emu_window.cpp 4.3 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <mutex>
  6. #include "core/frontend/emu_window.h"
  7. #include "core/frontend/input.h"
  8. #include "core/settings.h"
  9. namespace Core::Frontend {
  10. GraphicsContext::~GraphicsContext() = default;
  11. class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
  12. public std::enable_shared_from_this<TouchState> {
  13. public:
  14. std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
  15. return std::make_unique<Device>(shared_from_this());
  16. }
  17. std::mutex mutex;
  18. bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
  19. float touch_x = 0.0f; ///< Touchpad X-position
  20. float touch_y = 0.0f; ///< Touchpad Y-position
  21. private:
  22. class Device : public Input::TouchDevice {
  23. public:
  24. explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
  25. std::tuple<float, float, bool> GetStatus() const override {
  26. if (auto state = touch_state.lock()) {
  27. std::lock_guard guard{state->mutex};
  28. return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
  29. }
  30. return std::make_tuple(0.0f, 0.0f, false);
  31. }
  32. private:
  33. std::weak_ptr<TouchState> touch_state;
  34. };
  35. };
  36. EmuWindow::EmuWindow() {
  37. // TODO: Find a better place to set this.
  38. config.min_client_area_size =
  39. std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
  40. active_config = config;
  41. touch_state = std::make_shared<TouchState>();
  42. Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
  43. }
  44. EmuWindow::~EmuWindow() {
  45. Input::UnregisterFactory<Input::TouchDevice>("emu_window");
  46. }
  47. /**
  48. * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
  49. * @param layout FramebufferLayout object describing the framebuffer size and screen positions
  50. * @param framebuffer_x Framebuffer x-coordinate to check
  51. * @param framebuffer_y Framebuffer y-coordinate to check
  52. * @return True if the coordinates are within the touchpad, otherwise false
  53. */
  54. static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
  55. unsigned framebuffer_y) {
  56. return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
  57. framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
  58. }
  59. std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
  60. new_x = std::max(new_x, framebuffer_layout.screen.left);
  61. new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
  62. new_y = std::max(new_y, framebuffer_layout.screen.top);
  63. new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
  64. return std::make_tuple(new_x, new_y);
  65. }
  66. void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
  67. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
  68. return;
  69. std::lock_guard guard{touch_state->mutex};
  70. touch_state->touch_x =
  71. static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
  72. static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
  73. touch_state->touch_y =
  74. static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
  75. static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
  76. touch_state->touch_pressed = true;
  77. }
  78. void EmuWindow::TouchReleased() {
  79. std::lock_guard guard{touch_state->mutex};
  80. touch_state->touch_pressed = false;
  81. touch_state->touch_x = 0;
  82. touch_state->touch_y = 0;
  83. }
  84. void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
  85. if (!touch_state->touch_pressed)
  86. return;
  87. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
  88. std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
  89. TouchPressed(framebuffer_x, framebuffer_y);
  90. }
  91. void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
  92. NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
  93. }
  94. } // namespace Core::Frontend