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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/settings.h"
- #include "core/core_timing.h"
- #include "core/frontend/emu_window.h"
- #include "core/hid/hid_core.h"
- #include "core/hle/service/hid/controllers/gesture.h"
- namespace Service::HID {
- constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00;
- // HW is around 700, value is set to 400 to make it easier to trigger with mouse
- constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
- constexpr f32 angle_threshold = 0.015f; // Threshold in radians
- constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
- constexpr f32 press_delay = 0.5f; // Time in seconds
- constexpr f32 double_tap_delay = 0.35f; // Time in seconds
- constexpr f32 Square(s32 num) {
- return static_cast<f32>(num * num);
- }
- Controller_Gesture::Controller_Gesture(Core::HID::HIDCore& hid_core_, u8* raw_shared_memory_)
- : ControllerBase(hid_core_) {
- static_assert(SHARED_MEMORY_OFFSET + sizeof(GestureSharedMemory) < shared_memory_size,
- "GestureSharedMemory is bigger than the shared memory");
- shared_memory = std::construct_at(
- reinterpret_cast<GestureSharedMemory*>(raw_shared_memory_ + SHARED_MEMORY_OFFSET));
- console = hid_core.GetEmulatedConsole();
- }
- Controller_Gesture::~Controller_Gesture() = default;
- void Controller_Gesture::OnInit() {
- shared_memory->gesture_lifo.buffer_count = 0;
- shared_memory->gesture_lifo.buffer_tail = 0;
- force_update = true;
- }
- void Controller_Gesture::OnRelease() {}
- void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
- if (!IsControllerActivated()) {
- shared_memory->gesture_lifo.buffer_count = 0;
- shared_memory->gesture_lifo.buffer_tail = 0;
- return;
- }
- ReadTouchInput();
- GestureProperties gesture = GetGestureProperties();
- f32 time_difference =
- static_cast<f32>(shared_memory->gesture_lifo.timestamp - last_update_timestamp) /
- (1000 * 1000 * 1000);
- // Only update if necessary
- if (!ShouldUpdateGesture(gesture, time_difference)) {
- return;
- }
- last_update_timestamp = shared_memory->gesture_lifo.timestamp;
- UpdateGestureSharedMemory(gesture, time_difference);
- }
- void Controller_Gesture::ReadTouchInput() {
- if (!Settings::values.touchscreen.enabled) {
- fingers = {};
- return;
- }
- const auto touch_status = console->GetTouch();
- for (std::size_t id = 0; id < fingers.size(); ++id) {
- fingers[id] = touch_status[id];
- }
- }
- bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
- f32 time_difference) {
- const auto& last_entry = GetLastGestureEntry();
- if (force_update) {
- force_update = false;
- return true;
- }
- // Update if coordinates change
- for (size_t id = 0; id < MAX_POINTS; id++) {
- if (gesture.points[id] != last_gesture.points[id]) {
- return true;
- }
- }
- // Update on press and hold event after 0.5 seconds
- if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
- time_difference > press_delay) {
- return enable_press_and_tap;
- }
- return false;
- }
- void Controller_Gesture::UpdateGestureSharedMemory(GestureProperties& gesture,
- f32 time_difference) {
- GestureType type = GestureType::Idle;
- GestureAttribute attributes{};
- const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state;
- // Reset next state to default
- next_state.sampling_number = last_entry.sampling_number + 1;
- next_state.delta = {};
- next_state.vel_x = 0;
- next_state.vel_y = 0;
- next_state.direction = GestureDirection::None;
- next_state.rotation_angle = 0;
- next_state.scale = 0;
- if (gesture.active_points > 0) {
- if (last_gesture.active_points == 0) {
- NewGesture(gesture, type, attributes);
- } else {
- UpdateExistingGesture(gesture, type, time_difference);
- }
- } else {
- EndGesture(gesture, last_gesture, type, attributes, time_difference);
- }
- // Apply attributes
- next_state.detection_count = gesture.detection_count;
- next_state.type = type;
- next_state.attributes = attributes;
- next_state.pos = gesture.mid_point;
- next_state.point_count = static_cast<s32>(gesture.active_points);
- next_state.points = gesture.points;
- last_gesture = gesture;
- shared_memory->gesture_lifo.WriteNextEntry(next_state);
- }
- void Controller_Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
- GestureAttribute& attributes) {
- const auto& last_entry = GetLastGestureEntry();
- gesture.detection_count++;
- type = GestureType::Touch;
- // New touch after cancel is not considered new
- if (last_entry.type != GestureType::Cancel) {
- attributes.is_new_touch.Assign(1);
- enable_press_and_tap = true;
- }
- }
- void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
- f32 time_difference) {
- const auto& last_entry = GetLastGestureEntry();
- // Promote to pan type if touch moved
- for (size_t id = 0; id < MAX_POINTS; id++) {
- if (gesture.points[id] != last_gesture.points[id]) {
- type = GestureType::Pan;
- break;
- }
- }
- // Number of fingers changed cancel the last event and clear data
- if (gesture.active_points != last_gesture.active_points) {
- type = GestureType::Cancel;
- enable_press_and_tap = false;
- gesture.active_points = 0;
- gesture.mid_point = {};
- gesture.points.fill({});
- return;
- }
- // Calculate extra parameters of panning
- if (type == GestureType::Pan) {
- UpdatePanEvent(gesture, last_gesture, type, time_difference);
- return;
- }
- // Promote to press type
- if (last_entry.type == GestureType::Touch) {
- type = GestureType::Press;
- }
- }
- void Controller_Gesture::EndGesture(GestureProperties& gesture,
- GestureProperties& last_gesture_props, GestureType& type,
- GestureAttribute& attributes, f32 time_difference) {
- const auto& last_entry = GetLastGestureEntry();
- if (last_gesture_props.active_points != 0) {
- switch (last_entry.type) {
- case GestureType::Touch:
- if (enable_press_and_tap) {
- SetTapEvent(gesture, last_gesture_props, type, attributes);
- return;
- }
- type = GestureType::Cancel;
- force_update = true;
- break;
- case GestureType::Press:
- case GestureType::Tap:
- case GestureType::Swipe:
- case GestureType::Pinch:
- case GestureType::Rotate:
- type = GestureType::Complete;
- force_update = true;
- break;
- case GestureType::Pan:
- EndPanEvent(gesture, last_gesture_props, type, time_difference);
- break;
- default:
- break;
- }
- return;
- }
- if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
- gesture.detection_count++;
- }
- }
- void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, GestureType& type,
- GestureAttribute& attributes) {
- type = GestureType::Tap;
- gesture = last_gesture_props;
- force_update = true;
- f32 tap_time_difference =
- static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
- last_tap_timestamp = last_update_timestamp;
- if (tap_time_difference < double_tap_delay) {
- attributes.is_double_tap.Assign(1);
- }
- }
- void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, GestureType& type,
- f32 time_difference) {
- const auto& last_entry = GetLastGestureEntry();
- next_state.delta = gesture.mid_point - last_entry.pos;
- next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
- next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
- last_pan_time_difference = time_difference;
- // Promote to pinch type
- if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
- pinch_threshold) {
- type = GestureType::Pinch;
- next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
- }
- const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
- (1 + (gesture.angle * last_gesture_props.angle)));
- // Promote to rotate type
- if (std::abs(angle_between_two_lines) > angle_threshold) {
- type = GestureType::Rotate;
- next_state.scale = 0;
- next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
- }
- }
- void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, GestureType& type,
- f32 time_difference) {
- const auto& last_entry = GetLastGestureEntry();
- next_state.vel_x =
- static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
- next_state.vel_y =
- static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
- const f32 curr_vel =
- std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
- // Set swipe event with parameters
- if (curr_vel > swipe_threshold) {
- SetSwipeEvent(gesture, last_gesture_props, type);
- return;
- }
- // End panning without swipe
- type = GestureType::Complete;
- next_state.vel_x = 0;
- next_state.vel_y = 0;
- force_update = true;
- }
- void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, GestureType& type) {
- const auto& last_entry = GetLastGestureEntry();
- type = GestureType::Swipe;
- gesture = last_gesture_props;
- force_update = true;
- next_state.delta = last_entry.delta;
- if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
- if (next_state.delta.x > 0) {
- next_state.direction = GestureDirection::Right;
- return;
- }
- next_state.direction = GestureDirection::Left;
- return;
- }
- if (next_state.delta.y > 0) {
- next_state.direction = GestureDirection::Down;
- return;
- }
- next_state.direction = GestureDirection::Up;
- }
- const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const {
- return shared_memory->gesture_lifo.ReadCurrentEntry().state;
- }
- Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
- GestureProperties gesture;
- std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
- const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
- [](const auto& finger) { return finger.pressed; });
- gesture.active_points =
- static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
- for (size_t id = 0; id < gesture.active_points; ++id) {
- const auto& [active_x, active_y] = active_fingers[id].position;
- gesture.points[id] = {
- .x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
- .y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
- };
- // Hack: There is no touch in docked but games still allow it
- if (Settings::IsDockedMode()) {
- gesture.points[id] = {
- .x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
- .y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
- };
- }
- gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
- gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
- }
- for (size_t id = 0; id < gesture.active_points; ++id) {
- const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
- Square(gesture.mid_point.y - gesture.points[id].y));
- gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
- }
- gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
- static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
- gesture.detection_count = last_gesture.detection_count;
- return gesture;
- }
- } // namespace Service::HID
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