npad.cpp 16 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <cstring>
  8. #include "common/assert.h"
  9. #include "common/bit_field.h"
  10. #include "common/common_types.h"
  11. #include "common/logging/log.h"
  12. #include "common/swap.h"
  13. #include "core/core.h"
  14. #include "core/core_timing.h"
  15. #include "core/frontend/input.h"
  16. #include "core/hle/kernel/event.h"
  17. #include "core/hle/service/hid/controllers/npad.h"
  18. #include "core/settings.h"
  19. namespace Service::HID {
  20. constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
  21. constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
  22. constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
  23. constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
  24. constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
  25. constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
  26. constexpr std::size_t NPAD_OFFSET = 0x9A00;
  27. enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
  28. Controller_NPad::Controller_NPad() = default;
  29. void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
  30. const auto controller_type = connected_controllers[controller_idx].type;
  31. auto& controller = shared_memory_entries[controller_idx];
  32. if (controller_type == NPadControllerType::None) {
  33. return;
  34. }
  35. controller.joy_styles.raw = 0; // Zero out
  36. controller.device_type.raw = 0;
  37. switch (controller_type) {
  38. case NPadControllerType::HandheldVariant:
  39. case NPadControllerType::Handheld:
  40. controller.joy_styles.handheld.Assign(1);
  41. controller.device_type.handheld.Assign(1);
  42. controller.pad_assignment = NPadAssignments::Dual;
  43. break;
  44. case NPadControllerType::JoyLeft:
  45. controller.joy_styles.joycon_left.Assign(1);
  46. controller.device_type.joycon_left.Assign(1);
  47. controller.pad_assignment = NPadAssignments::Dual;
  48. break;
  49. case NPadControllerType::JoyRight:
  50. controller.joy_styles.joycon_right.Assign(1);
  51. controller.device_type.joycon_right.Assign(1);
  52. controller.pad_assignment = NPadAssignments::Dual;
  53. break;
  54. case NPadControllerType::Tabletop:
  55. UNIMPLEMENTED_MSG("Tabletop is not implemented");
  56. break;
  57. case NPadControllerType::Pokeball:
  58. controller.joy_styles.pokeball.Assign(1);
  59. controller.device_type.pokeball.Assign(1);
  60. controller.pad_assignment = NPadAssignments::Single;
  61. break;
  62. case NPadControllerType::ProController:
  63. controller.joy_styles.pro_controller.Assign(1);
  64. controller.device_type.pro_controller.Assign(1);
  65. controller.pad_assignment = NPadAssignments::Single;
  66. break;
  67. }
  68. controller.single_color_error = ColorReadError::ReadOk;
  69. controller.single_color.body_color = 0;
  70. controller.single_color.button_color = 0;
  71. controller.dual_color_error = ColorReadError::ReadOk;
  72. controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
  73. controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
  74. controller.right_color.body_color = JOYCON_BODY_NEON_RED;
  75. controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
  76. controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations
  77. }
  78. void Controller_NPad::OnInit() {
  79. auto& kernel = Core::System::GetInstance().Kernel();
  80. styleset_changed_event =
  81. Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
  82. if (!IsControllerActivated())
  83. return;
  84. std::size_t controller{};
  85. supported_npad_id_types.resize(npad_id_list.size());
  86. if (style.raw == 0) {
  87. // We want to support all controllers
  88. style.handheld.Assign(1);
  89. style.joycon_left.Assign(1);
  90. style.joycon_right.Assign(1);
  91. style.joycon_dual.Assign(1);
  92. style.pro_controller.Assign(1);
  93. style.pokeball.Assign(1);
  94. }
  95. std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
  96. npad_id_list.size() * sizeof(u32));
  97. if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
  98. [](const ControllerHolder& controller) { return controller.is_connected; })) {
  99. AddNewController(NPadControllerType::Handheld);
  100. }
  101. }
  102. void Controller_NPad::OnLoadInputDevices() {
  103. std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
  104. Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
  105. buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
  106. std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
  107. Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
  108. sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
  109. }
  110. void Controller_NPad::OnRelease() {}
  111. void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
  112. if (!IsControllerActivated())
  113. return;
  114. for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
  115. auto& npad = shared_memory_entries[i];
  116. const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
  117. &npad.handheld_states,
  118. &npad.dual_states,
  119. &npad.left_joy_states,
  120. &npad.right_joy_states,
  121. &npad.pokeball_states,
  122. &npad.libnx};
  123. for (auto* main_controller : controller_npads) {
  124. main_controller->common.entry_count = 16;
  125. main_controller->common.total_entry_count = 17;
  126. const auto& last_entry =
  127. main_controller->npad[main_controller->common.last_entry_index];
  128. main_controller->common.timestamp = CoreTiming::GetTicks();
  129. main_controller->common.last_entry_index =
  130. (main_controller->common.last_entry_index + 1) % 17;
  131. auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
  132. cur_entry.timestamp = last_entry.timestamp + 1;
  133. cur_entry.timestamp2 = cur_entry.timestamp;
  134. }
  135. const auto& controller_type = connected_controllers[i].type;
  136. if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
  137. continue;
  138. }
  139. // Pad states
  140. ControllerPadState pad_state{};
  141. using namespace Settings::NativeButton;
  142. pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
  143. pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
  144. pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
  145. pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
  146. pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
  147. pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
  148. pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
  149. pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
  150. pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
  151. pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
  152. pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
  153. pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
  154. pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
  155. pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
  156. pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
  157. pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
  158. pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
  159. pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
  160. pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
  161. pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
  162. pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
  163. pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
  164. pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
  165. pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
  166. pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
  167. pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
  168. AnalogPosition lstick_entry{};
  169. AnalogPosition rstick_entry{};
  170. const auto [stick_l_x_f, stick_l_y_f] =
  171. sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
  172. const auto [stick_r_x_f, stick_r_y_f] =
  173. sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
  174. lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
  175. lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
  176. rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
  177. rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
  178. auto& main_controller =
  179. npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
  180. auto& handheld_entry =
  181. npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
  182. auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
  183. auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
  184. auto& right_entry =
  185. npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
  186. auto& pokeball_entry =
  187. npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
  188. auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
  189. if (hold_type == NpadHoldType::Horizontal) {
  190. // TODO(ogniK): Remap buttons for different orientations
  191. }
  192. switch (controller_type) {
  193. case NPadControllerType::HandheldVariant:
  194. case NPadControllerType::Handheld:
  195. handheld_entry.connection_status.IsConnected.Assign(1);
  196. if (!Settings::values.use_docked_mode) {
  197. handheld_entry.connection_status.IsWired.Assign(1);
  198. }
  199. handheld_entry.pad_states.raw = pad_state.raw;
  200. handheld_entry.l_stick = lstick_entry;
  201. handheld_entry.r_stick = rstick_entry;
  202. break;
  203. case NPadControllerType::JoyLeft:
  204. left_entry.connection_status.IsConnected.Assign(1);
  205. left_entry.pad_states.raw = pad_state.raw;
  206. left_entry.l_stick = lstick_entry;
  207. left_entry.r_stick = rstick_entry;
  208. break;
  209. case NPadControllerType::JoyRight:
  210. right_entry.connection_status.IsConnected.Assign(1);
  211. right_entry.pad_states.raw = pad_state.raw;
  212. right_entry.l_stick = lstick_entry;
  213. right_entry.r_stick = rstick_entry;
  214. break;
  215. case NPadControllerType::Tabletop:
  216. // TODO(ogniK): Figure out how to add proper tabletop support
  217. dual_entry.pad_states.raw = pad_state.raw;
  218. dual_entry.l_stick = lstick_entry;
  219. dual_entry.r_stick = rstick_entry;
  220. dual_entry.connection_status.IsConnected.Assign(1);
  221. break;
  222. case NPadControllerType::Pokeball:
  223. pokeball_entry.connection_status.IsConnected.Assign(1);
  224. pokeball_entry.connection_status.IsWired.Assign(1);
  225. pokeball_entry.pad_states.raw = pad_state.raw;
  226. pokeball_entry.l_stick = lstick_entry;
  227. pokeball_entry.r_stick = rstick_entry;
  228. break;
  229. case NPadControllerType::ProController:
  230. main_controller.pad_states.raw = pad_state.raw;
  231. main_controller.l_stick = lstick_entry;
  232. main_controller.r_stick = rstick_entry;
  233. main_controller.connection_status.IsConnected.Assign(1);
  234. main_controller.connection_status.IsWired.Assign(1);
  235. break;
  236. }
  237. // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
  238. // any controllers.
  239. libnx_entry.connection_status.IsConnected.Assign(1);
  240. libnx_entry.connection_status.IsWired.Assign(1);
  241. libnx_entry.pad_states.raw = pad_state.raw;
  242. libnx_entry.l_stick = lstick_entry;
  243. libnx_entry.r_stick = rstick_entry;
  244. }
  245. std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
  246. shared_memory_entries.size() * sizeof(NPadEntry));
  247. } // namespace Service::HID
  248. void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
  249. style.raw = style_set.raw;
  250. }
  251. Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
  252. return style;
  253. }
  254. void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
  255. ASSERT(length > 0 && (length % sizeof(u32)) == 0);
  256. supported_npad_id_types.resize(length / sizeof(u32));
  257. std::memcpy(supported_npad_id_types.data(), data, length);
  258. }
  259. const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
  260. ASSERT(max_length < supported_npad_id_types.size());
  261. std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
  262. }
  263. std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
  264. return supported_npad_id_types.size();
  265. }
  266. void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
  267. hold_type = joy_hold_type;
  268. }
  269. Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
  270. return hold_type;
  271. }
  272. void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
  273. ASSERT(npad_id < shared_memory_entries.size());
  274. shared_memory_entries[npad_id].pad_assignment = assignment_mode;
  275. }
  276. void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
  277. const std::vector<Vibration>& vibrations) {
  278. for (std::size_t i = 0; i < controller_ids.size(); i++) {
  279. if (i >= controller_count) {
  280. continue;
  281. }
  282. // TODO(ogniK): Vibrate the physical controller
  283. }
  284. LOG_WARNING(Service_HID, "(STUBBED) called");
  285. last_processed_vibration = vibrations.back();
  286. }
  287. Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
  288. return styleset_changed_event;
  289. }
  290. Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
  291. return last_processed_vibration;
  292. }
  293. void Controller_NPad::AddNewController(NPadControllerType controller) {
  294. if (controller_count >= connected_controllers.size()) {
  295. LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
  296. return;
  297. }
  298. if (controller == NPadControllerType::HandheldVariant) {
  299. connected_controllers[8] = {controller, true};
  300. InitNewlyAddedControler(8);
  301. return;
  302. }
  303. connected_controllers[controller_count] = {controller, true};
  304. InitNewlyAddedControler(controller_count++);
  305. }
  306. void Controller_NPad::ConnectNPad(u32 npad_id) {
  307. if (npad_id >= connected_controllers.size())
  308. return;
  309. connected_controllers[npad_id].is_connected = true;
  310. }
  311. void Controller_NPad::DisconnectNPad(u32 npad_id) {
  312. if (npad_id >= connected_controllers.size())
  313. return;
  314. connected_controllers[npad_id].is_connected = false;
  315. }
  316. Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
  317. if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
  318. // These are controllers without led patterns
  319. return LedPattern{0, 0, 0, 0};
  320. }
  321. switch (npad_id) {
  322. case 0:
  323. return LedPattern{1, 0, 0, 0};
  324. case 1:
  325. return LedPattern{0, 1, 0, 0};
  326. case 2:
  327. return LedPattern{0, 0, 1, 0};
  328. case 3:
  329. return LedPattern{0, 0, 0, 1};
  330. case 4:
  331. return LedPattern{1, 0, 0, 1};
  332. case 5:
  333. return LedPattern{1, 0, 1, 0};
  334. case 6:
  335. return LedPattern{1, 0, 1, 1};
  336. case 7:
  337. return LedPattern{0, 1, 1, 0};
  338. default:
  339. UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
  340. return LedPattern{0, 0, 0, 0};
  341. };
  342. }
  343. } // namespace Service::HID