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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <atomic>
- #include <condition_variable>
- #include <list>
- #include <memory>
- #include <mutex>
- #include "common/common_types.h"
- #include "core/hle/service/nvdrv/nvdata.h"
- #include "core/hle/service/nvflinger/buffer_queue.h"
- #include "video_core/cdma_pusher.h"
- #include "video_core/dma_pusher.h"
- using CacheAddr = std::uintptr_t;
- inline CacheAddr ToCacheAddr(const void* host_ptr) {
- return reinterpret_cast<CacheAddr>(host_ptr);
- }
- inline u8* FromCacheAddr(CacheAddr cache_addr) {
- return reinterpret_cast<u8*>(cache_addr);
- }
- namespace Core {
- namespace Frontend {
- class EmuWindow;
- }
- class System;
- } // namespace Core
- namespace VideoCore {
- class RendererBase;
- class ShaderNotify;
- } // namespace VideoCore
- namespace Tegra {
- enum class RenderTargetFormat : u32 {
- NONE = 0x0,
- R32B32G32A32_FLOAT = 0xC0,
- R32G32B32A32_SINT = 0xC1,
- R32G32B32A32_UINT = 0xC2,
- R16G16B16A16_UNORM = 0xC6,
- R16G16B16A16_SNORM = 0xC7,
- R16G16B16A16_SINT = 0xC8,
- R16G16B16A16_UINT = 0xC9,
- R16G16B16A16_FLOAT = 0xCA,
- R32G32_FLOAT = 0xCB,
- R32G32_SINT = 0xCC,
- R32G32_UINT = 0xCD,
- R16G16B16X16_FLOAT = 0xCE,
- B8G8R8A8_UNORM = 0xCF,
- B8G8R8A8_SRGB = 0xD0,
- A2B10G10R10_UNORM = 0xD1,
- A2B10G10R10_UINT = 0xD2,
- A8B8G8R8_UNORM = 0xD5,
- A8B8G8R8_SRGB = 0xD6,
- A8B8G8R8_SNORM = 0xD7,
- A8B8G8R8_SINT = 0xD8,
- A8B8G8R8_UINT = 0xD9,
- R16G16_UNORM = 0xDA,
- R16G16_SNORM = 0xDB,
- R16G16_SINT = 0xDC,
- R16G16_UINT = 0xDD,
- R16G16_FLOAT = 0xDE,
- B10G11R11_FLOAT = 0xE0,
- R32_SINT = 0xE3,
- R32_UINT = 0xE4,
- R32_FLOAT = 0xE5,
- R5G6B5_UNORM = 0xE8,
- A1R5G5B5_UNORM = 0xE9,
- R8G8_UNORM = 0xEA,
- R8G8_SNORM = 0xEB,
- R8G8_SINT = 0xEC,
- R8G8_UINT = 0xED,
- R16_UNORM = 0xEE,
- R16_SNORM = 0xEF,
- R16_SINT = 0xF0,
- R16_UINT = 0xF1,
- R16_FLOAT = 0xF2,
- R8_UNORM = 0xF3,
- R8_SNORM = 0xF4,
- R8_SINT = 0xF5,
- R8_UINT = 0xF6,
- };
- enum class DepthFormat : u32 {
- D32_FLOAT = 0xA,
- D16_UNORM = 0x13,
- S8_UINT_Z24_UNORM = 0x14,
- D24X8_UNORM = 0x15,
- D24S8_UNORM = 0x16,
- D24C8_UNORM = 0x18,
- D32_FLOAT_S8X24_UINT = 0x19,
- };
- struct CommandListHeader;
- class DebugContext;
- /**
- * Struct describing framebuffer configuration
- */
- struct FramebufferConfig {
- enum class PixelFormat : u32 {
- A8B8G8R8_UNORM = 1,
- RGB565_UNORM = 4,
- B8G8R8A8_UNORM = 5,
- };
- VAddr address;
- u32 offset;
- u32 width;
- u32 height;
- u32 stride;
- PixelFormat pixel_format;
- using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
- TransformFlags transform_flags;
- Common::Rectangle<int> crop_rect;
- };
- namespace Engines {
- class Fermi2D;
- class Maxwell3D;
- class MaxwellDMA;
- class KeplerCompute;
- class KeplerMemory;
- } // namespace Engines
- enum class EngineID {
- FERMI_TWOD_A = 0x902D, // 2D Engine
- MAXWELL_B = 0xB197, // 3D Engine
- KEPLER_COMPUTE_B = 0xB1C0,
- KEPLER_INLINE_TO_MEMORY_B = 0xA140,
- MAXWELL_DMA_COPY_A = 0xB0B5,
- };
- class MemoryManager;
- class GPU {
- public:
- struct MethodCall {
- u32 method{};
- u32 argument{};
- u32 subchannel{};
- u32 method_count{};
- bool IsLastCall() const {
- return method_count <= 1;
- }
- MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
- : method(method), argument(argument), subchannel(subchannel),
- method_count(method_count) {}
- };
- explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
- virtual ~GPU();
- /// Binds a renderer to the GPU.
- void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
- /// Calls a GPU method.
- void CallMethod(const MethodCall& method_call);
- /// Calls a GPU multivalue method.
- void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending);
- /// Flush all current written commands into the host GPU for execution.
- void FlushCommands();
- /// Synchronizes CPU writes with Host GPU memory.
- void SyncGuestHost();
- /// Signal the ending of command list.
- virtual void OnCommandListEnd();
- /// Request a host GPU memory flush from the CPU.
- u64 RequestFlush(VAddr addr, std::size_t size);
- /// Obtains current flush request fence id.
- u64 CurrentFlushRequestFence() const {
- return current_flush_fence.load(std::memory_order_relaxed);
- }
- /// Tick pending requests within the GPU.
- void TickWork();
- /// Returns a reference to the Maxwell3D GPU engine.
- Engines::Maxwell3D& Maxwell3D();
- /// Returns a const reference to the Maxwell3D GPU engine.
- const Engines::Maxwell3D& Maxwell3D() const;
- /// Returns a reference to the KeplerCompute GPU engine.
- Engines::KeplerCompute& KeplerCompute();
- /// Returns a reference to the KeplerCompute GPU engine.
- const Engines::KeplerCompute& KeplerCompute() const;
- /// Returns a reference to the GPU memory manager.
- Tegra::MemoryManager& MemoryManager();
- /// Returns a const reference to the GPU memory manager.
- const Tegra::MemoryManager& MemoryManager() const;
- /// Returns a reference to the GPU DMA pusher.
- Tegra::DmaPusher& DmaPusher();
- /// Returns a const reference to the GPU DMA pusher.
- const Tegra::DmaPusher& DmaPusher() const;
- /// Returns a reference to the GPU CDMA pusher.
- Tegra::CDmaPusher& CDmaPusher();
- /// Returns a const reference to the GPU CDMA pusher.
- const Tegra::CDmaPusher& CDmaPusher() const;
- VideoCore::RendererBase& Renderer() {
- return *renderer;
- }
- const VideoCore::RendererBase& Renderer() const {
- return *renderer;
- }
- VideoCore::ShaderNotify& ShaderNotify() {
- return *shader_notify;
- }
- const VideoCore::ShaderNotify& ShaderNotify() const {
- return *shader_notify;
- }
- // Waits for the GPU to finish working
- virtual void WaitIdle() const = 0;
- /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
- void WaitFence(u32 syncpoint_id, u32 value);
- void IncrementSyncPoint(u32 syncpoint_id);
- u32 GetSyncpointValue(u32 syncpoint_id) const;
- void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
- bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
- u64 GetTicks() const;
- std::unique_lock<std::mutex> LockSync() {
- return std::unique_lock{sync_mutex};
- }
- bool IsAsync() const {
- return is_async;
- }
- bool UseNvdec() const {
- return use_nvdec;
- }
- enum class FenceOperation : u32 {
- Acquire = 0,
- Increment = 1,
- };
- union FenceAction {
- u32 raw;
- BitField<0, 1, FenceOperation> op;
- BitField<8, 24, u32> syncpoint_id;
- static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
- FenceAction result{};
- result.op.Assign(op);
- result.syncpoint_id.Assign(syncpoint_id);
- return {result.raw};
- }
- };
- struct Regs {
- static constexpr size_t NUM_REGS = 0x40;
- union {
- struct {
- INSERT_UNION_PADDING_WORDS(0x4);
- struct {
- u32 address_high;
- u32 address_low;
- GPUVAddr SemaphoreAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } semaphore_address;
- u32 semaphore_sequence;
- u32 semaphore_trigger;
- INSERT_UNION_PADDING_WORDS(0xC);
- // The pusher and the puller share the reference counter, the pusher only has read
- // access
- u32 reference_count;
- INSERT_UNION_PADDING_WORDS(0x5);
- u32 semaphore_acquire;
- u32 semaphore_release;
- u32 fence_value;
- FenceAction fence_action;
- INSERT_UNION_PADDING_WORDS(0xE2);
- // Puller state
- u32 acquire_mode;
- u32 acquire_source;
- u32 acquire_active;
- u32 acquire_timeout;
- u32 acquire_value;
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- } regs{};
- /// Performs any additional setup necessary in order to begin GPU emulation.
- /// This can be used to launch any necessary threads and register any necessary
- /// core timing events.
- virtual void Start() = 0;
- /// Obtain the CPU Context
- virtual void ObtainContext() = 0;
- /// Release the CPU Context
- virtual void ReleaseContext() = 0;
- /// Push GPU command entries to be processed
- virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
- /// Push GPU command buffer entries to be processed
- virtual void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) = 0;
- /// Swap buffers (render frame)
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
- virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
- protected:
- virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
- private:
- void ProcessBindMethod(const MethodCall& method_call);
- void ProcessFenceActionMethod();
- void ProcessWaitForInterruptMethod();
- void ProcessSemaphoreTriggerMethod();
- void ProcessSemaphoreRelease();
- void ProcessSemaphoreAcquire();
- /// Calls a GPU puller method.
- void CallPullerMethod(const MethodCall& method_call);
- /// Calls a GPU engine method.
- void CallEngineMethod(const MethodCall& method_call);
- /// Calls a GPU engine multivalue method.
- void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending);
- /// Determines where the method should be executed.
- bool ExecuteMethodOnEngine(u32 method);
- protected:
- Core::System& system;
- std::unique_ptr<Tegra::MemoryManager> memory_manager;
- std::unique_ptr<Tegra::DmaPusher> dma_pusher;
- std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- const bool use_nvdec;
- private:
- /// Mapping of command subchannels to their bound engine ids
- std::array<EngineID, 8> bound_engines = {};
- /// 3D engine
- std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
- /// 2D engine
- std::unique_ptr<Engines::Fermi2D> fermi_2d;
- /// Compute engine
- std::unique_ptr<Engines::KeplerCompute> kepler_compute;
- /// DMA engine
- std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
- /// Inline memory engine
- std::unique_ptr<Engines::KeplerMemory> kepler_memory;
- /// Shader build notifier
- std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
- std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
- std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
- std::mutex sync_mutex;
- std::mutex device_mutex;
- std::condition_variable sync_cv;
- struct FlushRequest {
- FlushRequest(u64 fence, VAddr addr, std::size_t size)
- : fence{fence}, addr{addr}, size{size} {}
- u64 fence;
- VAddr addr;
- std::size_t size;
- };
- std::list<FlushRequest> flush_requests;
- std::atomic<u64> current_flush_fence{};
- u64 last_flush_fence{};
- std::mutex flush_request_mutex;
- const bool is_async;
- };
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
- ASSERT_REG_POSITION(semaphore_address, 0x4);
- ASSERT_REG_POSITION(semaphore_sequence, 0x6);
- ASSERT_REG_POSITION(semaphore_trigger, 0x7);
- ASSERT_REG_POSITION(reference_count, 0x14);
- ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
- ASSERT_REG_POSITION(semaphore_release, 0x1B);
- ASSERT_REG_POSITION(fence_value, 0x1C);
- ASSERT_REG_POSITION(fence_action, 0x1D);
- ASSERT_REG_POSITION(acquire_mode, 0x100);
- ASSERT_REG_POSITION(acquire_source, 0x101);
- ASSERT_REG_POSITION(acquire_active, 0x102);
- ASSERT_REG_POSITION(acquire_timeout, 0x103);
- ASSERT_REG_POSITION(acquire_value, 0x104);
- #undef ASSERT_REG_POSITION
- } // namespace Tegra
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