Fernando Sahmkow 3f4444b552 Shader Compiler: avoid overflowed indices on indixed samplers. 4 年之前
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backend 8984abfc76 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 4 年之前
frontend 907dfbea71 structured_control_flow: Skip reordering nested demote branches. 4 年之前
ir_opt 3f4444b552 Shader Compiler: avoid overflowed indices on indixed samplers. 4 年之前
CMakeLists.txt 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
environment.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
exception.h c27ddb44de exception: Make constructors explicit 5 年之前
host_translate_info.h 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass 4 年之前
object_pool.h 89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator 5 年之前
profile.h 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 年之前
program_header.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
runtime_info.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
shader_info.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
stage.h 395bed3a0a shader: Unify shader stage types 5 年之前
varying_state.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前