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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "core/frontend/applets/controller.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/hle/service/hid/hid.h"
- #include "core/hle/service/sm/sm.h"
- namespace Core::Frontend {
- ControllerApplet::~ControllerApplet() = default;
- DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
- : service_manager{service_manager_} {}
- DefaultControllerApplet::~DefaultControllerApplet() = default;
- void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
- ControllerParameters parameters) const {
- LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
- auto& npad =
- service_manager.GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
- auto& players = Settings::values.players;
- const std::size_t min_supported_players =
- parameters.enable_single_mode ? 1 : parameters.min_players;
- // Disconnect Handheld first.
- npad.DisconnectNPadAtIndex(8);
- // Deduce the best configuration based on the input parameters.
- for (std::size_t index = 0; index < players.size() - 2; ++index) {
- // First, disconnect all controllers regardless of the value of keep_controllers_connected.
- // This makes it easy to connect the desired controllers.
- npad.DisconnectNPadAtIndex(index);
- // Only connect the minimum number of required players.
- if (index >= min_supported_players) {
- continue;
- }
- // Connect controllers based on the following priority list from highest to lowest priority:
- // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
- if (parameters.allow_pro_controller) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
- } else if (parameters.allow_dual_joycons) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
- } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
- // Assign left joycons to even player indices and right joycons to odd player indices.
- // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
- // a right Joycon for Player 2 in 2 Player Assist mode.
- if (index % 2 == 0) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
- } else {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
- }
- } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
- !Settings::values.use_docked_mode) {
- // We should *never* reach here under any normal circumstances.
- npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
- index);
- } else {
- UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
- }
- }
- callback();
- }
- } // namespace Core::Frontend
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