CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.7)
  2. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
  3. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
  4. include(DownloadExternals)
  5. include(CMakeDependentOption)
  6. project(yuzu)
  7. # Set bundled sdl2/qt as dependent options.
  8. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
  9. option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
  10. CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
  11. option(ENABLE_QT "Enable the Qt frontend" ON)
  12. CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
  13. option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
  14. option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
  15. option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
  16. option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
  17. option(ENABLE_VULKAN "Enables Vulkan backend" ON)
  18. option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
  19. if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
  20. message(STATUS "Copying pre-commit hook")
  21. file(COPY hooks/pre-commit
  22. DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
  23. endif()
  24. # Sanity check : Check that all submodules are present
  25. # =======================================================================
  26. function(check_submodules_present)
  27. file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
  28. string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
  29. foreach(module ${gitmodules})
  30. string(REGEX REPLACE "path *= *" "" module ${module})
  31. if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
  32. message(FATAL_ERROR "Git submodule ${module} not found. "
  33. "Please run: git submodule update --init --recursive")
  34. endif()
  35. endforeach()
  36. endfunction()
  37. check_submodules_present()
  38. configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
  39. ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
  40. COPYONLY)
  41. if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  42. message(STATUS "Downloading compatibility list for yuzu...")
  43. file(DOWNLOAD
  44. https://api.yuzu-emu.org/gamedb/
  45. "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
  46. endif()
  47. if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  48. file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
  49. endif()
  50. # Detect current compilation architecture and create standard definitions
  51. # =======================================================================
  52. include(CheckSymbolExists)
  53. function(detect_architecture symbol arch)
  54. if (NOT DEFINED ARCHITECTURE)
  55. set(CMAKE_REQUIRED_QUIET 1)
  56. check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
  57. unset(CMAKE_REQUIRED_QUIET)
  58. # The output variable needs to be unique across invocations otherwise
  59. # CMake's crazy scope rules will keep it defined
  60. if (ARCHITECTURE_${arch})
  61. set(ARCHITECTURE "${arch}" PARENT_SCOPE)
  62. set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
  63. add_definitions(-DARCHITECTURE_${arch}=1)
  64. endif()
  65. endif()
  66. endfunction()
  67. if (NOT ENABLE_GENERIC)
  68. if (MSVC)
  69. detect_architecture("_M_AMD64" x86_64)
  70. detect_architecture("_M_IX86" x86)
  71. detect_architecture("_M_ARM" ARM)
  72. detect_architecture("_M_ARM64" ARM64)
  73. else()
  74. detect_architecture("__x86_64__" x86_64)
  75. detect_architecture("__i386__" x86)
  76. detect_architecture("__arm__" ARM)
  77. detect_architecture("__aarch64__" ARM64)
  78. endif()
  79. endif()
  80. if (NOT DEFINED ARCHITECTURE)
  81. set(ARCHITECTURE "GENERIC")
  82. set(ARCHITECTURE_GENERIC 1)
  83. add_definitions(-DARCHITECTURE_GENERIC=1)
  84. endif()
  85. message(STATUS "Target architecture: ${ARCHITECTURE}")
  86. # Configure C++ standard
  87. # ===========================
  88. set(CMAKE_CXX_STANDARD 17)
  89. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  90. # System imported libraries
  91. # ======================
  92. find_package(Boost 1.66.0 QUIET)
  93. if (NOT Boost_FOUND)
  94. message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
  95. set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
  96. set(Boost_NO_SYSTEM_PATHS OFF)
  97. find_package(Boost QUIET REQUIRED)
  98. endif()
  99. # Output binaries to bin/
  100. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
  101. # Prefer the -pthread flag on Linux.
  102. set(THREADS_PREFER_PTHREAD_FLAG ON)
  103. find_package(Threads REQUIRED)
  104. if (ENABLE_SDL2)
  105. if (YUZU_USE_BUNDLED_SDL2)
  106. # Detect toolchain and platform
  107. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  108. set(SDL2_VER "SDL2-2.0.8")
  109. else()
  110. message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
  111. endif()
  112. if (DEFINED SDL2_VER)
  113. download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
  114. endif()
  115. set(SDL2_FOUND YES)
  116. set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
  117. set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
  118. set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
  119. else()
  120. find_package(SDL2 REQUIRED)
  121. endif()
  122. if (SDL2_FOUND)
  123. # TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead
  124. add_library(SDL2 INTERFACE)
  125. target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
  126. target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
  127. endif()
  128. else()
  129. set(SDL2_FOUND NO)
  130. endif()
  131. # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
  132. if (YUZU_USE_BUNDLED_UNICORN)
  133. if (MSVC)
  134. message(STATUS "unicorn not found, falling back to bundled")
  135. # Detect toolchain and platform
  136. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  137. set(UNICORN_VER "unicorn-yuzu")
  138. else()
  139. message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
  140. endif()
  141. if (DEFINED UNICORN_VER)
  142. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  143. endif()
  144. if (DEFINED UNICORN_VER)
  145. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  146. endif()
  147. set(UNICORN_FOUND YES)
  148. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  149. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
  150. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
  151. else()
  152. message(STATUS "unicorn not found, falling back to externals")
  153. if (MINGW)
  154. set(UNICORN_LIB_NAME "unicorn.a")
  155. else()
  156. set(UNICORN_LIB_NAME "libunicorn.a")
  157. endif()
  158. set(UNICORN_FOUND YES)
  159. set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
  160. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
  161. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  162. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
  163. find_package(PythonInterp 2.7 REQUIRED)
  164. if (MINGW)
  165. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  166. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
  167. WORKING_DIRECTORY ${UNICORN_PREFIX}
  168. )
  169. else()
  170. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  171. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
  172. WORKING_DIRECTORY ${UNICORN_PREFIX}
  173. )
  174. endif()
  175. # ALL makes this custom target build every time
  176. # but it won't actually build if LIBUNICORN_LIBRARY is up to date
  177. add_custom_target(unicorn-build ALL
  178. DEPENDS ${LIBUNICORN_LIBRARY}
  179. )
  180. unset(UNICORN_LIB_NAME)
  181. endif()
  182. else()
  183. find_package(Unicorn REQUIRED)
  184. endif()
  185. if (UNICORN_FOUND)
  186. add_library(unicorn INTERFACE)
  187. add_dependencies(unicorn unicorn-build)
  188. target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
  189. target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
  190. else()
  191. message(FATAL_ERROR "Could not find or build unicorn which is required.")
  192. endif()
  193. if (ENABLE_QT)
  194. if (YUZU_USE_BUNDLED_QT)
  195. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  196. set(QT_VER qt-5.12.0-msvc2017_64)
  197. else()
  198. message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
  199. endif()
  200. if (DEFINED QT_VER)
  201. download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
  202. endif()
  203. set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
  204. else()
  205. # Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so
  206. # make sure to not pass anything if we don't have one.
  207. set(QT_PREFIX_HINT)
  208. endif()
  209. find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
  210. if (YUZU_USE_QT_WEB_ENGINE)
  211. find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
  212. endif ()
  213. endif()
  214. # Platform-specific library requirements
  215. # ======================================
  216. if (APPLE)
  217. # Umbrella framework for everything GUI-related
  218. find_library(COCOA_LIBRARY Cocoa)
  219. set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
  220. elseif (WIN32)
  221. # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
  222. add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
  223. set(PLATFORM_LIBRARIES winmm ws2_32)
  224. if (MINGW)
  225. # PSAPI is the Process Status API
  226. set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
  227. endif()
  228. elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
  229. set(PLATFORM_LIBRARIES rt)
  230. endif()
  231. # Setup a custom clang-format target (if clang-format can be found) that will run
  232. # against all the src files. This should be used before making a pull request.
  233. # =======================================================================
  234. set(CLANG_FORMAT_POSTFIX "-6.0")
  235. find_program(CLANG_FORMAT
  236. NAMES clang-format${CLANG_FORMAT_POSTFIX}
  237. clang-format
  238. PATHS ${PROJECT_BINARY_DIR}/externals)
  239. # if find_program doesn't find it, try to download from externals
  240. if (NOT CLANG_FORMAT)
  241. if (WIN32)
  242. message(STATUS "Clang format not found! Downloading...")
  243. set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
  244. file(DOWNLOAD
  245. https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
  246. "${CLANG_FORMAT}" SHOW_PROGRESS
  247. STATUS DOWNLOAD_SUCCESS)
  248. if (NOT DOWNLOAD_SUCCESS EQUAL 0)
  249. message(WARNING "Could not download clang format! Disabling the clang format target")
  250. file(REMOVE ${CLANG_FORMAT})
  251. unset(CLANG_FORMAT)
  252. endif()
  253. else()
  254. message(WARNING "Clang format not found! Disabling the clang format target")
  255. endif()
  256. endif()
  257. if (CLANG_FORMAT)
  258. set(SRCS ${PROJECT_SOURCE_DIR}/src)
  259. set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
  260. if (WIN32)
  261. add_custom_target(clang-format
  262. COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
  263. COMMENT ${CCOMMENT})
  264. elseif(MINGW)
  265. add_custom_target(clang-format
  266. COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
  267. COMMENT ${CCOMMENT})
  268. else()
  269. add_custom_target(clang-format
  270. COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
  271. COMMENT ${CCOMMENT})
  272. endif()
  273. unset(SRCS)
  274. unset(CCOMMENT)
  275. endif()
  276. # Include source code
  277. # ===================
  278. # This function should be passed a list of all files in a target. It will automatically generate
  279. # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
  280. # one in the filesystem.
  281. function(create_target_directory_groups target_name)
  282. # Place any files that aren't in the source list in a separate group so that they don't get in
  283. # the way.
  284. source_group("Other Files" REGULAR_EXPRESSION ".")
  285. get_target_property(target_sources "${target_name}" SOURCES)
  286. foreach(file_name IN LISTS target_sources)
  287. get_filename_component(dir_name "${file_name}" PATH)
  288. # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
  289. string(REPLACE "/" "\\" group_name "${dir_name}")
  290. source_group("${group_name}" FILES "${file_name}")
  291. endforeach()
  292. endfunction()
  293. enable_testing()
  294. add_subdirectory(externals)
  295. add_subdirectory(src)
  296. # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
  297. if(ENABLE_QT)
  298. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
  299. else()
  300. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
  301. endif()
  302. # Installation instructions
  303. # =========================
  304. # Install freedesktop.org metadata files, following those specifications:
  305. # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
  306. # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
  307. # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
  308. if(ENABLE_QT AND UNIX AND NOT APPLE)
  309. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
  310. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
  311. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
  312. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
  313. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
  314. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
  315. endif()