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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <vector>
- #include "common/logging/log.h"
- #include "core/core_timing.h"
- #include "core/hle/ipc_helpers.h"
- #include "core/hle/kernel/event.h"
- #include "core/hle/kernel/hle_ipc.h"
- #include "core/hle/service/audio/audout_u.h"
- namespace Service {
- namespace Audio {
- /// Switch sample rate frequency
- constexpr u32 sample_rate{48000};
- /// TODO(st4rk): dynamic number of channels, as I think Switch has support
- /// to more audio channels (probably when Docked I guess)
- constexpr u32 audio_channels{2};
- /// TODO(st4rk): find a proper value for the audio_ticks
- constexpr u64 audio_ticks{static_cast<u64>(BASE_CLOCK_RATE / 500)};
- class IAudioOut final : public ServiceFramework<IAudioOut> {
- public:
- IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(AudioState::Stopped) {
- static const FunctionInfo functions[] = {
- {0x0, nullptr, "GetAudioOutState"},
- {0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
- {0x2, &IAudioOut::StopAudioOut, "StopAudioOut"},
- {0x3, &IAudioOut::AppendAudioOutBuffer_1, "AppendAudioOutBuffer_1"},
- {0x4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
- {0x5, &IAudioOut::GetReleasedAudioOutBuffer_1, "GetReleasedAudioOutBuffer_1"},
- {0x6, nullptr, "ContainsAudioOutBuffer"},
- {0x7, nullptr, "AppendAudioOutBuffer_2"},
- {0x8, nullptr, "GetReleasedAudioOutBuffer_2"},
- };
- RegisterHandlers(functions);
- // This is the event handle used to check if the audio buffer was released
- buffer_event =
- Kernel::Event::Create(Kernel::ResetType::OneShot, "IAudioOutBufferReleasedEvent");
- // Register event callback to update the Audio Buffer
- audio_event = CoreTiming::RegisterEvent(
- "IAudioOut::UpdateAudioBuffersCallback", [this](u64 userdata, int cycles_late) {
- UpdateAudioBuffersCallback();
- CoreTiming::ScheduleEvent(audio_ticks - cycles_late, audio_event);
- });
- // Start the audio event
- CoreTiming::ScheduleEvent(audio_ticks, audio_event);
- }
- ~IAudioOut() {
- CoreTiming::UnscheduleEvent(audio_event, 0);
- }
- private:
- void StartAudioOut(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- // Start audio
- audio_out_state = AudioState::Started;
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
- }
- void StopAudioOut(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- // Stop audio
- audio_out_state = AudioState::Stopped;
- queue_keys.clear();
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
- }
- void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(buffer_event);
- }
- void AppendAudioOutBuffer_1(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- const u64 key{rp.Pop<u64>()};
- queue_keys.insert(queue_keys.begin(), key);
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
- }
- void GetReleasedAudioOutBuffer_1(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- // TODO(st4rk): This is how libtransistor currently implements the
- // GetReleasedAudioOutBuffer, it should return the key (a VAddr) to the app and this address
- // is used to know which buffer should be filled with data and send again to the service
- // through AppendAudioOutBuffer. Check if this is the proper way to do it.
- u64 key{0};
- if (queue_keys.size()) {
- key = queue_keys.back();
- queue_keys.pop_back();
- }
- ctx.WriteBuffer(&key, sizeof(u64));
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(RESULT_SUCCESS);
- // TODO(st4rk): This might be the total of released buffers, needs to be verified on
- // hardware
- rb.Push<u32>(static_cast<u32>(queue_keys.size()));
- }
- void UpdateAudioBuffersCallback() {
- if (audio_out_state != AudioState::Started) {
- return;
- }
- if (queue_keys.empty()) {
- return;
- }
- buffer_event->Signal();
- }
- enum class AudioState : u32 {
- Started,
- Stopped,
- };
- /// This is used to trigger the audio event callback that is going to read the samples from the
- /// audio_buffer list and enqueue the samples using the sink (audio_core).
- CoreTiming::EventType* audio_event;
- /// This is the evend handle used to check if the audio buffer was released
- Kernel::SharedPtr<Kernel::Event> buffer_event;
- /// (st4rk): This is just a temporary workaround for the future implementation. Libtransistor
- /// uses the key as an address in the App, so we need to return when the
- /// GetReleasedAudioOutBuffer_1 is called, otherwise we'll run in problems, because
- /// libtransistor uses the key returned as an pointer.
- std::vector<u64> queue_keys;
- AudioState audio_out_state;
- };
- void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- const std::string audio_interface = "AudioInterface";
- ctx.WriteBuffer(audio_interface.c_str(), audio_interface.size());
- IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
- rb.Push(RESULT_SUCCESS);
- // TODO(st4rk): We're currently returning only one audio interface (stringlist size). However,
- // it's highly possible to have more than one interface (despite that libtransistor requires
- // only one).
- rb.Push<u32>(1);
- }
- void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- if (!audio_out_interface) {
- audio_out_interface = std::make_shared<IAudioOut>();
- }
- IPC::ResponseBuilder rb{ctx, 6, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(sample_rate);
- rb.Push<u32>(audio_channels);
- rb.Push<u32>(static_cast<u32>(PcmFormat::Int16));
- rb.Push<u32>(0); // This field is unknown
- rb.PushIpcInterface<Audio::IAudioOut>(audio_out_interface);
- }
- AudOutU::AudOutU() : ServiceFramework("audout:u") {
- static const FunctionInfo functions[] = {{0x00000000, &AudOutU::ListAudioOuts, "ListAudioOuts"},
- {0x00000001, &AudOutU::OpenAudioOut, "OpenAudioOut"},
- {0x00000002, nullptr, "Unknown2"},
- {0x00000003, nullptr, "Unknown3"}};
- RegisterHandlers(functions);
- }
- } // namespace Audio
- } // namespace Service
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