configure_general.cpp 6.2 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <functional>
  4. #include <utility>
  5. #include <QMessageBox>
  6. #include "common/settings.h"
  7. #include "core/core.h"
  8. #include "ui_configure_general.h"
  9. #include "yuzu/configuration/configuration_shared.h"
  10. #include "yuzu/configuration/configure_general.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureGeneral::ConfigureGeneral(
  13. const Core::System& system_,
  14. std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group, QWidget* parent)
  15. : Tab(group, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
  16. ui->setupUi(this);
  17. SetupPerGameUI();
  18. SetConfiguration();
  19. if (Settings::IsConfiguringGlobal()) {
  20. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
  21. [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
  22. }
  23. connect(ui->button_reset_defaults, &QPushButton::clicked, this,
  24. &ConfigureGeneral::ResetDefaults);
  25. }
  26. ConfigureGeneral::~ConfigureGeneral() = default;
  27. void ConfigureGeneral::SetConfiguration() {
  28. const bool runtime_lock = !system.IsPoweredOn();
  29. ui->use_multi_core->setEnabled(runtime_lock);
  30. ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
  31. ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
  32. ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
  33. ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
  34. ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
  35. ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
  36. ui->toggle_controller_applet_disabled->setChecked(
  37. UISettings::values.controller_applet_disabled.GetValue());
  38. ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
  39. ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
  40. ui->button_reset_defaults->setEnabled(runtime_lock);
  41. if (Settings::IsConfiguringGlobal()) {
  42. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
  43. } else {
  44. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
  45. use_speed_limit != ConfigurationShared::CheckState::Global);
  46. }
  47. }
  48. // Called to set the callback when resetting settings to defaults
  49. void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
  50. reset_callback = std::move(callback);
  51. }
  52. void ConfigureGeneral::ResetDefaults() {
  53. QMessageBox::StandardButton answer = QMessageBox::question(
  54. this, tr("yuzu"),
  55. tr("This reset all settings and remove all per-game configurations. This will not delete "
  56. "game directories, profiles, or input profiles. Proceed?"),
  57. QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  58. if (answer == QMessageBox::No) {
  59. return;
  60. }
  61. UISettings::values.reset_to_defaults = true;
  62. UISettings::values.is_game_list_reload_pending.exchange(true);
  63. reset_callback();
  64. }
  65. void ConfigureGeneral::ApplyConfiguration() {
  66. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
  67. use_multi_core);
  68. if (Settings::IsConfiguringGlobal()) {
  69. UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
  70. UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
  71. UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
  72. UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
  73. UISettings::values.controller_applet_disabled =
  74. ui->toggle_controller_applet_disabled->isChecked();
  75. // Guard if during game and set to game-specific value
  76. if (Settings::values.use_speed_limit.UsingGlobal()) {
  77. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  78. Qt::Checked);
  79. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  80. }
  81. } else {
  82. bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
  83. Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
  84. Settings::values.speed_limit.SetGlobal(global_speed_limit);
  85. if (!global_speed_limit) {
  86. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  87. Qt::Checked);
  88. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  89. }
  90. }
  91. }
  92. void ConfigureGeneral::changeEvent(QEvent* event) {
  93. if (event->type() == QEvent::LanguageChange) {
  94. RetranslateUI();
  95. }
  96. QWidget::changeEvent(event);
  97. }
  98. void ConfigureGeneral::RetranslateUI() {
  99. ui->retranslateUi(this);
  100. }
  101. void ConfigureGeneral::SetupPerGameUI() {
  102. if (Settings::IsConfiguringGlobal()) {
  103. // Disables each setting if:
  104. // - A game is running (thus settings in use), and
  105. // - A non-global setting is applied.
  106. ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
  107. ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
  108. return;
  109. }
  110. ui->toggle_check_exit->setVisible(false);
  111. ui->toggle_user_on_boot->setVisible(false);
  112. ui->toggle_background_pause->setVisible(false);
  113. ui->toggle_hide_mouse->setVisible(false);
  114. ui->toggle_controller_applet_disabled->setVisible(false);
  115. ui->button_reset_defaults->setVisible(false);
  116. // ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
  117. // Settings::values.use_speed_limit, use_speed_limit);
  118. ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
  119. use_multi_core);
  120. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
  121. ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
  122. (use_speed_limit != ConfigurationShared::CheckState::Global));
  123. });
  124. }