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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <unordered_map>
- #include <QBuffer>
- #include <QByteArray>
- #include <QGraphicsOpacityEffect>
- #include <QHBoxLayout>
- #include <QIODevice>
- #include <QImage>
- #include <QLabel>
- #include <QPainter>
- #include <QPalette>
- #include <QPixmap>
- #include <QProgressBar>
- #include <QPropertyAnimation>
- #include <QStyleOption>
- #include <QTime>
- #include <QtConcurrent/QtConcurrentRun>
- #include "common/logging/log.h"
- #include "core/loader/loader.h"
- #include "ui_loading_screen.h"
- #include "video_core/rasterizer_interface.h"
- #include "yuzu/loading_screen.h"
- // Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
- // showing the full animation
- #if !YUZU_QT_MOVIE_MISSING
- #include <QMovie>
- #endif
- constexpr const char* PROGRESSBAR_STYLE_PREPARE = R"(
- QProgressBar {}
- QProgressBar::chunk {})";
- constexpr const char* PROGRESSBAR_STYLE_DECOMPILE = R"(
- QProgressBar {
- background-color: black;
- border: 2px solid white;
- border-radius: 4px;
- padding: 2px;
- }
- QProgressBar::chunk {
- background-color: #0ab9e6;
- })";
- constexpr const char* PROGRESSBAR_STYLE_BUILD = R"(
- QProgressBar {
- background-color: black;
- border: 2px solid white;
- border-radius: 4px;
- padding: 2px;
- }
- QProgressBar::chunk {
- background-color: #ff3c28;
- })";
- constexpr const char* PROGRESSBAR_STYLE_COMPLETE = R"(
- QProgressBar {
- background-color: #0ab9e6;
- border: 2px solid white;
- border-radius: 4px;
- padding: 2px;
- }
- QProgressBar::chunk {
- background-color: #ff3c28;
- })";
- LoadingScreen::LoadingScreen(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
- previous_stage(VideoCore::LoadCallbackStage::Complete) {
- ui->setupUi(this);
- setMinimumSize(1280, 720);
- // Create a fade out effect to hide this loading screen widget.
- // When fading opacity, it will fade to the parent widgets background color, which is why we
- // create an internal widget named fade_widget that we use the effect on, while keeping the
- // loading screen widget's background color black. This way we can create a fade to black effect
- opacity_effect = new QGraphicsOpacityEffect(this);
- opacity_effect->setOpacity(1);
- ui->fade_parent->setGraphicsEffect(opacity_effect);
- fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
- fadeout_animation->setDuration(500);
- fadeout_animation->setStartValue(1);
- fadeout_animation->setEndValue(0);
- fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
- // After the fade completes, hide the widget and reset the opacity
- connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
- hide();
- opacity_effect->setOpacity(1);
- emit Hidden();
- });
- connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
- Qt::QueuedConnection);
- qRegisterMetaType<VideoCore::LoadCallbackStage>();
- stage_translations = {
- {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
- {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
- {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
- {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
- };
- progressbar_style = {
- {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
- {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
- {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
- {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
- };
- }
- LoadingScreen::~LoadingScreen() = default;
- void LoadingScreen::Prepare(Loader::AppLoader& loader) {
- std::vector<u8> buffer;
- if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
- #ifdef YUZU_QT_MOVIE_MISSING
- QPixmap map;
- map.loadFromData(buffer.data(), buffer.size());
- ui->banner->setPixmap(map);
- #else
- backing_mem =
- std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
- backing_buf = std::make_unique<QBuffer>(backing_mem.get());
- backing_buf->open(QIODevice::ReadOnly);
- animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
- animation->start();
- ui->banner->setMovie(animation.get());
- #endif
- buffer.clear();
- }
- if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
- QPixmap map;
- map.loadFromData(buffer.data(), buffer.size());
- ui->logo->setPixmap(map);
- }
- slow_shader_compile_start = false;
- OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
- }
- void LoadingScreen::OnLoadComplete() {
- fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
- }
- void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
- std::size_t total) {
- using namespace std::chrono;
- auto now = high_resolution_clock::now();
- // reset the timer if the stage changes
- if (stage != previous_stage) {
- ui->progress_bar->setStyleSheet(progressbar_style[stage]);
- // Hide the progress bar during the prepare stage
- if (stage == VideoCore::LoadCallbackStage::Prepare) {
- ui->progress_bar->hide();
- } else {
- ui->progress_bar->show();
- }
- previous_stage = stage;
- // reset back to fast shader compiling since the stage changed
- slow_shader_compile_start = false;
- }
- // update the max of the progress bar if the number of shaders change
- if (total != previous_total) {
- ui->progress_bar->setMaximum(total);
- previous_total = total;
- }
- QString estimate;
- // If theres a drastic slowdown in the rate, then display an estimate
- if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
- if (!slow_shader_compile_start) {
- slow_shader_start = high_resolution_clock::now();
- slow_shader_compile_start = true;
- slow_shader_first_value = value;
- }
- // only calculate an estimate time after a second has passed since stage change
- auto diff = duration_cast<milliseconds>(now - slow_shader_start);
- if (diff > seconds{1}) {
- auto eta_mseconds =
- static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
- (value - slow_shader_first_value) * diff.count());
- estimate =
- tr("Estimated Time %1")
- .arg(QTime(0, 0, 0, 0)
- .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
- .toString("mm:ss"));
- }
- }
- // update labels and progress bar
- ui->stage->setText(stage_translations[stage].arg(value).arg(total));
- ui->value->setText(estimate);
- ui->progress_bar->setValue(value);
- previous_time = now;
- }
- void LoadingScreen::paintEvent(QPaintEvent* event) {
- QStyleOption opt;
- opt.init(this);
- QPainter p(this);
- style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
- QWidget::paintEvent(event);
- }
- void LoadingScreen::Clear() {
- #ifndef YUZU_QT_MOVIE_MISSING
- animation.reset();
- backing_buf.reset();
- backing_mem.reset();
- #endif
- }
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