuffers] = false;
  944. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  945. UpdateVertexBuffer(index);
  946. }
  947. }
  948. template <class P>
  949. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  950. if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) {
  951. return;
  952. }
  953. const auto& array = maxwell3d->regs.vertex_streams[index];
  954. const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
  955. const GPUVAddr gpu_addr_begin = array.Address();
  956. const GPUVAddr gpu_addr_end = limit.Address() + 1;
  957. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
  958. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  959. u32 size = address_size; // TODO: Analyze stride and number of vertices
  960. if (array.enable == 0 || size == 0 || !cpu_addr) {
  961. vertex_buffers[index] = NULL_BINDING;
  962. return;
  963. }
  964. if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
  965. size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
  966. }
  967. vertex_buffers[index] = Binding{
  968. .cpu_addr = *cpu_addr,
  969. .size = size,
  970. .buffer_id = FindBuffer(*cpu_addr, size),
  971. };
  972. }
  973. template <class P>
  974. void BufferCache<P>::UpdateDrawIndirect() {
  975. const auto update = [this](GPUVAddr gpu_addr, size_t size, Binding& binding) {
  976. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  977. if (!cpu_addr) {
  978. binding = NULL_BINDING;
  979. return;
  980. }
  981. binding = Binding{
  982. .cpu_addr = *cpu_addr,
  983. .size = static_cast<u32>(size),
  984. .buffer_id = FindBuffer(*cpu_addr, static_cast<u32>(size)),
  985. };
  986. };
  987. if (current_draw_indirect->include_count) {
  988. update(current_draw_indirect->count_start_address, sizeof(u32), count_buffer_binding);
  989. }
  990. update(current_draw_indirect->indirect_start_address, current_draw_indirect->buffer_size,
  991. indirect_buffer_binding);
  992. }
  993. template <class P>
  994. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  995. ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
  996. Binding& binding = uniform_buffers[stage][index];
  997. if (binding.buffer_id) {
  998. // Already updated
  999. return;
  1000. }
  1001. // Mark as dirty
  1002. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1003. dirty_uniform_buffers[stage] |= 1U << index;
  1004. }
  1005. // Resolve buffer
  1006. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1007. });
  1008. }
  1009. template <class P>
  1010. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  1011. const u32 written_mask = written_storage_buffers[stage];
  1012. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  1013. // Resolve buffer
  1014. Binding& binding = storage_buffers[stage][index];
  1015. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1016. binding.buffer_id = buffer_id;
  1017. // Mark buffer as written if needed
  1018. if (((written_mask >> index) & 1) != 0) {
  1019. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  1020. }
  1021. });
  1022. }
  1023. template <class P>
  1024. void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
  1025. ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
  1026. Binding& binding = texture_buffers[stage][index];
  1027. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1028. // Mark buffer as written if needed
  1029. if (((written_texture_buffers[stage] >> index) & 1) != 0) {
  1030. MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
  1031. }
  1032. });
  1033. }
  1034. template <class P>
  1035. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  1036. if (maxwell3d->regs.transform_feedback_enabled == 0) {
  1037. return;
  1038. }
  1039. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  1040. UpdateTransformFeedbackBuffer(index);
  1041. }
  1042. }
  1043. template <class P>
  1044. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  1045. const auto& binding = maxwell3d->regs.transform_feedback.buffers[index];
  1046. const GPUVAddr gpu_addr = binding.Address() + binding.start_offset;
  1047. const u32 size = binding.size;
  1048. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1049. if (binding.enable == 0 || size == 0 || !cpu_addr) {
  1050. transform_feedback_buffers[index] = NULL_BINDING;
  1051. return;
  1052. }
  1053. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  1054. transform_feedback_buffers[index] = Binding{
  1055. .cpu_addr = *cpu_addr,
  1056. .size = size,
  1057. .buffer_id = buffer_id,
  1058. };
  1059. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  1060. }
  1061. template <class P>
  1062. void BufferCache<P>::UpdateComputeUniformBuffers() {
  1063. ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
  1064. Binding& binding = compute_uniform_buffers[index];
  1065. binding = NULL_BINDING;
  1066. const auto& launch_desc = kepler_compute->launch_description;
  1067. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  1068. const auto& cbuf = launch_desc.const_buffer_config[index];
  1069. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(cbuf.Address());
  1070. if (cpu_addr) {
  1071. binding.cpu_addr = *cpu_addr;
  1072. binding.size = cbuf.size;
  1073. }
  1074. }
  1075. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1076. });
  1077. }
  1078. template <class P>
  1079. void BufferCache<P>::UpdateComputeStorageBuffers() {
  1080. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  1081. // Resolve buffer
  1082. Binding& binding = compute_storage_buffers[index];
  1083. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1084. // Mark as written if needed
  1085. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  1086. MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
  1087. }
  1088. });
  1089. }
  1090. template <class P>
  1091. void BufferCache<P>::UpdateComputeTextureBuffers() {
  1092. ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
  1093. Binding& binding = compute_texture_buffers[index];
  1094. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1095. // Mark as written if needed
  1096. if (((written_compute_texture_buffers >> index) & 1) != 0) {
  1097. MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
  1098. }
  1099. });
  1100. }
  1101. template <class P>
  1102. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  1103. if (memory_tracker.IsRegionCpuModified(cpu_addr, size)) {
  1104. SynchronizeBuffer(slot_buffers[buffer_id], cpu_addr, size);
  1105. }
  1106. memory_tracker.MarkRegionAsGpuModified(cpu_addr, size);
  1107. const IntervalType base_interval{cpu_addr, cpu_addr + size};
  1108. common_ranges.add(base_interval);
  1109. uncommitted_ranges.add(base_interval);
  1110. }
  1111. template <class P>
  1112. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  1113. if (cpu_addr == 0) {
  1114. return NULL_BUFFER_ID;
  1115. }
  1116. const u64 page = cpu_addr >> CACHING_PAGEBITS;
  1117. const BufferId buffer_id = page_table[page];
  1118. if (!buffer_id) {
  1119. return CreateBuffer(cpu_addr, size);
  1120. }
  1121. const Buffer& buffer = slot_buffers[buffer_id];
  1122. if (buffer.IsInBounds(cpu_addr, size)) {
  1123. return buffer_id;
  1124. }
  1125. return CreateBuffer(cpu_addr, size);
  1126. }
  1127. template <class P>
  1128. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  1129. u32 wanted_size) {
  1130. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  1131. std::vector<BufferId> overlap_ids;
  1132. VAddr begin = cpu_addr;
  1133. VAddr end = cpu_addr + wanted_size;
  1134. int stream_score = 0;
  1135. bool has_stream_leap = false;
  1136. if (begin == 0) {
  1137. return OverlapResult{
  1138. .ids = std::move(overlap_ids),
  1139. .begin = begin,
  1140. .end = end,
  1141. .has_stream_leap = has_stream_leap,
  1142. };
  1143. }
  1144. for (; cpu_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE);
  1145. cpu_addr += CACHING_PAGESIZE) {
  1146. const BufferId overlap_id = page_table[cpu_addr >> CACHING_PAGEBITS];
  1147. if (!overlap_id) {
  1148. continue;
  1149. }
  1150. Buffer& overlap = slot_buffers[overlap_id];
  1151. if (overlap.IsPicked()) {
  1152. continue;
  1153. }
  1154. overlap_ids.push_back(overlap_id);
  1155. overlap.Pick();
  1156. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  1157. const bool expands_left = overlap_cpu_addr < begin;
  1158. if (expands_left) {
  1159. cpu_addr = begin = overlap_cpu_addr;
  1160. }
  1161. const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
  1162. const bool expands_right = overlap_end > end;
  1163. if (overlap_end > end) {
  1164. end = overlap_end;
  1165. }
  1166. stream_score += overlap.StreamScore();
  1167. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  1168. // When this memory region has been joined a bunch of times, we assume it's being used
  1169. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  1170. has_stream_leap = true;
  1171. if (expands_right) {
  1172. begin -= CACHING_PAGESIZE * 256;
  1173. cpu_addr = begin;
  1174. }
  1175. if (expands_left) {
  1176. end += CACHING_PAGESIZE * 256;
  1177. }
  1178. }
  1179. }
  1180. return OverlapResult{
  1181. .ids = std::move(overlap_ids),
  1182. .begin = begin,
  1183. .end = end,
  1184. .has_stream_leap = has_stream_leap,
  1185. };
  1186. }
  1187. template <class P>
  1188. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  1189. bool accumulate_stream_score) {
  1190. Buffer& new_buffer = slot_buffers[new_buffer_id];
  1191. Buffer& overlap = slot_buffers[overlap_id];
  1192. if (accumulate_stream_score) {
  1193. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  1194. }
  1195. boost::container::small_vector<BufferCopy, 1> copies;
  1196. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  1197. copies.push_back(BufferCopy{
  1198. .src_offset = 0,
  1199. .dst_offset = dst_base_offset,
  1200. .size = overlap.SizeBytes(),
  1201. });
  1202. runtime.CopyBuffer(new_buffer, overlap, copies);
  1203. DeleteBuffer(overlap_id, true);
  1204. }
  1205. template <class P>
  1206. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  1207. VAddr cpu_addr_end = Common::AlignUp(cpu_addr + wanted_size, CACHING_PAGESIZE);
  1208. cpu_addr = Common::AlignDown(cpu_addr, CACHING_PAGESIZE);
  1209. wanted_size = static_cast<u32>(cpu_addr_end - cpu_addr);
  1210. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  1211. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  1212. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  1213. auto& new_buffer = slot_buffers[new_buffer_id];
  1214. runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
  1215. for (const BufferId overlap_id : overlap.ids) {
  1216. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  1217. }
  1218. Register(new_buffer_id);
  1219. TouchBuffer(new_buffer, new_buffer_id);
  1220. return new_buffer_id;
  1221. }
  1222. template <class P>
  1223. void BufferCache<P>::Register(BufferId buffer_id) {
  1224. ChangeRegister<true>(buffer_id);
  1225. }
  1226. template <class P>
  1227. void BufferCache<P>::Unregister(BufferId buffer_id) {
  1228. ChangeRegister<false>(buffer_id);
  1229. }
  1230. template <class P>
  1231. template <bool insert>
  1232. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  1233. Buffer& buffer = slot_buffers[buffer_id];
  1234. const auto size = buffer.SizeBytes();
  1235. if (insert) {
  1236. total_used_memory += Common::AlignUp(size, 1024);
  1237. buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
  1238. } else {
  1239. total_used_memory -= Common::AlignUp(size, 1024);
  1240. lru_cache.Free(buffer.getLRUID());
  1241. }
  1242. const VAddr cpu_addr_begin = buffer.CpuAddr();
  1243. const VAddr cpu_addr_end = cpu_addr_begin + size;
  1244. const u64 page_begin = cpu_addr_begin / CACHING_PAGESIZE;
  1245. const u64 page_end = Common::DivCeil(cpu_addr_end, CACHING_PAGESIZE);
  1246. for (u64 page = page_begin; page != page_end; ++page) {
  1247. if constexpr (insert) {
  1248. page_table[page] = buffer_id;
  1249. } else {
  1250. page_table[page] = BufferId{};
  1251. }
  1252. }
  1253. }
  1254. template <class P>
  1255. void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
  1256. if (buffer_id != NULL_BUFFER_ID) {
  1257. lru_cache.Touch(buffer.getLRUID(), frame_tick);
  1258. }
  1259. }
  1260. template <class P>
  1261. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1262. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  1263. }
  1264. template <class P>
  1265. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1266. boost::container::small_vector<BufferCopy, 4> copies;
  1267. u64 total_size_bytes = 0;
  1268. u64 largest_copy = 0;
  1269. VAddr buffer_start = buffer.CpuAddr();
  1270. memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
  1271. copies.push_back(BufferCopy{
  1272. .src_offset = total_size_bytes,
  1273. .dst_offset = cpu_addr_out - buffer_start,
  1274. .size = range_size,
  1275. });
  1276. total_size_bytes += range_size;
  1277. largest_copy = std::max(largest_copy, range_size);
  1278. });
  1279. if (total_size_bytes == 0) {
  1280. return true;
  1281. }
  1282. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1283. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1284. return false;
  1285. }
  1286. template <class P>
  1287. bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1288. boost::container::small_vector<BufferCopy, 4> copies;
  1289. u64 total_size_bytes = 0;
  1290. u64 largest_copy = 0;
  1291. IntervalSet found_sets{};
  1292. auto make_copies = [&] {
  1293. for (auto& interval : found_sets) {
  1294. const std::size_t sub_size = interval.upper() - interval.lower();
  1295. const VAddr cpu_addr_ = interval.lower();
  1296. copies.push_back(BufferCopy{
  1297. .src_offset = total_size_bytes,
  1298. .dst_offset = cpu_addr_ - buffer.CpuAddr(),
  1299. .size = sub_size,
  1300. });
  1301. total_size_bytes += sub_size;
  1302. largest_copy = std::max<u64>(largest_copy, sub_size);
  1303. }
  1304. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1305. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1306. };
  1307. memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
  1308. const VAddr base_adr = cpu_addr_out;
  1309. const VAddr end_adr = base_adr + range_size;
  1310. const IntervalType add_interval{base_adr, end_adr};
  1311. found_sets.add(add_interval);
  1312. });
  1313. if (found_sets.empty()) {
  1314. return true;
  1315. }
  1316. const IntervalType search_interval{cpu_addr, cpu_addr + size};
  1317. auto it = common_ranges.lower_bound(search_interval);
  1318. auto it_end = common_ranges.upper_bound(search_interval);
  1319. if (it == common_ranges.end()) {
  1320. make_copies();
  1321. return false;
  1322. }
  1323. while (it != it_end) {
  1324. found_sets.subtract(*it);
  1325. it++;
  1326. }
  1327. make_copies();
  1328. return false;
  1329. }
  1330. template <class P>
  1331. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1332. std::span<BufferCopy> copies) {
  1333. if constexpr (USE_MEMORY_MAPS) {
  1334. MappedUploadMemory(buffer, total_size_bytes, copies);
  1335. } else {
  1336. ImmediateUploadMemory(buffer, largest_copy, copies);
  1337. }
  1338. }
  1339. template <class P>
  1340. void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
  1341. [[maybe_unused]] u64 largest_copy,
  1342. [[maybe_unused]] std::span<const BufferCopy> copies) {
  1343. if constexpr (!USE_MEMORY_MAPS) {
  1344. std::span<u8> immediate_buffer;
  1345. for (const BufferCopy& copy : copies) {
  1346. std::span<const u8> upload_span;
  1347. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1348. if (IsRangeGranular(cpu_addr, copy.size)) {
  1349. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1350. } else {
  1351. if (immediate_buffer.empty()) {
  1352. immediate_buffer = ImmediateBuffer(largest_copy);
  1353. }
  1354. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1355. upload_span = immediate_buffer.subspan(0, copy.size);
  1356. }
  1357. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1358. }
  1359. }
  1360. }
  1361. template <class P>
  1362. void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
  1363. [[maybe_unused]] u64 total_size_bytes,
  1364. [[maybe_unused]] std::span<BufferCopy> copies) {
  1365. if constexpr (USE_MEMORY_MAPS) {
  1366. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1367. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1368. for (BufferCopy& copy : copies) {
  1369. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1370. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1371. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1372. // Apply the staging offset
  1373. copy.src_offset += upload_staging.offset;
  1374. }
  1375. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1376. }
  1377. }
  1378. template <class P>
  1379. bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
  1380. std::span<const u8> inlined_buffer) {
  1381. const bool is_dirty = IsRegionRegistered(dest_address, copy_size);
  1382. if (!is_dirty) {
  1383. return false;
  1384. }
  1385. VAddr aligned_start = Common::AlignDown(dest_address, YUZU_PAGESIZE);
  1386. VAddr aligned_end = Common::AlignUp(dest_address + copy_size, YUZU_PAGESIZE);
  1387. if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) {
  1388. return false;
  1389. }
  1390. const IntervalType subtract_interval{dest_address, dest_address + copy_size};
  1391. ClearDownload(subtract_interval);
  1392. common_ranges.subtract(subtract_interval);
  1393. BufferId buffer_id = FindBuffer(dest_address, static_cast<u32>(copy_size));
  1394. auto& buffer = slot_buffers[buffer_id];
  1395. SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
  1396. if constexpr (USE_MEMORY_MAPS) {
  1397. auto upload_staging = runtime.UploadStagingBuffer(copy_size);
  1398. std::array copies{BufferCopy{
  1399. .src_offset = upload_staging.offset,
  1400. .dst_offset = buffer.Offset(dest_address),
  1401. .size = copy_size,
  1402. }};
  1403. u8* const src_pointer = upload_staging.mapped_span.data();
  1404. std::memcpy(src_pointer, inlined_buffer.data(), copy_size);
  1405. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1406. } else {
  1407. buffer.ImmediateUpload(buffer.Offset(dest_address), inlined_buffer.first(copy_size));
  1408. }
  1409. return true;
  1410. }
  1411. template <class P>
  1412. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1413. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1414. }
  1415. template <class P>
  1416. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1417. boost::container::small_vector<BufferCopy, 1> copies;
  1418. u64 total_size_bytes = 0;
  1419. u64 largest_copy = 0;
  1420. memory_tracker.ForEachDownloadRangeAndClear(
  1421. cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
  1422. const VAddr buffer_addr = buffer.CpuAddr();
  1423. const auto add_download = [&](VAddr start, VAddr end) {
  1424. const u64 new_offset = start - buffer_addr;
  1425. const u64 new_size = end - start;
  1426. copies.push_back(BufferCopy{
  1427. .src_offset = new_offset,
  1428. .dst_offset = total_size_bytes,
  1429. .size = new_size,
  1430. });
  1431. // Align up to avoid cache conflicts
  1432. constexpr u64 align = 64ULL;
  1433. constexpr u64 mask = ~(align - 1ULL);
  1434. total_size_bytes += (new_size + align - 1) & mask;
  1435. largest_copy = std::max(largest_copy, new_size);
  1436. };
  1437. const VAddr start_address = cpu_addr_out;
  1438. const VAddr end_address = start_address + range_size;
  1439. ForEachInRangeSet(common_ranges, start_address, range_size, add_download);
  1440. const IntervalType subtract_interval{start_address, end_address};
  1441. ClearDownload(subtract_interval);
  1442. common_ranges.subtract(subtract_interval);
  1443. });
  1444. if (total_size_bytes == 0) {
  1445. return;
  1446. }
  1447. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1448. if constexpr (USE_MEMORY_MAPS) {
  1449. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1450. const u8* const mapped_memory = download_staging.mapped_span.data();
  1451. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1452. for (BufferCopy& copy : copies) {
  1453. // Modify copies to have the staging offset in mind
  1454. copy.dst_offset += download_staging.offset;
  1455. }
  1456. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1457. runtime.Finish();
  1458. for (const BufferCopy& copy : copies) {
  1459. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1460. // Undo the modified offset
  1461. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1462. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1463. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1464. }
  1465. } else {
  1466. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1467. for (const BufferCopy& copy : copies) {
  1468. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1469. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1470. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1471. }
  1472. }
  1473. }
  1474. template <class P>
  1475. void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
  1476. const auto scalar_replace = [buffer_id](Binding& binding) {
  1477. if (binding.buffer_id == buffer_id) {
  1478. binding.buffer_id = BufferId{};
  1479. }
  1480. };
  1481. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1482. std::ranges::for_each(bindings, scalar_replace);
  1483. };
  1484. scalar_replace(index_buffer);
  1485. replace(vertex_buffers);
  1486. std::ranges::for_each(uniform_buffers, replace);
  1487. std::ranges::for_each(storage_buffers, replace);
  1488. replace(transform_feedback_buffers);
  1489. replace(compute_uniform_buffers);
  1490. replace(compute_storage_buffers);
  1491. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1492. if (!do_not_mark) {
  1493. Buffer& buffer = slot_buffers[buffer_id];
  1494. memory_tracker.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1495. }
  1496. Unregister(buffer_id);
  1497. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1498. slot_buffers.erase(buffer_id);
  1499. NotifyBufferDeletion();
  1500. }
  1501. template <class P>
  1502. void BufferCache<P>::NotifyBufferDeletion() {
  1503. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1504. dirty_uniform_buffers.fill(~u32{0});
  1505. uniform_buffer_binding_sizes.fill({});
  1506. }
  1507. auto& flags = maxwell3d->dirty.flags;
  1508. flags[Dirty::IndexBuffer] = true;
  1509. flags[Dirty::VertexBuffers] = true;
  1510. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1511. flags[Dirty::VertexBuffer0 + index] = true;
  1512. }
  1513. has_deleted_buffers = true;
  1514. }
  1515. template <class P>
  1516. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
  1517. u32 cbuf_index,
  1518. bool is_written) const {
  1519. const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
  1520. const auto size = [&]() {
  1521. const bool is_nvn_cbuf = cbuf_index == 0;
  1522. // The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
  1523. if (is_nvn_cbuf) {
  1524. const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
  1525. if (ssbo_size != 0) {
  1526. return ssbo_size;
  1527. }
  1528. }
  1529. // Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
  1530. // cbufs, which do not store the sizes adjacent to the addresses, so use the fully
  1531. // mapped buffer size for now.
  1532. const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
  1533. return std::min(memory_layout_size, static_cast<u32>(8_MiB));
  1534. }();
  1535. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1536. if (!cpu_addr || size == 0) {
  1537. LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
  1538. return NULL_BINDING;
  1539. }
  1540. const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
  1541. const Binding binding{
  1542. .cpu_addr = *cpu_addr,
  1543. .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
  1544. .buffer_id = BufferId{},
  1545. };
  1546. return binding;
  1547. }
  1548. template <class P>
  1549. typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(
  1550. GPUVAddr gpu_addr, u32 size, PixelFormat format) {
  1551. const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1552. TextureBufferBinding binding;
  1553. if (!cpu_addr || size == 0) {
  1554. binding.cpu_addr = 0;
  1555. binding.size = 0;
  1556. binding.buffer_id = NULL_BUFFER_ID;
  1557. binding.format = PixelFormat::Invalid;
  1558. } else {
  1559. binding.cpu_addr = *cpu_addr;
  1560. binding.size = size;
  1561. binding.buffer_id = BufferId{};
  1562. binding.format = format;
  1563. }
  1564. return binding;
  1565. }
  1566. template <class P>
  1567. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1568. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1569. if (IsRangeGranular(cpu_addr, size) ||
  1570. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1571. return std::span(base_pointer, size);
  1572. } else {
  1573. const std::span<u8> span = ImmediateBuffer(size);
  1574. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1575. return span;
  1576. }
  1577. }
  1578. template <class P>
  1579. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1580. immediate_buffer_alloc.resize_destructive(wanted_capacity);
  1581. return std::span<u8>(immediate_buffer_alloc.data(), wanted_capacity);
  1582. }
  1583. template <class P>
  1584. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1585. if constexpr (IS_OPENGL) {
  1586. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1587. } else {
  1588. // Only OpenGL has fast uniform buffers
  1589. return false;
  1590. }
  1591. }
  1592. template <class P>
  1593. std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() {
  1594. auto& buffer = slot_buffers[count_buffer_binding.buffer_id];
  1595. return std::make_pair(&buffer, buffer.Offset(count_buffer_binding.cpu_addr));
  1596. }
  1597. template <class P>
  1598. std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() {
  1599. auto& buffer = slot_buffers[indirect_buffer_binding.buffer_id];
  1600. return std::make_pair(&buffer, buffer.Offset(indirect_buffer_binding.cpu_addr));
  1601. }
  1602. } // namespace VideoCommon