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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "core/hw/ndma.h"
- namespace NDMA {
- template <typename T>
- inline void Read(T &var, const u32 addr) {
- ERROR_LOG(NDMA, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- ERROR_LOG(NDMA, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64 &var, const u32 addr);
- template void Read<u32>(u32 &var, const u32 addr);
- template void Read<u16>(u16 &var, const u32 addr);
- template void Read<u8>(u8 &var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- void Update() {
- }
- /// Initialize hardware
- void Init() {
- NOTICE_LOG(GPU, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- NOTICE_LOG(GPU, "shutdown OK");
- }
- } // namespace
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