lru_cache.h 3.4 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <deque>
  5. #include <memory>
  6. #include <type_traits>
  7. #include "common/common_types.h"
  8. namespace Common {
  9. template <class Traits>
  10. class LeastRecentlyUsedCache {
  11. using ObjectType = typename Traits::ObjectType;
  12. using TickType = typename Traits::TickType;
  13. struct Item {
  14. ObjectType obj;
  15. TickType tick;
  16. Item* next{};
  17. Item* prev{};
  18. };
  19. public:
  20. LeastRecentlyUsedCache() : first_item{}, last_item{} {}
  21. ~LeastRecentlyUsedCache() = default;
  22. size_t Insert(ObjectType obj, TickType tick) {
  23. const auto new_id = Build();
  24. auto& item = item_pool[new_id];
  25. item.obj = obj;
  26. item.tick = tick;
  27. Attach(item);
  28. return new_id;
  29. }
  30. void Touch(size_t id, TickType tick) {
  31. auto& item = item_pool[id];
  32. if (item.tick >= tick) {
  33. return;
  34. }
  35. item.tick = tick;
  36. if (&item == last_item) {
  37. return;
  38. }
  39. Detach(item);
  40. Attach(item);
  41. }
  42. void Free(size_t id) {
  43. auto& item = item_pool[id];
  44. Detach(item);
  45. item.prev = nullptr;
  46. item.next = nullptr;
  47. free_items.push_back(id);
  48. }
  49. template <typename Func>
  50. void ForEachItemBelow(TickType tick, Func&& func) {
  51. static constexpr bool RETURNS_BOOL =
  52. std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
  53. Item* iterator = first_item;
  54. while (iterator) {
  55. if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
  56. return;
  57. }
  58. Item* next = iterator->next;
  59. if constexpr (RETURNS_BOOL) {
  60. if (func(iterator->obj)) {
  61. return;
  62. }
  63. } else {
  64. func(iterator->obj);
  65. }
  66. iterator = next;
  67. }
  68. }
  69. private:
  70. size_t Build() {
  71. if (free_items.empty()) {
  72. const size_t item_id = item_pool.size();
  73. auto& item = item_pool.emplace_back();
  74. item.next = nullptr;
  75. item.prev = nullptr;
  76. return item_id;
  77. }
  78. const size_t item_id = free_items.front();
  79. free_items.pop_front();
  80. auto& item = item_pool[item_id];
  81. item.next = nullptr;
  82. item.prev = nullptr;
  83. return item_id;
  84. }
  85. void Attach(Item& item) {
  86. if (!first_item) {
  87. first_item = &item;
  88. }
  89. if (!last_item) {
  90. last_item = &item;
  91. } else {
  92. item.prev = last_item;
  93. last_item->next = &item;
  94. item.next = nullptr;
  95. last_item = &item;
  96. }
  97. }
  98. void Detach(Item& item) {
  99. if (item.prev) {
  100. item.prev->next = item.next;
  101. }
  102. if (item.next) {
  103. item.next->prev = item.prev;
  104. }
  105. if (&item == first_item) {
  106. first_item = item.next;
  107. if (first_item) {
  108. first_item->prev = nullptr;
  109. }
  110. }
  111. if (&item == last_item) {
  112. last_item = item.prev;
  113. if (last_item) {
  114. last_item->next = nullptr;
  115. }
  116. }
  117. }
  118. std::deque<Item> item_pool;
  119. std::deque<size_t> free_items;
  120. Item* first_item{};
  121. Item* last_item{};
  122. };
  123. } // namespace Common