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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <array>
- #include <atomic>
- #include <exception>
- #include <memory>
- #include <utility>
- #include "audio_core/audio_core.h"
- #include "common/fs/fs.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/settings.h"
- #include "common/string_util.h"
- #include "core/arm/exclusive_monitor.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/cpu_manager.h"
- #include "core/debugger/debugger.h"
- #include "core/device_memory.h"
- #include "core/file_sys/bis_factory.h"
- #include "core/file_sys/mode.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/romfs_factory.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/file_sys/vfs_concat.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/gpu_dirty_memory_manager.h"
- #include "core/hid/hid_core.h"
- #include "core/hle/kernel/k_memory_manager.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_resource_limit.h"
- #include "core/hle/kernel/k_scheduler.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/physical_core.h"
- #include "core/hle/service/am/applets/applets.h"
- #include "core/hle/service/apm/apm_controller.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/hle/service/glue/glue_manager.h"
- #include "core/hle/service/service.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/hle/service/time/time_manager.h"
- #include "core/internal_network/network.h"
- #include "core/loader/loader.h"
- #include "core/memory.h"
- #include "core/memory/cheat_engine.h"
- #include "core/perf_stats.h"
- #include "core/reporter.h"
- #include "core/telemetry_session.h"
- #include "core/tools/freezer.h"
- #include "network/network.h"
- #include "video_core/host1x/host1x.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
- MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
- MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
- MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
- namespace Core {
- namespace {
- FileSys::StorageId GetStorageIdForFrontendSlot(
- std::optional<FileSys::ContentProviderUnionSlot> slot) {
- if (!slot.has_value()) {
- return FileSys::StorageId::None;
- }
- switch (*slot) {
- case FileSys::ContentProviderUnionSlot::UserNAND:
- return FileSys::StorageId::NandUser;
- case FileSys::ContentProviderUnionSlot::SysNAND:
- return FileSys::StorageId::NandSystem;
- case FileSys::ContentProviderUnionSlot::SDMC:
- return FileSys::StorageId::SdCard;
- case FileSys::ContentProviderUnionSlot::FrontendManual:
- return FileSys::StorageId::Host;
- default:
- return FileSys::StorageId::None;
- }
- }
- } // Anonymous namespace
- FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
- const std::string& path) {
- // To account for split 00+01+etc files.
- std::string dir_name;
- std::string filename;
- Common::SplitPath(path, &dir_name, &filename, nullptr);
- if (filename == "00") {
- const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
- std::vector<FileSys::VirtualFile> concat;
- for (u32 i = 0; i < 0x10; ++i) {
- const auto file_name = fmt::format("{:02X}", i);
- auto next = dir->GetFile(file_name);
- if (next != nullptr) {
- concat.push_back(std::move(next));
- } else {
- next = dir->GetFile(file_name);
- if (next == nullptr) {
- break;
- }
- concat.push_back(std::move(next));
- }
- }
- if (concat.empty()) {
- return nullptr;
- }
- return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
- }
- if (Common::FS::IsDir(path)) {
- return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
- }
- return vfs->OpenFile(path, FileSys::Mode::Read);
- }
- struct System::Impl {
- explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
- cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system},
- gpu_dirty_memory_write_manager{} {
- memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
- }
- void Initialize(System& system) {
- device_memory = std::make_unique<Core::DeviceMemory>();
- is_multicore = Settings::values.use_multi_core.GetValue();
- extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
- core_timing.SetMulticore(is_multicore);
- core_timing.Initialize([&system]() { system.RegisterHostThread(); });
- const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
- const auto current_time =
- std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
- Settings::values.custom_rtc_differential =
- (Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
- : current_time) -
- current_time;
- // Create a default fs if one doesn't already exist.
- if (virtual_filesystem == nullptr) {
- virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
- }
- if (content_provider == nullptr) {
- content_provider = std::make_unique<FileSys::ContentProviderUnion>();
- }
- // Create default implementations of applets if one is not provided.
- applet_manager.SetDefaultAppletsIfMissing();
- is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- kernel.SetMulticore(is_multicore);
- cpu_manager.SetMulticore(is_multicore);
- cpu_manager.SetAsyncGpu(is_async_gpu);
- }
- void ReinitializeIfNecessary(System& system) {
- const bool must_reinitialize =
- is_multicore != Settings::values.use_multi_core.GetValue() ||
- extended_memory_layout != Settings::values.use_unsafe_extended_memory_layout.GetValue();
- if (!must_reinitialize) {
- return;
- }
- LOG_DEBUG(Kernel, "Re-initializing");
- is_multicore = Settings::values.use_multi_core.GetValue();
- extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
- Initialize(system);
- }
- void Run() {
- std::unique_lock<std::mutex> lk(suspend_guard);
- kernel.SuspendApplication(false);
- core_timing.SyncPause(false);
- is_paused.store(false, std::memory_order_relaxed);
- }
- void Pause() {
- std::unique_lock<std::mutex> lk(suspend_guard);
- core_timing.SyncPause(true);
- kernel.SuspendApplication(true);
- is_paused.store(true, std::memory_order_relaxed);
- }
- bool IsPaused() const {
- return is_paused.load(std::memory_order_relaxed);
- }
- std::unique_lock<std::mutex> StallApplication() {
- std::unique_lock<std::mutex> lk(suspend_guard);
- kernel.SuspendApplication(true);
- core_timing.SyncPause(true);
- return lk;
- }
- void UnstallApplication() {
- if (!IsPaused()) {
- core_timing.SyncPause(false);
- kernel.SuspendApplication(false);
- }
- }
- void SetNVDECActive(bool is_nvdec_active) {
- nvdec_active = is_nvdec_active;
- }
- bool GetNVDECActive() {
- return nvdec_active;
- }
- void InitializeDebugger(System& system, u16 port) {
- debugger = std::make_unique<Debugger>(system, port);
- }
- SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
- LOG_DEBUG(Core, "initialized OK");
- // Setting changes may require a full system reinitialization (e.g., disabling multicore).
- ReinitializeIfNecessary(system);
- memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
- kernel.Initialize();
- cpu_manager.Initialize();
- /// Reset all glue registrations
- arp_manager.ResetAll();
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
- gpu_core = VideoCore::CreateGPU(emu_window, system);
- if (!gpu_core) {
- return SystemResultStatus::ErrorVideoCore;
- }
- audio_core = std::make_unique<AudioCore::AudioCore>(system);
- service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
- services = std::make_unique<Service::Services>(service_manager, system);
- // Initialize time manager, which must happen after kernel is created
- time_manager.Initialize();
- is_powered_on = true;
- exit_lock = false;
- microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
- microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
- microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
- microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
- LOG_DEBUG(Core, "Initialized OK");
- return SystemResultStatus::Success;
- }
- SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
- const std::string& filepath, u64 program_id,
- std::size_t program_index) {
- app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
- program_id, program_index);
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return SystemResultStatus::ErrorGetLoader;
- }
- SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
- if (init_result != SystemResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
- static_cast<int>(init_result));
- ShutdownMainProcess();
- return init_result;
- }
- telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
- // Create a resource limit for the process.
- const auto physical_memory_size =
- kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
- auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
- // Create the process.
- auto main_process = Kernel::KProcess::Create(system.Kernel());
- ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
- Kernel::KProcess::ProcessType::Userland, resource_limit)
- .IsSuccess());
- Kernel::KProcess::Register(system.Kernel(), main_process);
- kernel.MakeApplicationProcess(main_process);
- const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
- if (load_result != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
- ShutdownMainProcess();
- return static_cast<SystemResultStatus>(
- static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
- }
- AddGlueRegistrationForProcess(*app_loader, *main_process);
- kernel.InitializeCores();
- // Initialize cheat engine
- if (cheat_engine) {
- cheat_engine->Initialize();
- }
- // All threads are started, begin main process execution, now that we're in the clear.
- main_process->Run(load_parameters->main_thread_priority,
- load_parameters->main_thread_stack_size);
- if (Settings::values.gamecard_inserted) {
- if (Settings::values.gamecard_current_game) {
- fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
- } else if (!Settings::values.gamecard_path.GetValue().empty()) {
- const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
- fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
- }
- }
- if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
- LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
- }
- perf_stats = std::make_unique<PerfStats>(program_id);
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats->BeginSystemFrame();
- std::string name = "Unknown Game";
- if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
- LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
- }
- std::string title_version;
- const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
- system.GetContentProvider());
- const auto metadata = pm.GetControlMetadata();
- if (metadata.first != nullptr) {
- title_version = metadata.first->GetVersionString();
- }
- if (auto room_member = room_network.GetRoomMember().lock()) {
- Network::GameInfo game_info;
- game_info.name = name;
- game_info.id = program_id;
- game_info.version = title_version;
- room_member->SendGameInfo(game_info);
- }
- status = SystemResultStatus::Success;
- return status;
- }
- void ShutdownMainProcess() {
- SetShuttingDown(true);
- // Log last frame performance stats if game was loaded
- if (perf_stats) {
- const auto perf_results = GetAndResetPerfStats();
- constexpr auto performance = Common::Telemetry::FieldType::Performance;
- telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- telemetry_session->AddField(performance, "Shutdown_Framerate",
- perf_results.average_game_fps);
- telemetry_session->AddField(performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- telemetry_session->AddField(performance, "Mean_Frametime_MS",
- perf_stats->GetMeanFrametime());
- }
- is_powered_on = false;
- exit_lock = false;
- if (gpu_core != nullptr) {
- gpu_core->NotifyShutdown();
- }
- kernel.SuspendApplication(true);
- if (services) {
- services->KillNVNFlinger();
- }
- kernel.CloseServices();
- services.reset();
- service_manager.reset();
- cheat_engine.reset();
- telemetry_session.reset();
- time_manager.Shutdown();
- core_timing.ClearPendingEvents();
- app_loader.reset();
- audio_core.reset();
- gpu_core.reset();
- host1x_core.reset();
- perf_stats.reset();
- kernel.ShutdownCores();
- cpu_manager.Shutdown();
- debugger.reset();
- kernel.Shutdown();
- memory.Reset();
- if (auto room_member = room_network.GetRoomMember().lock()) {
- Network::GameInfo game_info{};
- room_member->SendGameInfo(game_info);
- }
- LOG_DEBUG(Core, "Shutdown OK");
- }
- bool IsShuttingDown() const {
- return is_shutting_down;
- }
- void SetShuttingDown(bool shutting_down) {
- is_shutting_down = shutting_down;
- }
- Loader::ResultStatus GetGameName(std::string& out) const {
- if (app_loader == nullptr)
- return Loader::ResultStatus::ErrorNotInitialized;
- return app_loader->ReadTitle(out);
- }
- void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
- std::vector<u8> nacp_data;
- FileSys::NACP nacp;
- if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
- nacp_data = nacp.GetRawBytes();
- } else {
- nacp_data.resize(sizeof(FileSys::RawNACP));
- }
- Service::Glue::ApplicationLaunchProperty launch{};
- launch.title_id = process.GetProgramId();
- FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
- launch.version = pm.GetGameVersion().value_or(0);
- // TODO(DarkLordZach): When FSController/Game Card Support is added, if
- // current_process_game_card use correct StorageId
- launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
- launch.title_id, FileSys::ContentRecordType::Program));
- launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
- FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
- arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
- }
- void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
- status = new_status;
- if (details) {
- status_details = details;
- }
- }
- PerfStatsResults GetAndResetPerfStats() {
- return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
- }
- mutable std::mutex suspend_guard;
- std::atomic_bool is_paused{};
- std::atomic<bool> is_shutting_down{};
- Timing::CoreTiming core_timing;
- Kernel::KernelCore kernel;
- /// RealVfsFilesystem instance
- FileSys::VirtualFilesystem virtual_filesystem;
- /// ContentProviderUnion instance
- std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
- Service::FileSystem::FileSystemController fs_controller;
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- std::unique_ptr<Tegra::GPU> gpu_core;
- std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
- std::unique_ptr<Core::DeviceMemory> device_memory;
- std::unique_ptr<AudioCore::AudioCore> audio_core;
- Core::Memory::Memory memory;
- Core::HID::HIDCore hid_core;
- Network::RoomNetwork room_network;
- CpuManager cpu_manager;
- std::atomic_bool is_powered_on{};
- bool exit_lock = false;
- bool nvdec_active{};
- Reporter reporter;
- std::unique_ptr<Memory::CheatEngine> cheat_engine;
- std::unique_ptr<Tools::Freezer> memory_freezer;
- std::array<u8, 0x20> build_id{};
- /// Frontend applets
- Service::AM::Applets::AppletManager applet_manager;
- /// APM (Performance) services
- Service::APM::Controller apm_controller{core_timing};
- /// Service State
- Service::Glue::ARPManager arp_manager;
- Service::Time::TimeManager time_manager;
- /// Service manager
- std::shared_ptr<Service::SM::ServiceManager> service_manager;
- /// Services
- std::unique_ptr<Service::Services> services;
- /// Telemetry session for this emulation session
- std::unique_ptr<Core::TelemetrySession> telemetry_session;
- /// Network instance
- Network::NetworkInstance network_instance;
- /// Debugger
- std::unique_ptr<Core::Debugger> debugger;
- SystemResultStatus status = SystemResultStatus::Success;
- std::string status_details = "";
- std::unique_ptr<Core::PerfStats> perf_stats;
- Core::SpeedLimiter speed_limiter;
- bool is_multicore{};
- bool is_async_gpu{};
- bool extended_memory_layout{};
- ExecuteProgramCallback execute_program_callback;
- ExitCallback exit_callback;
- std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
- std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
- std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
- gpu_dirty_memory_write_manager{};
- };
- System::System() : impl{std::make_unique<Impl>(*this)} {}
- System::~System() = default;
- CpuManager& System::GetCpuManager() {
- return impl->cpu_manager;
- }
- const CpuManager& System::GetCpuManager() const {
- return impl->cpu_manager;
- }
- void System::Initialize() {
- impl->Initialize(*this);
- }
- void System::Run() {
- impl->Run();
- }
- void System::Pause() {
- impl->Pause();
- }
- bool System::IsPaused() const {
- return impl->IsPaused();
- }
- void System::InvalidateCpuInstructionCaches() {
- impl->kernel.InvalidateAllInstructionCaches();
- }
- void System::InvalidateCpuInstructionCacheRange(u64 addr, std::size_t size) {
- impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
- }
- void System::ShutdownMainProcess() {
- impl->ShutdownMainProcess();
- }
- bool System::IsShuttingDown() const {
- return impl->IsShuttingDown();
- }
- void System::SetShuttingDown(bool shutting_down) {
- impl->SetShuttingDown(shutting_down);
- }
- void System::DetachDebugger() {
- if (impl->debugger) {
- impl->debugger->NotifyShutdown();
- }
- }
- std::unique_lock<std::mutex> System::StallApplication() {
- return impl->StallApplication();
- }
- void System::UnstallApplication() {
- impl->UnstallApplication();
- }
- void System::SetNVDECActive(bool is_nvdec_active) {
- impl->SetNVDECActive(is_nvdec_active);
- }
- bool System::GetNVDECActive() {
- return impl->GetNVDECActive();
- }
- void System::InitializeDebugger() {
- impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
- }
- SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
- u64 program_id, std::size_t program_index) {
- return impl->Load(*this, emu_window, filepath, program_id, program_index);
- }
- bool System::IsPoweredOn() const {
- return impl->is_powered_on.load(std::memory_order::relaxed);
- }
- void System::PrepareReschedule(const u32 core_index) {
- impl->kernel.PrepareReschedule(core_index);
- }
- Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() {
- const std::size_t core = impl->kernel.GetCurrentHostThreadID();
- return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
- ? core
- : Core::Hardware::NUM_CPU_CORES - 1];
- }
- /// Provides a constant reference to the current gou dirty memory manager.
- const Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() const {
- const std::size_t core = impl->kernel.GetCurrentHostThreadID();
- return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
- ? core
- : Core::Hardware::NUM_CPU_CORES - 1];
- }
- size_t System::GetCurrentHostThreadID() const {
- return impl->kernel.GetCurrentHostThreadID();
- }
- void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
- for (auto& manager : impl->gpu_dirty_memory_write_manager) {
- manager.Gather(callback);
- }
- }
- PerfStatsResults System::GetAndResetPerfStats() {
- return impl->GetAndResetPerfStats();
- }
- TelemetrySession& System::TelemetrySession() {
- return *impl->telemetry_session;
- }
- const TelemetrySession& System::TelemetrySession() const {
- return *impl->telemetry_session;
- }
- ARM_Interface& System::CurrentArmInterface() {
- return impl->kernel.CurrentPhysicalCore().ArmInterface();
- }
- const ARM_Interface& System::CurrentArmInterface() const {
- return impl->kernel.CurrentPhysicalCore().ArmInterface();
- }
- Kernel::PhysicalCore& System::CurrentPhysicalCore() {
- return impl->kernel.CurrentPhysicalCore();
- }
- const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
- return impl->kernel.CurrentPhysicalCore();
- }
- /// Gets the global scheduler
- Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
- return impl->kernel.GlobalSchedulerContext();
- }
- /// Gets the global scheduler
- const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
- return impl->kernel.GlobalSchedulerContext();
- }
- Kernel::KProcess* System::ApplicationProcess() {
- return impl->kernel.ApplicationProcess();
- }
- Core::DeviceMemory& System::DeviceMemory() {
- return *impl->device_memory;
- }
- const Core::DeviceMemory& System::DeviceMemory() const {
- return *impl->device_memory;
- }
- const Kernel::KProcess* System::ApplicationProcess() const {
- return impl->kernel.ApplicationProcess();
- }
- ARM_Interface& System::ArmInterface(std::size_t core_index) {
- return impl->kernel.PhysicalCore(core_index).ArmInterface();
- }
- const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
- return impl->kernel.PhysicalCore(core_index).ArmInterface();
- }
- ExclusiveMonitor& System::Monitor() {
- return impl->kernel.GetExclusiveMonitor();
- }
- const ExclusiveMonitor& System::Monitor() const {
- return impl->kernel.GetExclusiveMonitor();
- }
- Memory::Memory& System::ApplicationMemory() {
- return impl->memory;
- }
- const Core::Memory::Memory& System::ApplicationMemory() const {
- return impl->memory;
- }
- Tegra::GPU& System::GPU() {
- return *impl->gpu_core;
- }
- const Tegra::GPU& System::GPU() const {
- return *impl->gpu_core;
- }
- Tegra::Host1x::Host1x& System::Host1x() {
- return *impl->host1x_core;
- }
- const Tegra::Host1x::Host1x& System::Host1x() const {
- return *impl->host1x_core;
- }
- VideoCore::RendererBase& System::Renderer() {
- return impl->gpu_core->Renderer();
- }
- const VideoCore::RendererBase& System::Renderer() const {
- return impl->gpu_core->Renderer();
- }
- Kernel::KernelCore& System::Kernel() {
- return impl->kernel;
- }
- const Kernel::KernelCore& System::Kernel() const {
- return impl->kernel;
- }
- HID::HIDCore& System::HIDCore() {
- return impl->hid_core;
- }
- const HID::HIDCore& System::HIDCore() const {
- return impl->hid_core;
- }
- AudioCore::AudioCore& System::AudioCore() {
- return *impl->audio_core;
- }
- const AudioCore::AudioCore& System::AudioCore() const {
- return *impl->audio_core;
- }
- Timing::CoreTiming& System::CoreTiming() {
- return impl->core_timing;
- }
- const Timing::CoreTiming& System::CoreTiming() const {
- return impl->core_timing;
- }
- Core::PerfStats& System::GetPerfStats() {
- return *impl->perf_stats;
- }
- const Core::PerfStats& System::GetPerfStats() const {
- return *impl->perf_stats;
- }
- Core::SpeedLimiter& System::SpeedLimiter() {
- return impl->speed_limiter;
- }
- const Core::SpeedLimiter& System::SpeedLimiter() const {
- return impl->speed_limiter;
- }
- u64 System::GetApplicationProcessProgramID() const {
- return impl->kernel.ApplicationProcess()->GetProgramId();
- }
- Loader::ResultStatus System::GetGameName(std::string& out) const {
- return impl->GetGameName(out);
- }
- void System::SetStatus(SystemResultStatus new_status, const char* details) {
- impl->SetStatus(new_status, details);
- }
- const std::string& System::GetStatusDetails() const {
- return impl->status_details;
- }
- Loader::AppLoader& System::GetAppLoader() {
- return *impl->app_loader;
- }
- const Loader::AppLoader& System::GetAppLoader() const {
- return *impl->app_loader;
- }
- void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
- impl->virtual_filesystem = std::move(vfs);
- }
- FileSys::VirtualFilesystem System::GetFilesystem() const {
- return impl->virtual_filesystem;
- }
- void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
- const std::array<u8, 32>& build_id, u64 main_region_begin,
- u64 main_region_size) {
- impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
- impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
- }
- void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
- impl->applet_manager.SetAppletFrontendSet(std::move(set));
- }
- void System::SetDefaultAppletFrontendSet() {
- impl->applet_manager.SetDefaultAppletFrontendSet();
- }
- Service::AM::Applets::AppletManager& System::GetAppletManager() {
- return impl->applet_manager;
- }
- const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
- return impl->applet_manager;
- }
- void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
- impl->content_provider = std::move(provider);
- }
- FileSys::ContentProvider& System::GetContentProvider() {
- return *impl->content_provider;
- }
- const FileSys::ContentProvider& System::GetContentProvider() const {
- return *impl->content_provider;
- }
- Service::FileSystem::FileSystemController& System::GetFileSystemController() {
- return impl->fs_controller;
- }
- const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
- return impl->fs_controller;
- }
- void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
- FileSys::ContentProvider* provider) {
- impl->content_provider->SetSlot(slot, provider);
- }
- void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
- impl->content_provider->ClearSlot(slot);
- }
- const Reporter& System::GetReporter() const {
- return impl->reporter;
- }
- Service::Glue::ARPManager& System::GetARPManager() {
- return impl->arp_manager;
- }
- const Service::Glue::ARPManager& System::GetARPManager() const {
- return impl->arp_manager;
- }
- Service::APM::Controller& System::GetAPMController() {
- return impl->apm_controller;
- }
- const Service::APM::Controller& System::GetAPMController() const {
- return impl->apm_controller;
- }
- Service::Time::TimeManager& System::GetTimeManager() {
- return impl->time_manager;
- }
- const Service::Time::TimeManager& System::GetTimeManager() const {
- return impl->time_manager;
- }
- void System::SetExitLock(bool locked) {
- impl->exit_lock = locked;
- }
- bool System::GetExitLock() const {
- return impl->exit_lock;
- }
- void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
- impl->build_id = id;
- }
- const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
- return impl->build_id;
- }
- Service::SM::ServiceManager& System::ServiceManager() {
- return *impl->service_manager;
- }
- const Service::SM::ServiceManager& System::ServiceManager() const {
- return *impl->service_manager;
- }
- void System::RegisterCoreThread(std::size_t id) {
- impl->kernel.RegisterCoreThread(id);
- }
- void System::RegisterHostThread() {
- impl->kernel.RegisterHostThread();
- }
- void System::EnterCPUProfile() {
- std::size_t core = impl->kernel.GetCurrentHostThreadID();
- impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
- }
- void System::ExitCPUProfile() {
- std::size_t core = impl->kernel.GetCurrentHostThreadID();
- MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
- }
- bool System::IsMulticore() const {
- return impl->is_multicore;
- }
- bool System::DebuggerEnabled() const {
- return Settings::values.use_gdbstub.GetValue();
- }
- Core::Debugger& System::GetDebugger() {
- return *impl->debugger;
- }
- const Core::Debugger& System::GetDebugger() const {
- return *impl->debugger;
- }
- Network::RoomNetwork& System::GetRoomNetwork() {
- return impl->room_network;
- }
- const Network::RoomNetwork& System::GetRoomNetwork() const {
- return impl->room_network;
- }
- void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
- return impl->kernel.RunServer(std::move(server_manager));
- }
- void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
- impl->execute_program_callback = std::move(callback);
- }
- void System::ExecuteProgram(std::size_t program_index) {
- if (impl->execute_program_callback) {
- impl->execute_program_callback(program_index);
- } else {
- LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
- }
- }
- void System::RegisterExitCallback(ExitCallback&& callback) {
- impl->exit_callback = std::move(callback);
- }
- void System::Exit() {
- if (impl->exit_callback) {
- impl->exit_callback();
- } else {
- LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
- }
- }
- void System::ApplySettings() {
- if (IsPoweredOn()) {
- Renderer().RefreshBaseSettings();
- }
- }
- } // namespace Core
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