thread.cpp 14 KB

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <cinttypes>
  6. #include <optional>
  7. #include <vector>
  8. #include <boost/range/algorithm_ext/erase.hpp>
  9. #include "common/assert.h"
  10. #include "common/common_types.h"
  11. #include "common/logging/log.h"
  12. #include "common/math_util.h"
  13. #include "common/thread_queue_list.h"
  14. #include "core/arm/arm_interface.h"
  15. #include "core/core.h"
  16. #include "core/core_cpu.h"
  17. #include "core/core_timing.h"
  18. #include "core/core_timing_util.h"
  19. #include "core/hle/kernel/errors.h"
  20. #include "core/hle/kernel/handle_table.h"
  21. #include "core/hle/kernel/kernel.h"
  22. #include "core/hle/kernel/object.h"
  23. #include "core/hle/kernel/process.h"
  24. #include "core/hle/kernel/scheduler.h"
  25. #include "core/hle/kernel/thread.h"
  26. #include "core/hle/result.h"
  27. #include "core/memory.h"
  28. namespace Kernel {
  29. bool Thread::ShouldWait(Thread* thread) const {
  30. return status != ThreadStatus::Dead;
  31. }
  32. void Thread::Acquire(Thread* thread) {
  33. ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
  34. }
  35. Thread::Thread(KernelCore& kernel) : WaitObject{kernel} {}
  36. Thread::~Thread() = default;
  37. void Thread::Stop() {
  38. // Cancel any outstanding wakeup events for this thread
  39. CoreTiming::UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), callback_handle);
  40. kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
  41. callback_handle = 0;
  42. // Clean up thread from ready queue
  43. // This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
  44. if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
  45. scheduler->UnscheduleThread(this, current_priority);
  46. }
  47. status = ThreadStatus::Dead;
  48. WakeupAllWaitingThreads();
  49. // Clean up any dangling references in objects that this thread was waiting for
  50. for (auto& wait_object : wait_objects) {
  51. wait_object->RemoveWaitingThread(this);
  52. }
  53. wait_objects.clear();
  54. // Mark the TLS slot in the thread's page as free.
  55. owner_process->FreeTLSSlot(tls_address);
  56. }
  57. void WaitCurrentThread_Sleep() {
  58. Thread* thread = GetCurrentThread();
  59. thread->SetStatus(ThreadStatus::WaitSleep);
  60. }
  61. void ExitCurrentThread() {
  62. Thread* thread = GetCurrentThread();
  63. thread->Stop();
  64. Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
  65. }
  66. void Thread::WakeAfterDelay(s64 nanoseconds) {
  67. // Don't schedule a wakeup if the thread wants to wait forever
  68. if (nanoseconds == -1)
  69. return;
  70. // This function might be called from any thread so we have to be cautious and use the
  71. // thread-safe version of ScheduleEvent.
  72. CoreTiming::ScheduleEventThreadsafe(CoreTiming::nsToCycles(nanoseconds),
  73. kernel.ThreadWakeupCallbackEventType(), callback_handle);
  74. }
  75. void Thread::CancelWakeupTimer() {
  76. CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle);
  77. }
  78. static std::optional<s32> GetNextProcessorId(u64 mask) {
  79. for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
  80. if (mask & (1ULL << index)) {
  81. if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
  82. // Core is enabled and not running any threads, use this one
  83. return index;
  84. }
  85. }
  86. }
  87. return {};
  88. }
  89. void Thread::ResumeFromWait() {
  90. ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
  91. switch (status) {
  92. case ThreadStatus::WaitSynchAll:
  93. case ThreadStatus::WaitSynchAny:
  94. case ThreadStatus::WaitHLEEvent:
  95. case ThreadStatus::WaitSleep:
  96. case ThreadStatus::WaitIPC:
  97. case ThreadStatus::WaitMutex:
  98. case ThreadStatus::WaitArb:
  99. break;
  100. case ThreadStatus::Ready:
  101. // The thread's wakeup callback must have already been cleared when the thread was first
  102. // awoken.
  103. ASSERT(wakeup_callback == nullptr);
  104. // If the thread is waiting on multiple wait objects, it might be awoken more than once
  105. // before actually resuming. We can ignore subsequent wakeups if the thread status has
  106. // already been set to ThreadStatus::Ready.
  107. return;
  108. case ThreadStatus::Running:
  109. DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
  110. return;
  111. case ThreadStatus::Dead:
  112. // This should never happen, as threads must complete before being stopped.
  113. DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
  114. GetObjectId());
  115. return;
  116. }
  117. wakeup_callback = nullptr;
  118. if (activity == ThreadActivity::Paused) {
  119. status = ThreadStatus::Paused;
  120. return;
  121. }
  122. status = ThreadStatus::Ready;
  123. ChangeScheduler();
  124. }
  125. /**
  126. * Resets a thread context, making it ready to be scheduled and run by the CPU
  127. * @param context Thread context to reset
  128. * @param stack_top Address of the top of the stack
  129. * @param entry_point Address of entry point for execution
  130. * @param arg User argument for thread
  131. */
  132. static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
  133. VAddr entry_point, u64 arg) {
  134. context = {};
  135. context.cpu_registers[0] = arg;
  136. context.pc = entry_point;
  137. context.sp = stack_top;
  138. }
  139. ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
  140. u32 priority, u64 arg, s32 processor_id,
  141. VAddr stack_top, Process& owner_process) {
  142. // Check if priority is in ranged. Lowest priority -> highest priority id.
  143. if (priority > THREADPRIO_LOWEST) {
  144. LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
  145. return ERR_INVALID_THREAD_PRIORITY;
  146. }
  147. if (processor_id > THREADPROCESSORID_MAX) {
  148. LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
  149. return ERR_INVALID_PROCESSOR_ID;
  150. }
  151. // TODO(yuriks): Other checks, returning 0xD9001BEA
  152. if (!Memory::IsValidVirtualAddress(owner_process, entry_point)) {
  153. LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
  154. // TODO (bunnei): Find the correct error code to use here
  155. return ResultCode(-1);
  156. }
  157. SharedPtr<Thread> thread(new Thread(kernel));
  158. thread->thread_id = kernel.CreateNewThreadID();
  159. thread->status = ThreadStatus::Dormant;
  160. thread->entry_point = entry_point;
  161. thread->stack_top = stack_top;
  162. thread->tpidr_el0 = 0;
  163. thread->nominal_priority = thread->current_priority = priority;
  164. thread->last_running_ticks = CoreTiming::GetTicks();
  165. thread->processor_id = processor_id;
  166. thread->ideal_core = processor_id;
  167. thread->affinity_mask = 1ULL << processor_id;
  168. thread->wait_objects.clear();
  169. thread->mutex_wait_address = 0;
  170. thread->condvar_wait_address = 0;
  171. thread->wait_handle = 0;
  172. thread->name = std::move(name);
  173. thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
  174. thread->owner_process = &owner_process;
  175. thread->scheduler = &Core::System::GetInstance().Scheduler(processor_id);
  176. thread->scheduler->AddThread(thread, priority);
  177. thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
  178. // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
  179. // to initialize the context
  180. ResetThreadContext(thread->context, stack_top, entry_point, arg);
  181. return MakeResult<SharedPtr<Thread>>(std::move(thread));
  182. }
  183. void Thread::SetPriority(u32 priority) {
  184. ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
  185. "Invalid priority value.");
  186. nominal_priority = priority;
  187. UpdatePriority();
  188. }
  189. void Thread::BoostPriority(u32 priority) {
  190. scheduler->SetThreadPriority(this, priority);
  191. current_priority = priority;
  192. }
  193. SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
  194. Process& owner_process) {
  195. // Setup page table so we can write to memory
  196. SetCurrentPageTable(&owner_process.VMManager().page_table);
  197. // Initialize new "main" thread
  198. const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
  199. auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
  200. stack_top, owner_process);
  201. SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
  202. // Register 1 must be a handle to the main thread
  203. const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
  204. thread->SetGuestHandle(guest_handle);
  205. thread->GetContext().cpu_registers[1] = guest_handle;
  206. // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
  207. thread->ResumeFromWait();
  208. return thread;
  209. }
  210. void Thread::SetWaitSynchronizationResult(ResultCode result) {
  211. context.cpu_registers[0] = result.raw;
  212. }
  213. void Thread::SetWaitSynchronizationOutput(s32 output) {
  214. context.cpu_registers[1] = output;
  215. }
  216. s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
  217. ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
  218. auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
  219. return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
  220. }
  221. VAddr Thread::GetCommandBufferAddress() const {
  222. // Offset from the start of TLS at which the IPC command buffer begins.
  223. static constexpr int CommandHeaderOffset = 0x80;
  224. return GetTLSAddress() + CommandHeaderOffset;
  225. }
  226. void Thread::SetStatus(ThreadStatus new_status) {
  227. if (new_status == status) {
  228. return;
  229. }
  230. if (status == ThreadStatus::Running) {
  231. last_running_ticks = CoreTiming::GetTicks();
  232. }
  233. status = new_status;
  234. }
  235. void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
  236. if (thread->lock_owner == this) {
  237. // If the thread is already waiting for this thread to release the mutex, ensure that the
  238. // waiters list is consistent and return without doing anything.
  239. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  240. ASSERT(itr != wait_mutex_threads.end());
  241. return;
  242. }
  243. // A thread can't wait on two different mutexes at the same time.
  244. ASSERT(thread->lock_owner == nullptr);
  245. // Ensure that the thread is not already in the list of mutex waiters
  246. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  247. ASSERT(itr == wait_mutex_threads.end());
  248. thread->lock_owner = this;
  249. wait_mutex_threads.emplace_back(std::move(thread));
  250. UpdatePriority();
  251. }
  252. void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
  253. ASSERT(thread->lock_owner == this);
  254. // Ensure that the thread is in the list of mutex waiters
  255. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  256. ASSERT(itr != wait_mutex_threads.end());
  257. boost::remove_erase(wait_mutex_threads, thread);
  258. thread->lock_owner = nullptr;
  259. UpdatePriority();
  260. }
  261. void Thread::UpdatePriority() {
  262. // Find the highest priority among all the threads that are waiting for this thread's lock
  263. u32 new_priority = nominal_priority;
  264. for (const auto& thread : wait_mutex_threads) {
  265. if (thread->nominal_priority < new_priority)
  266. new_priority = thread->nominal_priority;
  267. }
  268. if (new_priority == current_priority)
  269. return;
  270. scheduler->SetThreadPriority(this, new_priority);
  271. current_priority = new_priority;
  272. // Recursively update the priority of the thread that depends on the priority of this one.
  273. if (lock_owner)
  274. lock_owner->UpdatePriority();
  275. }
  276. void Thread::ChangeCore(u32 core, u64 mask) {
  277. ideal_core = core;
  278. affinity_mask = mask;
  279. ChangeScheduler();
  280. }
  281. void Thread::ChangeScheduler() {
  282. if (status != ThreadStatus::Ready) {
  283. return;
  284. }
  285. auto& system = Core::System::GetInstance();
  286. std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
  287. if (!new_processor_id) {
  288. new_processor_id = processor_id;
  289. }
  290. if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
  291. new_processor_id = ideal_core;
  292. }
  293. ASSERT(*new_processor_id < 4);
  294. // Add thread to new core's scheduler
  295. auto& next_scheduler = system.Scheduler(*new_processor_id);
  296. if (*new_processor_id != processor_id) {
  297. // Remove thread from previous core's scheduler
  298. scheduler->RemoveThread(this);
  299. next_scheduler.AddThread(this, current_priority);
  300. }
  301. processor_id = *new_processor_id;
  302. // If the thread was ready, unschedule from the previous core and schedule on the new core
  303. scheduler->UnscheduleThread(this, current_priority);
  304. next_scheduler.ScheduleThread(this, current_priority);
  305. // Change thread's scheduler
  306. scheduler = &next_scheduler;
  307. system.CpuCore(processor_id).PrepareReschedule();
  308. }
  309. bool Thread::AllWaitObjectsReady() {
  310. return std::none_of(
  311. wait_objects.begin(), wait_objects.end(),
  312. [this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
  313. }
  314. bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
  315. SharedPtr<WaitObject> object, std::size_t index) {
  316. ASSERT(wakeup_callback);
  317. return wakeup_callback(reason, std::move(thread), std::move(object), index);
  318. }
  319. void Thread::SetActivity(ThreadActivity value) {
  320. activity = value;
  321. if (value == ThreadActivity::Paused) {
  322. // Set status if not waiting
  323. if (status == ThreadStatus::Ready) {
  324. status = ThreadStatus::Paused;
  325. } else if (status == ThreadStatus::Running) {
  326. status = ThreadStatus::Paused;
  327. Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
  328. }
  329. } else if (status == ThreadStatus::Paused) {
  330. // Ready to reschedule
  331. ResumeFromWait();
  332. }
  333. }
  334. ////////////////////////////////////////////////////////////////////////////////////////////////////
  335. /**
  336. * Gets the current thread
  337. */
  338. Thread* GetCurrentThread() {
  339. return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
  340. }
  341. } // namespace Kernel