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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstring>
- #include <tuple>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "video_core/surface.h"
- #include "video_core/textures/astc.h"
- #include "video_core/textures/convert.h"
- namespace Tegra::Texture {
- using VideoCore::Surface::PixelFormat;
- template <bool reverse>
- void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) {
- union S8Z24 {
- BitField<0, 24, u32> z24;
- BitField<24, 8, u32> s8;
- };
- static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size");
- union Z24S8 {
- BitField<0, 8, u32> s8;
- BitField<8, 24, u32> z24;
- };
- static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
- S8Z24 s8z24_pixel{};
- Z24S8 z24s8_pixel{};
- constexpr auto bpp{
- VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8_UINT_D24_UNORM)};
- for (std::size_t y = 0; y < height; ++y) {
- for (std::size_t x = 0; x < width; ++x) {
- const std::size_t offset{bpp * (y * width + x)};
- if constexpr (reverse) {
- std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
- s8z24_pixel.s8.Assign(z24s8_pixel.s8);
- s8z24_pixel.z24.Assign(z24s8_pixel.z24);
- std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
- } else {
- std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
- z24s8_pixel.s8.Assign(s8z24_pixel.s8);
- z24s8_pixel.z24.Assign(s8z24_pixel.z24);
- std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
- }
- }
- }
- }
- static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) {
- SwapS8Z24ToZ24S8<false>(data, width, height);
- }
- static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
- SwapS8Z24ToZ24S8<true>(data, width, height);
- }
- void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
- u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
- if (convert_astc && IsPixelFormatASTC(pixel_format)) {
- // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
- u32 block_width{};
- u32 block_height{};
- std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
- const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
- in_data, width, height, depth, block_width, block_height);
- std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
- } else if (convert_s8z24 && pixel_format == PixelFormat::S8_UINT_D24_UNORM) {
- Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
- }
- }
- void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
- bool convert_astc, bool convert_s8z24) {
- if (convert_astc && IsPixelFormatASTC(pixel_format)) {
- LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
- static_cast<u32>(pixel_format));
- UNREACHABLE();
- } else if (convert_s8z24 && pixel_format == PixelFormat::S8_UINT_D24_UNORM) {
- Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height);
- }
- }
- } // namespace Tegra::Texture
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