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backend
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8984abfc76
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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4 年之前 |
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frontend
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907dfbea71
structured_control_flow: Skip reordering nested demote branches.
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4 年之前 |
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ir_opt
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3f4444b552
Shader Compiler: avoid overflowed indices on indixed samplers.
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4 年之前 |
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CMakeLists.txt
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
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environment.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
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exception.h
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c27ddb44de
exception: Make constructors explicit
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5 年之前 |
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host_translate_info.h
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4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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4 年之前 |
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object_pool.h
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89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
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5 年之前 |
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profile.h
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94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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5 年之前 |
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program_header.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
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runtime_info.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
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shader_info.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
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stage.h
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395bed3a0a
shader: Unify shader stage types
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5 年之前 |
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varying_state.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |