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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstddef>
- #include "common/common_types.h"
- #include "common/bit_field.h"
- namespace GPU {
- // Returns index corresponding to the Regs member labeled by field_name
- // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
- // when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
- // For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
- // Hopefully, this will be fixed sometime in the future.
- // For lack of better alternatives, we currently hardcode the offsets when constant
- // expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
- // will then make sure the offsets indeed match the automatically calculated ones).
- #define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
- #if defined(_MSC_VER)
- #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
- #else
- // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
- // really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
- // and then performs a (no-op) cast to size_t iff the second argument matches the expected
- // field offset. Otherwise, the compiler will fail to compile this code.
- #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
- #endif
- // MMIO region 0x1EFxxxxx
- struct Regs {
- // helper macro to make sure the defined structures are of the expected size.
- #if defined(_MSC_VER)
- // TODO: MSVC does not support using sizeof() on non-static data members even though this
- // is technically allowed since C++11. This macro should be enabled once MSVC adds
- // support for that.
- #define ASSERT_MEMBER_SIZE(name, size_in_bytes)
- #else
- #define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
- static_assert(sizeof(name) == size_in_bytes, \
- "Structure size and register block length don't match")
- #endif
- // Components are laid out in reverse byte order, most significant bits first.
- enum class PixelFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB565 = 2,
- RGB5A1 = 3,
- RGBA4 = 4,
- };
- /**
- * Returns the number of bytes per pixel.
- */
- static int BytesPerPixel(PixelFormat format) {
- switch (format) {
- case PixelFormat::RGBA8:
- return 4;
- case PixelFormat::RGB8:
- return 3;
- case PixelFormat::RGB565:
- case PixelFormat::RGB5A1:
- case PixelFormat::RGBA4:
- return 2;
- default:
- UNIMPLEMENTED();
- }
- }
- INSERT_PADDING_WORDS(0x4);
- struct {
- u32 address_start;
- u32 address_end;
- union {
- u32 value_32bit;
- BitField<0, 16, u32> value_16bit;
- // TODO: Verify component order
- BitField< 0, 8, u32> value_24bit_r;
- BitField< 8, 8, u32> value_24bit_g;
- BitField<16, 8, u32> value_24bit_b;
- };
- union {
- u32 control;
- // Setting this field to 1 triggers the memory fill.
- // This field also acts as a status flag, and gets reset to 0 upon completion.
- BitField<0, 1, u32> trigger;
- // Set to 1 upon completion.
- BitField<0, 1, u32> finished;
- // If both of these bits are unset, then it will fill the memory with a 16 bit value
- // 1: fill with 24-bit wide values
- BitField<8, 1, u32> fill_24bit;
- // 1: fill with 32-bit wide values
- BitField<9, 1, u32> fill_32bit;
- };
- inline u32 GetStartAddress() const {
- return DecodeAddressRegister(address_start);
- }
- inline u32 GetEndAddress() const {
- return DecodeAddressRegister(address_end);
- }
- } memory_fill_config[2];
- ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
- INSERT_PADDING_WORDS(0x10b);
- struct FramebufferConfig {
- union {
- u32 size;
- BitField< 0, 16, u32> width;
- BitField<16, 16, u32> height;
- };
- INSERT_PADDING_WORDS(0x2);
- u32 address_left1;
- u32 address_left2;
- union {
- u32 format;
- BitField< 0, 3, PixelFormat> color_format;
- };
- INSERT_PADDING_WORDS(0x1);
- union {
- u32 active_fb;
- // 0: Use parameters ending with "1"
- // 1: Use parameters ending with "2"
- BitField<0, 1, u32> second_fb_active;
- };
- INSERT_PADDING_WORDS(0x5);
- // Distance between two pixel rows, in bytes
- u32 stride;
- u32 address_right1;
- u32 address_right2;
- INSERT_PADDING_WORDS(0x30);
- } framebuffer_config[2];
- ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
- INSERT_PADDING_WORDS(0x169);
- struct {
- u32 input_address;
- u32 output_address;
- inline u32 GetPhysicalInputAddress() const {
- return DecodeAddressRegister(input_address);
- }
- inline u32 GetPhysicalOutputAddress() const {
- return DecodeAddressRegister(output_address);
- }
- union {
- u32 output_size;
- BitField< 0, 16, u32> output_width;
- BitField<16, 16, u32> output_height;
- };
- union {
- u32 input_size;
- BitField< 0, 16, u32> input_width;
- BitField<16, 16, u32> input_height;
- };
- union {
- u32 flags;
- BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
- BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
- BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
- BitField< 8, 3, PixelFormat> input_format;
- BitField<12, 3, PixelFormat> output_format;
- BitField<24, 1, u32> scale_horizontally;
- BitField<25, 1, u32> scale_vertically;
- };
- INSERT_PADDING_WORDS(0x1);
- // it seems that writing to this field triggers the display transfer
- u32 trigger;
- } display_transfer_config;
- ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
- INSERT_PADDING_WORDS(0x331);
- struct {
- // command list size (in bytes)
- u32 size;
- INSERT_PADDING_WORDS(0x1);
- // command list address
- u32 address;
- INSERT_PADDING_WORDS(0x1);
- // it seems that writing to this field triggers command list processing
- u32 trigger;
- inline u32 GetPhysicalAddress() const {
- return DecodeAddressRegister(address);
- }
- } command_processor_config;
- ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
- INSERT_PADDING_WORDS(0x9c3);
- static inline size_t NumIds() {
- return sizeof(Regs) / sizeof(u32);
- }
- u32& operator [] (int index) const {
- u32* content = (u32*)this;
- return content[index];
- }
- u32& operator [] (int index) {
- u32* content = (u32*)this;
- return content[index];
- }
- private:
- /*
- * Most physical addresses which GPU registers refer to are 8-byte aligned.
- * This function should be used to get the address from a raw register value.
- */
- static inline u32 DecodeAddressRegister(u32 register_value) {
- return register_value * 8;
- }
- };
- static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
- // TODO: MSVC does not support using offsetof() on non-static data members even though this
- // is technically allowed since C++11. This macro should be enabled once MSVC adds
- // support for that.
- #ifndef _MSC_VER
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Regs, field_name) == position * 4, \
- "Field "#field_name" has invalid position")
- ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
- ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
- ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
- ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
- ASSERT_REG_POSITION(display_transfer_config, 0x00300);
- ASSERT_REG_POSITION(command_processor_config, 0x00638);
- #undef ASSERT_REG_POSITION
- #endif // !defined(_MSC_VER)
- // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
- static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
- extern Regs g_regs;
- extern bool g_skip_frame;
- template <typename T>
- void Read(T &var, const u32 addr);
- template <typename T>
- void Write(u32 addr, const T data);
- /// Initialize hardware
- void Init();
- /// Shutdown hardware
- void Shutdown();
- } // namespace
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