| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <fmt/format.h>
- #include "common/common_types.h"
- namespace Shader::IR {
- enum class FlowTest : u64 {
- F,
- LT,
- EQ,
- LE,
- GT,
- NE,
- GE,
- NUM,
- NaN,
- LTU,
- EQU,
- LEU,
- GTU,
- NEU,
- GEU,
- T,
- OFF,
- LO,
- SFF,
- LS,
- HI,
- SFT,
- HS,
- OFT,
- CSM_TA,
- CSM_TR,
- CSM_MX,
- FCSM_TA,
- FCSM_TR,
- FCSM_MX,
- RLE,
- RGT,
- };
- [[nodiscard]] std::string NameOf(FlowTest flow_test);
- } // namespace Shader::IR
- template <>
- struct fmt::formatter<Shader::IR::FlowTest> {
- constexpr auto parse(format_parse_context& ctx) {
- return ctx.begin();
- }
- template <typename FormatContext>
- auto format(const Shader::IR::FlowTest& flow_test, FormatContext& ctx) {
- return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(flow_test));
- }
- };
|