interpolate.h 1.6 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <vector>
  7. #include "common/common_types.h"
  8. namespace AudioCore {
  9. struct InterpolationState {
  10. static constexpr std::size_t taps{4};
  11. static constexpr std::size_t history_size{taps * 2 - 1};
  12. std::array<std::array<s16, 2>, history_size> history{};
  13. double position{};
  14. s32 fraction{};
  15. };
  16. /// Interpolates input signal to produce output signal.
  17. /// @param input The signal to interpolate.
  18. /// @param ratio Interpolation ratio.
  19. /// ratio > 1.0 results in fewer output samples.
  20. /// ratio < 1.0 results in more output samples.
  21. /// @returns Output signal.
  22. std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
  23. /// Interpolates input signal to produce output signal.
  24. /// @param input The signal to interpolate.
  25. /// @param input_rate The sample rate of input.
  26. /// @param output_rate The desired sample rate of the output.
  27. /// @returns Output signal.
  28. inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
  29. u32 input_rate, u32 output_rate) {
  30. const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
  31. return Interpolate(state, std::move(input), ratio);
  32. }
  33. /// Nintendo Switchs DSP resampling algorithm. Based on a single channel
  34. void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
  35. } // namespace AudioCore