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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cinttypes>
- #include <vector>
- #include <boost/optional.hpp>
- #include <boost/range/algorithm_ext/erase.hpp>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_cpu.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- bool Thread::ShouldWait(Thread* thread) const {
- return status != ThreadStatus::Dead;
- }
- void Thread::Acquire(Thread* thread) {
- ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
- }
- Thread::Thread(KernelCore& kernel) : WaitObject{kernel} {}
- Thread::~Thread() = default;
- void Thread::Stop() {
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), callback_handle);
- kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
- callback_handle = 0;
- // Clean up thread from ready queue
- // This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
- if (status == ThreadStatus::Ready) {
- scheduler->UnscheduleThread(this, current_priority);
- }
- status = ThreadStatus::Dead;
- WakeupAllWaitingThreads();
- // Clean up any dangling references in objects that this thread was waiting for
- for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(this);
- }
- wait_objects.clear();
- // Mark the TLS slot in the thread's page as free.
- const u64 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
- const u64 tls_slot =
- ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
- Core::CurrentProcess()->tls_slots[tls_page].reset(tls_slot);
- }
- void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- thread->status = ThreadStatus::WaitSleep;
- }
- void ExitCurrentThread() {
- Thread* thread = GetCurrentThread();
- thread->Stop();
- Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- // This function might be called from any thread so we have to be cautious and use the
- // thread-safe version of ScheduleEvent.
- CoreTiming::ScheduleEventThreadsafe(CoreTiming::nsToCycles(nanoseconds),
- kernel.ThreadWakeupCallbackEventType(), callback_handle);
- }
- void Thread::CancelWakeupTimer() {
- CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle);
- }
- static boost::optional<s32> GetNextProcessorId(u64 mask) {
- for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
- if (mask & (1ULL << index)) {
- if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) {
- // Core is enabled and not running any threads, use this one
- return index;
- }
- }
- }
- return {};
- }
- void Thread::ResumeFromWait() {
- ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
- switch (status) {
- case ThreadStatus::WaitSynchAll:
- case ThreadStatus::WaitSynchAny:
- case ThreadStatus::WaitHLEEvent:
- case ThreadStatus::WaitSleep:
- case ThreadStatus::WaitIPC:
- case ThreadStatus::WaitMutex:
- case ThreadStatus::WaitArb:
- break;
- case ThreadStatus::Ready:
- // The thread's wakeup callback must have already been cleared when the thread was first
- // awoken.
- ASSERT(wakeup_callback == nullptr);
- // If the thread is waiting on multiple wait objects, it might be awoken more than once
- // before actually resuming. We can ignore subsequent wakeups if the thread status has
- // already been set to ThreadStatus::Ready.
- return;
- case ThreadStatus::Running:
- DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
- return;
- case ThreadStatus::Dead:
- // This should never happen, as threads must complete before being stopped.
- DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
- GetObjectId());
- return;
- }
- wakeup_callback = nullptr;
- status = ThreadStatus::Ready;
- boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
- ASSERT(*new_processor_id < 4);
- // Add thread to new core's scheduler
- auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
- }
- processor_id = *new_processor_id;
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
- // Change thread's scheduler
- scheduler = next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
- }
- /**
- * Finds a free location for the TLS section of a thread.
- * @param tls_slots The TLS page array of the thread's owner process.
- * Returns a tuple of (page, slot, alloc_needed) where:
- * page: The index of the first allocated TLS page that has free slots.
- * slot: The index of the first free slot in the indicated page.
- * alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
- */
- static std::tuple<std::size_t, std::size_t, bool> GetFreeThreadLocalSlot(
- const std::vector<std::bitset<8>>& tls_slots) {
- // Iterate over all the allocated pages, and try to find one where not all slots are used.
- for (std::size_t page = 0; page < tls_slots.size(); ++page) {
- const auto& page_tls_slots = tls_slots[page];
- if (!page_tls_slots.all()) {
- // We found a page with at least one free slot, find which slot it is
- for (std::size_t slot = 0; slot < page_tls_slots.size(); ++slot) {
- if (!page_tls_slots.test(slot)) {
- return std::make_tuple(page, slot, false);
- }
- }
- }
- }
- return std::make_tuple(0, 0, true);
- }
- /**
- * Resets a thread context, making it ready to be scheduled and run by the CPU
- * @param context Thread context to reset
- * @param stack_top Address of the top of the stack
- * @param entry_point Address of entry point for execution
- * @param arg User argument for thread
- */
- static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
- VAddr entry_point, u64 arg) {
- memset(&context, 0, sizeof(Core::ARM_Interface::ThreadContext));
- context.cpu_registers[0] = arg;
- context.pc = entry_point;
- context.sp = stack_top;
- context.cpsr = 0;
- context.fpscr = 0;
- }
- ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
- u32 priority, u64 arg, s32 processor_id,
- VAddr stack_top, SharedPtr<Process> owner_process) {
- // Check if priority is in ranged. Lowest priority -> highest priority id.
- if (priority > THREADPRIO_LOWEST) {
- LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
- return ERR_INVALID_THREAD_PRIORITY;
- }
- if (processor_id > THREADPROCESSORID_MAX) {
- LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
- return ERR_INVALID_PROCESSOR_ID;
- }
- // TODO(yuriks): Other checks, returning 0xD9001BEA
- if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
- // TODO (bunnei): Find the correct error code to use here
- return ResultCode(-1);
- }
- SharedPtr<Thread> thread(new Thread(kernel));
- thread->thread_id = kernel.CreateNewThreadID();
- thread->status = ThreadStatus::Dormant;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->tpidr_el0 = 0;
- thread->nominal_priority = thread->current_priority = priority;
- thread->last_running_ticks = CoreTiming::GetTicks();
- thread->processor_id = processor_id;
- thread->ideal_core = processor_id;
- thread->affinity_mask = 1ULL << processor_id;
- thread->wait_objects.clear();
- thread->mutex_wait_address = 0;
- thread->condvar_wait_address = 0;
- thread->wait_handle = 0;
- thread->name = std::move(name);
- thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
- thread->owner_process = owner_process;
- thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
- thread->scheduler->AddThread(thread, priority);
- // Find the next available TLS index, and mark it as used
- auto& tls_slots = owner_process->tls_slots;
- auto [available_page, available_slot, needs_allocation] = GetFreeThreadLocalSlot(tls_slots);
- if (needs_allocation) {
- tls_slots.emplace_back(0); // The page is completely available at the start
- available_page = tls_slots.size() - 1;
- available_slot = 0; // Use the first slot in the new page
- // Allocate some memory from the end of the linear heap for this region.
- const size_t offset = thread->tls_memory->size();
- thread->tls_memory->insert(thread->tls_memory->end(), Memory::PAGE_SIZE, 0);
- auto& vm_manager = owner_process->vm_manager;
- vm_manager.RefreshMemoryBlockMappings(thread->tls_memory.get());
- vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
- thread->tls_memory, 0, Memory::PAGE_SIZE,
- MemoryState::ThreadLocal);
- }
- // Mark the slot as used
- tls_slots[available_page].set(available_slot);
- thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
- available_slot * Memory::TLS_ENTRY_SIZE;
- // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
- // to initialize the context
- ResetThreadContext(thread->context, stack_top, entry_point, arg);
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
- }
- void Thread::SetPriority(u32 priority) {
- ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
- "Invalid priority value.");
- nominal_priority = priority;
- UpdatePriority();
- }
- void Thread::BoostPriority(u32 priority) {
- scheduler->SetThreadPriority(this, priority);
- current_priority = priority;
- }
- SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
- SharedPtr<Process> owner_process) {
- // Setup page table so we can write to memory
- SetCurrentPageTable(&Core::CurrentProcess()->vm_manager.page_table);
- // Initialize new "main" thread
- auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
- Memory::STACK_AREA_VADDR_END, std::move(owner_process));
- SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
- // Register 1 must be a handle to the main thread
- thread->guest_handle = kernel.HandleTable().Create(thread).Unwrap();
- thread->context.cpu_registers[1] = thread->guest_handle;
- // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
- thread->ResumeFromWait();
- return thread;
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
- }
- s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
- ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
- auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
- return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
- }
- VAddr Thread::GetCommandBufferAddress() const {
- // Offset from the start of TLS at which the IPC command buffer begins.
- static constexpr int CommandHeaderOffset = 0x80;
- return GetTLSAddress() + CommandHeaderOffset;
- }
- void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
- if (thread->lock_owner == this) {
- // If the thread is already waiting for this thread to release the mutex, ensure that the
- // waiters list is consistent and return without doing anything.
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr != wait_mutex_threads.end());
- return;
- }
- // A thread can't wait on two different mutexes at the same time.
- ASSERT(thread->lock_owner == nullptr);
- // Ensure that the thread is not already in the list of mutex waiters
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr == wait_mutex_threads.end());
- thread->lock_owner = this;
- wait_mutex_threads.emplace_back(std::move(thread));
- UpdatePriority();
- }
- void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
- ASSERT(thread->lock_owner == this);
- // Ensure that the thread is in the list of mutex waiters
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr != wait_mutex_threads.end());
- boost::remove_erase(wait_mutex_threads, thread);
- thread->lock_owner = nullptr;
- UpdatePriority();
- }
- void Thread::UpdatePriority() {
- // Find the highest priority among all the threads that are waiting for this thread's lock
- u32 new_priority = nominal_priority;
- for (const auto& thread : wait_mutex_threads) {
- if (thread->nominal_priority < new_priority)
- new_priority = thread->nominal_priority;
- }
- if (new_priority == current_priority)
- return;
- scheduler->SetThreadPriority(this, new_priority);
- current_priority = new_priority;
- // Recursively update the priority of the thread that depends on the priority of this one.
- if (lock_owner)
- lock_owner->UpdatePriority();
- }
- void Thread::ChangeCore(u32 core, u64 mask) {
- ideal_core = core;
- affinity_mask = mask;
- if (status != ThreadStatus::Ready) {
- return;
- }
- boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
- ASSERT(*new_processor_id < 4);
- // Add thread to new core's scheduler
- auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
- }
- processor_id = *new_processor_id;
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
- // Change thread's scheduler
- scheduler = next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Gets the current thread
- */
- Thread* GetCurrentThread() {
- return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
- }
- } // namespace Kernel
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