game_list.h 4.6 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <QFileSystemWatcher>
  6. #include <QHBoxLayout>
  7. #include <QLabel>
  8. #include <QLineEdit>
  9. #include <QList>
  10. #include <QModelIndex>
  11. #include <QSettings>
  12. #include <QStandardItem>
  13. #include <QStandardItemModel>
  14. #include <QString>
  15. #include <QToolButton>
  16. #include <QTreeView>
  17. #include <QVBoxLayout>
  18. #include <QVector>
  19. #include <QWidget>
  20. #include "common/common_types.h"
  21. #include "uisettings.h"
  22. #include "yuzu/compatibility_list.h"
  23. class GameListWorker;
  24. class GameListSearchField;
  25. class GameListDir;
  26. class GMainWindow;
  27. enum class StartGameType;
  28. namespace FileSys {
  29. class ManualContentProvider;
  30. class VfsFilesystem;
  31. } // namespace FileSys
  32. enum class GameListOpenTarget {
  33. SaveData,
  34. ModData,
  35. };
  36. enum class GameListRemoveTarget {
  37. ShaderCache,
  38. CustomConfiguration,
  39. };
  40. enum class DumpRomFSTarget {
  41. Normal,
  42. SDMC,
  43. };
  44. enum class InstalledEntryType {
  45. Game,
  46. Update,
  47. AddOnContent,
  48. };
  49. class GameList : public QWidget {
  50. Q_OBJECT
  51. public:
  52. enum {
  53. COLUMN_NAME,
  54. COLUMN_COMPATIBILITY,
  55. COLUMN_ADD_ONS,
  56. COLUMN_FILE_TYPE,
  57. COLUMN_SIZE,
  58. COLUMN_COUNT, // Number of columns
  59. };
  60. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
  61. FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
  62. ~GameList() override;
  63. QString GetLastFilterResultItem() const;
  64. void ClearFilter();
  65. void SetFilterFocus();
  66. void SetFilterVisible(bool visibility);
  67. bool IsEmpty() const;
  68. void LoadCompatibilityList();
  69. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  70. void SaveInterfaceLayout();
  71. void LoadInterfaceLayout();
  72. static const QStringList supported_file_extensions;
  73. signals:
  74. void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
  75. void GameChosen(const QString& game_path);
  76. void ShouldCancelWorker();
  77. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  78. const std::string& game_path);
  79. void OpenTransferableShaderCacheRequested(u64 program_id);
  80. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  81. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  82. const std::string& game_path);
  83. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  84. void CopyTIDRequested(u64 program_id);
  85. void NavigateToGamedbEntryRequested(u64 program_id,
  86. const CompatibilityList& compatibility_list);
  87. void OpenPerGameGeneralRequested(const std::string& file);
  88. void OpenDirectory(const QString& directory);
  89. void AddDirectory();
  90. void ShowList(bool show);
  91. private slots:
  92. void OnItemExpanded(const QModelIndex& item);
  93. void OnTextChanged(const QString& new_text);
  94. void OnFilterCloseClicked();
  95. void OnUpdateThemedIcons();
  96. private:
  97. void AddDirEntry(GameListDir* entry_items);
  98. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  99. void ValidateEntry(const QModelIndex& item);
  100. void DonePopulating(const QStringList& watch_list);
  101. void RefreshGameDirectory();
  102. void ToggleFavorite(u64 program_id);
  103. void AddFavorite(u64 program_id);
  104. void RemoveFavorite(u64 program_id);
  105. void PopupContextMenu(const QPoint& menu_location);
  106. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  107. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  108. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  109. void AddFavoritesPopup(QMenu& context_menu);
  110. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  111. FileSys::ManualContentProvider* provider;
  112. GameListSearchField* search_field;
  113. GMainWindow* main_window = nullptr;
  114. QVBoxLayout* layout = nullptr;
  115. QTreeView* tree_view = nullptr;
  116. QStandardItemModel* item_model = nullptr;
  117. GameListWorker* current_worker = nullptr;
  118. QFileSystemWatcher* watcher = nullptr;
  119. CompatibilityList compatibility_list;
  120. friend class GameListSearchField;
  121. };
  122. class GameListPlaceholder : public QWidget {
  123. Q_OBJECT
  124. public:
  125. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  126. ~GameListPlaceholder();
  127. signals:
  128. void AddDirectory();
  129. private slots:
  130. void onUpdateThemedIcons();
  131. protected:
  132. void mouseDoubleClickEvent(QMouseEvent* event) override;
  133. private:
  134. QVBoxLayout* layout = nullptr;
  135. QLabel* image = nullptr;
  136. QLabel* text = nullptr;
  137. };