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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <vector>
- #include "common/common_types.h"
- namespace AudioCore {
- struct InterpolationState {
- static constexpr std::size_t taps{4};
- static constexpr std::size_t history_size{taps * 2 - 1};
- std::array<std::array<s16, 2>, history_size> history{};
- double position{};
- s32 fraction{};
- };
- /// Interpolates input signal to produce output signal.
- /// @param input The signal to interpolate.
- /// @param ratio Interpolation ratio.
- /// ratio > 1.0 results in fewer output samples.
- /// ratio < 1.0 results in more output samples.
- /// @returns Output signal.
- std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
- /// Interpolates input signal to produce output signal.
- /// @param input The signal to interpolate.
- /// @param input_rate The sample rate of input.
- /// @param output_rate The desired sample rate of the output.
- /// @returns Output signal.
- inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
- u32 input_rate, u32 output_rate) {
- const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
- return Interpolate(state, std::move(input), ratio);
- }
- /// Nintendo Switchs DSP resampling algorithm. Based on a single channel
- void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
- } // namespace AudioCore
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