gpu.cpp 13 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "common/microprofile.h"
  6. #include "core/core.h"
  7. #include "core/core_timing.h"
  8. #include "core/memory.h"
  9. #include "video_core/engines/fermi_2d.h"
  10. #include "video_core/engines/kepler_compute.h"
  11. #include "video_core/engines/kepler_memory.h"
  12. #include "video_core/engines/maxwell_3d.h"
  13. #include "video_core/engines/maxwell_dma.h"
  14. #include "video_core/gpu.h"
  15. #include "video_core/memory_manager.h"
  16. #include "video_core/renderer_base.h"
  17. namespace Tegra {
  18. MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
  19. GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
  20. : system{system}, renderer{renderer}, is_async{is_async} {
  21. auto& rasterizer{renderer.Rasterizer()};
  22. memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
  23. dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
  24. maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
  25. fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
  26. kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
  27. maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, *memory_manager);
  28. kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager);
  29. }
  30. GPU::~GPU() = default;
  31. Engines::Maxwell3D& GPU::Maxwell3D() {
  32. return *maxwell_3d;
  33. }
  34. const Engines::Maxwell3D& GPU::Maxwell3D() const {
  35. return *maxwell_3d;
  36. }
  37. Engines::KeplerCompute& GPU::KeplerCompute() {
  38. return *kepler_compute;
  39. }
  40. const Engines::KeplerCompute& GPU::KeplerCompute() const {
  41. return *kepler_compute;
  42. }
  43. MemoryManager& GPU::MemoryManager() {
  44. return *memory_manager;
  45. }
  46. const MemoryManager& GPU::MemoryManager() const {
  47. return *memory_manager;
  48. }
  49. DmaPusher& GPU::DmaPusher() {
  50. return *dma_pusher;
  51. }
  52. const DmaPusher& GPU::DmaPusher() const {
  53. return *dma_pusher;
  54. }
  55. void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
  56. // Synced GPU, is always in sync
  57. if (!is_async) {
  58. return;
  59. }
  60. MICROPROFILE_SCOPE(GPU_wait);
  61. while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
  62. }
  63. }
  64. void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
  65. syncpoints[syncpoint_id]++;
  66. std::lock_guard lock{sync_mutex};
  67. if (!syncpt_interrupts[syncpoint_id].empty()) {
  68. u32 value = syncpoints[syncpoint_id].load();
  69. auto it = syncpt_interrupts[syncpoint_id].begin();
  70. while (it != syncpt_interrupts[syncpoint_id].end()) {
  71. if (value >= *it) {
  72. TriggerCpuInterrupt(syncpoint_id, *it);
  73. it = syncpt_interrupts[syncpoint_id].erase(it);
  74. continue;
  75. }
  76. it++;
  77. }
  78. }
  79. }
  80. u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
  81. return syncpoints[syncpoint_id].load();
  82. }
  83. void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  84. auto& interrupt = syncpt_interrupts[syncpoint_id];
  85. bool contains = std::any_of(interrupt.begin(), interrupt.end(),
  86. [value](u32 in_value) { return in_value == value; });
  87. if (contains) {
  88. return;
  89. }
  90. syncpt_interrupts[syncpoint_id].emplace_back(value);
  91. }
  92. bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  93. std::lock_guard lock{sync_mutex};
  94. auto& interrupt = syncpt_interrupts[syncpoint_id];
  95. const auto iter =
  96. std::find_if(interrupt.begin(), interrupt.end(),
  97. [value](u32 interrupt_value) { return value == interrupt_value; });
  98. if (iter == interrupt.end()) {
  99. return false;
  100. }
  101. interrupt.erase(iter);
  102. return true;
  103. }
  104. void GPU::FlushCommands() {
  105. renderer.Rasterizer().FlushCommands();
  106. }
  107. u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
  108. ASSERT(format != RenderTargetFormat::NONE);
  109. switch (format) {
  110. case RenderTargetFormat::RGBA32_FLOAT:
  111. case RenderTargetFormat::RGBA32_UINT:
  112. return 16;
  113. case RenderTargetFormat::RGBA16_UINT:
  114. case RenderTargetFormat::RGBA16_UNORM:
  115. case RenderTargetFormat::RGBA16_FLOAT:
  116. case RenderTargetFormat::RGBX16_FLOAT:
  117. case RenderTargetFormat::RG32_FLOAT:
  118. case RenderTargetFormat::RG32_UINT:
  119. return 8;
  120. case RenderTargetFormat::RGBA8_UNORM:
  121. case RenderTargetFormat::RGBA8_SNORM:
  122. case RenderTargetFormat::RGBA8_SRGB:
  123. case RenderTargetFormat::RGBA8_UINT:
  124. case RenderTargetFormat::RGB10_A2_UNORM:
  125. case RenderTargetFormat::BGRA8_UNORM:
  126. case RenderTargetFormat::BGRA8_SRGB:
  127. case RenderTargetFormat::RG16_UNORM:
  128. case RenderTargetFormat::RG16_SNORM:
  129. case RenderTargetFormat::RG16_UINT:
  130. case RenderTargetFormat::RG16_SINT:
  131. case RenderTargetFormat::RG16_FLOAT:
  132. case RenderTargetFormat::R32_FLOAT:
  133. case RenderTargetFormat::R11G11B10_FLOAT:
  134. case RenderTargetFormat::R32_UINT:
  135. return 4;
  136. case RenderTargetFormat::R16_UNORM:
  137. case RenderTargetFormat::R16_SNORM:
  138. case RenderTargetFormat::R16_UINT:
  139. case RenderTargetFormat::R16_SINT:
  140. case RenderTargetFormat::R16_FLOAT:
  141. case RenderTargetFormat::RG8_UNORM:
  142. case RenderTargetFormat::RG8_SNORM:
  143. return 2;
  144. case RenderTargetFormat::R8_UNORM:
  145. case RenderTargetFormat::R8_UINT:
  146. return 1;
  147. default:
  148. UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
  149. return 1;
  150. }
  151. }
  152. u32 DepthFormatBytesPerPixel(DepthFormat format) {
  153. switch (format) {
  154. case DepthFormat::Z32_S8_X24_FLOAT:
  155. return 8;
  156. case DepthFormat::Z32_FLOAT:
  157. case DepthFormat::S8_Z24_UNORM:
  158. case DepthFormat::Z24_X8_UNORM:
  159. case DepthFormat::Z24_S8_UNORM:
  160. case DepthFormat::Z24_C8_UNORM:
  161. return 4;
  162. case DepthFormat::Z16_UNORM:
  163. return 2;
  164. default:
  165. UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
  166. return 1;
  167. }
  168. }
  169. // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
  170. // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
  171. // So the values you see in docs might be multiplied by 4.
  172. enum class BufferMethods {
  173. BindObject = 0x0,
  174. Nop = 0x2,
  175. SemaphoreAddressHigh = 0x4,
  176. SemaphoreAddressLow = 0x5,
  177. SemaphoreSequence = 0x6,
  178. SemaphoreTrigger = 0x7,
  179. NotifyIntr = 0x8,
  180. WrcacheFlush = 0x9,
  181. Unk28 = 0xA,
  182. UnkCacheFlush = 0xB,
  183. RefCnt = 0x14,
  184. SemaphoreAcquire = 0x1A,
  185. SemaphoreRelease = 0x1B,
  186. FenceValue = 0x1C,
  187. FenceAction = 0x1D,
  188. Unk78 = 0x1E,
  189. Unk7c = 0x1F,
  190. Yield = 0x20,
  191. NonPullerMethods = 0x40,
  192. };
  193. enum class GpuSemaphoreOperation {
  194. AcquireEqual = 0x1,
  195. WriteLong = 0x2,
  196. AcquireGequal = 0x4,
  197. AcquireMask = 0x8,
  198. };
  199. void GPU::CallMethod(const MethodCall& method_call) {
  200. LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
  201. method_call.subchannel);
  202. ASSERT(method_call.subchannel < bound_engines.size());
  203. if (ExecuteMethodOnEngine(method_call)) {
  204. CallEngineMethod(method_call);
  205. } else {
  206. CallPullerMethod(method_call);
  207. }
  208. }
  209. bool GPU::ExecuteMethodOnEngine(const MethodCall& method_call) {
  210. const auto method = static_cast<BufferMethods>(method_call.method);
  211. return method >= BufferMethods::NonPullerMethods;
  212. }
  213. void GPU::CallPullerMethod(const MethodCall& method_call) {
  214. regs.reg_array[method_call.method] = method_call.argument;
  215. const auto method = static_cast<BufferMethods>(method_call.method);
  216. switch (method) {
  217. case BufferMethods::BindObject: {
  218. ProcessBindMethod(method_call);
  219. break;
  220. }
  221. case BufferMethods::Nop:
  222. case BufferMethods::SemaphoreAddressHigh:
  223. case BufferMethods::SemaphoreAddressLow:
  224. case BufferMethods::SemaphoreSequence:
  225. case BufferMethods::RefCnt:
  226. case BufferMethods::UnkCacheFlush:
  227. case BufferMethods::WrcacheFlush:
  228. case BufferMethods::FenceValue:
  229. case BufferMethods::FenceAction:
  230. break;
  231. case BufferMethods::SemaphoreTrigger: {
  232. ProcessSemaphoreTriggerMethod();
  233. break;
  234. }
  235. case BufferMethods::NotifyIntr: {
  236. // TODO(Kmather73): Research and implement this method.
  237. LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
  238. break;
  239. }
  240. case BufferMethods::Unk28: {
  241. // TODO(Kmather73): Research and implement this method.
  242. LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
  243. break;
  244. }
  245. case BufferMethods::SemaphoreAcquire: {
  246. ProcessSemaphoreAcquire();
  247. break;
  248. }
  249. case BufferMethods::SemaphoreRelease: {
  250. ProcessSemaphoreRelease();
  251. break;
  252. }
  253. case BufferMethods::Yield: {
  254. // TODO(Kmather73): Research and implement this method.
  255. LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
  256. break;
  257. }
  258. default:
  259. LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented",
  260. static_cast<u32>(method));
  261. break;
  262. }
  263. }
  264. void GPU::CallEngineMethod(const MethodCall& method_call) {
  265. const EngineID engine = bound_engines[method_call.subchannel];
  266. switch (engine) {
  267. case EngineID::FERMI_TWOD_A:
  268. fermi_2d->CallMethod(method_call);
  269. break;
  270. case EngineID::MAXWELL_B:
  271. maxwell_3d->CallMethod(method_call);
  272. break;
  273. case EngineID::KEPLER_COMPUTE_B:
  274. kepler_compute->CallMethod(method_call);
  275. break;
  276. case EngineID::MAXWELL_DMA_COPY_A:
  277. maxwell_dma->CallMethod(method_call);
  278. break;
  279. case EngineID::KEPLER_INLINE_TO_MEMORY_B:
  280. kepler_memory->CallMethod(method_call);
  281. break;
  282. default:
  283. UNIMPLEMENTED_MSG("Unimplemented engine");
  284. }
  285. }
  286. void GPU::ProcessBindMethod(const MethodCall& method_call) {
  287. // Bind the current subchannel to the desired engine id.
  288. LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
  289. method_call.argument);
  290. bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
  291. }
  292. void GPU::ProcessSemaphoreTriggerMethod() {
  293. const auto semaphoreOperationMask = 0xF;
  294. const auto op =
  295. static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
  296. if (op == GpuSemaphoreOperation::WriteLong) {
  297. struct Block {
  298. u32 sequence;
  299. u32 zeros = 0;
  300. u64 timestamp;
  301. };
  302. Block block{};
  303. block.sequence = regs.semaphore_sequence;
  304. // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
  305. // CoreTiming
  306. block.timestamp = system.CoreTiming().GetTicks();
  307. memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
  308. sizeof(block));
  309. } else {
  310. const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
  311. if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
  312. (op == GpuSemaphoreOperation::AcquireGequal &&
  313. static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
  314. (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
  315. // Nothing to do in this case
  316. } else {
  317. regs.acquire_source = true;
  318. regs.acquire_value = regs.semaphore_sequence;
  319. if (op == GpuSemaphoreOperation::AcquireEqual) {
  320. regs.acquire_active = true;
  321. regs.acquire_mode = false;
  322. } else if (op == GpuSemaphoreOperation::AcquireGequal) {
  323. regs.acquire_active = true;
  324. regs.acquire_mode = true;
  325. } else if (op == GpuSemaphoreOperation::AcquireMask) {
  326. // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
  327. // semaphore_sequence, gives a non-0 result
  328. LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
  329. } else {
  330. LOG_ERROR(HW_GPU, "Invalid semaphore operation");
  331. }
  332. }
  333. }
  334. }
  335. void GPU::ProcessSemaphoreRelease() {
  336. memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
  337. }
  338. void GPU::ProcessSemaphoreAcquire() {
  339. const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
  340. const auto value = regs.semaphore_acquire;
  341. if (word != value) {
  342. regs.acquire_active = true;
  343. regs.acquire_value = value;
  344. // TODO(kemathe73) figure out how to do the acquire_timeout
  345. regs.acquire_mode = false;
  346. regs.acquire_source = false;
  347. }
  348. }
  349. } // namespace Tegra