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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <version>
- #if __cpp_lib_chrono >= 201907L
- #include <chrono>
- #include <exception>
- #include <stdexcept>
- #endif
- #include <functional>
- #include <string_view>
- #include "common/assert.h"
- #include "common/fs/path_util.h"
- #include "common/logging/log.h"
- #include "common/settings.h"
- #include "common/time_zone.h"
- namespace Settings {
- Values values;
- static bool configuring_global = true;
- std::string GetTimeZoneString() {
- const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
- ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
- std::string location_name;
- if (time_zone_index == 0) { // Auto
- #if __cpp_lib_chrono >= 201907L
- try {
- const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
- const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
- std::string_view current_zone_name = current_zone->name();
- location_name = current_zone_name;
- } catch (std::runtime_error& runtime_error) {
- // VCRUNTIME will throw a runtime_error if the operating system's selected time zone
- // cannot be found
- location_name = Common::TimeZone::FindSystemTimeZone();
- LOG_WARNING(Common,
- "Error occurred when trying to determine system time zone:\n{}\nFalling "
- "back to hour offset \"{}\"",
- runtime_error.what(), location_name);
- }
- #else
- location_name = Common::TimeZone::FindSystemTimeZone();
- #endif
- } else {
- location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
- }
- return location_name;
- }
- void LogSettings() {
- const auto log_setting = [](std::string_view name, const auto& value) {
- LOG_INFO(Config, "{}: {}", name, value);
- };
- const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
- LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
- };
- LOG_INFO(Config, "yuzu Configuration:");
- log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
- log_setting("System_RngSeedEnabled", values.rng_seed_enabled.GetValue());
- log_setting("System_RngSeed", values.rng_seed.GetValue());
- log_setting("System_DeviceName", values.device_name.GetValue());
- log_setting("System_CurrentUser", values.current_user.GetValue());
- log_setting("System_LanguageIndex", values.language_index.GetValue());
- log_setting("System_RegionIndex", values.region_index.GetValue());
- log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
- log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
- log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
- log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
- log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
- log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
- log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
- log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
- log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
- log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
- log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
- log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
- log_setting("Renderer_UseAsynchronousGpuEmulation",
- values.use_asynchronous_gpu_emulation.GetValue());
- log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
- log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
- log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
- log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
- log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
- log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
- log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
- log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
- log_setting("Audio_OutputEngine", values.sink_id.GetValue());
- log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
- log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
- log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
- log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
- log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
- log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
- log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
- log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
- log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
- log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
- log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
- log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
- log_setting("Input_EnableTouch", values.touchscreen.enabled);
- log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
- log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
- log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
- log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
- log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
- log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
- log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
- }
- bool IsConfiguringGlobal() {
- return configuring_global;
- }
- void SetConfiguringGlobal(bool is_global) {
- configuring_global = is_global;
- }
- bool IsGPULevelExtreme() {
- return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
- }
- bool IsGPULevelHigh() {
- return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
- values.gpu_accuracy.GetValue() == GPUAccuracy::High;
- }
- bool IsFastmemEnabled() {
- if (values.cpu_debug_mode) {
- return static_cast<bool>(values.cpuopt_fastmem);
- }
- return true;
- }
- float Volume() {
- if (values.audio_muted) {
- return 0.0f;
- }
- return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
- }
- void UpdateRescalingInfo() {
- const auto setup = values.resolution_setup.GetValue();
- auto& info = values.resolution_info;
- info.downscale = false;
- switch (setup) {
- case ResolutionSetup::Res1_2X:
- info.up_scale = 1;
- info.down_shift = 1;
- info.downscale = true;
- break;
- case ResolutionSetup::Res3_4X:
- info.up_scale = 3;
- info.down_shift = 2;
- info.downscale = true;
- break;
- case ResolutionSetup::Res1X:
- info.up_scale = 1;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res3_2X:
- info.up_scale = 3;
- info.down_shift = 1;
- break;
- case ResolutionSetup::Res2X:
- info.up_scale = 2;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res3X:
- info.up_scale = 3;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res4X:
- info.up_scale = 4;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res5X:
- info.up_scale = 5;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res6X:
- info.up_scale = 6;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res7X:
- info.up_scale = 7;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res8X:
- info.up_scale = 8;
- info.down_shift = 0;
- break;
- default:
- ASSERT(false);
- info.up_scale = 1;
- info.down_shift = 0;
- break;
- }
- info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
- info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
- info.active = info.up_scale != 1 || info.down_shift != 0;
- }
- void RestoreGlobalState(bool is_powered_on) {
- // If a game is running, DO NOT restore the global settings state
- if (is_powered_on) {
- return;
- }
- for (const auto& reset : global_reset_registry) {
- reset();
- }
- }
- } // namespace Settings
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