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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <clocale>
- #include <memory>
- #include <thread>
- #include <glad/glad.h>
- #define QT_NO_OPENGL
- #include <QDesktopWidget>
- #include <QFileDialog>
- #include <QMessageBox>
- #include <QtGui>
- #include "citra_qt/bootmanager.h"
- #include "citra_qt/config.h"
- #include "citra_qt/configure_dialog.h"
- #include "citra_qt/debugger/callstack.h"
- #include "citra_qt/debugger/disassembler.h"
- #include "citra_qt/debugger/graphics/graphics.h"
- #include "citra_qt/debugger/graphics/graphics_breakpoints.h"
- #include "citra_qt/debugger/graphics/graphics_cmdlists.h"
- #include "citra_qt/debugger/graphics/graphics_surface.h"
- #include "citra_qt/debugger/graphics/graphics_tracing.h"
- #include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
- #include "citra_qt/debugger/profiler.h"
- #include "citra_qt/debugger/registers.h"
- #include "citra_qt/debugger/wait_tree.h"
- #include "citra_qt/game_list.h"
- #include "citra_qt/hotkeys.h"
- #include "citra_qt/main.h"
- #include "citra_qt/ui_settings.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/logging/text_formatter.h"
- #include "common/microprofile.h"
- #include "common/platform.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/string_util.h"
- #include "core/arm/disassembler/load_symbol_map.h"
- #include "core/core.h"
- #include "core/file_sys/archive_source_sd_savedata.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/loader/loader.h"
- #include "core/settings.h"
- #include "qhexedit.h"
- #include "video_core/video_core.h"
- #ifdef QT_STATICPLUGIN
- Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
- #endif
- GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
- Pica::g_debug_context = Pica::DebugContext::Construct();
- ui.setupUi(this);
- statusBar()->hide();
- InitializeWidgets();
- InitializeDebugMenuActions();
- InitializeRecentFileMenuActions();
- InitializeHotkeys();
- SetDefaultUIGeometry();
- RestoreUIState();
- ConnectWidgetEvents();
- setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
- show();
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1].toStdString());
- }
- }
- GMainWindow::~GMainWindow() {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
- delete render_window;
- Pica::g_debug_context.reset();
- }
- void GMainWindow::InitializeWidgets() {
- render_window = new GRenderWindow(this, emu_thread.get());
- render_window->hide();
- game_list = new GameList();
- ui.horizontalLayout->addWidget(game_list);
- profilerWidget = new ProfilerWidget(this);
- addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
- profilerWidget->hide();
- #if MICROPROFILE_ENABLED
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- #endif
- disasmWidget = new DisassemblerWidget(this, emu_thread.get());
- addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
- disasmWidget->hide();
- registersWidget = new RegistersWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, registersWidget);
- registersWidget->hide();
- callstackWidget = new CallstackWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
- callstackWidget->hide();
- graphicsWidget = new GPUCommandStreamWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
- graphicsWidget->hide();
- graphicsCommandsWidget = new GPUCommandListWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
- graphicsCommandsWidget->hide();
- graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
- graphicsBreakpointsWidget->hide();
- graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
- graphicsVertexShaderWidget->hide();
- graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
- graphicsTracingWidget->hide();
- waitTreeWidget = new WaitTreeWidget(this);
- addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
- waitTreeWidget->hide();
- }
- void GMainWindow::InitializeDebugMenuActions() {
- auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
- connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
- SLOT(OnCreateGraphicsSurfaceViewer()));
- QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
- debug_menu->addAction(graphicsSurfaceViewerAction);
- debug_menu->addSeparator();
- debug_menu->addAction(profilerWidget->toggleViewAction());
- #if MICROPROFILE_ENABLED
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- #endif
- debug_menu->addAction(disasmWidget->toggleViewAction());
- debug_menu->addAction(registersWidget->toggleViewAction());
- debug_menu->addAction(callstackWidget->toggleViewAction());
- debug_menu->addAction(graphicsWidget->toggleViewAction());
- debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
- debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
- debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
- debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
- debug_menu->addAction(waitTreeWidget->toggleViewAction());
- }
- void GMainWindow::InitializeRecentFileMenuActions() {
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
- ui.menu_recent_files->addAction(actions_recent_files[i]);
- }
- UpdateRecentFiles();
- }
- void GMainWindow::InitializeHotkeys() {
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
- RegisterHotkey("Main Window", "Start Emulation");
- LoadHotkeys();
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
- SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
- SLOT(OnStartGame()));
- connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
- SLOT(OnSwapScreens()));
- }
- void GMainWindow::SetDefaultUIGeometry() {
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- const QRect screenRect = QApplication::desktop()->screenGeometry(this);
- const int w = screenRect.width() * 2 / 3;
- const int h = screenRect.height() / 2;
- const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- }
- void GMainWindow::RestoreUIState() {
- restoreGeometry(UISettings::values.geometry);
- restoreState(UISettings::values.state);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- #if MICROPROFILE_ENABLED
- microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
- microProfileDialog->setVisible(UISettings::values.microprofile_visible);
- #endif
- game_list->LoadInterfaceLayout();
- ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
- ToggleWindowMode();
- ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
- OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
- }
- void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
- Qt::DirectConnection);
- connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
- SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
- connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
- connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
- Qt::DirectConnection);
- connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
- connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
- SLOT(OnMenuSelectGameListRoot()));
- connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
- connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
- connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
- connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
- }
- void GMainWindow::OnDisplayTitleBars(bool show) {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- bool GMainWindow::LoadROM(const std::string& filename) {
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->InitRenderTarget();
- render_window->MakeCurrent();
- if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while starting Citra!"),
- tr("Failed to initialize the video core!\n\n"
- "Please ensure that your GPU supports OpenGL 3.3 and that you "
- "have the latest graphics driver."));
- return false;
- }
- Core::System& system{Core::System::GetInstance()};
- const Core::System::ResultStatus result{system.Load(render_window, filename)};
- if (result != Core::System::ResultStatus::Success) {
- switch (result) {
- case Core::System::ResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Core::System::ResultStatus::ErrorSystemMode:
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("Could not determine the system mode."));
- break;
- case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
- // Build the MessageBox ourselves to have clickable link
- QMessageBox popup_error;
- popup_error.setTextFormat(Qt::RichText);
- popup_error.setWindowTitle(tr("Error while loading ROM!"));
- popup_error.setText(
- tr("The game that you are trying to load must be decrypted before being used with "
- "Citra.<br/><br/>"
- "For more information on dumping and decrypting games, please see: <a "
- "href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://"
- "citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
- popup_error.setIcon(QMessageBox::Critical);
- popup_error.exec();
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- default:
- QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Unknown error!"));
- break;
- }
- return false;
- }
- return true;
- }
- void GMainWindow::BootGame(const std::string& filename) {
- LOG_INFO(Frontend, "Citra starting...");
- StoreRecentFile(filename); // Put the filename on top of the list
- if (!LoadROM(filename))
- return;
- // Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
- emit EmulationStarting(emu_thread.get());
- render_window->moveContext();
- emu_thread->start();
- connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
- // before the CPU continues
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- // Update the GUI
- registersWidget->OnDebugModeEntered();
- callstackWidget->OnDebugModeEntered();
- if (ui.action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- }
- render_window->show();
- render_window->setFocus();
- emulation_running = true;
- OnStartGame();
- }
- void GMainWindow::ShutdownGame() {
- emu_thread->RequestStop();
- // Release emu threads from any breakpoints
- // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
- // breakpoint after (or before) RequestStop() is called, the emulation would never be able
- // to continue out to the main loop and terminate. Thus wait() would hang forever.
- // TODO(bunnei): This function is not thread safe, but it's being used as if it were
- Pica::g_debug_context->ClearBreakpoints();
- emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
- emu_thread->wait();
- emu_thread = nullptr;
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- render_window->hide();
- game_list->show();
- emulation_running = false;
- }
- void GMainWindow::StoreRecentFile(const std::string& filename) {
- UISettings::values.recent_files.prepend(QString::fromStdString(filename));
- UISettings::values.recent_files.removeDuplicates();
- while (UISettings::values.recent_files.size() > max_recent_files_item) {
- UISettings::values.recent_files.removeLast();
- }
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- unsigned int num_recent_files =
- std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(
- QFileInfo(UISettings::values.recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
- }
- void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path.toStdString());
- }
- void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
- std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
- std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
- QString qpath = QString::fromStdString(path);
- QDir dir(qpath);
- if (!dir.exists()) {
- QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
- return;
- }
- LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
- QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
- }
- void GMainWindow::OnMenuLoadFile() {
- QString filename =
- QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,
- tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
- if (!filename.isEmpty()) {
- UISettings::values.roms_path = QFileInfo(filename).path();
- BootGame(filename.toStdString());
- }
- }
- void GMainWindow::OnMenuLoadSymbolMap() {
- QString filename = QFileDialog::getOpenFileName(
- this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
- if (!filename.isEmpty()) {
- UISettings::values.symbols_path = QFileInfo(filename).path();
- LoadSymbolMap(filename.toStdString());
- }
- }
- void GMainWindow::OnMenuSelectGameListRoot() {
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- UISettings::values.gamedir = dir_path;
- game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- QString filename = action->data().toString();
- QFileInfo file_info(filename);
- if (file_info.exists()) {
- BootGame(filename.toStdString());
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"),
- tr("File \"%1\" not found").arg(filename));
- UISettings::values.recent_files.removeOne(filename);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- emu_thread->SetRunning(true);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame() {
- ShutdownGame();
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- game_list->hide();
- }
- } else {
- // Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::OnConfigure() {
- ConfigureDialog configureDialog(this);
- auto result = configureDialog.exec();
- if (result == QDialog::Accepted) {
- configureDialog.applyConfiguration();
- render_window->ReloadSetKeymaps();
- config->Save();
- }
- }
- void GMainWindow::OnSwapScreens() {
- Settings::values.swap_screen = !Settings::values.swap_screen;
- Settings::Apply();
- }
- void GMainWindow::OnCreateGraphicsSurfaceViewer() {
- auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
- // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
- graphicsSurfaceViewerWidget->show();
- }
- bool GMainWindow::ConfirmClose() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
- return true;
- auto answer =
- QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- if (!ConfirmClose()) {
- event->ignore();
- return;
- }
- UISettings::values.geometry = saveGeometry();
- UISettings::values.state = saveState();
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- #if MICROPROFILE_ENABLED
- UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
- UISettings::values.microprofile_visible = microProfileDialog->isVisible();
- #endif
- UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
- UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
- UISettings::values.first_start = false;
- game_list->SaveInterfaceLayout();
- SaveHotkeys();
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->close();
- QWidget::closeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- int main(int argc, char* argv[]) {
- Log::Filter log_filter(Log::Level::Info);
- Log::SetFilter(&log_filter);
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({ MicroProfileShutdown(); });
- // Init settings params
- QCoreApplication::setOrganizationName("Citra team");
- QCoreApplication::setApplicationName("Citra");
- QApplication::setAttribute(Qt::AA_X11InitThreads);
- QApplication app(argc, argv);
- // Qt changes the locale and causes issues in float conversion using std::to_string() when
- // generating shaders
- setlocale(LC_ALL, "C");
- GMainWindow main_window;
- // After settings have been loaded by GMainWindow, apply the filter
- log_filter.ParseFilterString(Settings::values.log_filter);
- main_window.show();
- return app.exec();
- }
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