vk_rasterizer.cpp 38 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <array>
  5. #include <memory>
  6. #include <mutex>
  7. #include "common/assert.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/scope_exit.h"
  11. #include "common/settings.h"
  12. #include "video_core/engines/kepler_compute.h"
  13. #include "video_core/engines/maxwell_3d.h"
  14. #include "video_core/renderer_vulkan/blit_image.h"
  15. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  16. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  17. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  18. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  19. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  20. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  21. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  22. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  23. #include "video_core/renderer_vulkan/vk_scheduler.h"
  24. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  25. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  26. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  27. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  28. #include "video_core/shader_cache.h"
  29. #include "video_core/texture_cache/texture_cache_base.h"
  30. #include "video_core/vulkan_common/vulkan_device.h"
  31. #include "video_core/vulkan_common/vulkan_wrapper.h"
  32. namespace Vulkan {
  33. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  34. using VideoCommon::ImageViewId;
  35. using VideoCommon::ImageViewType;
  36. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  37. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  38. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  39. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  40. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  41. namespace {
  42. struct DrawParams {
  43. u32 base_instance;
  44. u32 num_instances;
  45. u32 base_vertex;
  46. u32 num_vertices;
  47. u32 first_index;
  48. bool is_indexed;
  49. };
  50. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
  51. const auto& src = regs.viewport_transform[index];
  52. const auto conv = [scale](float value) {
  53. float new_value = value * scale;
  54. if (scale < 1.0f) {
  55. const bool sign = std::signbit(value);
  56. new_value = std::round(std::abs(new_value));
  57. new_value = sign ? -new_value : new_value;
  58. }
  59. return new_value;
  60. };
  61. const float x = conv(src.translate_x - src.scale_x);
  62. const float width = conv(src.scale_x * 2.0f);
  63. float y = conv(src.translate_y - src.scale_y);
  64. float height = conv(src.scale_y * 2.0f);
  65. if (regs.screen_y_control.y_negate) {
  66. y += height;
  67. height = -height;
  68. }
  69. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  70. VkViewport viewport{
  71. .x = x,
  72. .y = y,
  73. .width = width != 0.0f ? width : 1.0f,
  74. .height = height != 0.0f ? height : 1.0f,
  75. .minDepth = src.translate_z - src.scale_z * reduce_z,
  76. .maxDepth = src.translate_z + src.scale_z,
  77. };
  78. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  79. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  80. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  81. }
  82. return viewport;
  83. }
  84. VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
  85. const auto& src = regs.scissor_test[index];
  86. VkRect2D scissor;
  87. const auto scale_up = [&](s32 value) -> s32 {
  88. if (value == 0) {
  89. return 0U;
  90. }
  91. const s32 upset = value * up_scale;
  92. s32 acumm = 0;
  93. if ((up_scale >> down_shift) == 0) {
  94. acumm = upset % 2;
  95. }
  96. const s32 converted_value = (value * up_scale) >> down_shift;
  97. return value < 0 ? std::min<s32>(converted_value - acumm, -1)
  98. : std::max<s32>(converted_value + acumm, 1);
  99. };
  100. if (src.enable) {
  101. scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
  102. scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
  103. scissor.extent.width = scale_up(src.max_x - src.min_x);
  104. scissor.extent.height = scale_up(src.max_y - src.min_y);
  105. } else {
  106. scissor.offset.x = 0;
  107. scissor.offset.y = 0;
  108. scissor.extent.width = std::numeric_limits<s32>::max();
  109. scissor.extent.height = std::numeric_limits<s32>::max();
  110. }
  111. return scissor;
  112. }
  113. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  114. bool is_indexed) {
  115. DrawParams params{
  116. .base_instance = regs.vb_base_instance,
  117. .num_instances = is_instanced ? num_instances : 1,
  118. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  119. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  120. .first_index = is_indexed ? regs.index_array.first : 0,
  121. .is_indexed = is_indexed,
  122. };
  123. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  124. // 6 triangle vertices per quad, base vertex is part of the index
  125. // See BindQuadArrayIndexBuffer for more details
  126. params.num_vertices = (params.num_vertices / 4) * 6;
  127. params.base_vertex = 0;
  128. params.is_indexed = true;
  129. }
  130. return params;
  131. }
  132. } // Anonymous namespace
  133. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  134. Tegra::MemoryManager& gpu_memory_,
  135. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  136. const Device& device_, MemoryAllocator& memory_allocator_,
  137. StateTracker& state_tracker_, VKScheduler& scheduler_)
  138. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  139. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  140. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  141. state_tracker{state_tracker_}, scheduler{scheduler_},
  142. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  143. update_descriptor_queue(device, scheduler),
  144. blit_image(device, scheduler, state_tracker, descriptor_pool),
  145. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  146. memory_allocator),
  147. render_pass_cache(device), texture_cache_runtime{device, scheduler,
  148. memory_allocator, staging_pool,
  149. blit_image, astc_decoder_pass,
  150. render_pass_cache},
  151. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  152. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  153. update_descriptor_queue, descriptor_pool),
  154. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  155. pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  156. descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
  157. texture_cache, gpu.ShaderNotify()),
  158. query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
  159. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  160. wfi_event(device.GetLogical().CreateEvent()) {
  161. scheduler.SetQueryCache(query_cache);
  162. }
  163. RasterizerVulkan::~RasterizerVulkan() = default;
  164. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  165. MICROPROFILE_SCOPE(Vulkan_Drawing);
  166. SCOPE_EXIT({ gpu.TickWork(); });
  167. FlushWork();
  168. query_cache.UpdateCounters();
  169. GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
  170. if (!pipeline) {
  171. return;
  172. }
  173. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  174. pipeline->Configure(is_indexed);
  175. BeginTransformFeedback();
  176. UpdateDynamicStates();
  177. const auto& regs{maxwell3d.regs};
  178. const u32 num_instances{maxwell3d.mme_draw.instance_count};
  179. const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)};
  180. scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
  181. if (draw_params.is_indexed) {
  182. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
  183. draw_params.first_index, draw_params.base_vertex,
  184. draw_params.base_instance);
  185. } else {
  186. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  187. draw_params.base_vertex, draw_params.base_instance);
  188. }
  189. });
  190. EndTransformFeedback();
  191. }
  192. void RasterizerVulkan::Clear() {
  193. MICROPROFILE_SCOPE(Vulkan_Clearing);
  194. if (!maxwell3d.ShouldExecute()) {
  195. return;
  196. }
  197. FlushWork();
  198. query_cache.UpdateCounters();
  199. auto& regs = maxwell3d.regs;
  200. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  201. regs.clear_buffers.A;
  202. const bool use_depth = regs.clear_buffers.Z;
  203. const bool use_stencil = regs.clear_buffers.S;
  204. if (!use_color && !use_depth && !use_stencil) {
  205. return;
  206. }
  207. std::scoped_lock lock{texture_cache.mutex};
  208. texture_cache.UpdateRenderTargets(true);
  209. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  210. const VkExtent2D render_area = framebuffer->RenderArea();
  211. scheduler.RequestRenderpass(framebuffer);
  212. u32 up_scale = 1;
  213. u32 down_shift = 0;
  214. if (texture_cache.IsRescaling()) {
  215. up_scale = Settings::values.resolution_info.up_scale;
  216. down_shift = Settings::values.resolution_info.down_shift;
  217. }
  218. UpdateViewportsState(regs);
  219. VkClearRect clear_rect{
  220. .rect = GetScissorState(regs, 0, up_scale, down_shift),
  221. .baseArrayLayer = regs.clear_buffers.layer,
  222. .layerCount = 1,
  223. };
  224. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  225. return;
  226. }
  227. clear_rect.rect.extent = VkExtent2D{
  228. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  229. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  230. };
  231. const u32 color_attachment = regs.clear_buffers.RT;
  232. if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
  233. VkClearValue clear_value;
  234. bool is_integer = false;
  235. bool is_signed = false;
  236. size_t int_size = 8;
  237. for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; ++i) {
  238. const auto& this_rt = regs.rt[i];
  239. if (this_rt.Address() == 0) {
  240. continue;
  241. }
  242. if (this_rt.format == Tegra::RenderTargetFormat::NONE) {
  243. continue;
  244. }
  245. const auto format =
  246. VideoCore::Surface::PixelFormatFromRenderTargetFormat(this_rt.format);
  247. is_integer = IsPixelFormatInteger(format);
  248. is_signed = IsPixelFormatSignedInteger(format);
  249. int_size = PixelComponentSizeBitsInteger(format);
  250. break;
  251. }
  252. if (!is_integer) {
  253. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  254. } else if (!is_signed) {
  255. for (size_t i = 0; i < 4; i++) {
  256. clear_value.color.uint32[i] = static_cast<u32>(
  257. static_cast<f32>(static_cast<u64>(int_size) << 1U) * regs.clear_color[i]);
  258. }
  259. } else {
  260. for (size_t i = 0; i < 4; i++) {
  261. clear_value.color.int32[i] =
  262. static_cast<s32>(static_cast<f32>(static_cast<s64>(int_size - 1) << 1) *
  263. (regs.clear_color[i] - 0.5f));
  264. }
  265. }
  266. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  267. const VkClearAttachment attachment{
  268. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  269. .colorAttachment = color_attachment,
  270. .clearValue = clear_value,
  271. };
  272. cmdbuf.ClearAttachments(attachment, clear_rect);
  273. });
  274. }
  275. if (!use_depth && !use_stencil) {
  276. return;
  277. }
  278. VkImageAspectFlags aspect_flags = 0;
  279. if (use_depth && framebuffer->HasAspectDepthBit()) {
  280. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  281. }
  282. if (use_stencil && framebuffer->HasAspectStencilBit()) {
  283. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  284. }
  285. if (aspect_flags == 0) {
  286. return;
  287. }
  288. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  289. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  290. VkClearAttachment attachment;
  291. attachment.aspectMask = aspect_flags;
  292. attachment.colorAttachment = 0;
  293. attachment.clearValue.depthStencil.depth = clear_depth;
  294. attachment.clearValue.depthStencil.stencil = clear_stencil;
  295. cmdbuf.ClearAttachments(attachment, clear_rect);
  296. });
  297. }
  298. void RasterizerVulkan::DispatchCompute() {
  299. FlushWork();
  300. ComputePipeline* const pipeline{pipeline_cache.CurrentComputePipeline()};
  301. if (!pipeline) {
  302. return;
  303. }
  304. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  305. pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
  306. const auto& qmd{kepler_compute.launch_description};
  307. const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
  308. scheduler.RequestOutsideRenderPassOperationContext();
  309. scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
  310. }
  311. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  312. query_cache.ResetCounter(type);
  313. }
  314. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  315. std::optional<u64> timestamp) {
  316. query_cache.Query(gpu_addr, type, timestamp);
  317. }
  318. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  319. u32 size) {
  320. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  321. }
  322. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  323. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  324. }
  325. void RasterizerVulkan::FlushAll() {}
  326. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  327. if (addr == 0 || size == 0) {
  328. return;
  329. }
  330. {
  331. std::scoped_lock lock{texture_cache.mutex};
  332. texture_cache.DownloadMemory(addr, size);
  333. }
  334. {
  335. std::scoped_lock lock{buffer_cache.mutex};
  336. buffer_cache.DownloadMemory(addr, size);
  337. }
  338. query_cache.FlushRegion(addr, size);
  339. }
  340. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  341. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  342. if (!Settings::IsGPULevelHigh()) {
  343. return buffer_cache.IsRegionGpuModified(addr, size);
  344. }
  345. return texture_cache.IsRegionGpuModified(addr, size) ||
  346. buffer_cache.IsRegionGpuModified(addr, size);
  347. }
  348. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  349. if (addr == 0 || size == 0) {
  350. return;
  351. }
  352. {
  353. std::scoped_lock lock{texture_cache.mutex};
  354. texture_cache.WriteMemory(addr, size);
  355. }
  356. {
  357. std::scoped_lock lock{buffer_cache.mutex};
  358. buffer_cache.WriteMemory(addr, size);
  359. }
  360. pipeline_cache.InvalidateRegion(addr, size);
  361. query_cache.InvalidateRegion(addr, size);
  362. }
  363. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  364. if (addr == 0 || size == 0) {
  365. return;
  366. }
  367. pipeline_cache.OnCPUWrite(addr, size);
  368. {
  369. std::scoped_lock lock{texture_cache.mutex};
  370. texture_cache.WriteMemory(addr, size);
  371. }
  372. {
  373. std::scoped_lock lock{buffer_cache.mutex};
  374. buffer_cache.CachedWriteMemory(addr, size);
  375. }
  376. }
  377. void RasterizerVulkan::SyncGuestHost() {
  378. pipeline_cache.SyncGuestHost();
  379. {
  380. std::scoped_lock lock{buffer_cache.mutex};
  381. buffer_cache.FlushCachedWrites();
  382. }
  383. }
  384. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  385. {
  386. std::scoped_lock lock{texture_cache.mutex};
  387. texture_cache.UnmapMemory(addr, size);
  388. }
  389. {
  390. std::scoped_lock lock{buffer_cache.mutex};
  391. buffer_cache.WriteMemory(addr, size);
  392. }
  393. pipeline_cache.OnCPUWrite(addr, size);
  394. }
  395. void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
  396. {
  397. std::scoped_lock lock{texture_cache.mutex};
  398. texture_cache.UnmapGPUMemory(addr, size);
  399. }
  400. }
  401. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  402. if (!gpu.IsAsync()) {
  403. gpu_memory.Write<u32>(addr, value);
  404. return;
  405. }
  406. fence_manager.SignalSemaphore(addr, value);
  407. }
  408. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  409. if (!gpu.IsAsync()) {
  410. gpu.IncrementSyncPoint(value);
  411. return;
  412. }
  413. fence_manager.SignalSyncPoint(value);
  414. }
  415. void RasterizerVulkan::SignalReference() {
  416. if (!gpu.IsAsync()) {
  417. return;
  418. }
  419. fence_manager.SignalOrdering();
  420. }
  421. void RasterizerVulkan::ReleaseFences() {
  422. if (!gpu.IsAsync()) {
  423. return;
  424. }
  425. fence_manager.WaitPendingFences();
  426. }
  427. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  428. if (Settings::IsGPULevelExtreme()) {
  429. FlushRegion(addr, size);
  430. }
  431. InvalidateRegion(addr, size);
  432. }
  433. void RasterizerVulkan::WaitForIdle() {
  434. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  435. // fragment shaders can still write storage buffers.
  436. VkPipelineStageFlags flags =
  437. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  438. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  439. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  440. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  441. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  442. if (device.IsExtTransformFeedbackSupported()) {
  443. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  444. }
  445. scheduler.RequestOutsideRenderPassOperationContext();
  446. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  447. cmdbuf.SetEvent(event, flags);
  448. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  449. });
  450. SignalReference();
  451. }
  452. void RasterizerVulkan::FragmentBarrier() {
  453. // We already put barriers when a render pass finishes
  454. scheduler.RequestOutsideRenderPassOperationContext();
  455. }
  456. void RasterizerVulkan::TiledCacheBarrier() {
  457. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  458. }
  459. void RasterizerVulkan::FlushCommands() {
  460. if (draw_counter == 0) {
  461. return;
  462. }
  463. draw_counter = 0;
  464. scheduler.Flush();
  465. }
  466. void RasterizerVulkan::TickFrame() {
  467. draw_counter = 0;
  468. update_descriptor_queue.TickFrame();
  469. fence_manager.TickFrame();
  470. staging_pool.TickFrame();
  471. {
  472. std::scoped_lock lock{texture_cache.mutex};
  473. texture_cache.TickFrame();
  474. }
  475. {
  476. std::scoped_lock lock{buffer_cache.mutex};
  477. buffer_cache.TickFrame();
  478. }
  479. }
  480. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  481. const Tegra::Engines::Fermi2D::Surface& dst,
  482. const Tegra::Engines::Fermi2D::Config& copy_config) {
  483. std::scoped_lock lock{texture_cache.mutex};
  484. texture_cache.BlitImage(dst, src, copy_config);
  485. return true;
  486. }
  487. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  488. return accelerate_dma;
  489. }
  490. void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  491. std::span<u8> memory) {
  492. auto cpu_addr = gpu_memory.GpuToCpuAddress(address);
  493. if (!cpu_addr) [[unlikely]] {
  494. gpu_memory.WriteBlock(address, memory.data(), copy_size);
  495. return;
  496. }
  497. gpu_memory.WriteBlockUnsafe(address, memory.data(), copy_size);
  498. {
  499. std::unique_lock<std::mutex> lock{buffer_cache.mutex};
  500. if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
  501. buffer_cache.WriteMemory(*cpu_addr, copy_size);
  502. }
  503. }
  504. {
  505. std::scoped_lock lock_texture{texture_cache.mutex};
  506. texture_cache.WriteMemory(*cpu_addr, copy_size);
  507. }
  508. pipeline_cache.InvalidateRegion(*cpu_addr, copy_size);
  509. query_cache.InvalidateRegion(*cpu_addr, copy_size);
  510. }
  511. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  512. VAddr framebuffer_addr, u32 pixel_stride) {
  513. if (!framebuffer_addr) {
  514. return false;
  515. }
  516. std::scoped_lock lock{texture_cache.mutex};
  517. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  518. if (!image_view) {
  519. return false;
  520. }
  521. screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
  522. screen_info.width = image_view->size.width;
  523. screen_info.height = image_view->size.height;
  524. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  525. return true;
  526. }
  527. void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  528. const VideoCore::DiskResourceLoadCallback& callback) {
  529. pipeline_cache.LoadDiskResources(title_id, stop_loading, callback);
  530. }
  531. void RasterizerVulkan::FlushWork() {
  532. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  533. // Only check multiples of 8 draws
  534. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  535. if ((++draw_counter & 7) != 7) {
  536. return;
  537. }
  538. if (draw_counter < DRAWS_TO_DISPATCH) {
  539. // Send recorded tasks to the worker thread
  540. scheduler.DispatchWork();
  541. return;
  542. }
  543. // Otherwise (every certain number of draws) flush execution.
  544. // This submits commands to the Vulkan driver.
  545. scheduler.Flush();
  546. draw_counter = 0;
  547. }
  548. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
  549. bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
  550. std::scoped_lock lock{buffer_cache.mutex};
  551. return buffer_cache.DMAClear(src_address, amount, value);
  552. }
  553. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  554. std::scoped_lock lock{buffer_cache.mutex};
  555. return buffer_cache.DMACopy(src_address, dest_address, amount);
  556. }
  557. void RasterizerVulkan::UpdateDynamicStates() {
  558. auto& regs = maxwell3d.regs;
  559. UpdateViewportsState(regs);
  560. UpdateScissorsState(regs);
  561. UpdateDepthBias(regs);
  562. UpdateBlendConstants(regs);
  563. UpdateDepthBounds(regs);
  564. UpdateStencilFaces(regs);
  565. UpdateLineWidth(regs);
  566. if (device.IsExtExtendedDynamicStateSupported()) {
  567. UpdateCullMode(regs);
  568. UpdateDepthBoundsTestEnable(regs);
  569. UpdateDepthTestEnable(regs);
  570. UpdateDepthWriteEnable(regs);
  571. UpdateDepthCompareOp(regs);
  572. UpdateFrontFace(regs);
  573. UpdateStencilOp(regs);
  574. UpdateStencilTestEnable(regs);
  575. if (device.IsExtVertexInputDynamicStateSupported()) {
  576. UpdateVertexInput(regs);
  577. }
  578. }
  579. }
  580. void RasterizerVulkan::BeginTransformFeedback() {
  581. const auto& regs = maxwell3d.regs;
  582. if (regs.tfb_enabled == 0) {
  583. return;
  584. }
  585. if (!device.IsExtTransformFeedbackSupported()) {
  586. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  587. return;
  588. }
  589. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  590. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  591. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  592. scheduler.Record(
  593. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  594. }
  595. void RasterizerVulkan::EndTransformFeedback() {
  596. const auto& regs = maxwell3d.regs;
  597. if (regs.tfb_enabled == 0) {
  598. return;
  599. }
  600. if (!device.IsExtTransformFeedbackSupported()) {
  601. return;
  602. }
  603. scheduler.Record(
  604. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  605. }
  606. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  607. if (!state_tracker.TouchViewports()) {
  608. return;
  609. }
  610. const bool is_rescaling{texture_cache.IsRescaling()};
  611. const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
  612. const std::array viewports{
  613. GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
  614. GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
  615. GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
  616. GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
  617. GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
  618. GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
  619. GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
  620. GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
  621. };
  622. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  623. }
  624. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  625. if (!state_tracker.TouchScissors()) {
  626. return;
  627. }
  628. u32 up_scale = 1;
  629. u32 down_shift = 0;
  630. if (texture_cache.IsRescaling()) {
  631. up_scale = Settings::values.resolution_info.up_scale;
  632. down_shift = Settings::values.resolution_info.down_shift;
  633. }
  634. const std::array scissors{
  635. GetScissorState(regs, 0, up_scale, down_shift),
  636. GetScissorState(regs, 1, up_scale, down_shift),
  637. GetScissorState(regs, 2, up_scale, down_shift),
  638. GetScissorState(regs, 3, up_scale, down_shift),
  639. GetScissorState(regs, 4, up_scale, down_shift),
  640. GetScissorState(regs, 5, up_scale, down_shift),
  641. GetScissorState(regs, 6, up_scale, down_shift),
  642. GetScissorState(regs, 7, up_scale, down_shift),
  643. GetScissorState(regs, 8, up_scale, down_shift),
  644. GetScissorState(regs, 9, up_scale, down_shift),
  645. GetScissorState(regs, 10, up_scale, down_shift),
  646. GetScissorState(regs, 11, up_scale, down_shift),
  647. GetScissorState(regs, 12, up_scale, down_shift),
  648. GetScissorState(regs, 13, up_scale, down_shift),
  649. GetScissorState(regs, 14, up_scale, down_shift),
  650. GetScissorState(regs, 15, up_scale, down_shift),
  651. };
  652. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  653. }
  654. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  655. if (!state_tracker.TouchDepthBias()) {
  656. return;
  657. }
  658. float units = regs.polygon_offset_units / 2.0f;
  659. const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
  660. regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
  661. regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
  662. regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
  663. if (is_d24 && !device.SupportsD24DepthBuffer()) {
  664. // the base formulas can be obtained from here:
  665. // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
  666. const double rescale_factor =
  667. static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
  668. units = static_cast<float>(static_cast<double>(units) * rescale_factor);
  669. }
  670. scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
  671. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  672. cmdbuf.SetDepthBias(constant, clamp, factor);
  673. });
  674. }
  675. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  676. if (!state_tracker.TouchBlendConstants()) {
  677. return;
  678. }
  679. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  680. regs.blend_color.a};
  681. scheduler.Record(
  682. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  683. }
  684. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  685. if (!state_tracker.TouchDepthBounds()) {
  686. return;
  687. }
  688. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  689. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  690. }
  691. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  692. if (!state_tracker.TouchStencilProperties()) {
  693. return;
  694. }
  695. if (regs.stencil_two_side_enable) {
  696. // Separate values per face
  697. scheduler.Record(
  698. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  699. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  700. back_write_mask = regs.stencil_back_mask,
  701. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  702. // Front face
  703. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  704. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  705. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  706. // Back face
  707. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  708. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  709. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  710. });
  711. } else {
  712. // Front face defines both faces
  713. scheduler.Record([ref = regs.stencil_front_func_ref, write_mask = regs.stencil_front_mask,
  714. test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) {
  715. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  716. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  717. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  718. });
  719. }
  720. }
  721. void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
  722. if (!state_tracker.TouchLineWidth()) {
  723. return;
  724. }
  725. const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased;
  726. scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
  727. }
  728. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  729. if (!state_tracker.TouchCullMode()) {
  730. return;
  731. }
  732. scheduler.Record(
  733. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  734. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  735. });
  736. }
  737. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  738. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  739. return;
  740. }
  741. bool enabled = regs.depth_bounds_enable;
  742. if (enabled && !device.IsDepthBoundsSupported()) {
  743. LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
  744. enabled = false;
  745. }
  746. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  747. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  748. });
  749. }
  750. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  751. if (!state_tracker.TouchDepthTestEnable()) {
  752. return;
  753. }
  754. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  755. cmdbuf.SetDepthTestEnableEXT(enable);
  756. });
  757. }
  758. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  759. if (!state_tracker.TouchDepthWriteEnable()) {
  760. return;
  761. }
  762. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  763. cmdbuf.SetDepthWriteEnableEXT(enable);
  764. });
  765. }
  766. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  767. if (!state_tracker.TouchDepthCompareOp()) {
  768. return;
  769. }
  770. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  771. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  772. });
  773. }
  774. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  775. if (!state_tracker.TouchFrontFace()) {
  776. return;
  777. }
  778. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  779. if (regs.screen_y_control.triangle_rast_flip != 0) {
  780. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  781. : VK_FRONT_FACE_CLOCKWISE;
  782. }
  783. scheduler.Record(
  784. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  785. }
  786. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  787. if (!state_tracker.TouchStencilOp()) {
  788. return;
  789. }
  790. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  791. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  792. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  793. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  794. if (regs.stencil_two_side_enable) {
  795. // Separate stencil op per face
  796. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  797. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  798. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  799. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  800. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  801. back_compare](vk::CommandBuffer cmdbuf) {
  802. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  803. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  804. MaxwellToVK::ComparisonOp(compare));
  805. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  806. MaxwellToVK::StencilOp(back_zpass),
  807. MaxwellToVK::StencilOp(back_zfail),
  808. MaxwellToVK::ComparisonOp(back_compare));
  809. });
  810. } else {
  811. // Front face defines the stencil op of both faces
  812. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  813. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  814. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  815. MaxwellToVK::ComparisonOp(compare));
  816. });
  817. }
  818. }
  819. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  820. if (!state_tracker.TouchStencilTestEnable()) {
  821. return;
  822. }
  823. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  824. cmdbuf.SetStencilTestEnableEXT(enable);
  825. });
  826. }
  827. void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
  828. auto& dirty{maxwell3d.dirty.flags};
  829. if (!dirty[Dirty::VertexInput]) {
  830. return;
  831. }
  832. dirty[Dirty::VertexInput] = false;
  833. boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
  834. boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
  835. // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
  836. // generating dirty state. Track the highest dirty attribute and update all attributes until
  837. // that one.
  838. size_t highest_dirty_attr{};
  839. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  840. if (dirty[Dirty::VertexAttribute0 + index]) {
  841. highest_dirty_attr = index;
  842. }
  843. }
  844. for (size_t index = 0; index < highest_dirty_attr; ++index) {
  845. const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
  846. const u32 binding{attribute.buffer};
  847. dirty[Dirty::VertexAttribute0 + index] = false;
  848. dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
  849. if (!attribute.constant) {
  850. attributes.push_back({
  851. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
  852. .pNext = nullptr,
  853. .location = static_cast<u32>(index),
  854. .binding = binding,
  855. .format = MaxwellToVK::VertexFormat(attribute.type, attribute.size),
  856. .offset = attribute.offset,
  857. });
  858. }
  859. }
  860. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  861. if (!dirty[Dirty::VertexBinding0 + index]) {
  862. continue;
  863. }
  864. dirty[Dirty::VertexBinding0 + index] = false;
  865. const u32 binding{static_cast<u32>(index)};
  866. const auto& input_binding{regs.vertex_array[binding]};
  867. const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
  868. bindings.push_back({
  869. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
  870. .pNext = nullptr,
  871. .binding = binding,
  872. .stride = input_binding.stride,
  873. .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
  874. .divisor = is_instanced ? input_binding.divisor : 1,
  875. });
  876. }
  877. scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
  878. cmdbuf.SetVertexInputEXT(bindings, attributes);
  879. });
  880. }
  881. } // namespace Vulkan