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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <array>
- #include <cstring>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/swap.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/frontend/input.h"
- #include "core/hle/kernel/event.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/settings.h"
- namespace Service::HID {
- constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
- constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
- constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
- constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
- constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
- constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
- constexpr std::size_t NPAD_OFFSET = 0x9A00;
- enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
- Controller_NPad::Controller_NPad() = default;
- void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
- const auto controller_type = connected_controllers[controller_idx].type;
- auto& controller = shared_memory_entries[controller_idx];
- if (controller_type == NPadControllerType::None) {
- return;
- }
- controller.joy_styles.raw = 0; // Zero out
- controller.device_type.raw = 0;
- switch (controller_type) {
- case NPadControllerType::HandheldVariant:
- case NPadControllerType::Handheld:
- controller.joy_styles.handheld.Assign(1);
- controller.device_type.handheld.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
- break;
- case NPadControllerType::JoyLeft:
- controller.joy_styles.joycon_left.Assign(1);
- controller.device_type.joycon_left.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
- break;
- case NPadControllerType::JoyRight:
- controller.joy_styles.joycon_right.Assign(1);
- controller.device_type.joycon_right.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
- break;
- case NPadControllerType::Tabletop:
- UNIMPLEMENTED_MSG("Tabletop is not implemented");
- break;
- case NPadControllerType::Pokeball:
- controller.joy_styles.pokeball.Assign(1);
- controller.device_type.pokeball.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- case NPadControllerType::ProController:
- controller.joy_styles.pro_controller.Assign(1);
- controller.device_type.pro_controller.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- }
- controller.single_color_error = ColorReadError::ReadOk;
- controller.single_color.body_color = 0;
- controller.single_color.button_color = 0;
- controller.dual_color_error = ColorReadError::ReadOk;
- controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
- controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
- controller.right_color.body_color = JOYCON_BODY_NEON_RED;
- controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
- controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations
- }
- void Controller_NPad::OnInit() {
- auto& kernel = Core::System::GetInstance().Kernel();
- styleset_changed_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
- if (!IsControllerActivated())
- return;
- std::size_t controller{};
- supported_npad_id_types.resize(npad_id_list.size());
- if (style.raw == 0) {
- // We want to support all controllers
- style.handheld.Assign(1);
- style.joycon_left.Assign(1);
- style.joycon_right.Assign(1);
- style.joycon_dual.Assign(1);
- style.pro_controller.Assign(1);
- style.pokeball.Assign(1);
- }
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
- if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
- [](const ControllerHolder& controller) { return controller.is_connected; })) {
- AddNewController(NPadControllerType::Handheld);
- }
- }
- void Controller_NPad::OnLoadInputDevices() {
- std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
- buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
- sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
- }
- void Controller_NPad::OnRelease() {}
- void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
- if (!IsControllerActivated())
- return;
- for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
- auto& npad = shared_memory_entries[i];
- const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
- &npad.handheld_states,
- &npad.dual_states,
- &npad.left_joy_states,
- &npad.right_joy_states,
- &npad.pokeball_states,
- &npad.libnx};
- for (auto* main_controller : controller_npads) {
- main_controller->common.entry_count = 16;
- main_controller->common.total_entry_count = 17;
- const auto& last_entry =
- main_controller->npad[main_controller->common.last_entry_index];
- main_controller->common.timestamp = CoreTiming::GetTicks();
- main_controller->common.last_entry_index =
- (main_controller->common.last_entry_index + 1) % 17;
- auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
- cur_entry.timestamp = last_entry.timestamp + 1;
- cur_entry.timestamp2 = cur_entry.timestamp;
- }
- const auto& controller_type = connected_controllers[i].type;
- if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
- continue;
- }
- // Pad states
- ControllerPadState pad_state{};
- using namespace Settings::NativeButton;
- pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
- AnalogPosition lstick_entry{};
- AnalogPosition rstick_entry{};
- const auto [stick_l_x_f, stick_l_y_f] =
- sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
- const auto [stick_r_x_f, stick_r_y_f] =
- sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
- lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
- lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
- rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
- rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
- auto& main_controller =
- npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
- auto& handheld_entry =
- npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
- auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
- auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
- auto& right_entry =
- npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
- auto& pokeball_entry =
- npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
- auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
- if (hold_type == NpadHoldType::Horizontal) {
- // TODO(ogniK): Remap buttons for different orientations
- }
- switch (controller_type) {
- case NPadControllerType::HandheldVariant:
- case NPadControllerType::Handheld:
- handheld_entry.connection_status.IsConnected.Assign(1);
- if (!Settings::values.use_docked_mode) {
- handheld_entry.connection_status.IsWired.Assign(1);
- }
- handheld_entry.pad_states.raw = pad_state.raw;
- handheld_entry.l_stick = lstick_entry;
- handheld_entry.r_stick = rstick_entry;
- break;
- case NPadControllerType::JoyLeft:
- left_entry.connection_status.IsConnected.Assign(1);
- left_entry.pad_states.raw = pad_state.raw;
- left_entry.l_stick = lstick_entry;
- left_entry.r_stick = rstick_entry;
- break;
- case NPadControllerType::JoyRight:
- right_entry.connection_status.IsConnected.Assign(1);
- right_entry.pad_states.raw = pad_state.raw;
- right_entry.l_stick = lstick_entry;
- right_entry.r_stick = rstick_entry;
- break;
- case NPadControllerType::Tabletop:
- // TODO(ogniK): Figure out how to add proper tabletop support
- dual_entry.pad_states.raw = pad_state.raw;
- dual_entry.l_stick = lstick_entry;
- dual_entry.r_stick = rstick_entry;
- dual_entry.connection_status.IsConnected.Assign(1);
- break;
- case NPadControllerType::Pokeball:
- pokeball_entry.connection_status.IsConnected.Assign(1);
- pokeball_entry.connection_status.IsWired.Assign(1);
- pokeball_entry.pad_states.raw = pad_state.raw;
- pokeball_entry.l_stick = lstick_entry;
- pokeball_entry.r_stick = rstick_entry;
- break;
- case NPadControllerType::ProController:
- main_controller.pad_states.raw = pad_state.raw;
- main_controller.l_stick = lstick_entry;
- main_controller.r_stick = rstick_entry;
- main_controller.connection_status.IsConnected.Assign(1);
- main_controller.connection_status.IsWired.Assign(1);
- break;
- }
- // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
- // any controllers.
- libnx_entry.connection_status.IsConnected.Assign(1);
- libnx_entry.connection_status.IsWired.Assign(1);
- libnx_entry.pad_states.raw = pad_state.raw;
- libnx_entry.l_stick = lstick_entry;
- libnx_entry.r_stick = rstick_entry;
- }
- std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
- shared_memory_entries.size() * sizeof(NPadEntry));
- } // namespace Service::HID
- void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
- style.raw = style_set.raw;
- }
- Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
- return style;
- }
- void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
- ASSERT(length > 0 && (length % sizeof(u32)) == 0);
- supported_npad_id_types.resize(length / sizeof(u32));
- std::memcpy(supported_npad_id_types.data(), data, length);
- }
- const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
- ASSERT(max_length < supported_npad_id_types.size());
- std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
- }
- std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
- return supported_npad_id_types.size();
- }
- void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
- hold_type = joy_hold_type;
- }
- Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
- return hold_type;
- }
- void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
- ASSERT(npad_id < shared_memory_entries.size());
- shared_memory_entries[npad_id].pad_assignment = assignment_mode;
- }
- void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
- const std::vector<Vibration>& vibrations) {
- for (std::size_t i = 0; i < controller_ids.size(); i++) {
- if (i >= controller_count) {
- continue;
- }
- // TODO(ogniK): Vibrate the physical controller
- }
- LOG_WARNING(Service_HID, "(STUBBED) called");
- last_processed_vibration = vibrations.back();
- }
- Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
- return styleset_changed_event;
- }
- Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
- return last_processed_vibration;
- }
- void Controller_NPad::AddNewController(NPadControllerType controller) {
- if (controller_count >= connected_controllers.size()) {
- LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
- return;
- }
- if (controller == NPadControllerType::HandheldVariant) {
- connected_controllers[8] = {controller, true};
- InitNewlyAddedControler(8);
- return;
- }
- connected_controllers[controller_count] = {controller, true};
- InitNewlyAddedControler(controller_count++);
- }
- void Controller_NPad::ConnectNPad(u32 npad_id) {
- if (npad_id >= connected_controllers.size())
- return;
- connected_controllers[npad_id].is_connected = true;
- }
- void Controller_NPad::DisconnectNPad(u32 npad_id) {
- if (npad_id >= connected_controllers.size())
- return;
- connected_controllers[npad_id].is_connected = false;
- }
- Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
- if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
- // These are controllers without led patterns
- return LedPattern{0, 0, 0, 0};
- }
- switch (npad_id) {
- case 0:
- return LedPattern{1, 0, 0, 0};
- case 1:
- return LedPattern{0, 1, 0, 0};
- case 2:
- return LedPattern{0, 0, 1, 0};
- case 3:
- return LedPattern{0, 0, 0, 1};
- case 4:
- return LedPattern{1, 0, 0, 1};
- case 5:
- return LedPattern{1, 0, 1, 0};
- case 6:
- return LedPattern{1, 0, 1, 1};
- case 7:
- return LedPattern{0, 1, 1, 0};
- default:
- UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
- return LedPattern{0, 0, 0, 0};
- };
- }
- } // namespace Service::HID
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