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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <array>
- #include <unordered_map>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/shader/registry.h"
- #include "video_core/shader/transform_feedback.h"
- namespace VideoCommon::Shader {
- namespace {
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- // TODO(Rodrigo): Change this to constexpr std::unordered_set in C++20
- /// Attribute offsets that describe a vector
- constexpr std::array VECTORS = {
- 28, // gl_Position
- 32, // Generic 0
- 36, // Generic 1
- 40, // Generic 2
- 44, // Generic 3
- 48, // Generic 4
- 52, // Generic 5
- 56, // Generic 6
- 60, // Generic 7
- 64, // Generic 8
- 68, // Generic 9
- 72, // Generic 10
- 76, // Generic 11
- 80, // Generic 12
- 84, // Generic 13
- 88, // Generic 14
- 92, // Generic 15
- 96, // Generic 16
- 100, // Generic 17
- 104, // Generic 18
- 108, // Generic 19
- 112, // Generic 20
- 116, // Generic 21
- 120, // Generic 22
- 124, // Generic 23
- 128, // Generic 24
- 132, // Generic 25
- 136, // Generic 26
- 140, // Generic 27
- 144, // Generic 28
- 148, // Generic 29
- 152, // Generic 30
- 156, // Generic 31
- 160, // gl_FrontColor
- 164, // gl_FrontSecondaryColor
- 160, // gl_BackColor
- 164, // gl_BackSecondaryColor
- 192, // gl_TexCoord[0]
- 196, // gl_TexCoord[1]
- 200, // gl_TexCoord[2]
- 204, // gl_TexCoord[3]
- 208, // gl_TexCoord[4]
- 212, // gl_TexCoord[5]
- 216, // gl_TexCoord[6]
- 220, // gl_TexCoord[7]
- };
- } // namespace
- std::unordered_map<u8, VaryingTFB> BuildTransformFeedback(const GraphicsInfo& info) {
- std::unordered_map<u8, VaryingTFB> tfb;
- for (std::size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
- const auto& locations = info.tfb_varying_locs[buffer];
- const auto& layout = info.tfb_layouts[buffer];
- const std::size_t varying_count = layout.varying_count;
- std::size_t highest = 0;
- for (std::size_t offset = 0; offset < varying_count; ++offset) {
- const std::size_t base_offset = offset;
- const u8 location = locations[offset];
- VaryingTFB varying;
- varying.buffer = layout.stream;
- varying.stride = layout.stride;
- varying.offset = offset * sizeof(u32);
- varying.components = 1;
- if (std::find(VECTORS.begin(), VECTORS.end(), location / 4 * 4) != VECTORS.end()) {
- UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
- const u8 base_index = location / 4;
- while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
- ++offset;
- ++varying.components;
- }
- }
- [[maybe_unused]] const bool inserted = tfb.emplace(location, varying).second;
- UNIMPLEMENTED_IF_MSG(!inserted, "Varying already stored");
- highest = std::max(highest, (base_offset + varying.components) * sizeof(u32));
- }
- UNIMPLEMENTED_IF(highest != layout.stride);
- }
- return tfb;
- }
- } // namespace VideoCommon::Shader
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