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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <array>
- #include <deque>
- #include <memory>
- #include <mutex>
- #include <numeric>
- #include <span>
- #include <unordered_map>
- #include <vector>
- #include <boost/container/small_vector.hpp>
- #include <boost/icl/interval_set.hpp>
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "common/literals.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "core/memory.h"
- #include "video_core/buffer_cache/buffer_base.h"
- #include "video_core/delayed_destruction_ring.h"
- #include "video_core/dirty_flags.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/texture_cache/slot_vector.h"
- #include "video_core/texture_cache/types.h"
- namespace VideoCommon {
- MICROPROFILE_DECLARE(GPU_PrepareBuffers);
- MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
- MICROPROFILE_DECLARE(GPU_DownloadMemory);
- using BufferId = SlotId;
- constexpr u32 NUM_VERTEX_BUFFERS = 32;
- constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
- constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
- constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
- constexpr u32 NUM_STORAGE_BUFFERS = 16;
- constexpr u32 NUM_STAGES = 5;
- using namespace Common::Literals;
- template <typename P>
- class BufferCache {
- // Page size for caching purposes.
- // This is unrelated to the CPU page size and it can be changed as it seems optimal.
- static constexpr u32 PAGE_BITS = 16;
- static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
- static constexpr bool IS_OPENGL = P::IS_OPENGL;
- static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
- P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
- static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
- P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
- static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
- static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
- static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
- static constexpr BufferId NULL_BUFFER_ID{0};
- static constexpr u64 EXPECTED_MEMORY = 512_MiB;
- static constexpr u64 CRITICAL_MEMORY = 1_GiB;
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- using Runtime = typename P::Runtime;
- using Buffer = typename P::Buffer;
- using IntervalSet = boost::icl::interval_set<VAddr>;
- using IntervalType = typename IntervalSet::interval_type;
- struct Empty {};
- struct OverlapResult {
- std::vector<BufferId> ids;
- VAddr begin;
- VAddr end;
- bool has_stream_leap = false;
- };
- struct Binding {
- VAddr cpu_addr{};
- u32 size{};
- BufferId buffer_id;
- };
- static constexpr Binding NULL_BINDING{
- .cpu_addr = 0,
- .size = 0,
- .buffer_id = NULL_BUFFER_ID,
- };
- public:
- static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
- explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Tegra::Engines::Maxwell3D& maxwell3d_,
- Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
- Runtime& runtime_);
- void TickFrame();
- void WriteMemory(VAddr cpu_addr, u64 size);
- void CachedWriteMemory(VAddr cpu_addr, u64 size);
- void DownloadMemory(VAddr cpu_addr, u64 size);
- void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
- void DisableGraphicsUniformBuffer(size_t stage, u32 index);
- void UpdateGraphicsBuffers(bool is_indexed);
- void UpdateComputeBuffers();
- void BindHostGeometryBuffers(bool is_indexed);
- void BindHostStageBuffers(size_t stage);
- void BindHostComputeBuffers();
- void SetEnabledUniformBuffers(size_t stage, u32 enabled);
- void SetEnabledComputeUniformBuffers(u32 enabled);
- void UnbindGraphicsStorageBuffers(size_t stage);
- void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
- void UnbindComputeStorageBuffers();
- void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
- void FlushCachedWrites();
- /// Return true when there are uncommitted buffers to be downloaded
- [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
- /// Return true when the caller should wait for async downloads
- [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
- /// Commit asynchronous downloads
- void CommitAsyncFlushes();
- void CommitAsyncFlushesHigh();
- /// Pop asynchronous downloads
- void PopAsyncFlushes();
- /// Return true when a CPU region is modified from the GPU
- [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
- /// Return true when a CPU region is modified from the GPU
- [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
- std::mutex mutex;
- private:
- template <typename Func>
- static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
- for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
- const int disabled_bits = std::countr_zero(enabled_mask);
- index += disabled_bits;
- enabled_mask >>= disabled_bits;
- func(index);
- }
- }
- template <typename Func>
- void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
- const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
- for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[buffer_id];
- func(buffer_id, buffer);
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, PAGE_SIZE);
- }
- }
- static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
- return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
- ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
- }
- void RunGarbageCollector();
- void BindHostIndexBuffer();
- void BindHostVertexBuffers();
- void BindHostGraphicsUniformBuffers(size_t stage);
- void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
- void BindHostGraphicsStorageBuffers(size_t stage);
- void BindHostTransformFeedbackBuffers();
- void BindHostComputeUniformBuffers();
- void BindHostComputeStorageBuffers();
- void DoUpdateGraphicsBuffers(bool is_indexed);
- void DoUpdateComputeBuffers();
- void UpdateIndexBuffer();
- void UpdateVertexBuffers();
- void UpdateVertexBuffer(u32 index);
- void UpdateUniformBuffers(size_t stage);
- void UpdateStorageBuffers(size_t stage);
- void UpdateTransformFeedbackBuffers();
- void UpdateTransformFeedbackBuffer(u32 index);
- void UpdateComputeUniformBuffers();
- void UpdateComputeStorageBuffers();
- void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
- [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
- [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
- void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
- [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
- void Register(BufferId buffer_id);
- void Unregister(BufferId buffer_id);
- template <bool insert>
- void ChangeRegister(BufferId buffer_id);
- void TouchBuffer(Buffer& buffer) const noexcept;
- bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
- bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
- void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies);
- void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies);
- void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
- void DownloadBufferMemory(Buffer& buffer_id);
- void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
- void DeleteBuffer(BufferId buffer_id);
- void NotifyBufferDeletion();
- [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
- [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
- [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
- [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
- VideoCore::RasterizerInterface& rasterizer;
- Tegra::Engines::Maxwell3D& maxwell3d;
- Tegra::Engines::KeplerCompute& kepler_compute;
- Tegra::MemoryManager& gpu_memory;
- Core::Memory::Memory& cpu_memory;
- Runtime& runtime;
- SlotVector<Buffer> slot_buffers;
- DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
- u32 last_index_count = 0;
- Binding index_buffer;
- std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
- std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
- std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
- std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
- std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
- std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
- std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
- u32 enabled_compute_uniform_buffers = 0;
- std::array<u32, NUM_STAGES> enabled_storage_buffers{};
- std::array<u32, NUM_STAGES> written_storage_buffers{};
- u32 enabled_compute_storage_buffers = 0;
- u32 written_compute_storage_buffers = 0;
- std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
- std::array<u32, 16> uniform_cache_hits{};
- std::array<u32, 16> uniform_cache_shots{};
- u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
- bool has_deleted_buffers = false;
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
- dirty_uniform_buffers{};
- std::vector<BufferId> cached_write_buffer_ids;
- IntervalSet uncommitted_ranges;
- size_t immediate_buffer_capacity = 0;
- std::unique_ptr<u8[]> immediate_buffer_alloc;
- typename SlotVector<Buffer>::Iterator deletion_iterator;
- u64 frame_tick = 0;
- u64 total_used_memory = 0;
- std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
- };
- template <class P>
- BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Tegra::Engines::Maxwell3D& maxwell3d_,
- Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
- Runtime& runtime_)
- : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
- gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
- // Ensure the first slot is used for the null buffer
- void(slot_buffers.insert(runtime, NullBufferParams{}));
- deletion_iterator = slot_buffers.end();
- }
- template <class P>
- void BufferCache<P>::RunGarbageCollector() {
- const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
- const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
- int num_iterations = aggressive_gc ? 64 : 32;
- for (; num_iterations > 0; --num_iterations) {
- if (deletion_iterator == slot_buffers.end()) {
- deletion_iterator = slot_buffers.begin();
- }
- ++deletion_iterator;
- if (deletion_iterator == slot_buffers.end()) {
- break;
- }
- const auto [buffer_id, buffer] = *deletion_iterator;
- if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
- DownloadBufferMemory(*buffer);
- DeleteBuffer(buffer_id);
- }
- }
- }
- template <class P>
- void BufferCache<P>::TickFrame() {
- // Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
- const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
- std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
- uniform_cache_hits.begin() + 1);
- std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
- uniform_cache_shots.begin() + 1);
- uniform_cache_hits[0] = 0;
- uniform_cache_shots[0] = 0;
- const bool skip_preferred = hits * 256 < shots * 251;
- uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
- if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
- RunGarbageCollector();
- }
- ++frame_tick;
- delayed_destruction_ring.Tick();
- }
- template <class P>
- void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- buffer.MarkRegionAsCpuModified(cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- if (!buffer.HasCachedWrites()) {
- cached_write_buffer_ids.push_back(buffer_id);
- }
- buffer.CachedCpuWrite(cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- DownloadBufferMemory(buffer, cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
- u32 size) {
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = BufferId{},
- };
- uniform_buffers[stage][index] = binding;
- }
- template <class P>
- void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- uniform_buffers[stage][index] = NULL_BINDING;
- }
- template <class P>
- void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- has_deleted_buffers = false;
- DoUpdateGraphicsBuffers(is_indexed);
- } while (has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- has_deleted_buffers = false;
- DoUpdateComputeBuffers();
- } while (has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- if (is_indexed) {
- BindHostIndexBuffer();
- } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const auto& regs = maxwell3d.regs;
- if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
- runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
- }
- }
- BindHostVertexBuffers();
- BindHostTransformFeedbackBuffers();
- }
- template <class P>
- void BufferCache<P>::BindHostStageBuffers(size_t stage) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostGraphicsUniformBuffers(stage);
- BindHostGraphicsStorageBuffers(stage);
- }
- template <class P>
- void BufferCache<P>::BindHostComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostComputeUniformBuffers();
- BindHostComputeStorageBuffers();
- }
- template <class P>
- void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (enabled_uniform_buffers[stage] != enabled) {
- dirty_uniform_buffers[stage] = ~u32{0};
- }
- }
- enabled_uniform_buffers[stage] = enabled;
- }
- template <class P>
- void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
- enabled_compute_uniform_buffers = enabled;
- }
- template <class P>
- void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- enabled_storage_buffers[stage] = 0;
- written_storage_buffers[stage] = 0;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
- u32 cbuf_offset, bool is_written) {
- enabled_storage_buffers[stage] |= 1U << ssbo_index;
- written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& cbufs = maxwell3d.state.shader_stages[stage];
- const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
- }
- template <class P>
- void BufferCache<P>::UnbindComputeStorageBuffers() {
- enabled_compute_storage_buffers = 0;
- written_compute_storage_buffers = 0;
- }
- template <class P>
- void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written) {
- enabled_compute_storage_buffers |= 1U << ssbo_index;
- written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& launch_desc = kepler_compute.launch_description;
- ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
- const auto& cbufs = launch_desc.const_buffer_config;
- const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
- }
- template <class P>
- void BufferCache<P>::FlushCachedWrites() {
- for (const BufferId buffer_id : cached_write_buffer_ids) {
- slot_buffers[buffer_id].FlushCachedWrites();
- }
- cached_write_buffer_ids.clear();
- }
- template <class P>
- bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
- return !uncommitted_ranges.empty();
- }
- template <class P>
- bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
- return false;
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushesHigh() {
- const IntervalSet& intervals = uncommitted_ranges;
- if (intervals.empty()) {
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- for (auto& interval : intervals) {
- const std::size_t size = interval.upper() - interval.lower();
- const VAddr cpu_addr = interval.lower();
- const VAddr cpu_addr_end = interval.upper();
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- boost::container::small_vector<BufferCopy, 1> copies;
- buffer.ForEachDownloadRange(
- cpu_addr, size, false, [&](u64 range_offset, u64 range_size) {
- VAddr cpu_addr_base = buffer.CpuAddr() + range_offset;
- VAddr cpu_addr_end2 = cpu_addr_base + range_size;
- const s64 difference = s64(cpu_addr_end2 - cpu_addr_end);
- cpu_addr_end2 -= u64(std::max<s64>(difference, 0));
- const s64 difference2 = s64(cpu_addr - cpu_addr_base);
- cpu_addr_base += u64(std::max<s64>(difference2, 0));
- const u64 new_size = cpu_addr_end2 - cpu_addr_base;
- const u64 new_offset = cpu_addr_base - buffer.CpuAddr();
- ASSERT(!IsRegionCpuModified(cpu_addr_base, new_size));
- downloads.push_back({
- BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- },
- buffer_id,
- });
- total_size_bytes += new_size;
- buffer.UnmarkRegionAsGpuModified(cpu_addr_base, new_size);
- largest_copy = std::max(largest_copy, new_size);
- });
- });
- }
- if (downloads.empty()) {
- return;
- }
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- for (auto& [copy, buffer_id] : downloads) {
- // Have in mind the staging buffer offset for the copy
- copy.dst_offset += download_staging.offset;
- const std::array copies{copy};
- runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
- }
- runtime.Finish();
- for (const auto& [copy, buffer_id] : downloads) {
- const Buffer& buffer = slot_buffers[buffer_id];
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const auto& [copy, buffer_id] : downloads) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushes() {
- if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
- CommitAsyncFlushesHigh();
- } else {
- uncommitted_ranges.clear();
- }
- }
- template <class P>
- void BufferCache<P>::PopAsyncFlushes() {}
- template <class P>
- bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
- for (u64 page = addr >> PAGE_BITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionGpuModified(addr, size)) {
- return true;
- }
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, PAGE_SIZE);
- }
- return false;
- }
- template <class P>
- bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
- for (u64 page = addr >> PAGE_BITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionCpuModified(addr, size)) {
- return true;
- }
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, PAGE_SIZE);
- }
- return false;
- }
- template <class P>
- void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[index_buffer.buffer_id];
- TouchBuffer(buffer);
- const u32 offset = buffer.Offset(index_buffer.cpu_addr);
- const u32 size = index_buffer.size;
- SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
- if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- runtime.BindIndexBuffer(buffer, offset, size);
- } else {
- runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
- maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
- buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostVertexBuffers() {
- auto& flags = maxwell3d.dirty.flags;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = vertex_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
- if (!flags[Dirty::VertexBuffer0 + index]) {
- continue;
- }
- flags[Dirty::VertexBuffer0 + index] = false;
- const u32 stride = maxwell3d.regs.vertex_array[index].stride;
- const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
- u32 dirty = ~0U;
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(dirty_uniform_buffers[stage], 0);
- }
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
- const bool needs_bind = ((dirty >> index) & 1) != 0;
- BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- ++binding_index;
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
- bool needs_bind) {
- const Binding& binding = uniform_buffers[stage][index];
- const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = binding.size;
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= uniform_buffer_skip_cache_size &&
- !buffer.IsRegionGpuModified(cpu_addr, size);
- if (use_fast_buffer) {
- if constexpr (IS_OPENGL) {
- if (runtime.HasFastBufferSubData()) {
- // Fast path for Nvidia
- if (!HasFastUniformBufferBound(stage, binding_index)) {
- // We only have to bind when the currently bound buffer is not the fast version
- runtime.BindFastUniformBuffer(stage, binding_index, size);
- }
- const auto span = ImmediateBufferWithData(cpu_addr, size);
- runtime.PushFastUniformBuffer(stage, binding_index, span);
- return;
- }
- }
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
- const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return;
- }
- // Classic cached path
- const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
- if (sync_cached) {
- ++uniform_cache_hits[0];
- }
- ++uniform_cache_shots[0];
- if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
- // Skip binding if it's not needed and if the bound buffer is not the fast version
- // This exists to avoid instances where the fast buffer is bound and a GPU write happens
- return;
- }
- fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
- const u32 offset = buffer.Offset(cpu_addr);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = storage_buffers[stage][index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostTransformFeedbackBuffers() {
- if (maxwell3d.regs.tfb_enabled == 0) {
- return;
- }
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = transform_feedback_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostComputeUniformBuffers() {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- // Mark all uniform buffers as dirty
- dirty_uniform_buffers.fill(~u32{0});
- }
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
- const Binding& binding = compute_uniform_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
- ++binding_index;
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostComputeStorageBuffers() {
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = compute_storage_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
- if (is_indexed) {
- UpdateIndexBuffer();
- }
- UpdateVertexBuffers();
- UpdateTransformFeedbackBuffers();
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- UpdateUniformBuffers(stage);
- UpdateStorageBuffers(stage);
- }
- }
- template <class P>
- void BufferCache<P>::DoUpdateComputeBuffers() {
- UpdateComputeUniformBuffers();
- UpdateComputeStorageBuffers();
- }
- template <class P>
- void BufferCache<P>::UpdateIndexBuffer() {
- // We have to check for the dirty flags and index count
- // The index count is currently changed without updating the dirty flags
- const auto& index_array = maxwell3d.regs.index_array;
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
- return;
- }
- flags[Dirty::IndexBuffer] = false;
- last_index_count = index_array.count;
- const GPUVAddr gpu_addr_begin = index_array.StartAddress();
- const GPUVAddr gpu_addr_end = index_array.EndAddress();
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- const u32 draw_size = index_array.count * index_array.FormatSizeInBytes();
- const u32 size = std::min(address_size, draw_size);
- if (size == 0 || !cpu_addr) {
- index_buffer = NULL_BINDING;
- return;
- }
- index_buffer = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffers() {
- auto& flags = maxwell3d.dirty.flags;
- if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
- return;
- }
- flags[Dirty::VertexBuffers] = false;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- UpdateVertexBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffer(u32 index) {
- if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
- return;
- }
- const auto& array = maxwell3d.regs.vertex_array[index];
- const auto& limit = maxwell3d.regs.vertex_array_limit[index];
- const GPUVAddr gpu_addr_begin = array.StartAddress();
- const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- const u32 size = address_size; // TODO: Analyze stride and number of vertices
- if (array.enable == 0 || size == 0 || !cpu_addr) {
- vertex_buffers[index] = NULL_BINDING;
- return;
- }
- vertex_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
- Binding& binding = uniform_buffers[stage][index];
- if (binding.buffer_id) {
- // Already updated
- return;
- }
- // Mark as dirty
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers[stage] |= 1U << index;
- }
- // Resolve buffer
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = written_storage_buffers[stage];
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- // Resolve buffer
- Binding& binding = storage_buffers[stage][index];
- const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- binding.buffer_id = buffer_id;
- // Mark buffer as written if needed
- if (((written_mask >> index) & 1) != 0) {
- MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffers() {
- if (maxwell3d.regs.tfb_enabled == 0) {
- return;
- }
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- UpdateTransformFeedbackBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
- const auto& binding = maxwell3d.regs.tfb_bindings[index];
- const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
- const u32 size = binding.buffer_size;
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
- if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
- transform_feedback_buffers[index] = NULL_BINDING;
- return;
- }
- const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- transform_feedback_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = buffer_id,
- };
- MarkWrittenBuffer(buffer_id, *cpu_addr, size);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
- Binding& binding = compute_uniform_buffers[index];
- binding = NULL_BINDING;
- const auto& launch_desc = kepler_compute.launch_description;
- if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
- const auto& cbuf = launch_desc.const_buffer_config[index];
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
- if (cpu_addr) {
- binding.cpu_addr = *cpu_addr;
- binding.size = cbuf.size;
- }
- }
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- // Resolve buffer
- Binding& binding = compute_storage_buffers[index];
- const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- binding.buffer_id = buffer_id;
- // Mark as written if needed
- if (((written_compute_storage_buffers >> index) & 1) != 0) {
- MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsGpuModified(cpu_addr, size);
- const bool is_accuracy_high =
- Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High;
- const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- if (!is_async && !is_accuracy_high) {
- return;
- }
- const IntervalType base_interval{cpu_addr, cpu_addr + size};
- uncommitted_ranges.add(base_interval);
- }
- template <class P>
- BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
- if (cpu_addr == 0) {
- return NULL_BUFFER_ID;
- }
- const u64 page = cpu_addr >> PAGE_BITS;
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- return CreateBuffer(cpu_addr, size);
- }
- const Buffer& buffer = slot_buffers[buffer_id];
- if (buffer.IsInBounds(cpu_addr, size)) {
- return buffer_id;
- }
- return CreateBuffer(cpu_addr, size);
- }
- template <class P>
- typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
- u32 wanted_size) {
- static constexpr int STREAM_LEAP_THRESHOLD = 16;
- std::vector<BufferId> overlap_ids;
- VAddr begin = cpu_addr;
- VAddr end = cpu_addr + wanted_size;
- int stream_score = 0;
- bool has_stream_leap = false;
- for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
- const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
- if (!overlap_id) {
- continue;
- }
- Buffer& overlap = slot_buffers[overlap_id];
- if (overlap.IsPicked()) {
- continue;
- }
- overlap_ids.push_back(overlap_id);
- overlap.Pick();
- const VAddr overlap_cpu_addr = overlap.CpuAddr();
- if (overlap_cpu_addr < begin) {
- cpu_addr = begin = overlap_cpu_addr;
- }
- end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
- stream_score += overlap.StreamScore();
- if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
- // When this memory region has been joined a bunch of times, we assume it's being used
- // as a stream buffer. Increase the size to skip constantly recreating buffers.
- has_stream_leap = true;
- end += PAGE_SIZE * 256;
- }
- }
- return OverlapResult{
- .ids = std::move(overlap_ids),
- .begin = begin,
- .end = end,
- .has_stream_leap = has_stream_leap,
- };
- }
- template <class P>
- void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
- bool accumulate_stream_score) {
- Buffer& new_buffer = slot_buffers[new_buffer_id];
- Buffer& overlap = slot_buffers[overlap_id];
- if (accumulate_stream_score) {
- new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
- }
- std::vector<BufferCopy> copies;
- const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
- overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = begin,
- .dst_offset = dst_base_offset + begin,
- .size = range_size,
- });
- new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
- new_buffer.MarkRegionAsGpuModified(begin, range_size);
- });
- if (!copies.empty()) {
- runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
- }
- DeleteBuffer(overlap_id);
- }
- template <class P>
- BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
- const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
- const u32 size = static_cast<u32>(overlap.end - overlap.begin);
- const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
- TouchBuffer(slot_buffers[new_buffer_id]);
- for (const BufferId overlap_id : overlap.ids) {
- JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
- }
- Register(new_buffer_id);
- return new_buffer_id;
- }
- template <class P>
- void BufferCache<P>::Register(BufferId buffer_id) {
- ChangeRegister<true>(buffer_id);
- }
- template <class P>
- void BufferCache<P>::Unregister(BufferId buffer_id) {
- ChangeRegister<false>(buffer_id);
- }
- template <class P>
- template <bool insert>
- void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
- const Buffer& buffer = slot_buffers[buffer_id];
- const auto size = buffer.SizeBytes();
- if (insert) {
- total_used_memory += Common::AlignUp(size, 1024);
- } else {
- total_used_memory -= Common::AlignUp(size, 1024);
- }
- const VAddr cpu_addr_begin = buffer.CpuAddr();
- const VAddr cpu_addr_end = cpu_addr_begin + size;
- const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
- const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
- for (u64 page = page_begin; page != page_end; ++page) {
- if constexpr (insert) {
- page_table[page] = buffer_id;
- } else {
- page_table[page] = BufferId{};
- }
- }
- }
- template <class P>
- void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
- buffer.SetFrameTick(frame_tick);
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
- if (buffer.CpuAddr() == 0) {
- return true;
- }
- return SynchronizeBufferImpl(buffer, cpu_addr, size);
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
- boost::container::small_vector<BufferCopy, 4> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = total_size_bytes,
- .dst_offset = range_offset,
- .size = range_size,
- });
- total_size_bytes += range_size;
- largest_copy = std::max(largest_copy, range_size);
- });
- if (total_size_bytes == 0) {
- return true;
- }
- const std::span<BufferCopy> copies_span(copies.data(), copies.size());
- UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
- return false;
- }
- template <class P>
- void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies) {
- if constexpr (USE_MEMORY_MAPS) {
- MappedUploadMemory(buffer, total_size_bytes, copies);
- } else {
- ImmediateUploadMemory(buffer, largest_copy, copies);
- }
- }
- template <class P>
- void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies) {
- std::span<u8> immediate_buffer;
- for (const BufferCopy& copy : copies) {
- std::span<const u8> upload_span;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- if (IsRangeGranular(cpu_addr, copy.size)) {
- upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
- } else {
- if (immediate_buffer.empty()) {
- immediate_buffer = ImmediateBuffer(largest_copy);
- }
- cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- upload_span = immediate_buffer.subspan(0, copy.size);
- }
- buffer.ImmediateUpload(copy.dst_offset, upload_span);
- }
- }
- template <class P>
- void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
- std::span<BufferCopy> copies) {
- auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
- const std::span<u8> staging_pointer = upload_staging.mapped_span;
- for (BufferCopy& copy : copies) {
- u8* const src_pointer = staging_pointer.data() + copy.src_offset;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
- // Apply the staging offset
- copy.src_offset += upload_staging.offset;
- }
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
- DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
- boost::container::small_vector<BufferCopy, 1> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- buffer.ForEachDownloadRange(cpu_addr, size, true, [&](u64 range_offset, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = range_offset,
- .dst_offset = total_size_bytes,
- .size = range_size,
- });
- total_size_bytes += range_size;
- largest_copy = std::max(largest_copy, range_size);
- });
- if (total_size_bytes == 0) {
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- const u8* const mapped_memory = download_staging.mapped_span.data();
- const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
- for (BufferCopy& copy : copies) {
- // Modify copies to have the staging offset in mind
- copy.dst_offset += download_staging.offset;
- }
- runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
- runtime.Finish();
- for (const BufferCopy& copy : copies) {
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* copy_mapped_memory = mapped_memory + dst_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const BufferCopy& copy : copies) {
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- template <class P>
- void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
- const auto scalar_replace = [buffer_id](Binding& binding) {
- if (binding.buffer_id == buffer_id) {
- binding.buffer_id = BufferId{};
- }
- };
- const auto replace = [scalar_replace](std::span<Binding> bindings) {
- std::ranges::for_each(bindings, scalar_replace);
- };
- scalar_replace(index_buffer);
- replace(vertex_buffers);
- std::ranges::for_each(uniform_buffers, replace);
- std::ranges::for_each(storage_buffers, replace);
- replace(transform_feedback_buffers);
- replace(compute_uniform_buffers);
- replace(compute_storage_buffers);
- std::erase(cached_write_buffer_ids, buffer_id);
- // Mark the whole buffer as CPU written to stop tracking CPU writes
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
- Unregister(buffer_id);
- delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
- slot_buffers.erase(buffer_id);
- NotifyBufferDeletion();
- }
- template <class P>
- void BufferCache<P>::NotifyBufferDeletion() {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers.fill(~u32{0});
- }
- auto& flags = maxwell3d.dirty.flags;
- flags[Dirty::IndexBuffer] = true;
- flags[Dirty::VertexBuffers] = true;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- flags[Dirty::VertexBuffer0 + index] = true;
- }
- has_deleted_buffers = true;
- }
- template <class P>
- typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
- const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
- const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
- const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
- if (!cpu_addr || size == 0) {
- return NULL_BINDING;
- }
- // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
- // It exists due to some games like Astral Chain operate out of bounds.
- // Binding the whole map range would be technically correct, but games have large maps that make
- // this approach unaffordable for now.
- static constexpr u32 arbitrary_extra_bytes = 0xc000;
- const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
- .buffer_id = BufferId{},
- };
- return binding;
- }
- template <class P>
- std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
- u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
- if (IsRangeGranular(cpu_addr, size) ||
- base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
- return std::span(base_pointer, size);
- } else {
- const std::span<u8> span = ImmediateBuffer(size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return span;
- }
- }
- template <class P>
- std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
- if (wanted_capacity > immediate_buffer_capacity) {
- immediate_buffer_capacity = wanted_capacity;
- immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
- }
- return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
- }
- template <class P>
- bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
- if constexpr (IS_OPENGL) {
- return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
- } else {
- // Only OpenGL has fast uniform buffers
- return false;
- }
- }
- } // namespace VideoCommon
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