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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "core/core.h"
- #include "core/file_sys/disk_filesystem.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/hle/kernel/process.h"
- namespace FileSys {
- SaveData_Factory::SaveData_Factory(std::string nand_directory)
- : nand_directory(std::move(nand_directory)) {}
- ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
- std::string save_directory = GetFullPath();
- if (!FileUtil::Exists(save_directory)) {
- // TODO(bunnei): This is a work-around to always create a save data directory if it does not
- // already exist. This is a hack, as we do not understand yet how this works on hardware.
- // Without a save data directory, many games will assert on boot. This should not have any
- // bad side-effects.
- FileUtil::CreateFullPath(save_directory);
- }
- // Return an error if the save data doesn't actually exist.
- if (!FileUtil::IsDirectory(save_directory)) {
- // TODO(Subv): Find out correct error code.
- return ResultCode(-1);
- }
- auto archive = std::make_unique<Disk_FileSystem>(save_directory);
- return MakeResult<std::unique_ptr<FileSystemBackend>>(std::move(archive));
- }
- ResultCode SaveData_Factory::Format(const Path& path) {
- LOG_WARNING(Service_FS, "Format archive {}", GetName());
- // Create the save data directory.
- if (!FileUtil::CreateFullPath(GetFullPath())) {
- // TODO(Subv): Find the correct error code.
- return ResultCode(-1);
- }
- return RESULT_SUCCESS;
- }
- ResultVal<ArchiveFormatInfo> SaveData_Factory::GetFormatInfo(const Path& path) const {
- LOG_ERROR(Service_FS, "Unimplemented GetFormatInfo archive {}", GetName());
- // TODO(bunnei): Find the right error code for this
- return ResultCode(-1);
- }
- std::string SaveData_Factory::GetFullPath() const {
- u64 title_id = Core::CurrentProcess()->program_id;
- // TODO(Subv): Somehow obtain this value.
- u32 user = 0;
- return fmt::format("{}save/{:016X}/{:08X}/", nand_directory, title_id, user);
- }
- } // namespace FileSys
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