decoders.cpp 16 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <cstring>
  6. #include "common/alignment.h"
  7. #include "common/assert.h"
  8. #include "common/bit_util.h"
  9. #include "video_core/gpu.h"
  10. #include "video_core/textures/decoders.h"
  11. #include "video_core/textures/texture.h"
  12. namespace Tegra::Texture {
  13. namespace {
  14. /**
  15. * This table represents the internal swizzle of a gob,
  16. * in format 16 bytes x 2 sector packing.
  17. * Calculates the offset of an (x, y) position within a swizzled texture.
  18. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  19. */
  20. template <std::size_t N, std::size_t M, u32 Align>
  21. struct alignas(64) SwizzleTable {
  22. static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
  23. constexpr SwizzleTable() {
  24. for (u32 y = 0; y < N; ++y) {
  25. for (u32 x = 0; x < M; ++x) {
  26. const u32 x2 = x * Align;
  27. values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
  28. ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
  29. }
  30. }
  31. }
  32. const std::array<u16, M>& operator[](std::size_t index) const {
  33. return values[index];
  34. }
  35. std::array<std::array<u16, M>, N> values{};
  36. };
  37. constexpr u32 FAST_SWIZZLE_ALIGN = 16;
  38. constexpr auto LEGACY_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_X, GOB_SIZE_X, GOB_SIZE_Z>();
  39. constexpr auto FAST_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_Y, 4, FAST_SWIZZLE_ALIGN>();
  40. /**
  41. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  42. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  43. * those. Block_Width is assumed to be 1.
  44. */
  45. void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  46. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  47. const u32 y_end, const u32 z_end, const u32 tile_offset,
  48. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  49. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  50. std::array<u8*, 2> data_ptrs;
  51. u32 z_address = tile_offset;
  52. for (u32 z = z_start; z < z_end; z++) {
  53. u32 y_address = z_address;
  54. u32 pixel_base = layer_z * z + y_start * stride_x;
  55. for (u32 y = y_start; y < y_end; y++) {
  56. const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
  57. for (u32 x = x_start; x < x_end; x++) {
  58. const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % GOB_SIZE_X]};
  59. const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
  60. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  61. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  62. std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
  63. }
  64. pixel_base += stride_x;
  65. if ((y + 1) % GOB_SIZE_Y == 0)
  66. y_address += GOB_SIZE;
  67. }
  68. z_address += xy_block_size;
  69. }
  70. }
  71. /**
  72. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  73. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  74. * those. Block_Width is assumed to be 1.
  75. */
  76. void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  77. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  78. const u32 y_end, const u32 z_end, const u32 tile_offset,
  79. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  80. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  81. std::array<u8*, 2> data_ptrs;
  82. u32 z_address = tile_offset;
  83. const u32 x_startb = x_start * bytes_per_pixel;
  84. const u32 x_endb = x_end * bytes_per_pixel;
  85. for (u32 z = z_start; z < z_end; z++) {
  86. u32 y_address = z_address;
  87. u32 pixel_base = layer_z * z + y_start * stride_x;
  88. for (u32 y = y_start; y < y_end; y++) {
  89. const auto& table = FAST_SWIZZLE_TABLE[y % GOB_SIZE_Y];
  90. for (u32 xb = x_startb; xb < x_endb; xb += FAST_SWIZZLE_ALIGN) {
  91. const u32 swizzle_offset{y_address + table[(xb / FAST_SWIZZLE_ALIGN) % 4]};
  92. const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
  93. const u32 pixel_index{out_x + pixel_base};
  94. data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
  95. data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
  96. std::memcpy(data_ptrs[0], data_ptrs[1], FAST_SWIZZLE_ALIGN);
  97. }
  98. pixel_base += stride_x;
  99. if ((y + 1) % GOB_SIZE_Y == 0)
  100. y_address += GOB_SIZE;
  101. }
  102. z_address += xy_block_size;
  103. }
  104. }
  105. /**
  106. * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
  107. * The body of this function takes care of splitting the swizzled texture into blocks,
  108. * and managing the extents of it. Once all the parameters of a single block are obtained,
  109. * the function calls 'ProcessBlock' to process that particular Block.
  110. *
  111. * Documentation for the memory layout and decoding can be found at:
  112. * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
  113. */
  114. template <bool fast>
  115. void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  116. const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
  117. const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
  118. const u32 width_spacing) {
  119. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  120. const u32 stride_x = width * out_bytes_per_pixel;
  121. const u32 layer_z = height * stride_x;
  122. const u32 gob_elements_x = GOB_SIZE_X / bytes_per_pixel;
  123. constexpr u32 gob_elements_y = GOB_SIZE_Y;
  124. constexpr u32 gob_elements_z = GOB_SIZE_Z;
  125. const u32 block_x_elements = gob_elements_x;
  126. const u32 block_y_elements = gob_elements_y * block_height;
  127. const u32 block_z_elements = gob_elements_z * block_depth;
  128. const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
  129. const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
  130. const u32 blocks_on_y = div_ceil(height, block_y_elements);
  131. const u32 blocks_on_z = div_ceil(depth, block_z_elements);
  132. const u32 xy_block_size = GOB_SIZE * block_height;
  133. const u32 block_size = xy_block_size * block_depth;
  134. u32 tile_offset = 0;
  135. for (u32 zb = 0; zb < blocks_on_z; zb++) {
  136. const u32 z_start = zb * block_z_elements;
  137. const u32 z_end = std::min(depth, z_start + block_z_elements);
  138. for (u32 yb = 0; yb < blocks_on_y; yb++) {
  139. const u32 y_start = yb * block_y_elements;
  140. const u32 y_end = std::min(height, y_start + block_y_elements);
  141. for (u32 xb = 0; xb < blocks_on_x; xb++) {
  142. const u32 x_start = xb * block_x_elements;
  143. const u32 x_end = std::min(width, x_start + block_x_elements);
  144. if constexpr (fast) {
  145. FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  146. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  147. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  148. } else {
  149. PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  150. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  151. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  152. }
  153. tile_offset += block_size;
  154. }
  155. }
  156. }
  157. }
  158. } // Anonymous namespace
  159. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
  160. u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
  161. bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
  162. const u32 block_height_size{1U << block_height};
  163. const u32 block_depth_size{1U << block_depth};
  164. if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % FAST_SWIZZLE_ALIGN == 0) {
  165. SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  166. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  167. block_depth_size, width_spacing);
  168. } else {
  169. SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  170. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  171. block_depth_size, width_spacing);
  172. }
  173. }
  174. void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
  175. u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
  176. u32 block_depth, u32 width_spacing) {
  177. CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
  178. (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
  179. bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
  180. width_spacing);
  181. }
  182. std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
  183. u32 width, u32 height, u32 depth, u32 block_height,
  184. u32 block_depth, u32 width_spacing) {
  185. std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
  186. UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
  187. width, height, depth, block_height, block_depth, width_spacing);
  188. return unswizzled_data;
  189. }
  190. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  191. u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
  192. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  193. const u32 block_height = 1U << block_height_bit;
  194. const u32 image_width_in_gobs =
  195. (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
  196. for (u32 line = 0; line < subrect_height; ++line) {
  197. const u32 dst_y = line + offset_y;
  198. const u32 gob_address_y =
  199. (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  200. ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  201. const auto& table = LEGACY_SWIZZLE_TABLE[dst_y % GOB_SIZE_Y];
  202. for (u32 x = 0; x < subrect_width; ++x) {
  203. const u32 dst_x = x + offset_x;
  204. const u32 gob_address =
  205. gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
  206. const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
  207. const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
  208. const u8* const source_line = unswizzled_data + unswizzled_offset;
  209. u8* const dest_addr = swizzled_data + swizzled_offset;
  210. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  211. }
  212. }
  213. }
  214. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
  215. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  216. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  217. const u32 block_height = 1U << block_height_bit;
  218. for (u32 line = 0; line < subrect_height; ++line) {
  219. const u32 y2 = line + offset_y;
  220. const u32 gob_address_y = (y2 / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height +
  221. ((y2 % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  222. const auto& table = LEGACY_SWIZZLE_TABLE[y2 % GOB_SIZE_Y];
  223. for (u32 x = 0; x < subrect_width; ++x) {
  224. const u32 x2 = (x + offset_x) * bytes_per_pixel;
  225. const u32 gob_address = gob_address_y + (x2 / GOB_SIZE_X) * GOB_SIZE * block_height;
  226. const u32 swizzled_offset = gob_address + table[x2 % GOB_SIZE_X];
  227. const u32 unswizzled_offset = line * dest_pitch + x * bytes_per_pixel;
  228. u8* dest_line = unswizzled_data + unswizzled_offset;
  229. u8* source_addr = swizzled_data + swizzled_offset;
  230. std::memcpy(dest_line, source_addr, bytes_per_pixel);
  231. }
  232. }
  233. }
  234. void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
  235. u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
  236. u32 origin_y, u8* output, const u8* input) {
  237. UNIMPLEMENTED_IF(origin_x > 0);
  238. UNIMPLEMENTED_IF(origin_y > 0);
  239. const u32 stride = width * bytes_per_pixel;
  240. const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
  241. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
  242. const u32 block_height_mask = (1U << block_height) - 1;
  243. const u32 x_shift = Common::CountTrailingZeroes32(GOB_SIZE << (block_height + block_depth));
  244. for (u32 line = 0; line < line_count; ++line) {
  245. const auto& table = LEGACY_SWIZZLE_TABLE[line % GOB_SIZE_Y];
  246. const u32 block_y = line / GOB_SIZE_Y;
  247. const u32 dst_offset_y =
  248. (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
  249. for (u32 x = 0; x < line_length_in; ++x) {
  250. const u32 dst_offset =
  251. ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
  252. const u32 src_offset = x * bytes_per_pixel + line * pitch;
  253. std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
  254. }
  255. }
  256. }
  257. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  258. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  259. u8* swizzle_data) {
  260. const u32 block_height = 1U << block_height_bit;
  261. const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X};
  262. std::size_t count = 0;
  263. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  264. const std::size_t gob_address_y =
  265. (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  266. ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  267. const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
  268. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  269. const std::size_t gob_address =
  270. gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height;
  271. const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X];
  272. const u8* source_line = source_data + count;
  273. u8* dest_addr = swizzle_data + swizzled_offset;
  274. count++;
  275. std::memcpy(dest_addr, source_line, 1);
  276. }
  277. }
  278. }
  279. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  280. u32 block_height, u32 block_depth) {
  281. if (tiled) {
  282. const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
  283. const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height);
  284. const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth);
  285. return aligned_width * aligned_height * aligned_depth;
  286. } else {
  287. return width * height * depth * bytes_per_pixel;
  288. }
  289. }
  290. u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  291. u32 bytes_per_pixel) {
  292. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  293. const u32 gobs_in_block = 1 << block_height;
  294. const u32 y_blocks = GOB_SIZE_Y << block_height;
  295. const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel;
  296. const u32 x_blocks = div_ceil(width, x_per_gob);
  297. const u32 block_size = GOB_SIZE * gobs_in_block;
  298. const u32 stride = block_size * x_blocks;
  299. const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
  300. const u32 relative_y = dst_y % y_blocks;
  301. return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE;
  302. }
  303. } // namespace Tegra::Texture