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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include "audio_core/common.h"
- #include "audio_core/voice_context.h"
- #include "common/common_types.h"
- namespace Core::Memory {
- class Memory;
- }
- namespace AudioCore {
- class MixContext;
- class SplitterContext;
- class ServerSplitterDestinationData;
- class ServerMixInfo;
- class EffectContext;
- class EffectBase;
- struct AuxInfoDSP;
- using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
- class CommandGenerator {
- public:
- explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
- VoiceContext& voice_context, MixContext& mix_context,
- SplitterContext& splitter_context, EffectContext& effect_context,
- Core::Memory::Memory& memory);
- ~CommandGenerator();
- void ClearMixBuffers();
- void GenerateVoiceCommands();
- void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
- void GenerateSubMixCommands();
- void GenerateFinalMixCommands();
- void PreCommand();
- void PostCommand();
- s32* GetChannelMixBuffer(s32 channel);
- const s32* GetChannelMixBuffer(s32 channel) const;
- s32* GetMixBuffer(std::size_t index);
- const s32* GetMixBuffer(std::size_t index) const;
- std::size_t GetMixChannelBufferOffset(s32 channel) const;
- std::size_t GetTotalMixBufferCount() const;
- private:
- void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
- void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 mix_buffer_count, s32 channel);
- void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
- s32 node_id);
- void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
- const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
- s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
- s32 node_id);
- void GenerateSubMixCommand(ServerMixInfo& mix_info);
- void GenerateMixCommands(ServerMixInfo& mix_info);
- void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
- s32 node_id);
- void GenerateFinalMixCommand();
- void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
- std::array<s64, 2>& state, std::size_t input_offset,
- std::size_t output_offset, s32 sample_count, s32 node_id);
- void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset);
- void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset, s32 sample_rate);
- void GenerateEffectCommand(ServerMixInfo& mix_info);
- void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
- s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data,
- u32 sample_count, u32 write_offset, u32 write_count);
- s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, s32* out_data,
- u32 sample_count, u32 read_offset, u32 read_count);
- // DSP Code
- s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
- s32 channel, std::size_t mix_offset);
- s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
- s32 channel, std::size_t mix_offset);
- void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output, VoiceState& dsp_state,
- s32 channel, s32 target_sample_rate, s32 sample_count, s32 node_id);
- AudioCommon::AudioRendererParameter& worker_params;
- VoiceContext& voice_context;
- MixContext& mix_context;
- SplitterContext& splitter_context;
- EffectContext& effect_context;
- Core::Memory::Memory& memory;
- std::vector<s32> mix_buffer{};
- std::vector<s32> sample_buffer{};
- std::vector<s32> depop_buffer{};
- bool dumping_frame{false};
- };
- } // namespace AudioCore
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