emit_spirv.h 1.5 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <vector>
  5. #include "common/common_types.h"
  6. #include "shader_recompiler/backend/bindings.h"
  7. #include "shader_recompiler/frontend/ir/program.h"
  8. #include "shader_recompiler/profile.h"
  9. #include "shader_recompiler/runtime_info.h"
  10. namespace Shader::Backend::SPIRV {
  11. constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
  12. constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
  13. constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
  14. NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
  15. struct RescalingLayout {
  16. alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
  17. alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
  18. u32 down_factor;
  19. };
  20. struct RenderAreaLayout {
  21. std::array<f32, 4> render_area;
  22. };
  23. constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
  24. constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
  25. constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
  26. [[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
  27. IR::Program& program, Bindings& bindings);
  28. [[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
  29. Bindings binding;
  30. return EmitSPIRV(profile, {}, program, binding);
  31. }
  32. } // namespace Shader::Backend::SPIRV