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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <QImage>
- #include <QRunnable>
- #include <QStandardItem>
- #include <QString>
- #include "common/string_util.h"
- #include "yuzu/util/util.h"
- /**
- * Gets the default icon (for games without valid SMDH)
- * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
- * @return QPixmap default icon
- */
- static QPixmap GetDefaultIcon(bool large) {
- int size = large ? 48 : 24;
- QPixmap icon(size, size);
- icon.fill(Qt::transparent);
- return icon;
- }
- class GameListItem : public QStandardItem {
- public:
- GameListItem() : QStandardItem() {}
- GameListItem(const QString& string) : QStandardItem(string) {}
- virtual ~GameListItem() override {}
- };
- /**
- * A specialization of GameListItem for path values.
- * This class ensures that for every full path value it holds, a correct string representation
- * of just the filename (with no extension) will be displayed to the user.
- * If this class receives valid SMDH data, it will also display game icons and titles.
- */
- class GameListItemPath : public GameListItem {
- public:
- static const int FullPathRole = Qt::UserRole + 1;
- static const int TitleRole = Qt::UserRole + 2;
- static const int ProgramIdRole = Qt::UserRole + 3;
- GameListItemPath() : GameListItem() {}
- GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
- : GameListItem() {
- setData(game_path, FullPathRole);
- setData(qulonglong(program_id), ProgramIdRole);
- }
- QVariant data(int role) const override {
- if (role == Qt::DisplayRole) {
- std::string filename;
- Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
- nullptr);
- QString title = data(TitleRole).toString();
- return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
- } else {
- return GameListItem::data(role);
- }
- }
- };
- /**
- * A specialization of GameListItem for size values.
- * This class ensures that for every numerical size value it holds (in bytes), a correct
- * human-readable string representation will be displayed to the user.
- */
- class GameListItemSize : public GameListItem {
- public:
- static const int SizeRole = Qt::UserRole + 1;
- GameListItemSize() : GameListItem() {}
- GameListItemSize(const qulonglong size_bytes) : GameListItem() {
- setData(size_bytes, SizeRole);
- }
- void setData(const QVariant& value, int role) override {
- // By specializing setData for SizeRole, we can ensure that the numerical and string
- // representations of the data are always accurate and in the correct format.
- if (role == SizeRole) {
- qulonglong size_bytes = value.toULongLong();
- GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
- GameListItem::setData(value, SizeRole);
- } else {
- GameListItem::setData(value, role);
- }
- }
- /**
- * This operator is, in practice, only used by the TreeView sorting systems.
- * Override it so that it will correctly sort by numerical value instead of by string
- * representation.
- */
- bool operator<(const QStandardItem& other) const override {
- return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
- }
- };
- /**
- * Asynchronous worker object for populating the game list.
- * Communicates with other threads through Qt's signal/slot system.
- */
- class GameListWorker : public QObject, public QRunnable {
- Q_OBJECT
- public:
- GameListWorker(QString dir_path, bool deep_scan)
- : QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
- public slots:
- /// Starts the processing of directory tree information.
- void run() override;
- /// Tells the worker that it should no longer continue processing. Thread-safe.
- void Cancel();
- signals:
- /**
- * The `EntryReady` signal is emitted once an entry has been prepared and is ready
- * to be added to the game list.
- * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
- */
- void EntryReady(QList<QStandardItem*> entry_items);
- /**
- * After the worker has traversed the game directory looking for entries, this signal is emmited
- * with a list of folders that should be watched for changes as well.
- */
- void Finished(QStringList watch_list);
- private:
- QStringList watch_list;
- QString dir_path;
- bool deep_scan;
- std::atomic_bool stop_processing;
- void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
- };
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