| 12345678910111213141516171819202122232425262728293031 |
- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <cstdlib>
- #include <fmt/format.h>
- #include "common/fs/fs.h"
- #include "common/fs/path_util.h"
- #include "common/nvidia_flags.h"
- namespace Common {
- void ConfigureNvidiaEnvironmentFlags() {
- #ifdef _WIN32
- const auto nvidia_shader_dir =
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
- if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
- return;
- }
- const auto windows_path_string =
- Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
- void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
- void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
- #endif
- }
- } // namespace Common
|