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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <array>
- #include <forward_list>
- #include <functional>
- #include <map>
- #include <optional>
- #include <stdexcept>
- #include <string>
- #include <typeindex>
- #include <utility>
- #include <vector>
- #include "common/common_types.h"
- #include "common/settings_input.h"
- namespace Settings {
- enum class AnisotropyMode : u32 {
- Automatic = 0,
- Default = 1,
- X2 = 2,
- X4 = 3,
- X8 = 4,
- X16 = 5,
- };
- enum class AstcDecodeMode : u32 {
- CPU = 0,
- GPU = 1,
- CPUAsynchronous = 2,
- };
- enum class VSyncMode : u32 {
- Immediate = 0,
- Mailbox = 1,
- FIFO = 2,
- FIFORelaxed = 3,
- };
- enum class RendererBackend : u32 {
- OpenGL = 0,
- Vulkan = 1,
- Null = 2,
- };
- enum class ShaderBackend : u32 {
- GLSL = 0,
- GLASM = 1,
- SPIRV = 2,
- };
- enum class GPUAccuracy : u32 {
- Normal = 0,
- High = 1,
- Extreme = 2,
- MaxEnum = 3,
- };
- enum class CPUAccuracy : u32 {
- Auto = 0,
- Accurate = 1,
- Unsafe = 2,
- Paranoid = 3,
- };
- enum class FullscreenMode : u32 {
- Borderless = 0,
- Exclusive = 1,
- };
- enum class NvdecEmulation : u32 {
- Off = 0,
- CPU = 1,
- GPU = 2,
- };
- enum class ResolutionSetup : u32 {
- Res1_2X = 0,
- Res3_4X = 1,
- Res1X = 2,
- Res3_2X = 3,
- Res2X = 4,
- Res3X = 5,
- Res4X = 6,
- Res5X = 7,
- Res6X = 8,
- Res7X = 9,
- Res8X = 10,
- };
- enum class ScalingFilter : u32 {
- NearestNeighbor = 0,
- Bilinear = 1,
- Bicubic = 2,
- Gaussian = 3,
- ScaleForce = 4,
- Fsr = 5,
- LastFilter = Fsr,
- };
- enum class AntiAliasing : u32 {
- None = 0,
- Fxaa = 1,
- Smaa = 2,
- LastAA = Smaa,
- };
- enum class AstcRecompression : u32 {
- Uncompressed = 0,
- Bc1 = 1,
- Bc3 = 2,
- };
- enum class AspectRatio : u32 {
- R16_9,
- R4_3,
- R21_9,
- R16_10,
- Stretch,
- };
- enum class Category : u32 {
- Audio,
- Core,
- Cpu,
- CpuDebug,
- CpuUnsafe,
- Renderer,
- RendererAdvanced,
- RendererDebug,
- System,
- DataStorage,
- Debugging,
- DebuggingGraphics,
- Miscellaneous,
- Network,
- WebService,
- AddOns,
- Controls,
- Ui,
- UiLayout,
- UiGameList,
- Screenshots,
- Shortcuts,
- Multiplayer,
- Services,
- Paths,
- MaxEnum,
- };
- const char* TranslateCategory(Settings::Category category);
- struct ResolutionScalingInfo {
- u32 up_scale{1};
- u32 down_shift{0};
- f32 up_factor{1.0f};
- f32 down_factor{1.0f};
- bool active{};
- bool downscale{};
- s32 ScaleUp(s32 value) const {
- if (value == 0) {
- return 0;
- }
- return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
- }
- u32 ScaleUp(u32 value) const {
- if (value == 0U) {
- return 0U;
- }
- return std::max((value * up_scale) >> down_shift, 1U);
- }
- };
- class BasicSetting {
- protected:
- explicit BasicSetting() = default;
- public:
- virtual ~BasicSetting() = default;
- virtual Category Category() const = 0;
- virtual constexpr bool Switchable() const = 0;
- virtual std::string ToString() const = 0;
- virtual std::string ToStringGlobal() const {
- return {};
- }
- virtual void LoadString(const std::string& load) = 0;
- virtual const std::string& GetLabel() const = 0;
- virtual std::string DefaultToString() const = 0;
- virtual bool Save() const = 0;
- virtual std::type_index TypeId() const = 0;
- virtual bool IsEnum() const = 0;
- virtual bool RuntimeModfiable() const = 0;
- virtual void SetGlobal(bool global) {}
- virtual constexpr u32 Id() const = 0;
- virtual bool UsingGlobal() const {
- return false;
- }
- };
- class Linkage {
- public:
- std::map<Category, std::forward_list<BasicSetting*>> by_category;
- std::vector<std::function<void()>> restore_functions;
- u32 count;
- };
- /** The Setting class is a simple resource manager. It defines a label and default value
- * alongside the actual value of the setting for simpler and less-error prone use with frontend
- * configurations. Specifying a default value and label is required. A minimum and maximum range
- * can be specified for sanitization.
- */
- template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
- class Setting : public BasicSetting {
- protected:
- Setting() = default;
- /**
- * Only sets the setting to the given initializer, leaving the other members to their default
- * initializers.
- *
- * @param global_val Initial value of the setting
- */
- explicit Setting(const Type& val) : value{val} {}
- public:
- /**
- * Sets a default value, label, and setting value.
- *
- * @param linkage Setting registry
- * @param default_val Initial value of the setting, and default value of the setting
- * @param name Label for the setting
- * @param category_ Category of the setting AKA INI group
- */
- explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
- enum Category category_)
- requires(!ranged)
- : value{default_val},
- default_value{default_val}, label{name}, category{category_}, id{linkage.count} {
- linkage.by_category[category].push_front(this);
- linkage.count++;
- }
- virtual ~Setting() = default;
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param linkage Setting registry
- * @param default_val Initial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- * @param category_ Category of the setting AKA INI group
- */
- explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
- const Type& max_val, const std::string& name, enum Category category_)
- requires(ranged)
- : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
- label{name}, category{category_}, id{linkage.count} {
- linkage.by_category[category].push_front(this);
- linkage.count++;
- }
- /**
- * Returns a reference to the setting's value.
- *
- * @returns A reference to the setting
- */
- [[nodiscard]] virtual const Type& GetValue() const {
- return value;
- }
- /**
- * Sets the setting to the given value.
- *
- * @param val The desired value
- */
- virtual void SetValue(const Type& val) {
- Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
- std::swap(value, temp);
- }
- /**
- * Returns the value that this setting was created with.
- *
- * @returns A reference to the default value
- */
- [[nodiscard]] const Type& GetDefault() const {
- return default_value;
- }
- /**
- * Returns the label this setting was created with.
- *
- * @returns A reference to the label
- */
- [[nodiscard]] const std::string& GetLabel() const override {
- return label;
- }
- /**
- * Returns the setting's category AKA INI group.
- *
- * @returns The setting's category
- */
- [[nodiscard]] enum Category Category() const override {
- return category;
- }
- [[nodiscard]] bool RuntimeModfiable() const override {
- return runtime_modifiable;
- }
- [[nodiscard]] bool IsEnum() const override {
- return std::is_enum<Type>::value;
- }
- /**
- * Returns whether the current setting is Switchable.
- *
- * @returns If the setting is a SwitchableSetting
- */
- [[nodiscard]] virtual constexpr bool Switchable() const override {
- return false;
- }
- protected:
- std::string ToString(const Type& value_) const {
- if constexpr (std::is_same<Type, std::string>()) {
- return value_;
- } else if constexpr (std::is_same<Type, std::optional<u32>>()) {
- return value_.has_value() ? std::to_string(*value_) : "0";
- } else if constexpr (std::is_same<Type, bool>()) {
- return value_ ? "true" : "false";
- } else {
- return std::to_string(static_cast<u64>(value_));
- }
- }
- public:
- /**
- * Converts the value of the setting to a std::string. Respects the global state if the setting
- * has one.
- *
- * @returns The current setting as a std::string
- */
- std::string ToString() const override {
- return ToString(this->GetValue());
- }
- /**
- * Returns the default value of the setting as a std::string.
- *
- * @returns The default value as a string.
- */
- std::string DefaultToString() const override {
- return ToString(default_value);
- }
- /**
- * Assigns a value to the setting.
- *
- * @param val The desired setting value
- *
- * @returns A reference to the setting
- */
- virtual const Type& operator=(const Type& val) {
- Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
- std::swap(value, temp);
- return value;
- }
- /**
- * Returns a reference to the setting.
- *
- * @returns A reference to the setting
- */
- explicit virtual operator const Type&() const {
- return value;
- }
- /**
- * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
- * thus respecting its constraints.
- *
- * @param input The desired value
- */
- void LoadString(const std::string& input) override {
- if (input.empty()) {
- this->SetValue(this->GetDefault());
- return;
- }
- try {
- if constexpr (std::is_same<Type, std::string>()) {
- this->SetValue(input);
- } else if constexpr (std::is_same<Type, std::optional<u32>>()) {
- this->SetValue(static_cast<u32>(std::stoll(input)));
- } else if constexpr (std::is_same<Type, bool>()) {
- this->SetValue(input == "true");
- } else {
- this->SetValue(static_cast<Type>(std::stoll(input)));
- }
- } catch (std::invalid_argument) {
- this->SetValue(this->GetDefault());
- }
- }
- /**
- * Returns the save preference of the setting i.e. when saving or reading the setting from a
- * frontend, whether this setting should be skipped.
- *
- * @returns The save preference
- */
- virtual bool Save() const override {
- return save;
- }
- /**
- * Gives us another way to identify the setting without having to go through a string.
- *
- * @returns the type_index of the setting's type
- */
- virtual std::type_index TypeId() const override {
- return std::type_index(typeid(Type));
- }
- virtual constexpr u32 Id() const override {
- return id;
- }
- protected:
- Type value{}; ///< The setting
- const Type default_value{}; ///< The default value
- const Type maximum{}; ///< Maximum allowed value of the setting
- const Type minimum{}; ///< Minimum allowed value of the setting
- const std::string label{}; ///< The setting's label
- const enum Category category; ///< The setting's category AKA INI group
- const u32 id;
- };
- /**
- * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
- * custom setting to switch to when a guest application specifically requires it. The effect is that
- * other components of the emulator can access the setting's intended value without any need for the
- * component to ask whether the custom or global setting is needed at the moment.
- *
- * By default, the global setting is used.
- */
- template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
- class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> {
- public:
- /**
- * Sets a default value, label, and setting value.
- *
- * @param linkage Setting registry
- * @param default_val Initial value of the setting, and default value of the setting
- * @param name Label for the setting
- * @param category_ Category of the setting AKA INI group
- */
- explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
- Category category)
- requires(!ranged)
- : Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} {
- linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
- }
- virtual ~SwitchableSetting() = default;
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param linkage Setting registry
- * @param default_val Initial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- * @param category_ Category of the setting AKA INI group
- */
- explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
- const Type& max_val, const std::string& name, Category category)
- requires(ranged)
- : Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val,
- max_val, name, category} {
- linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
- }
- /**
- * Tells this setting to represent either the global or custom setting when other member
- * functions are used.
- *
- * @param to_global Whether to use the global or custom setting.
- */
- void SetGlobal(bool to_global) override {
- use_global = to_global;
- }
- /**
- * Returns whether this setting is using the global setting or not.
- *
- * @returns The global state
- */
- [[nodiscard]] bool UsingGlobal() const override {
- return use_global;
- }
- /**
- * Returns either the global or custom setting depending on the values of this setting's global
- * state or if the global value was specifically requested.
- *
- * @param need_global Request global value regardless of setting's state; defaults to false
- *
- * @returns The required value of the setting
- */
- [[nodiscard]] virtual const Type& GetValue() const override {
- if (use_global) {
- return this->value;
- }
- return custom;
- }
- [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
- if (use_global || need_global) {
- return this->value;
- }
- return custom;
- }
- /**
- * Sets the current setting value depending on the global state.
- *
- * @param val The new value
- */
- void SetValue(const Type& val) override {
- Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
- if (use_global) {
- std::swap(this->value, temp);
- } else {
- std::swap(custom, temp);
- }
- }
- [[nodiscard]] virtual constexpr bool Switchable() const override {
- return true;
- }
- [[nodiscard]] virtual std::string ToStringGlobal() const override {
- return this->ToString(this->value);
- }
- /**
- * Assigns the current setting value depending on the global state.
- *
- * @param val The new value
- *
- * @returns A reference to the current setting value
- */
- const Type& operator=(const Type& val) override {
- Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
- if (use_global) {
- std::swap(this->value, temp);
- return this->value;
- }
- std::swap(custom, temp);
- return custom;
- }
- /**
- * Returns the current setting value depending on the global state.
- *
- * @returns A reference to the current setting value
- */
- virtual explicit operator const Type&() const override {
- if (use_global) {
- return this->value;
- }
- return custom;
- }
- protected:
- bool use_global{true}; ///< The setting's global state
- Type custom{}; ///< The custom value of the setting
- };
- /**
- * The InputSetting class allows for getting a reference to either the global or custom members.
- * This is required as we cannot easily modify the values of user-defined types within containers
- * using the SetValue() member function found in the Setting class. The primary purpose of this
- * class is to store an array of 10 PlayerInput structs for both the global and custom setting and
- * allows for easily accessing and modifying both settings.
- */
- template <typename Type>
- class InputSetting final {
- public:
- InputSetting() = default;
- explicit InputSetting(Type val) : Setting<Type>(val) {}
- ~InputSetting() = default;
- void SetGlobal(bool to_global) {
- use_global = to_global;
- }
- [[nodiscard]] bool UsingGlobal() const {
- return use_global;
- }
- [[nodiscard]] Type& GetValue(bool need_global = false) {
- if (use_global || need_global) {
- return global;
- }
- return custom;
- }
- private:
- bool use_global{true}; ///< The setting's global state
- Type global{}; ///< The setting
- Type custom{}; ///< The custom setting value
- };
- struct TouchFromButtonMap {
- std::string name;
- std::vector<std::string> buttons;
- };
- struct Values {
- Linkage linkage{};
- // Audio
- Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
- Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
- Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
- Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio};
- SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
- Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands",
- Category::Audio};
- // Core
- SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
- SwitchableSetting<bool> use_unsafe_extended_memory_layout{
- linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
- // Cpu
- SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto,
- CPUAccuracy::Auto, CPUAccuracy::Paranoid,
- "cpu_accuracy", Category::Cpu};
- // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
- Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
- Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
- Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
- Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
- Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
- Category::CpuDebug};
- Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
- Category::CpuDebug};
- Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
- Category::CpuDebug};
- Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
- Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
- Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
- Category::CpuDebug};
- Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
- Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
- Category::CpuDebug};
- Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
- Category::CpuDebug};
- Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
- Category::CpuDebug};
- SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
- Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
- linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
- linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
- linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
- linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
- linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
- // Renderer
- SwitchableSetting<RendererBackend, true> renderer_backend{
- linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
- "backend", Category::Renderer};
- SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
- Category::RendererAdvanced};
- SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
- Category::RendererAdvanced};
- Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
- Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
- Category::RendererDebug};
- Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
- Category::RendererDebug};
- Setting<bool> disable_shader_loop_safety_checks{
- linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
- SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
- ResolutionScalingInfo resolution_info{};
- SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
- "resolution_setup", Category::Renderer};
- SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{
- linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer};
- SwitchableSetting<int, true, true, true> fsr_sharpening_slider{
- linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer};
- SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{
- linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer};
- // *nix platforms may have issues with the borderless windowed fullscreen mode.
- // Default to exclusive fullscreen on these platforms for now.
- SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage,
- #ifdef _WIN32
- FullscreenMode::Borderless,
- #else
- FullscreenMode::Exclusive,
- #endif
- FullscreenMode::Borderless,
- FullscreenMode::Exclusive,
- "fullscreen_mode",
- Category::Renderer};
- SwitchableSetting<int, true, true, true> aspect_ratio{
- linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
- SwitchableSetting<AnisotropyMode, true> max_anisotropy{
- linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
- "max_anisotropy", Category::RendererAdvanced};
- SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit",
- Category::Renderer};
- SwitchableSetting<u16, true, true, true> speed_limit{
- linkage, 100, 0, 9999, "speed_limit", Category::Renderer};
- SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
- Category::Renderer};
- SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
- linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
- "gpu_accuracy", Category::RendererAdvanced};
- SwitchableSetting<bool> use_asynchronous_gpu_emulation{
- linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
- SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
- "nvdec_emulation", Category::Renderer};
- SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
- AstcDecodeMode::CPU,
- AstcDecodeMode::CPU,
- AstcDecodeMode::CPUAsynchronous,
- "accelerate_astc",
- Category::Renderer};
- Setting<VSyncMode, true, true, true> vsync_mode{
- linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed,
- "use_vsync", Category::Renderer};
- SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
- Category::RendererAdvanced};
- SwitchableSetting<ShaderBackend, true> shader_backend{
- linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV,
- "shader_backend", Category::Renderer};
- SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
- Category::RendererAdvanced};
- SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
- Category::RendererAdvanced};
- SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{
- linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced};
- SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
- Category::RendererAdvanced};
- SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
- AstcRecompression::Uncompressed,
- AstcRecompression::Uncompressed,
- AstcRecompression::Bc3,
- "astc_recompression",
- Category::RendererAdvanced};
- SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
- Category::RendererAdvanced};
- SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
- Category::RendererAdvanced};
- SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer};
- SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer};
- SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
- // System
- SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
- SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System};
- Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System};
- // Measured in seconds since epoch
- Setting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System};
- Setting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System};
- // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
- s64 custom_rtc_differential;
- Setting<s32> current_user{linkage, 0, "current_user", Category::System};
- SwitchableSetting<s32, true> language_index{linkage, 1, 0, 17, "language_index",
- Category::System};
- SwitchableSetting<s32, true> region_index{linkage, 1, 0, 6, "region_index", Category::System};
- SwitchableSetting<s32, true> time_zone_index{linkage, 0, 0, 45, "time_zone_index",
- Category::System};
- SwitchableSetting<s32, true> sound_index{linkage, 1, 0, 2, "sound_index", Category::System};
- SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
- // Controls
- InputSetting<std::array<PlayerInput, 10>> players;
- Setting<bool, false,
- // Only read/write enable_raw_input on Windows platforms
- #ifdef _WIN32
- true
- #else
- false
- #endif
- >
- enable_raw_input{linkage, false, "enable_raw_input", Category::Controls};
- Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
- Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
- Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
- SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
- Category::Controls};
- SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
- Category::Controls};
- SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
- Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
- Category::Controls};
- Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
- Category::Controls};
- Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
- Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
- Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
- Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls};
- Setting<u8, true> mouse_panning_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
- Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
- Setting<u8, true> mouse_panning_x_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
- Setting<u8, true> mouse_panning_y_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
- Setting<u8, true> mouse_panning_deadzone_counterweight{
- linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
- Setting<u8, true> mouse_panning_decay_strength{
- linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
- Setting<u8, true> mouse_panning_min_decay{
- linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
- Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
- Category::Controls};
- Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
- Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
- ButtonsRaw debug_pad_buttons;
- AnalogsRaw debug_pad_analogs;
- TouchscreenInput touchscreen;
- Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
- "touch_device", Category::Controls};
- Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
- Category::Controls};
- std::vector<TouchFromButtonMap> touch_from_button_maps;
- Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
- Category::Controls};
- RingconRaw ringcon_analogs;
- Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
- Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
- Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
- // Data Storage
- Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
- Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
- Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
- Category::DataStorage};
- Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
- Category::DataStorage};
- // Debugging
- bool record_frame_times;
- Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
- Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
- Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
- Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
- Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
- Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders",
- Category::DebuggingGraphics};
- Setting<bool, false, false> dump_macros{linkage, false, "dump_macros",
- Category::DebuggingGraphics};
- Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
- Setting<bool, false, false> reporting_services{linkage, false, "reporting_services",
- Category::Debugging};
- Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
- Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
- Category::DebuggingGraphics};
- Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
- Category::DebuggingGraphics};
- Setting<bool, false, false> extended_logging{linkage, false, "extended_logging",
- Category::Debugging};
- Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
- Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging};
- Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
- Category::Debugging};
- Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
- Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
- // Miscellaneous
- Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
- Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
- // Network
- Setting<std::string> network_interface{linkage, std::string(), "network_interface",
- Category::Network};
- // WebService
- Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
- Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
- Category::WebService};
- Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
- Category::WebService};
- Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
- // Add-Ons
- std::map<u64, std::vector<std::string>> disabled_addons;
- };
- extern Values values;
- bool IsConfiguringGlobal();
- void SetConfiguringGlobal(bool is_global);
- bool IsGPULevelExtreme();
- bool IsGPULevelHigh();
- bool IsFastmemEnabled();
- float Volume();
- std::string GetTimeZoneString();
- void LogSettings();
- void UpdateRescalingInfo();
- // Restore the global state of all applicable settings in the Values struct
- void RestoreGlobalState(bool is_powered_on);
- } // namespace Settings
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