| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstddef>
- #include <cstdlib>
- #include <cstring>
- #include <memory>
- #include <glad/glad.h>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/settings.h"
- #include "common/telemetry.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/frontend/emu_window.h"
- #include "core/memory.h"
- #include "core/perf_stats.h"
- #include "core/telemetry_session.h"
- #include "video_core/host_shaders/opengl_present_frag.h"
- #include "video_core/host_shaders/opengl_present_vert.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/renderer_opengl.h"
- #include "video_core/textures/decoders.h"
- namespace OpenGL {
- namespace {
- constexpr GLint PositionLocation = 0;
- constexpr GLint TexCoordLocation = 1;
- constexpr GLint ModelViewMatrixLocation = 0;
- struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
- };
- /**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
- std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
- return matrix;
- }
- const char* GetSource(GLenum source) {
- switch (source) {
- case GL_DEBUG_SOURCE_API:
- return "API";
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- return "WINDOW_SYSTEM";
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- return "SHADER_COMPILER";
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- return "THIRD_PARTY";
- case GL_DEBUG_SOURCE_APPLICATION:
- return "APPLICATION";
- case GL_DEBUG_SOURCE_OTHER:
- return "OTHER";
- default:
- UNREACHABLE();
- return "Unknown source";
- }
- }
- const char* GetType(GLenum type) {
- switch (type) {
- case GL_DEBUG_TYPE_ERROR:
- return "ERROR";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- return "DEPRECATED_BEHAVIOR";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- return "UNDEFINED_BEHAVIOR";
- case GL_DEBUG_TYPE_PORTABILITY:
- return "PORTABILITY";
- case GL_DEBUG_TYPE_PERFORMANCE:
- return "PERFORMANCE";
- case GL_DEBUG_TYPE_OTHER:
- return "OTHER";
- case GL_DEBUG_TYPE_MARKER:
- return "MARKER";
- default:
- UNREACHABLE();
- return "Unknown type";
- }
- }
- void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
- const GLchar* message, const void* user_param) {
- const char format[] = "{} {} {}: {}";
- const char* const str_source = GetSource(source);
- const char* const str_type = GetType(type);
- switch (severity) {
- case GL_DEBUG_SEVERITY_HIGH:
- LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
- break;
- case GL_DEBUG_SEVERITY_MEDIUM:
- LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
- break;
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- case GL_DEBUG_SEVERITY_LOW:
- LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
- break;
- }
- }
- } // Anonymous namespace
- RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
- Core::Frontend::EmuWindow& emu_window_,
- Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
- std::unique_ptr<Core::Frontend::GraphicsContext> context_)
- : RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
- emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
- program_manager{device},
- rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
- if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
- glEnable(GL_DEBUG_OUTPUT);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback(DebugHandler, nullptr);
- }
- AddTelemetryFields();
- InitOpenGLObjects();
- }
- RendererOpenGL::~RendererOpenGL() = default;
- void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
- return;
- }
- PrepareRendertarget(framebuffer);
- RenderScreenshot();
- state_tracker.BindFramebuffer(0);
- DrawScreen(emu_window.GetFramebufferLayout());
- ++m_current_frame;
- gpu.RendererFrameEndNotify();
- rasterizer.TickFrame();
- context->SwapBuffers();
- render_window.OnFrameDisplayed();
- }
- void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
- return;
- }
- // If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
- screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
- }
- // Load the framebuffer from memory, draw it to the screen, and swap buffers
- LoadFBToScreenInfo(*framebuffer);
- }
- void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- // Framebuffer orientation handling
- framebuffer_transform_flags = framebuffer.transform_flags;
- framebuffer_crop_rect = framebuffer.crop_rect;
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- if (rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
- return;
- }
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, screen_info.texture.gl_format,
- screen_info.texture.gl_type, gl_framebuffer_data.data());
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- }
- void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture) {
- const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
- glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
- }
- void RendererOpenGL::InitOpenGLObjects() {
- // Create shader programs
- OGLShader vertex_shader;
- vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
- OGLShader fragment_shader;
- fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- vertex_program.Create(true, false, vertex_shader.handle);
- fragment_program.Create(true, false, fragment_shader.handle);
- pipeline.Create();
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex_program.handle);
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment_program.handle);
- // Generate presentation sampler
- present_sampler.Create();
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- // Generate VBO handle for drawing
- vertex_buffer.Create();
- // Attach vertex data to VAO
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
- // Allocate textures for the screen
- screen_info.texture.resource.Create(GL_TEXTURE_2D);
- const GLuint texture = screen_info.texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
- screen_info.display_texture = screen_info.texture.resource.handle;
- // Clear screen to black
- LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
- // Enable seamless cubemaps when per texture parameters are not available
- if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
- glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
- }
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
- if (device.HasVertexBufferUnifiedMemory()) {
- glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
- glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
- }
- }
- void RendererOpenGL::AddTelemetryFields() {
- const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
- const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
- const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
- LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
- LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
- LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
- constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
- telemetry_session.AddField(user_system, "GPU_Vendor", std::string(gpu_vendor));
- telemetry_session.AddField(user_system, "GPU_Model", std::string(gpu_model));
- telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
- }
- void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer.width;
- texture.height = framebuffer.height;
- texture.pixel_format = framebuffer.pixel_format;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
- internal_format = GL_RGB565;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- }
- texture.resource.Release();
- texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
- }
- void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- if (renderer_settings.set_background_color) {
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
- }
- // Set projection matrix
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
- glProgramUniformMatrix3x2fv(vertex_program.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- std::data(ortho_matrix));
- const auto& texcoords = screen_info.display_texcoords;
- auto left = texcoords.left;
- auto right = texcoords.right;
- if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) {
- if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
- // Flip the framebuffer vertically
- left = texcoords.right;
- right = texcoords.left;
- } else {
- // Other transformations are unsupported
- LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
- framebuffer_transform_flags);
- UNIMPLEMENTED();
- }
- }
- ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented");
- ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
- // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
- // (e.g. handheld mode) on a 1920x1080 framebuffer.
- f32 scale_u = 1.f, scale_v = 1.f;
- if (framebuffer_crop_rect.GetWidth() > 0) {
- scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
- static_cast<f32>(screen_info.texture.width);
- }
- if (framebuffer_crop_rect.GetHeight() > 0) {
- scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
- static_cast<f32>(screen_info.texture.height);
- }
- const auto& screen = layout.screen;
- const std::array vertices = {
- ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v),
- ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v),
- ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v),
- ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
- // TODO: Signal state tracker about these changes
- state_tracker.NotifyScreenDrawVertexArray();
- state_tracker.NotifyPolygonModes();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
- state_tracker.NotifyColorMask(0);
- state_tracker.NotifyBlend0();
- state_tracker.NotifyFramebuffer();
- state_tracker.NotifyFrontFace();
- state_tracker.NotifyCullTest();
- state_tracker.NotifyDepthTest();
- state_tracker.NotifyStencilTest();
- state_tracker.NotifyPolygonOffset();
- state_tracker.NotifyRasterizeEnable();
- state_tracker.NotifyFramebufferSRGB();
- state_tracker.NotifyLogicOp();
- state_tracker.NotifyClipControl();
- state_tracker.NotifyAlphaTest();
- program_manager.BindHostPipeline(pipeline.handle);
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
- glEnable(GL_CULL_FACE);
- if (screen_info.display_srgb) {
- glEnable(GL_FRAMEBUFFER_SRGB);
- } else {
- glDisable(GL_FRAMEBUFFER_SRGB);
- }
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_RASTERIZER_DISCARD);
- glDisable(GL_ALPHA_TEST);
- glDisablei(GL_BLEND, 0);
- glDisablei(GL_SCISSOR_TEST, 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glFrontFace(GL_CW);
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
- static_cast<GLfloat>(layout.height));
- glDepthRangeIndexed(0, 0.0, 0.0);
- glEnableVertexAttribArray(PositionLocation);
- glEnableVertexAttribArray(TexCoordLocation);
- glVertexAttribDivisor(PositionLocation, 0);
- glVertexAttribDivisor(TexCoordLocation, 0);
- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, position));
- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, tex_coord));
- glVertexAttribBinding(PositionLocation, 0);
- glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
- glBindTextureUnit(0, screen_info.display_texture);
- glBindSampler(0, present_sampler.handle);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- program_manager.RestoreGuestPipeline();
- }
- void RendererOpenGL::RenderScreenshot() {
- if (!renderer_settings.screenshot_requested) {
- return;
- }
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
- // Draw the current frame to the screenshot framebuffer
- screenshot_framebuffer.Create();
- glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
- const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
- GLuint renderbuffer;
- glGenRenderbuffers(1, &renderbuffer);
- glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
- glRenderbufferStorage(GL_RENDERBUFFER, screen_info.display_srgb ? GL_SRGB8 : GL_RGB8,
- layout.width, layout.height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
- DrawScreen(layout);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
- renderer_settings.screenshot_bits);
- screenshot_framebuffer.Release();
- glDeleteRenderbuffers(1, &renderbuffer);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
- renderer_settings.screenshot_complete_callback();
- renderer_settings.screenshot_requested = false;
- }
- } // namespace OpenGL
|