audout_u.cpp 9.9 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <cstring>
  6. #include <vector>
  7. #include "audio_core/audio_out.h"
  8. #include "audio_core/codec.h"
  9. #include "common/common_funcs.h"
  10. #include "common/logging/log.h"
  11. #include "common/swap.h"
  12. #include "core/core.h"
  13. #include "core/hle/ipc_helpers.h"
  14. #include "core/hle/kernel/hle_ipc.h"
  15. #include "core/hle/kernel/k_readable_event.h"
  16. #include "core/hle/kernel/k_writable_event.h"
  17. #include "core/hle/kernel/kernel.h"
  18. #include "core/hle/service/audio/audout_u.h"
  19. #include "core/hle/service/audio/errors.h"
  20. #include "core/memory.h"
  21. namespace Service::Audio {
  22. constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
  23. constexpr int DefaultSampleRate{48000};
  24. struct AudoutParams {
  25. s32_le sample_rate;
  26. u16_le channel_count;
  27. INSERT_PADDING_BYTES_NOINIT(2);
  28. };
  29. static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
  30. enum class AudioState : u32 {
  31. Started,
  32. Stopped,
  33. };
  34. class IAudioOut final : public ServiceFramework<IAudioOut> {
  35. public:
  36. IAudioOut(Core::System& system_, AudoutParams audio_params_, AudioCore::AudioOut& audio_core_,
  37. std::string&& device_name_, std::string&& unique_name)
  38. : ServiceFramework{system_, "IAudioOut"}, audio_core{audio_core_},
  39. device_name{std::move(device_name_)}, audio_params{audio_params_}, main_memory{
  40. system.Memory()} {
  41. // clang-format off
  42. static const FunctionInfo functions[] = {
  43. {0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
  44. {1, &IAudioOut::StartAudioOut, "StartAudioOut"},
  45. {2, &IAudioOut::StopAudioOut, "StopAudioOut"},
  46. {3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"},
  47. {4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
  48. {5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffer"},
  49. {6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
  50. {7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
  51. {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
  52. {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
  53. {10, nullptr, "GetAudioOutPlayedSampleCount"},
  54. {11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
  55. {12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
  56. {13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
  57. };
  58. // clang-format on
  59. RegisterHandlers(functions);
  60. // This is the event handle used to check if the audio buffer was released
  61. buffer_event =
  62. Kernel::KWritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
  63. stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
  64. audio_params.channel_count, std::move(unique_name), [this] {
  65. const auto guard = LockService();
  66. buffer_event.writable->Signal();
  67. });
  68. }
  69. private:
  70. struct AudioBuffer {
  71. u64_le next;
  72. u64_le buffer;
  73. u64_le buffer_capacity;
  74. u64_le buffer_size;
  75. u64_le offset;
  76. };
  77. static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size");
  78. void GetAudioOutState(Kernel::HLERequestContext& ctx) {
  79. LOG_DEBUG(Service_Audio, "called");
  80. IPC::ResponseBuilder rb{ctx, 3};
  81. rb.Push(RESULT_SUCCESS);
  82. rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
  83. }
  84. void StartAudioOut(Kernel::HLERequestContext& ctx) {
  85. LOG_DEBUG(Service_Audio, "called");
  86. if (stream->IsPlaying()) {
  87. IPC::ResponseBuilder rb{ctx, 2};
  88. rb.Push(ERR_OPERATION_FAILED);
  89. return;
  90. }
  91. audio_core.StartStream(stream);
  92. IPC::ResponseBuilder rb{ctx, 2};
  93. rb.Push(RESULT_SUCCESS);
  94. }
  95. void StopAudioOut(Kernel::HLERequestContext& ctx) {
  96. LOG_DEBUG(Service_Audio, "called");
  97. if (stream->IsPlaying()) {
  98. audio_core.StopStream(stream);
  99. }
  100. IPC::ResponseBuilder rb{ctx, 2};
  101. rb.Push(RESULT_SUCCESS);
  102. }
  103. void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
  104. LOG_DEBUG(Service_Audio, "called");
  105. IPC::ResponseBuilder rb{ctx, 2, 1};
  106. rb.Push(RESULT_SUCCESS);
  107. rb.PushCopyObjects(buffer_event.readable);
  108. }
  109. void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
  110. LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description());
  111. IPC::RequestParser rp{ctx};
  112. const auto& input_buffer{ctx.ReadBuffer()};
  113. ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer),
  114. "AudioBuffer input is an invalid size!");
  115. AudioBuffer audio_buffer{};
  116. std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
  117. const u64 tag{rp.Pop<u64>()};
  118. std::vector<s16> samples(audio_buffer.buffer_size / sizeof(s16));
  119. main_memory.ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size);
  120. if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) {
  121. IPC::ResponseBuilder rb{ctx, 2};
  122. rb.Push(ERR_BUFFER_COUNT_EXCEEDED);
  123. return;
  124. }
  125. IPC::ResponseBuilder rb{ctx, 2};
  126. rb.Push(RESULT_SUCCESS);
  127. }
  128. void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
  129. LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
  130. const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
  131. const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
  132. std::vector<u64> tags{released_buffers};
  133. tags.resize(max_count);
  134. ctx.WriteBuffer(tags);
  135. IPC::ResponseBuilder rb{ctx, 3};
  136. rb.Push(RESULT_SUCCESS);
  137. rb.Push<u32>(static_cast<u32>(released_buffers.size()));
  138. }
  139. void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
  140. LOG_DEBUG(Service_Audio, "called");
  141. IPC::RequestParser rp{ctx};
  142. const u64 tag{rp.Pop<u64>()};
  143. IPC::ResponseBuilder rb{ctx, 3};
  144. rb.Push(RESULT_SUCCESS);
  145. rb.Push(stream->ContainsBuffer(tag));
  146. }
  147. void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
  148. LOG_DEBUG(Service_Audio, "called");
  149. IPC::ResponseBuilder rb{ctx, 3};
  150. rb.Push(RESULT_SUCCESS);
  151. rb.Push(static_cast<u32>(stream->GetQueueSize()));
  152. }
  153. void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
  154. LOG_DEBUG(Service_Audio, "called");
  155. IPC::ResponseBuilder rb{ctx, 3};
  156. rb.Push(RESULT_SUCCESS);
  157. rb.Push(stream->Flush());
  158. }
  159. void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
  160. IPC::RequestParser rp{ctx};
  161. const float volume = rp.Pop<float>();
  162. LOG_DEBUG(Service_Audio, "called, volume={}", volume);
  163. stream->SetVolume(volume);
  164. IPC::ResponseBuilder rb{ctx, 2};
  165. rb.Push(RESULT_SUCCESS);
  166. }
  167. void GetAudioOutVolume(Kernel::HLERequestContext& ctx) {
  168. LOG_DEBUG(Service_Audio, "called");
  169. IPC::ResponseBuilder rb{ctx, 3};
  170. rb.Push(RESULT_SUCCESS);
  171. rb.Push(stream->GetVolume());
  172. }
  173. AudioCore::AudioOut& audio_core;
  174. AudioCore::StreamPtr stream;
  175. std::string device_name;
  176. [[maybe_unused]] AudoutParams audio_params{};
  177. /// This is the event handle used to check if the audio buffer was released
  178. Kernel::EventPair buffer_event;
  179. Core::Memory::Memory& main_memory;
  180. };
  181. AudOutU::AudOutU(Core::System& system_) : ServiceFramework{system_, "audout:u"} {
  182. // clang-format off
  183. static const FunctionInfo functions[] = {
  184. {0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
  185. {1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
  186. {2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
  187. {3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"},
  188. };
  189. // clang-format on
  190. RegisterHandlers(functions);
  191. audio_core = std::make_unique<AudioCore::AudioOut>();
  192. }
  193. AudOutU::~AudOutU() = default;
  194. void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
  195. LOG_DEBUG(Service_Audio, "called");
  196. ctx.WriteBuffer(DefaultDevice);
  197. IPC::ResponseBuilder rb{ctx, 3};
  198. rb.Push(RESULT_SUCCESS);
  199. rb.Push<u32>(1); // Amount of audio devices
  200. }
  201. void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
  202. LOG_DEBUG(Service_Audio, "called");
  203. const auto device_name_data{ctx.ReadBuffer()};
  204. std::string device_name;
  205. if (device_name_data[0] != '\0') {
  206. device_name.assign(device_name_data.begin(), device_name_data.end());
  207. } else {
  208. device_name.assign(DefaultDevice.begin(), DefaultDevice.end());
  209. }
  210. ctx.WriteBuffer(device_name);
  211. IPC::RequestParser rp{ctx};
  212. auto params{rp.PopRaw<AudoutParams>()};
  213. if (params.channel_count <= 2) {
  214. // Mono does not exist for audout
  215. params.channel_count = 2;
  216. } else {
  217. params.channel_count = 6;
  218. }
  219. if (!params.sample_rate) {
  220. params.sample_rate = DefaultSampleRate;
  221. }
  222. std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
  223. auto audio_out_interface = std::make_shared<IAudioOut>(
  224. system, params, *audio_core, std::move(device_name), std::move(unique_name));
  225. IPC::ResponseBuilder rb{ctx, 6, 0, 1};
  226. rb.Push(RESULT_SUCCESS);
  227. rb.Push<u32>(DefaultSampleRate);
  228. rb.Push<u32>(params.channel_count);
  229. rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
  230. rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
  231. rb.PushIpcInterface<IAudioOut>(audio_out_interface);
  232. audio_out_interfaces.push_back(std::move(audio_out_interface));
  233. }
  234. } // namespace Service::Audio