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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <memory>
- #include <utility>
- #include <QMenu>
- #include <QMessageBox>
- #include <QTimer>
- #include "common/param_package.h"
- #include "configuration/configure_touchscreen_advanced.h"
- #include "core/core.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "input_common/main.h"
- #include "ui_configure_input.h"
- #include "ui_configure_input_player.h"
- #include "ui_configure_mouse_advanced.h"
- #include "ui_configure_touchscreen_advanced.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_input.h"
- #include "yuzu/configuration/configure_input_player.h"
- #include "yuzu/configuration/configure_mouse_advanced.h"
- ConfigureInput::ConfigureInput(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
- ui->setupUi(this);
- players_enabled = {
- ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
- ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
- };
- player_controller = {
- ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
- ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
- };
- player_configure = {
- ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
- ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
- };
- for (auto* controller_box : player_controller) {
- controller_box->addItems(
- {"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
- }
- this->loadConfiguration();
- updateUIEnabled();
- connect(ui->restore_defaults_button, &QPushButton::pressed, this,
- &ConfigureInput::restoreDefaults);
- for (auto* enabled : players_enabled)
- connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
- connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
- connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
- &ConfigureInput::updateUIEnabled);
- connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
- connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
- connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
- connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInput::updateUIEnabled);
- for (std::size_t i = 0; i < player_configure.size(); ++i) {
- connect(player_configure[i], &QPushButton::pressed, this,
- [this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
- }
- connect(ui->handheld_configure, &QPushButton::pressed, this,
- [this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
- connect(ui->debug_configure, &QPushButton::pressed, this,
- [this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
- connect(ui->mouse_advanced, &QPushButton::pressed, this,
- [this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
- connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
- [this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
- ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
- }
- template <typename Dialog, typename... Args>
- void ConfigureInput::CallConfigureDialog(Args&&... args) {
- this->applyConfiguration();
- Dialog dialog(this, std::forward<Args>(args)...);
- const auto res = dialog.exec();
- if (res == QDialog::Accepted) {
- dialog.applyConfiguration();
- }
- }
- void ConfigureInput::applyConfiguration() {
- for (std::size_t i = 0; i < players_enabled.size(); ++i) {
- Settings::values.players[i].connected = players_enabled[i]->isChecked();
- Settings::values.players[i].type =
- static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
- }
- Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected = ui->handheld_connected->isChecked();
- Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
- Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
- Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
- Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
- }
- void ConfigureInput::updateUIEnabled() {
- for (std::size_t i = 0; i < players_enabled.size(); ++i) {
- const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
- player_controller[i]->setEnabled(enabled);
- player_configure[i]->setEnabled(enabled);
- }
- bool hit_disabled = false;
- for (auto* player : players_enabled) {
- player->setDisabled(hit_disabled);
- if (!player->isChecked())
- hit_disabled = true;
- }
- ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
- ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
- !ui->use_docked_mode->isChecked());
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
- ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
- ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
- }
- void ConfigureInput::loadConfiguration() {
- std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
- [](const auto& player) { return player.connected; });
- for (std::size_t i = 0; i < players_enabled.size(); ++i) {
- players_enabled[i]->setChecked(Settings::values.players[i].connected);
- player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
- }
- ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
- ui->handheld_connected->setChecked(
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected);
- ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
- ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
- ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
- ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
- updateUIEnabled();
- }
- void ConfigureInput::restoreDefaults() {
- players_enabled[0]->setCheckState(Qt::Checked);
- player_controller[0]->setCurrentIndex(1);
- for (std::size_t i = 1; i < players_enabled.size(); ++i) {
- players_enabled[i]->setCheckState(Qt::Unchecked);
- player_controller[i]->setCurrentIndex(0);
- }
- ui->use_docked_mode->setCheckState(Qt::Unchecked);
- ui->handheld_connected->setCheckState(Qt::Unchecked);
- ui->mouse_enabled->setCheckState(Qt::Unchecked);
- ui->keyboard_enabled->setCheckState(Qt::Unchecked);
- ui->debug_enabled->setCheckState(Qt::Unchecked);
- ui->touchscreen_enabled->setCheckState(Qt::Checked);
- updateUIEnabled();
- }
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