process.cpp 3.6 KB

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  1. // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/scope_exit.h"
  4. #include "core/hle/kernel/k_process.h"
  5. #include "core/hle/kernel/svc_types.h"
  6. #include "core/hle/service/os/process.h"
  7. #include "core/loader/loader.h"
  8. namespace Service {
  9. Process::Process(Core::System& system)
  10. : m_system(system), m_process(), m_main_thread_priority(), m_main_thread_stack_size(),
  11. m_process_started() {}
  12. Process::~Process() {
  13. this->Finalize();
  14. }
  15. bool Process::Initialize(Loader::AppLoader& loader, Loader::ResultStatus& out_load_result) {
  16. // First, ensure we are not holding another process.
  17. this->Finalize();
  18. // Create the process.
  19. auto* const process = Kernel::KProcess::Create(m_system.Kernel());
  20. Kernel::KProcess::Register(m_system.Kernel(), process);
  21. // On exit, ensure we free the additional reference to the process.
  22. SCOPE_EXIT {
  23. process->Close();
  24. };
  25. // Insert process modules into memory.
  26. const auto [load_result, load_parameters] = loader.Load(*process, m_system);
  27. out_load_result = load_result;
  28. // Ensure loading was successful.
  29. if (load_result != Loader::ResultStatus::Success) {
  30. return false;
  31. }
  32. // TODO: remove this, kernel already tracks this
  33. m_system.Kernel().AppendNewProcess(process);
  34. // Note the load parameters from NPDM.
  35. m_main_thread_priority = load_parameters->main_thread_priority;
  36. m_main_thread_stack_size = load_parameters->main_thread_stack_size;
  37. // This process has not started yet.
  38. m_process_started = false;
  39. // Take ownership of the process object.
  40. m_process = process;
  41. m_process->Open();
  42. // We succeeded.
  43. return true;
  44. }
  45. void Process::Finalize() {
  46. // Terminate, if we are currently holding a process.
  47. this->Terminate();
  48. // Close the process.
  49. if (m_process) {
  50. m_process->Close();
  51. // TODO: remove this, kernel already tracks this
  52. m_system.Kernel().RemoveProcess(m_process);
  53. }
  54. // Clean up.
  55. m_process = nullptr;
  56. m_main_thread_priority = 0;
  57. m_main_thread_stack_size = 0;
  58. m_process_started = false;
  59. }
  60. bool Process::Run() {
  61. // If we already started the process, don't start again.
  62. if (m_process_started) {
  63. return false;
  64. }
  65. // Start.
  66. if (m_process) {
  67. m_process->Run(m_main_thread_priority, m_main_thread_stack_size);
  68. }
  69. // Mark as started.
  70. m_process_started = true;
  71. // We succeeded.
  72. return true;
  73. }
  74. void Process::Terminate() {
  75. if (m_process) {
  76. m_process->Terminate();
  77. }
  78. }
  79. void Process::ResetSignal() {
  80. if (m_process) {
  81. m_process->Reset();
  82. }
  83. }
  84. bool Process::IsRunning() const {
  85. if (m_process) {
  86. const auto state = m_process->GetState();
  87. return state == Kernel::KProcess::State::Running ||
  88. state == Kernel::KProcess::State::RunningAttached ||
  89. state == Kernel::KProcess::State::DebugBreak;
  90. }
  91. return false;
  92. }
  93. bool Process::IsTerminated() const {
  94. if (m_process) {
  95. return m_process->IsTerminated();
  96. }
  97. return false;
  98. }
  99. u64 Process::GetProcessId() const {
  100. if (m_process) {
  101. return m_process->GetProcessId();
  102. }
  103. return 0;
  104. }
  105. u64 Process::GetProgramId() const {
  106. if (m_process) {
  107. return m_process->GetProgramId();
  108. }
  109. return 0;
  110. }
  111. void Process::Suspend(bool suspended) {
  112. if (m_process) {
  113. m_process->SetActivity(suspended ? Kernel::Svc::ProcessActivity::Paused
  114. : Kernel::Svc::ProcessActivity::Runnable);
  115. }
  116. }
  117. } // namespace Service