CMakeLists.txt 10 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_subdirectory(host_shaders)
  4. if(LIBVA_FOUND)
  5. set_source_files_properties(host1x/codecs/codec.cpp
  6. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  7. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  8. endif()
  9. add_library(video_core STATIC
  10. buffer_cache/buffer_base.h
  11. buffer_cache/buffer_cache.cpp
  12. buffer_cache/buffer_cache.h
  13. cdma_pusher.cpp
  14. cdma_pusher.h
  15. compatible_formats.cpp
  16. compatible_formats.h
  17. control/channel_state.cpp
  18. control/channel_state.h
  19. control/channel_state_cache.cpp
  20. control/channel_state_cache.h
  21. control/scheduler.cpp
  22. control/scheduler.h
  23. delayed_destruction_ring.h
  24. dirty_flags.cpp
  25. dirty_flags.h
  26. dma_pusher.cpp
  27. dma_pusher.h
  28. engines/sw_blitter/blitter.cpp
  29. engines/sw_blitter/blitter.h
  30. engines/sw_blitter/converter.cpp
  31. engines/sw_blitter/converter.h
  32. engines/const_buffer_info.h
  33. engines/engine_interface.h
  34. engines/engine_upload.cpp
  35. engines/engine_upload.h
  36. engines/fermi_2d.cpp
  37. engines/fermi_2d.h
  38. engines/kepler_compute.cpp
  39. engines/kepler_compute.h
  40. engines/kepler_memory.cpp
  41. engines/kepler_memory.h
  42. engines/maxwell_3d.cpp
  43. engines/maxwell_3d.h
  44. engines/maxwell_dma.cpp
  45. engines/maxwell_dma.h
  46. engines/puller.cpp
  47. engines/puller.h
  48. framebuffer_config.h
  49. host1x/codecs/codec.cpp
  50. host1x/codecs/codec.h
  51. host1x/codecs/h264.cpp
  52. host1x/codecs/h264.h
  53. host1x/codecs/vp8.cpp
  54. host1x/codecs/vp8.h
  55. host1x/codecs/vp9.cpp
  56. host1x/codecs/vp9.h
  57. host1x/codecs/vp9_types.h
  58. host1x/control.cpp
  59. host1x/control.h
  60. host1x/host1x.cpp
  61. host1x/host1x.h
  62. host1x/nvdec.cpp
  63. host1x/nvdec.h
  64. host1x/nvdec_common.h
  65. host1x/sync_manager.cpp
  66. host1x/sync_manager.h
  67. host1x/syncpoint_manager.cpp
  68. host1x/syncpoint_manager.h
  69. host1x/vic.cpp
  70. host1x/vic.h
  71. macro/macro.cpp
  72. macro/macro.h
  73. macro/macro_hle.cpp
  74. macro/macro_hle.h
  75. macro/macro_interpreter.cpp
  76. macro/macro_interpreter.h
  77. fence_manager.h
  78. gpu.cpp
  79. gpu.h
  80. gpu_thread.cpp
  81. gpu_thread.h
  82. memory_manager.cpp
  83. memory_manager.h
  84. precompiled_headers.h
  85. pte_kind.h
  86. query_cache.h
  87. rasterizer_accelerated.cpp
  88. rasterizer_accelerated.h
  89. rasterizer_interface.h
  90. renderer_base.cpp
  91. renderer_base.h
  92. renderer_null/null_rasterizer.cpp
  93. renderer_null/null_rasterizer.h
  94. renderer_null/renderer_null.cpp
  95. renderer_null/renderer_null.h
  96. renderer_opengl/gl_buffer_cache.cpp
  97. renderer_opengl/gl_buffer_cache.h
  98. renderer_opengl/gl_compute_pipeline.cpp
  99. renderer_opengl/gl_compute_pipeline.h
  100. renderer_opengl/gl_device.cpp
  101. renderer_opengl/gl_device.h
  102. renderer_opengl/gl_fence_manager.cpp
  103. renderer_opengl/gl_fence_manager.h
  104. renderer_opengl/gl_graphics_pipeline.cpp
  105. renderer_opengl/gl_graphics_pipeline.h
  106. renderer_opengl/gl_rasterizer.cpp
  107. renderer_opengl/gl_rasterizer.h
  108. renderer_opengl/gl_resource_manager.cpp
  109. renderer_opengl/gl_resource_manager.h
  110. renderer_opengl/gl_shader_cache.cpp
  111. renderer_opengl/gl_shader_cache.h
  112. renderer_opengl/gl_shader_manager.cpp
  113. renderer_opengl/gl_shader_manager.h
  114. renderer_opengl/gl_shader_context.h
  115. renderer_opengl/gl_shader_util.cpp
  116. renderer_opengl/gl_shader_util.h
  117. renderer_opengl/gl_state_tracker.cpp
  118. renderer_opengl/gl_state_tracker.h
  119. renderer_opengl/gl_stream_buffer.cpp
  120. renderer_opengl/gl_stream_buffer.h
  121. renderer_opengl/gl_texture_cache.cpp
  122. renderer_opengl/gl_texture_cache.h
  123. renderer_opengl/gl_texture_cache_base.cpp
  124. renderer_opengl/gl_query_cache.cpp
  125. renderer_opengl/gl_query_cache.h
  126. renderer_opengl/maxwell_to_gl.h
  127. renderer_opengl/renderer_opengl.cpp
  128. renderer_opengl/renderer_opengl.h
  129. renderer_opengl/util_shaders.cpp
  130. renderer_opengl/util_shaders.h
  131. renderer_vulkan/blit_image.cpp
  132. renderer_vulkan/blit_image.h
  133. renderer_vulkan/fixed_pipeline_state.cpp
  134. renderer_vulkan/fixed_pipeline_state.h
  135. renderer_vulkan/maxwell_to_vk.cpp
  136. renderer_vulkan/maxwell_to_vk.h
  137. renderer_vulkan/pipeline_helper.h
  138. renderer_vulkan/pipeline_statistics.cpp
  139. renderer_vulkan/pipeline_statistics.h
  140. renderer_vulkan/renderer_vulkan.h
  141. renderer_vulkan/renderer_vulkan.cpp
  142. renderer_vulkan/vk_blit_screen.cpp
  143. renderer_vulkan/vk_blit_screen.h
  144. renderer_vulkan/vk_buffer_cache.cpp
  145. renderer_vulkan/vk_buffer_cache.h
  146. renderer_vulkan/vk_command_pool.cpp
  147. renderer_vulkan/vk_command_pool.h
  148. renderer_vulkan/vk_compute_pass.cpp
  149. renderer_vulkan/vk_compute_pass.h
  150. renderer_vulkan/vk_compute_pipeline.cpp
  151. renderer_vulkan/vk_compute_pipeline.h
  152. renderer_vulkan/vk_descriptor_pool.cpp
  153. renderer_vulkan/vk_descriptor_pool.h
  154. renderer_vulkan/vk_fence_manager.cpp
  155. renderer_vulkan/vk_fence_manager.h
  156. renderer_vulkan/vk_fsr.cpp
  157. renderer_vulkan/vk_fsr.h
  158. renderer_vulkan/vk_graphics_pipeline.cpp
  159. renderer_vulkan/vk_graphics_pipeline.h
  160. renderer_vulkan/vk_master_semaphore.cpp
  161. renderer_vulkan/vk_master_semaphore.h
  162. renderer_vulkan/vk_pipeline_cache.cpp
  163. renderer_vulkan/vk_pipeline_cache.h
  164. renderer_vulkan/vk_query_cache.cpp
  165. renderer_vulkan/vk_query_cache.h
  166. renderer_vulkan/vk_rasterizer.cpp
  167. renderer_vulkan/vk_rasterizer.h
  168. renderer_vulkan/vk_render_pass_cache.cpp
  169. renderer_vulkan/vk_render_pass_cache.h
  170. renderer_vulkan/vk_resource_pool.cpp
  171. renderer_vulkan/vk_resource_pool.h
  172. renderer_vulkan/vk_scheduler.cpp
  173. renderer_vulkan/vk_scheduler.h
  174. renderer_vulkan/vk_shader_util.cpp
  175. renderer_vulkan/vk_shader_util.h
  176. renderer_vulkan/vk_staging_buffer_pool.cpp
  177. renderer_vulkan/vk_staging_buffer_pool.h
  178. renderer_vulkan/vk_state_tracker.cpp
  179. renderer_vulkan/vk_state_tracker.h
  180. renderer_vulkan/vk_swapchain.cpp
  181. renderer_vulkan/vk_swapchain.h
  182. renderer_vulkan/vk_texture_cache.cpp
  183. renderer_vulkan/vk_texture_cache.h
  184. renderer_vulkan/vk_texture_cache_base.cpp
  185. renderer_vulkan/vk_update_descriptor.cpp
  186. renderer_vulkan/vk_update_descriptor.h
  187. shader_cache.cpp
  188. shader_cache.h
  189. shader_environment.cpp
  190. shader_environment.h
  191. shader_notify.cpp
  192. shader_notify.h
  193. surface.cpp
  194. surface.h
  195. texture_cache/accelerated_swizzle.cpp
  196. texture_cache/accelerated_swizzle.h
  197. texture_cache/decode_bc4.cpp
  198. texture_cache/decode_bc4.h
  199. texture_cache/descriptor_table.h
  200. texture_cache/formatter.cpp
  201. texture_cache/formatter.h
  202. texture_cache/format_lookup_table.cpp
  203. texture_cache/format_lookup_table.h
  204. texture_cache/image_base.cpp
  205. texture_cache/image_base.h
  206. texture_cache/image_info.cpp
  207. texture_cache/image_info.h
  208. texture_cache/image_view_base.cpp
  209. texture_cache/image_view_base.h
  210. texture_cache/image_view_info.cpp
  211. texture_cache/image_view_info.h
  212. texture_cache/render_targets.h
  213. texture_cache/samples_helper.h
  214. texture_cache/slot_vector.h
  215. texture_cache/texture_cache.cpp
  216. texture_cache/texture_cache.h
  217. texture_cache/texture_cache_base.h
  218. texture_cache/types.h
  219. texture_cache/util.cpp
  220. texture_cache/util.h
  221. textures/astc.h
  222. textures/astc.cpp
  223. textures/decoders.cpp
  224. textures/decoders.h
  225. textures/texture.cpp
  226. textures/texture.h
  227. transform_feedback.cpp
  228. transform_feedback.h
  229. video_core.cpp
  230. video_core.h
  231. vulkan_common/vulkan_debug_callback.cpp
  232. vulkan_common/vulkan_debug_callback.h
  233. vulkan_common/vulkan_device.cpp
  234. vulkan_common/vulkan_device.h
  235. vulkan_common/vulkan_instance.cpp
  236. vulkan_common/vulkan_instance.h
  237. vulkan_common/vulkan_library.cpp
  238. vulkan_common/vulkan_library.h
  239. vulkan_common/vulkan_memory_allocator.cpp
  240. vulkan_common/vulkan_memory_allocator.h
  241. vulkan_common/vulkan_surface.cpp
  242. vulkan_common/vulkan_surface.h
  243. vulkan_common/vulkan_wrapper.cpp
  244. vulkan_common/vulkan_wrapper.h
  245. vulkan_common/nsight_aftermath_tracker.cpp
  246. vulkan_common/nsight_aftermath_tracker.h
  247. )
  248. create_target_directory_groups(video_core)
  249. target_link_libraries(video_core PUBLIC common core)
  250. target_link_libraries(video_core PUBLIC glad shader_recompiler)
  251. if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
  252. add_dependencies(video_core ffmpeg-build)
  253. endif()
  254. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  255. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  256. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  257. add_dependencies(video_core host_shaders)
  258. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  259. target_link_libraries(video_core PRIVATE sirit Vulkan::Headers)
  260. if (ENABLE_NSIGHT_AFTERMATH)
  261. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  262. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  263. endif()
  264. if (NOT WIN32)
  265. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  266. endif()
  267. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  268. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  269. endif()
  270. if (MSVC)
  271. target_compile_options(video_core PRIVATE
  272. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  273. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  274. )
  275. else()
  276. if (APPLE)
  277. # error: declaration shadows a typedef in 'interval_base_set<SubType, DomainT, Compare, Interval, Alloc>'
  278. # error: implicit conversion loses integer precision: 'int' to 'boost::icl::bound_type' (aka 'unsigned char')
  279. target_compile_options(video_core PRIVATE -Wno-shadow -Wno-unused-local-typedef)
  280. else()
  281. target_compile_options(video_core PRIVATE -Werror=conversion)
  282. endif()
  283. target_compile_options(video_core PRIVATE
  284. -Wno-sign-conversion
  285. )
  286. # xbyak
  287. set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
  288. endif()
  289. if (ARCHITECTURE_x86_64)
  290. target_sources(video_core PRIVATE
  291. macro/macro_jit_x64.cpp
  292. macro/macro_jit_x64.h
  293. )
  294. target_link_libraries(video_core PUBLIC xbyak::xbyak)
  295. endif()
  296. if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
  297. target_link_libraries(video_core PRIVATE dynarmic::dynarmic)
  298. endif()
  299. if (YUZU_USE_PRECOMPILED_HEADERS)
  300. target_precompile_headers(video_core PRIVATE precompiled_headers.h)
  301. endif()