buffer_cache.h 51 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <deque>
  8. #include <memory>
  9. #include <mutex>
  10. #include <numeric>
  11. #include <span>
  12. #include <unordered_map>
  13. #include <vector>
  14. #include <boost/container/small_vector.hpp>
  15. #include <boost/icl/interval_set.hpp>
  16. #include "common/common_types.h"
  17. #include "common/div_ceil.h"
  18. #include "common/literals.h"
  19. #include "common/microprofile.h"
  20. #include "common/scope_exit.h"
  21. #include "common/settings.h"
  22. #include "core/memory.h"
  23. #include "video_core/buffer_cache/buffer_base.h"
  24. #include "video_core/delayed_destruction_ring.h"
  25. #include "video_core/dirty_flags.h"
  26. #include "video_core/engines/kepler_compute.h"
  27. #include "video_core/engines/maxwell_3d.h"
  28. #include "video_core/memory_manager.h"
  29. #include "video_core/rasterizer_interface.h"
  30. #include "video_core/texture_cache/slot_vector.h"
  31. #include "video_core/texture_cache/types.h"
  32. namespace VideoCommon {
  33. MICROPROFILE_DECLARE(GPU_PrepareBuffers);
  34. MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
  35. MICROPROFILE_DECLARE(GPU_DownloadMemory);
  36. using BufferId = SlotId;
  37. constexpr u32 NUM_VERTEX_BUFFERS = 32;
  38. constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
  39. constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
  40. constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
  41. constexpr u32 NUM_STORAGE_BUFFERS = 16;
  42. constexpr u32 NUM_STAGES = 5;
  43. using namespace Common::Literals;
  44. template <typename P>
  45. class BufferCache {
  46. // Page size for caching purposes.
  47. // This is unrelated to the CPU page size and it can be changed as it seems optimal.
  48. static constexpr u32 PAGE_BITS = 16;
  49. static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
  50. static constexpr bool IS_OPENGL = P::IS_OPENGL;
  51. static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
  52. P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
  53. static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
  54. P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
  55. static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
  56. static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
  57. static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
  58. static constexpr BufferId NULL_BUFFER_ID{0};
  59. static constexpr u64 EXPECTED_MEMORY = 512_MiB;
  60. static constexpr u64 CRITICAL_MEMORY = 1_GiB;
  61. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  62. using Runtime = typename P::Runtime;
  63. using Buffer = typename P::Buffer;
  64. using IntervalSet = boost::icl::interval_set<VAddr>;
  65. using IntervalType = typename IntervalSet::interval_type;
  66. struct Empty {};
  67. struct OverlapResult {
  68. std::vector<BufferId> ids;
  69. VAddr begin;
  70. VAddr end;
  71. bool has_stream_leap = false;
  72. };
  73. struct Binding {
  74. VAddr cpu_addr{};
  75. u32 size{};
  76. BufferId buffer_id;
  77. };
  78. static constexpr Binding NULL_BINDING{
  79. .cpu_addr = 0,
  80. .size = 0,
  81. .buffer_id = NULL_BUFFER_ID,
  82. };
  83. public:
  84. static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
  85. explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  86. Tegra::Engines::Maxwell3D& maxwell3d_,
  87. Tegra::Engines::KeplerCompute& kepler_compute_,
  88. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  89. Runtime& runtime_);
  90. void TickFrame();
  91. void WriteMemory(VAddr cpu_addr, u64 size);
  92. void CachedWriteMemory(VAddr cpu_addr, u64 size);
  93. void DownloadMemory(VAddr cpu_addr, u64 size);
  94. void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
  95. void DisableGraphicsUniformBuffer(size_t stage, u32 index);
  96. void UpdateGraphicsBuffers(bool is_indexed);
  97. void UpdateComputeBuffers();
  98. void BindHostGeometryBuffers(bool is_indexed);
  99. void BindHostStageBuffers(size_t stage);
  100. void BindHostComputeBuffers();
  101. void SetEnabledUniformBuffers(size_t stage, u32 enabled);
  102. void SetEnabledComputeUniformBuffers(u32 enabled);
  103. void UnbindGraphicsStorageBuffers(size_t stage);
  104. void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  105. bool is_written);
  106. void UnbindComputeStorageBuffers();
  107. void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  108. bool is_written);
  109. void FlushCachedWrites();
  110. /// Return true when there are uncommitted buffers to be downloaded
  111. [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
  112. /// Return true when the caller should wait for async downloads
  113. [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
  114. /// Commit asynchronous downloads
  115. void CommitAsyncFlushes();
  116. void CommitAsyncFlushesHigh();
  117. /// Pop asynchronous downloads
  118. void PopAsyncFlushes();
  119. /// Return true when a CPU region is modified from the GPU
  120. [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
  121. /// Return true when a CPU region is modified from the GPU
  122. [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
  123. std::mutex mutex;
  124. private:
  125. template <typename Func>
  126. static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
  127. for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
  128. const int disabled_bits = std::countr_zero(enabled_mask);
  129. index += disabled_bits;
  130. enabled_mask >>= disabled_bits;
  131. func(index);
  132. }
  133. }
  134. template <typename Func>
  135. void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
  136. const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
  137. for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
  138. const BufferId buffer_id = page_table[page];
  139. if (!buffer_id) {
  140. ++page;
  141. continue;
  142. }
  143. Buffer& buffer = slot_buffers[buffer_id];
  144. func(buffer_id, buffer);
  145. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  146. page = Common::DivCeil(end_addr, PAGE_SIZE);
  147. }
  148. }
  149. static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
  150. return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
  151. ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
  152. }
  153. void RunGarbageCollector();
  154. void BindHostIndexBuffer();
  155. void BindHostVertexBuffers();
  156. void BindHostGraphicsUniformBuffers(size_t stage);
  157. void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
  158. void BindHostGraphicsStorageBuffers(size_t stage);
  159. void BindHostTransformFeedbackBuffers();
  160. void BindHostComputeUniformBuffers();
  161. void BindHostComputeStorageBuffers();
  162. void DoUpdateGraphicsBuffers(bool is_indexed);
  163. void DoUpdateComputeBuffers();
  164. void UpdateIndexBuffer();
  165. void UpdateVertexBuffers();
  166. void UpdateVertexBuffer(u32 index);
  167. void UpdateUniformBuffers(size_t stage);
  168. void UpdateStorageBuffers(size_t stage);
  169. void UpdateTransformFeedbackBuffers();
  170. void UpdateTransformFeedbackBuffer(u32 index);
  171. void UpdateComputeUniformBuffers();
  172. void UpdateComputeStorageBuffers();
  173. void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
  174. [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
  175. [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
  176. void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
  177. [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
  178. void Register(BufferId buffer_id);
  179. void Unregister(BufferId buffer_id);
  180. template <bool insert>
  181. void ChangeRegister(BufferId buffer_id);
  182. void TouchBuffer(Buffer& buffer) const noexcept;
  183. bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
  184. bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
  185. void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  186. std::span<BufferCopy> copies);
  187. void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  188. std::span<const BufferCopy> copies);
  189. void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
  190. void DownloadBufferMemory(Buffer& buffer_id);
  191. void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
  192. void DeleteBuffer(BufferId buffer_id);
  193. void NotifyBufferDeletion();
  194. [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
  195. [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
  196. [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
  197. [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
  198. VideoCore::RasterizerInterface& rasterizer;
  199. Tegra::Engines::Maxwell3D& maxwell3d;
  200. Tegra::Engines::KeplerCompute& kepler_compute;
  201. Tegra::MemoryManager& gpu_memory;
  202. Core::Memory::Memory& cpu_memory;
  203. Runtime& runtime;
  204. SlotVector<Buffer> slot_buffers;
  205. DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
  206. u32 last_index_count = 0;
  207. Binding index_buffer;
  208. std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
  209. std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
  210. std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
  211. std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
  212. std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
  213. std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
  214. std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
  215. u32 enabled_compute_uniform_buffers = 0;
  216. std::array<u32, NUM_STAGES> enabled_storage_buffers{};
  217. std::array<u32, NUM_STAGES> written_storage_buffers{};
  218. u32 enabled_compute_storage_buffers = 0;
  219. u32 written_compute_storage_buffers = 0;
  220. std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
  221. std::array<u32, 16> uniform_cache_hits{};
  222. std::array<u32, 16> uniform_cache_shots{};
  223. u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
  224. bool has_deleted_buffers = false;
  225. std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
  226. dirty_uniform_buffers{};
  227. std::vector<BufferId> cached_write_buffer_ids;
  228. IntervalSet uncommitted_ranges;
  229. size_t immediate_buffer_capacity = 0;
  230. std::unique_ptr<u8[]> immediate_buffer_alloc;
  231. typename SlotVector<Buffer>::Iterator deletion_iterator;
  232. u64 frame_tick = 0;
  233. u64 total_used_memory = 0;
  234. std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
  235. };
  236. template <class P>
  237. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  238. Tegra::Engines::Maxwell3D& maxwell3d_,
  239. Tegra::Engines::KeplerCompute& kepler_compute_,
  240. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  241. Runtime& runtime_)
  242. : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
  243. gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
  244. // Ensure the first slot is used for the null buffer
  245. void(slot_buffers.insert(runtime, NullBufferParams{}));
  246. deletion_iterator = slot_buffers.end();
  247. }
  248. template <class P>
  249. void BufferCache<P>::RunGarbageCollector() {
  250. const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
  251. const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
  252. int num_iterations = aggressive_gc ? 64 : 32;
  253. for (; num_iterations > 0; --num_iterations) {
  254. if (deletion_iterator == slot_buffers.end()) {
  255. deletion_iterator = slot_buffers.begin();
  256. }
  257. ++deletion_iterator;
  258. if (deletion_iterator == slot_buffers.end()) {
  259. break;
  260. }
  261. const auto [buffer_id, buffer] = *deletion_iterator;
  262. if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
  263. DownloadBufferMemory(*buffer);
  264. DeleteBuffer(buffer_id);
  265. }
  266. }
  267. }
  268. template <class P>
  269. void BufferCache<P>::TickFrame() {
  270. // Calculate hits and shots and move hit bits to the right
  271. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  272. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  273. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  274. uniform_cache_hits.begin() + 1);
  275. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  276. uniform_cache_shots.begin() + 1);
  277. uniform_cache_hits[0] = 0;
  278. uniform_cache_shots[0] = 0;
  279. const bool skip_preferred = hits * 256 < shots * 251;
  280. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  281. if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
  282. RunGarbageCollector();
  283. }
  284. ++frame_tick;
  285. delayed_destruction_ring.Tick();
  286. }
  287. template <class P>
  288. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  289. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  290. buffer.MarkRegionAsCpuModified(cpu_addr, size);
  291. });
  292. }
  293. template <class P>
  294. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  295. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  296. if (!buffer.HasCachedWrites()) {
  297. cached_write_buffer_ids.push_back(buffer_id);
  298. }
  299. buffer.CachedCpuWrite(cpu_addr, size);
  300. });
  301. }
  302. template <class P>
  303. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  304. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  305. DownloadBufferMemory(buffer, cpu_addr, size);
  306. });
  307. }
  308. template <class P>
  309. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  310. u32 size) {
  311. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  312. const Binding binding{
  313. .cpu_addr = *cpu_addr,
  314. .size = size,
  315. .buffer_id = BufferId{},
  316. };
  317. uniform_buffers[stage][index] = binding;
  318. }
  319. template <class P>
  320. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  321. uniform_buffers[stage][index] = NULL_BINDING;
  322. }
  323. template <class P>
  324. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  325. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  326. do {
  327. has_deleted_buffers = false;
  328. DoUpdateGraphicsBuffers(is_indexed);
  329. } while (has_deleted_buffers);
  330. }
  331. template <class P>
  332. void BufferCache<P>::UpdateComputeBuffers() {
  333. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  334. do {
  335. has_deleted_buffers = false;
  336. DoUpdateComputeBuffers();
  337. } while (has_deleted_buffers);
  338. }
  339. template <class P>
  340. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  341. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  342. if (is_indexed) {
  343. BindHostIndexBuffer();
  344. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  345. const auto& regs = maxwell3d.regs;
  346. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  347. runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
  348. }
  349. }
  350. BindHostVertexBuffers();
  351. BindHostTransformFeedbackBuffers();
  352. }
  353. template <class P>
  354. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  355. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  356. BindHostGraphicsUniformBuffers(stage);
  357. BindHostGraphicsStorageBuffers(stage);
  358. }
  359. template <class P>
  360. void BufferCache<P>::BindHostComputeBuffers() {
  361. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  362. BindHostComputeUniformBuffers();
  363. BindHostComputeStorageBuffers();
  364. }
  365. template <class P>
  366. void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
  367. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  368. if (enabled_uniform_buffers[stage] != enabled) {
  369. dirty_uniform_buffers[stage] = ~u32{0};
  370. }
  371. }
  372. enabled_uniform_buffers[stage] = enabled;
  373. }
  374. template <class P>
  375. void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
  376. enabled_compute_uniform_buffers = enabled;
  377. }
  378. template <class P>
  379. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  380. enabled_storage_buffers[stage] = 0;
  381. written_storage_buffers[stage] = 0;
  382. }
  383. template <class P>
  384. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  385. u32 cbuf_offset, bool is_written) {
  386. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  387. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  388. const auto& cbufs = maxwell3d.state.shader_stages[stage];
  389. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  390. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
  391. }
  392. template <class P>
  393. void BufferCache<P>::UnbindComputeStorageBuffers() {
  394. enabled_compute_storage_buffers = 0;
  395. written_compute_storage_buffers = 0;
  396. }
  397. template <class P>
  398. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  399. bool is_written) {
  400. enabled_compute_storage_buffers |= 1U << ssbo_index;
  401. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  402. const auto& launch_desc = kepler_compute.launch_description;
  403. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  404. const auto& cbufs = launch_desc.const_buffer_config;
  405. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  406. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
  407. }
  408. template <class P>
  409. void BufferCache<P>::FlushCachedWrites() {
  410. for (const BufferId buffer_id : cached_write_buffer_ids) {
  411. slot_buffers[buffer_id].FlushCachedWrites();
  412. }
  413. cached_write_buffer_ids.clear();
  414. }
  415. template <class P>
  416. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  417. return !uncommitted_ranges.empty();
  418. }
  419. template <class P>
  420. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  421. return false;
  422. }
  423. template <class P>
  424. void BufferCache<P>::CommitAsyncFlushesHigh() {
  425. const IntervalSet& intervals = uncommitted_ranges;
  426. if (intervals.empty()) {
  427. return;
  428. }
  429. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  430. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  431. u64 total_size_bytes = 0;
  432. u64 largest_copy = 0;
  433. for (auto& interval : intervals) {
  434. const std::size_t size = interval.upper() - interval.lower();
  435. const VAddr cpu_addr = interval.lower();
  436. const VAddr cpu_addr_end = interval.upper();
  437. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  438. boost::container::small_vector<BufferCopy, 1> copies;
  439. buffer.ForEachDownloadRange(
  440. cpu_addr, size, false, [&](u64 range_offset, u64 range_size) {
  441. VAddr cpu_addr_base = buffer.CpuAddr() + range_offset;
  442. VAddr cpu_addr_end2 = cpu_addr_base + range_size;
  443. const s64 difference = s64(cpu_addr_end2 - cpu_addr_end);
  444. cpu_addr_end2 -= u64(std::max<s64>(difference, 0));
  445. const s64 difference2 = s64(cpu_addr - cpu_addr_base);
  446. cpu_addr_base += u64(std::max<s64>(difference2, 0));
  447. const u64 new_size = cpu_addr_end2 - cpu_addr_base;
  448. const u64 new_offset = cpu_addr_base - buffer.CpuAddr();
  449. ASSERT(!IsRegionCpuModified(cpu_addr_base, new_size));
  450. downloads.push_back({
  451. BufferCopy{
  452. .src_offset = new_offset,
  453. .dst_offset = total_size_bytes,
  454. .size = new_size,
  455. },
  456. buffer_id,
  457. });
  458. total_size_bytes += new_size;
  459. buffer.UnmarkRegionAsGpuModified(cpu_addr_base, new_size);
  460. largest_copy = std::max(largest_copy, new_size);
  461. });
  462. });
  463. }
  464. if (downloads.empty()) {
  465. return;
  466. }
  467. if constexpr (USE_MEMORY_MAPS) {
  468. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  469. for (auto& [copy, buffer_id] : downloads) {
  470. // Have in mind the staging buffer offset for the copy
  471. copy.dst_offset += download_staging.offset;
  472. const std::array copies{copy};
  473. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
  474. }
  475. runtime.Finish();
  476. for (const auto& [copy, buffer_id] : downloads) {
  477. const Buffer& buffer = slot_buffers[buffer_id];
  478. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  479. // Undo the modified offset
  480. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  481. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  482. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  483. }
  484. } else {
  485. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  486. for (const auto& [copy, buffer_id] : downloads) {
  487. Buffer& buffer = slot_buffers[buffer_id];
  488. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  489. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  490. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  491. }
  492. }
  493. }
  494. template <class P>
  495. void BufferCache<P>::CommitAsyncFlushes() {
  496. if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
  497. CommitAsyncFlushesHigh();
  498. } else {
  499. uncommitted_ranges.clear();
  500. }
  501. }
  502. template <class P>
  503. void BufferCache<P>::PopAsyncFlushes() {}
  504. template <class P>
  505. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  506. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  507. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  508. const BufferId image_id = page_table[page];
  509. if (!image_id) {
  510. ++page;
  511. continue;
  512. }
  513. Buffer& buffer = slot_buffers[image_id];
  514. if (buffer.IsRegionGpuModified(addr, size)) {
  515. return true;
  516. }
  517. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  518. page = Common::DivCeil(end_addr, PAGE_SIZE);
  519. }
  520. return false;
  521. }
  522. template <class P>
  523. bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
  524. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  525. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  526. const BufferId image_id = page_table[page];
  527. if (!image_id) {
  528. ++page;
  529. continue;
  530. }
  531. Buffer& buffer = slot_buffers[image_id];
  532. if (buffer.IsRegionCpuModified(addr, size)) {
  533. return true;
  534. }
  535. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  536. page = Common::DivCeil(end_addr, PAGE_SIZE);
  537. }
  538. return false;
  539. }
  540. template <class P>
  541. void BufferCache<P>::BindHostIndexBuffer() {
  542. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  543. TouchBuffer(buffer);
  544. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  545. const u32 size = index_buffer.size;
  546. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  547. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  548. runtime.BindIndexBuffer(buffer, offset, size);
  549. } else {
  550. runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
  551. maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
  552. buffer, offset, size);
  553. }
  554. }
  555. template <class P>
  556. void BufferCache<P>::BindHostVertexBuffers() {
  557. auto& flags = maxwell3d.dirty.flags;
  558. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  559. const Binding& binding = vertex_buffers[index];
  560. Buffer& buffer = slot_buffers[binding.buffer_id];
  561. TouchBuffer(buffer);
  562. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  563. if (!flags[Dirty::VertexBuffer0 + index]) {
  564. continue;
  565. }
  566. flags[Dirty::VertexBuffer0 + index] = false;
  567. const u32 stride = maxwell3d.regs.vertex_array[index].stride;
  568. const u32 offset = buffer.Offset(binding.cpu_addr);
  569. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  570. }
  571. }
  572. template <class P>
  573. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  574. u32 dirty = ~0U;
  575. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  576. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  577. }
  578. u32 binding_index = 0;
  579. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  580. const bool needs_bind = ((dirty >> index) & 1) != 0;
  581. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  582. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  583. ++binding_index;
  584. }
  585. });
  586. }
  587. template <class P>
  588. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  589. bool needs_bind) {
  590. const Binding& binding = uniform_buffers[stage][index];
  591. const VAddr cpu_addr = binding.cpu_addr;
  592. const u32 size = binding.size;
  593. Buffer& buffer = slot_buffers[binding.buffer_id];
  594. TouchBuffer(buffer);
  595. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  596. size <= uniform_buffer_skip_cache_size &&
  597. !buffer.IsRegionGpuModified(cpu_addr, size);
  598. if (use_fast_buffer) {
  599. if constexpr (IS_OPENGL) {
  600. if (runtime.HasFastBufferSubData()) {
  601. // Fast path for Nvidia
  602. if (!HasFastUniformBufferBound(stage, binding_index)) {
  603. // We only have to bind when the currently bound buffer is not the fast version
  604. runtime.BindFastUniformBuffer(stage, binding_index, size);
  605. }
  606. const auto span = ImmediateBufferWithData(cpu_addr, size);
  607. runtime.PushFastUniformBuffer(stage, binding_index, span);
  608. return;
  609. }
  610. }
  611. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  612. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  613. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  614. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  615. return;
  616. }
  617. // Classic cached path
  618. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  619. if (sync_cached) {
  620. ++uniform_cache_hits[0];
  621. }
  622. ++uniform_cache_shots[0];
  623. if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
  624. // Skip binding if it's not needed and if the bound buffer is not the fast version
  625. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  626. return;
  627. }
  628. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  629. const u32 offset = buffer.Offset(cpu_addr);
  630. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  631. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  632. } else {
  633. runtime.BindUniformBuffer(buffer, offset, size);
  634. }
  635. }
  636. template <class P>
  637. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  638. u32 binding_index = 0;
  639. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  640. const Binding& binding = storage_buffers[stage][index];
  641. Buffer& buffer = slot_buffers[binding.buffer_id];
  642. TouchBuffer(buffer);
  643. const u32 size = binding.size;
  644. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  645. const u32 offset = buffer.Offset(binding.cpu_addr);
  646. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  647. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  648. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  649. ++binding_index;
  650. } else {
  651. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  652. }
  653. });
  654. }
  655. template <class P>
  656. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  657. if (maxwell3d.regs.tfb_enabled == 0) {
  658. return;
  659. }
  660. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  661. const Binding& binding = transform_feedback_buffers[index];
  662. Buffer& buffer = slot_buffers[binding.buffer_id];
  663. TouchBuffer(buffer);
  664. const u32 size = binding.size;
  665. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  666. const u32 offset = buffer.Offset(binding.cpu_addr);
  667. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  668. }
  669. }
  670. template <class P>
  671. void BufferCache<P>::BindHostComputeUniformBuffers() {
  672. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  673. // Mark all uniform buffers as dirty
  674. dirty_uniform_buffers.fill(~u32{0});
  675. }
  676. u32 binding_index = 0;
  677. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  678. const Binding& binding = compute_uniform_buffers[index];
  679. Buffer& buffer = slot_buffers[binding.buffer_id];
  680. TouchBuffer(buffer);
  681. const u32 size = binding.size;
  682. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  683. const u32 offset = buffer.Offset(binding.cpu_addr);
  684. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  685. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  686. ++binding_index;
  687. } else {
  688. runtime.BindUniformBuffer(buffer, offset, size);
  689. }
  690. });
  691. }
  692. template <class P>
  693. void BufferCache<P>::BindHostComputeStorageBuffers() {
  694. u32 binding_index = 0;
  695. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  696. const Binding& binding = compute_storage_buffers[index];
  697. Buffer& buffer = slot_buffers[binding.buffer_id];
  698. TouchBuffer(buffer);
  699. const u32 size = binding.size;
  700. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  701. const u32 offset = buffer.Offset(binding.cpu_addr);
  702. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  703. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  704. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  705. ++binding_index;
  706. } else {
  707. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  708. }
  709. });
  710. }
  711. template <class P>
  712. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  713. if (is_indexed) {
  714. UpdateIndexBuffer();
  715. }
  716. UpdateVertexBuffers();
  717. UpdateTransformFeedbackBuffers();
  718. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  719. UpdateUniformBuffers(stage);
  720. UpdateStorageBuffers(stage);
  721. }
  722. }
  723. template <class P>
  724. void BufferCache<P>::DoUpdateComputeBuffers() {
  725. UpdateComputeUniformBuffers();
  726. UpdateComputeStorageBuffers();
  727. }
  728. template <class P>
  729. void BufferCache<P>::UpdateIndexBuffer() {
  730. // We have to check for the dirty flags and index count
  731. // The index count is currently changed without updating the dirty flags
  732. const auto& index_array = maxwell3d.regs.index_array;
  733. auto& flags = maxwell3d.dirty.flags;
  734. if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
  735. return;
  736. }
  737. flags[Dirty::IndexBuffer] = false;
  738. last_index_count = index_array.count;
  739. const GPUVAddr gpu_addr_begin = index_array.StartAddress();
  740. const GPUVAddr gpu_addr_end = index_array.EndAddress();
  741. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  742. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  743. const u32 draw_size = index_array.count * index_array.FormatSizeInBytes();
  744. const u32 size = std::min(address_size, draw_size);
  745. if (size == 0 || !cpu_addr) {
  746. index_buffer = NULL_BINDING;
  747. return;
  748. }
  749. index_buffer = Binding{
  750. .cpu_addr = *cpu_addr,
  751. .size = size,
  752. .buffer_id = FindBuffer(*cpu_addr, size),
  753. };
  754. }
  755. template <class P>
  756. void BufferCache<P>::UpdateVertexBuffers() {
  757. auto& flags = maxwell3d.dirty.flags;
  758. if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
  759. return;
  760. }
  761. flags[Dirty::VertexBuffers] = false;
  762. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  763. UpdateVertexBuffer(index);
  764. }
  765. }
  766. template <class P>
  767. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  768. if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
  769. return;
  770. }
  771. const auto& array = maxwell3d.regs.vertex_array[index];
  772. const auto& limit = maxwell3d.regs.vertex_array_limit[index];
  773. const GPUVAddr gpu_addr_begin = array.StartAddress();
  774. const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
  775. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  776. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  777. const u32 size = address_size; // TODO: Analyze stride and number of vertices
  778. if (array.enable == 0 || size == 0 || !cpu_addr) {
  779. vertex_buffers[index] = NULL_BINDING;
  780. return;
  781. }
  782. vertex_buffers[index] = Binding{
  783. .cpu_addr = *cpu_addr,
  784. .size = size,
  785. .buffer_id = FindBuffer(*cpu_addr, size),
  786. };
  787. }
  788. template <class P>
  789. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  790. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  791. Binding& binding = uniform_buffers[stage][index];
  792. if (binding.buffer_id) {
  793. // Already updated
  794. return;
  795. }
  796. // Mark as dirty
  797. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  798. dirty_uniform_buffers[stage] |= 1U << index;
  799. }
  800. // Resolve buffer
  801. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  802. });
  803. }
  804. template <class P>
  805. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  806. const u32 written_mask = written_storage_buffers[stage];
  807. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  808. // Resolve buffer
  809. Binding& binding = storage_buffers[stage][index];
  810. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  811. binding.buffer_id = buffer_id;
  812. // Mark buffer as written if needed
  813. if (((written_mask >> index) & 1) != 0) {
  814. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  815. }
  816. });
  817. }
  818. template <class P>
  819. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  820. if (maxwell3d.regs.tfb_enabled == 0) {
  821. return;
  822. }
  823. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  824. UpdateTransformFeedbackBuffer(index);
  825. }
  826. }
  827. template <class P>
  828. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  829. const auto& binding = maxwell3d.regs.tfb_bindings[index];
  830. const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
  831. const u32 size = binding.buffer_size;
  832. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  833. if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
  834. transform_feedback_buffers[index] = NULL_BINDING;
  835. return;
  836. }
  837. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  838. transform_feedback_buffers[index] = Binding{
  839. .cpu_addr = *cpu_addr,
  840. .size = size,
  841. .buffer_id = buffer_id,
  842. };
  843. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  844. }
  845. template <class P>
  846. void BufferCache<P>::UpdateComputeUniformBuffers() {
  847. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  848. Binding& binding = compute_uniform_buffers[index];
  849. binding = NULL_BINDING;
  850. const auto& launch_desc = kepler_compute.launch_description;
  851. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  852. const auto& cbuf = launch_desc.const_buffer_config[index];
  853. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
  854. if (cpu_addr) {
  855. binding.cpu_addr = *cpu_addr;
  856. binding.size = cbuf.size;
  857. }
  858. }
  859. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  860. });
  861. }
  862. template <class P>
  863. void BufferCache<P>::UpdateComputeStorageBuffers() {
  864. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  865. // Resolve buffer
  866. Binding& binding = compute_storage_buffers[index];
  867. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  868. binding.buffer_id = buffer_id;
  869. // Mark as written if needed
  870. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  871. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  872. }
  873. });
  874. }
  875. template <class P>
  876. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  877. Buffer& buffer = slot_buffers[buffer_id];
  878. buffer.MarkRegionAsGpuModified(cpu_addr, size);
  879. const bool is_accuracy_high =
  880. Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High;
  881. const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  882. if (!is_async && !is_accuracy_high) {
  883. return;
  884. }
  885. const IntervalType base_interval{cpu_addr, cpu_addr + size};
  886. uncommitted_ranges.add(base_interval);
  887. }
  888. template <class P>
  889. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  890. if (cpu_addr == 0) {
  891. return NULL_BUFFER_ID;
  892. }
  893. const u64 page = cpu_addr >> PAGE_BITS;
  894. const BufferId buffer_id = page_table[page];
  895. if (!buffer_id) {
  896. return CreateBuffer(cpu_addr, size);
  897. }
  898. const Buffer& buffer = slot_buffers[buffer_id];
  899. if (buffer.IsInBounds(cpu_addr, size)) {
  900. return buffer_id;
  901. }
  902. return CreateBuffer(cpu_addr, size);
  903. }
  904. template <class P>
  905. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  906. u32 wanted_size) {
  907. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  908. std::vector<BufferId> overlap_ids;
  909. VAddr begin = cpu_addr;
  910. VAddr end = cpu_addr + wanted_size;
  911. int stream_score = 0;
  912. bool has_stream_leap = false;
  913. for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
  914. const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
  915. if (!overlap_id) {
  916. continue;
  917. }
  918. Buffer& overlap = slot_buffers[overlap_id];
  919. if (overlap.IsPicked()) {
  920. continue;
  921. }
  922. overlap_ids.push_back(overlap_id);
  923. overlap.Pick();
  924. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  925. if (overlap_cpu_addr < begin) {
  926. cpu_addr = begin = overlap_cpu_addr;
  927. }
  928. end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
  929. stream_score += overlap.StreamScore();
  930. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  931. // When this memory region has been joined a bunch of times, we assume it's being used
  932. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  933. has_stream_leap = true;
  934. end += PAGE_SIZE * 256;
  935. }
  936. }
  937. return OverlapResult{
  938. .ids = std::move(overlap_ids),
  939. .begin = begin,
  940. .end = end,
  941. .has_stream_leap = has_stream_leap,
  942. };
  943. }
  944. template <class P>
  945. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  946. bool accumulate_stream_score) {
  947. Buffer& new_buffer = slot_buffers[new_buffer_id];
  948. Buffer& overlap = slot_buffers[overlap_id];
  949. if (accumulate_stream_score) {
  950. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  951. }
  952. std::vector<BufferCopy> copies;
  953. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  954. overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
  955. copies.push_back(BufferCopy{
  956. .src_offset = begin,
  957. .dst_offset = dst_base_offset + begin,
  958. .size = range_size,
  959. });
  960. new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
  961. new_buffer.MarkRegionAsGpuModified(begin, range_size);
  962. });
  963. if (!copies.empty()) {
  964. runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
  965. }
  966. DeleteBuffer(overlap_id);
  967. }
  968. template <class P>
  969. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  970. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  971. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  972. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  973. TouchBuffer(slot_buffers[new_buffer_id]);
  974. for (const BufferId overlap_id : overlap.ids) {
  975. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  976. }
  977. Register(new_buffer_id);
  978. return new_buffer_id;
  979. }
  980. template <class P>
  981. void BufferCache<P>::Register(BufferId buffer_id) {
  982. ChangeRegister<true>(buffer_id);
  983. }
  984. template <class P>
  985. void BufferCache<P>::Unregister(BufferId buffer_id) {
  986. ChangeRegister<false>(buffer_id);
  987. }
  988. template <class P>
  989. template <bool insert>
  990. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  991. const Buffer& buffer = slot_buffers[buffer_id];
  992. const auto size = buffer.SizeBytes();
  993. if (insert) {
  994. total_used_memory += Common::AlignUp(size, 1024);
  995. } else {
  996. total_used_memory -= Common::AlignUp(size, 1024);
  997. }
  998. const VAddr cpu_addr_begin = buffer.CpuAddr();
  999. const VAddr cpu_addr_end = cpu_addr_begin + size;
  1000. const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
  1001. const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
  1002. for (u64 page = page_begin; page != page_end; ++page) {
  1003. if constexpr (insert) {
  1004. page_table[page] = buffer_id;
  1005. } else {
  1006. page_table[page] = BufferId{};
  1007. }
  1008. }
  1009. }
  1010. template <class P>
  1011. void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
  1012. buffer.SetFrameTick(frame_tick);
  1013. }
  1014. template <class P>
  1015. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1016. if (buffer.CpuAddr() == 0) {
  1017. return true;
  1018. }
  1019. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  1020. }
  1021. template <class P>
  1022. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1023. boost::container::small_vector<BufferCopy, 4> copies;
  1024. u64 total_size_bytes = 0;
  1025. u64 largest_copy = 0;
  1026. buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1027. copies.push_back(BufferCopy{
  1028. .src_offset = total_size_bytes,
  1029. .dst_offset = range_offset,
  1030. .size = range_size,
  1031. });
  1032. total_size_bytes += range_size;
  1033. largest_copy = std::max(largest_copy, range_size);
  1034. });
  1035. if (total_size_bytes == 0) {
  1036. return true;
  1037. }
  1038. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1039. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1040. return false;
  1041. }
  1042. template <class P>
  1043. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1044. std::span<BufferCopy> copies) {
  1045. if constexpr (USE_MEMORY_MAPS) {
  1046. MappedUploadMemory(buffer, total_size_bytes, copies);
  1047. } else {
  1048. ImmediateUploadMemory(buffer, largest_copy, copies);
  1049. }
  1050. }
  1051. template <class P>
  1052. void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  1053. std::span<const BufferCopy> copies) {
  1054. std::span<u8> immediate_buffer;
  1055. for (const BufferCopy& copy : copies) {
  1056. std::span<const u8> upload_span;
  1057. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1058. if (IsRangeGranular(cpu_addr, copy.size)) {
  1059. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1060. } else {
  1061. if (immediate_buffer.empty()) {
  1062. immediate_buffer = ImmediateBuffer(largest_copy);
  1063. }
  1064. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1065. upload_span = immediate_buffer.subspan(0, copy.size);
  1066. }
  1067. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1068. }
  1069. }
  1070. template <class P>
  1071. void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
  1072. std::span<BufferCopy> copies) {
  1073. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1074. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1075. for (BufferCopy& copy : copies) {
  1076. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1077. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1078. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1079. // Apply the staging offset
  1080. copy.src_offset += upload_staging.offset;
  1081. }
  1082. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1083. }
  1084. template <class P>
  1085. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1086. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1087. }
  1088. template <class P>
  1089. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1090. boost::container::small_vector<BufferCopy, 1> copies;
  1091. u64 total_size_bytes = 0;
  1092. u64 largest_copy = 0;
  1093. buffer.ForEachDownloadRange(cpu_addr, size, true, [&](u64 range_offset, u64 range_size) {
  1094. copies.push_back(BufferCopy{
  1095. .src_offset = range_offset,
  1096. .dst_offset = total_size_bytes,
  1097. .size = range_size,
  1098. });
  1099. total_size_bytes += range_size;
  1100. largest_copy = std::max(largest_copy, range_size);
  1101. });
  1102. if (total_size_bytes == 0) {
  1103. return;
  1104. }
  1105. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1106. if constexpr (USE_MEMORY_MAPS) {
  1107. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1108. const u8* const mapped_memory = download_staging.mapped_span.data();
  1109. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1110. for (BufferCopy& copy : copies) {
  1111. // Modify copies to have the staging offset in mind
  1112. copy.dst_offset += download_staging.offset;
  1113. }
  1114. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1115. runtime.Finish();
  1116. for (const BufferCopy& copy : copies) {
  1117. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1118. // Undo the modified offset
  1119. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1120. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1121. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1122. }
  1123. } else {
  1124. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1125. for (const BufferCopy& copy : copies) {
  1126. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1127. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1128. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1129. }
  1130. }
  1131. }
  1132. template <class P>
  1133. void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
  1134. const auto scalar_replace = [buffer_id](Binding& binding) {
  1135. if (binding.buffer_id == buffer_id) {
  1136. binding.buffer_id = BufferId{};
  1137. }
  1138. };
  1139. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1140. std::ranges::for_each(bindings, scalar_replace);
  1141. };
  1142. scalar_replace(index_buffer);
  1143. replace(vertex_buffers);
  1144. std::ranges::for_each(uniform_buffers, replace);
  1145. std::ranges::for_each(storage_buffers, replace);
  1146. replace(transform_feedback_buffers);
  1147. replace(compute_uniform_buffers);
  1148. replace(compute_storage_buffers);
  1149. std::erase(cached_write_buffer_ids, buffer_id);
  1150. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1151. Buffer& buffer = slot_buffers[buffer_id];
  1152. buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1153. Unregister(buffer_id);
  1154. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1155. slot_buffers.erase(buffer_id);
  1156. NotifyBufferDeletion();
  1157. }
  1158. template <class P>
  1159. void BufferCache<P>::NotifyBufferDeletion() {
  1160. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1161. dirty_uniform_buffers.fill(~u32{0});
  1162. }
  1163. auto& flags = maxwell3d.dirty.flags;
  1164. flags[Dirty::IndexBuffer] = true;
  1165. flags[Dirty::VertexBuffers] = true;
  1166. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1167. flags[Dirty::VertexBuffer0 + index] = true;
  1168. }
  1169. has_deleted_buffers = true;
  1170. }
  1171. template <class P>
  1172. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
  1173. const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
  1174. const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
  1175. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1176. if (!cpu_addr || size == 0) {
  1177. return NULL_BINDING;
  1178. }
  1179. // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
  1180. // It exists due to some games like Astral Chain operate out of bounds.
  1181. // Binding the whole map range would be technically correct, but games have large maps that make
  1182. // this approach unaffordable for now.
  1183. static constexpr u32 arbitrary_extra_bytes = 0xc000;
  1184. const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
  1185. const Binding binding{
  1186. .cpu_addr = *cpu_addr,
  1187. .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
  1188. .buffer_id = BufferId{},
  1189. };
  1190. return binding;
  1191. }
  1192. template <class P>
  1193. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1194. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1195. if (IsRangeGranular(cpu_addr, size) ||
  1196. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1197. return std::span(base_pointer, size);
  1198. } else {
  1199. const std::span<u8> span = ImmediateBuffer(size);
  1200. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1201. return span;
  1202. }
  1203. }
  1204. template <class P>
  1205. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1206. if (wanted_capacity > immediate_buffer_capacity) {
  1207. immediate_buffer_capacity = wanted_capacity;
  1208. immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
  1209. }
  1210. return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
  1211. }
  1212. template <class P>
  1213. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1214. if constexpr (IS_OPENGL) {
  1215. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1216. } else {
  1217. // Only OpenGL has fast uniform buffers
  1218. return false;
  1219. }
  1220. }
  1221. } // namespace VideoCommon