| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552 |
- // Copyright 2018 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <array>
- #include <atomic>
- #include <chrono>
- #include <cmath>
- #include <functional>
- #include <mutex>
- #include <optional>
- #include <sstream>
- #include <string>
- #include <thread>
- #include <tuple>
- #include <unordered_map>
- #include <utility>
- #include <vector>
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/param_package.h"
- #include "common/settings_input.h"
- #include "common/threadsafe_queue.h"
- #include "core/frontend/input.h"
- #include "input_common/motion_input.h"
- #include "input_common/sdl/sdl_impl.h"
- namespace InputCommon::SDL {
- namespace {
- std::string GetGUID(SDL_Joystick* joystick) {
- const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
- }
- /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
- Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
- } // Anonymous namespace
- static int SDLEventWatcher(void* user_data, SDL_Event* event) {
- auto* const sdl_state = static_cast<SDLState*>(user_data);
- // Don't handle the event if we are configuring
- if (sdl_state->polling) {
- sdl_state->event_queue.Push(*event);
- } else {
- sdl_state->HandleGameControllerEvent(*event);
- }
- return 0;
- }
- class SDLJoystick {
- public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
- SDL_GameController* game_controller)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{game_controller, &SDL_GameControllerClose} {
- EnableMotion();
- }
- void EnableMotion() {
- if (sdl_controller) {
- SDL_GameController* controller = sdl_controller.get();
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- has_accel = true;
- }
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- has_gyro = true;
- }
- }
- }
- void SetButton(int button, bool value) {
- std::lock_guard lock{mutex};
- state.buttons.insert_or_assign(button, value);
- }
- void SetMotion(SDL_ControllerSensorEvent event) {
- constexpr float gravity_constant = 9.80665f;
- std::lock_guard lock{mutex};
- u64 time_difference = event.timestamp - last_motion_update;
- last_motion_update = event.timestamp;
- switch (event.sensor) {
- case SDL_SENSOR_ACCEL: {
- const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
- motion.SetAcceleration(acceleration / gravity_constant);
- break;
- }
- case SDL_SENSOR_GYRO: {
- const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
- motion.SetGyroscope(gyroscope / (Common::PI * 2));
- break;
- }
- }
- // Ignore duplicated timestamps
- if (time_difference == 0) {
- return;
- }
- motion.SetGyroThreshold(0.0001f);
- motion.UpdateRotation(time_difference * 1000);
- motion.UpdateOrientation(time_difference * 1000);
- }
- bool GetButton(int button) const {
- std::lock_guard lock{mutex};
- return state.buttons.at(button);
- }
- void SetAxis(int axis, Sint16 value) {
- std::lock_guard lock{mutex};
- state.axes.insert_or_assign(axis, value);
- }
- float GetAxis(int axis, float range) const {
- std::lock_guard lock{mutex};
- return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
- }
- bool RumblePlay(u16 amp_low, u16 amp_high) {
- constexpr u32 rumble_max_duration_ms = 1000;
- if (sdl_controller) {
- return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
- rumble_max_duration_ms) == 0;
- } else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
- rumble_max_duration_ms) == 0;
- }
- return false;
- }
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
- float x = GetAxis(axis_x, range);
- float y = GetAxis(axis_y, range);
- y = -y; // 3DS uses an y-axis inverse from SDL
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
- return std::make_tuple(x, y);
- }
- bool HasGyro() const {
- return has_gyro;
- }
- bool HasAccel() const {
- return has_accel;
- }
- const MotionInput& GetMotion() const {
- return motion;
- }
- void SetHat(int hat, Uint8 direction) {
- std::lock_guard lock{mutex};
- state.hats.insert_or_assign(hat, direction);
- }
- bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard lock{mutex};
- return (state.hats.at(hat) & direction) != 0;
- }
- /**
- * The guid of the joystick
- */
- const std::string& GetGUID() const {
- return guid;
- }
- /**
- * The number of joystick from the same type that were connected before this joystick
- */
- int GetPort() const {
- return port;
- }
- SDL_Joystick* GetSDLJoystick() const {
- return sdl_joystick.get();
- }
- SDL_GameController* GetSDLGameController() const {
- return sdl_controller.get();
- }
- void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
- sdl_joystick.reset(joystick);
- sdl_controller.reset(controller);
- }
- bool IsJoyconLeft() const {
- return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
- }
- bool IsJoyconRight() const {
- return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
- }
- std::string GetControllerName() const {
- if (sdl_controller) {
- switch (SDL_GameControllerGetType(sdl_controller.get())) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "XBox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
- return "XBox One Controller";
- default:
- break;
- }
- const auto name = SDL_GameControllerName(sdl_controller.get());
- if (name) {
- return name;
- }
- }
- if (sdl_joystick) {
- const auto name = SDL_JoystickName(sdl_joystick.get());
- if (name) {
- return name;
- }
- }
- return "Unknown";
- }
- private:
- struct State {
- std::unordered_map<int, bool> buttons;
- std::unordered_map<int, Sint16> axes;
- std::unordered_map<int, Uint8> hats;
- } state;
- std::string guid;
- int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
- mutable std::mutex mutex;
- // Motion is initialized with the PID values
- MotionInput motion{0.3f, 0.005f, 0.0f};
- u64 last_motion_update{};
- bool has_gyro{false};
- bool has_accel{false};
- };
- std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard lock{joystick_map_mutex};
- const auto it = joystick_map.find(guid);
- if (it != joystick_map.end()) {
- while (it->second.size() <= static_cast<std::size_t>(port)) {
- auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
- nullptr, nullptr);
- it->second.emplace_back(std::move(joystick));
- }
- return it->second[static_cast<std::size_t>(port)];
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
- return joystick_map[guid].emplace_back(std::move(joystick));
- }
- std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
- const auto map_it = joystick_map.find(guid);
- if (map_it == joystick_map.end()) {
- return nullptr;
- }
- const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- if (vec_it == map_it->second.end()) {
- return nullptr;
- }
- return *vec_it;
- }
- void SDLState::InitJoystick(int joystick_index) {
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- SDL_GameController* sdl_gamecontroller = nullptr;
- if (SDL_IsGameController(joystick_index)) {
- sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
- }
- if (!sdl_joystick) {
- LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
- return;
- }
- const std::string guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
- if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
- joystick_map[guid].emplace_back(std::move(joystick));
- return;
- }
- auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
- return;
- }
- const int port = static_cast<int>(joystick_guid_list.size());
- auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
- joystick_guid_list.emplace_back(std::move(joystick));
- }
- void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
- const std::string guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
- // This call to guid is safe since the joystick is guaranteed to be in the map
- const auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
- }
- }
- void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYBUTTONUP: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- joystick->SetButton(event.jbutton.button, false);
- }
- break;
- }
- case SDL_JOYBUTTONDOWN: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- joystick->SetButton(event.jbutton.button, true);
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
- joystick->SetHat(event.jhat.hat, event.jhat.value);
- }
- break;
- }
- case SDL_JOYAXISMOTION: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
- joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
- }
- break;
- }
- case SDL_CONTROLLERSENSORUPDATE: {
- if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
- joystick->SetMotion(event.csensor);
- }
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
- break;
- case SDL_JOYDEVICEADDED:
- LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
- InitJoystick(event.jdevice.which);
- break;
- }
- }
- void SDLState::CloseJoysticks() {
- std::lock_guard lock{joystick_map_mutex};
- joystick_map.clear();
- }
- class SDLButton final : public Input::ButtonDevice {
- public:
- explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
- bool GetStatus() const override {
- return joystick->GetButton(button);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
- };
- class SDLDirectionButton final : public Input::ButtonDevice {
- public:
- explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
- bool GetStatus() const override {
- return joystick->GetHatDirection(hat, direction);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
- };
- class SDLAxisButton final : public Input::ButtonDevice {
- public:
- explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
- bool GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f);
- if (trigger_if_greater) {
- return axis_value > threshold;
- }
- return axis_value < threshold;
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
- };
- class SDLAnalog final : public Input::AnalogDevice {
- public:
- explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
- bool invert_x_, bool invert_y_, float deadzone_, float range_)
- : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
- invert_y(invert_y_), deadzone(deadzone_), range(range_) {}
- std::tuple<float, float> GetStatus() const override {
- auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
- const float r = std::sqrt((x * x) + (y * y));
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
- if (r > deadzone) {
- return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone));
- }
- return {};
- }
- std::tuple<float, float> GetRawStatus() const override {
- const float x = joystick->GetAxis(axis_x, range);
- const float y = joystick->GetAxis(axis_y, range);
- return {x, -y};
- }
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- const auto [x, y] = GetStatus();
- const float directional_deadzone = 0.5f;
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return x > directional_deadzone;
- case Input::AnalogDirection::LEFT:
- return x < -directional_deadzone;
- case Input::AnalogDirection::UP:
- return y > directional_deadzone;
- case Input::AnalogDirection::DOWN:
- return y < -directional_deadzone;
- }
- return false;
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- const int axis_x;
- const int axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- };
- class SDLVibration final : public Input::VibrationDevice {
- public:
- explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_)
- : joystick(std::move(joystick_)) {}
- u8 GetStatus() const override {
- joystick->RumblePlay(1, 1);
- return joystick->RumblePlay(0, 0);
- }
- bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
- [[maybe_unused]] f32 freq_high) const override {
- const auto process_amplitude = [](f32 amplitude) {
- return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
- };
- const auto processed_amp_low = process_amplitude(amp_low);
- const auto processed_amp_high = process_amplitude(amp_high);
- return joystick->RumblePlay(processed_amp_low, processed_amp_high);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- };
- class SDLMotion final : public Input::MotionDevice {
- public:
- explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
- Input::MotionStatus GetStatus() const override {
- return joystick->GetMotion().GetMotion();
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- };
- class SDLDirectionMotion final : public Input::MotionDevice {
- public:
- explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
- Input::MotionStatus GetStatus() const override {
- if (joystick->GetHatDirection(hat, direction)) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
- };
- class SDLAxisMotion final : public Input::MotionDevice {
- public:
- explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
- Input::MotionStatus GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f);
- bool trigger = axis_value < threshold;
- if (trigger_if_greater) {
- trigger = axis_value > threshold;
- }
- if (trigger) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
- };
- class SDLButtonMotion final : public Input::MotionDevice {
- public:
- explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
- Input::MotionStatus GetStatus() const override {
- if (joystick->GetButton(button)) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
- private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
- };
- /// A button device factory that creates button devices from SDL joystick
- class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
- public:
- explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates a button device from a joystick button
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type to bind
- * - "button"(optional): the index of the button to bind
- * - "hat"(optional): the index of the hat to bind as direction buttons
- * - "axis"(optional): the index of the axis to bind
- * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
- * "down", "left" or "right"
- * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- * triggered if the axis value crosses
- * - "direction"(only used for axis): "+" means the button is triggered when the axis
- * value is greater than the threshold; "-" means the button is triggered when the axis
- * value is smaller than the threshold
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
- }
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.5f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
- return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
- }
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
- return std::make_unique<SDLButton>(joystick, button);
- }
- private:
- SDLState& state;
- };
- /// An analog device factory that creates analog devices from SDL joystick
- class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
- public:
- explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates an analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- const int axis_x = params.Get("axis_x", 0);
- const int axis_y = params.Get("axis_y", 1);
- const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
- // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
- joystick->SetAxis(axis_x, 0);
- joystick->SetAxis(axis_y, 0);
- return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
- range);
- }
- private:
- SDLState& state;
- };
- /// An vibration device factory that creates vibration devices from SDL joystick
- class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
- public:
- explicit SDLVibrationFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates a vibration device from a joystick
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- */
- std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port));
- }
- private:
- SDLState& state;
- };
- /// A motion device factory that creates motion devices from SDL joystick
- class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
- public:
- explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates motion device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- */
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
- if (params.Has("motion")) {
- return std::make_unique<SDLMotion>(joystick);
- }
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
- }
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.5f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
- return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
- }
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
- return std::make_unique<SDLButtonMotion>(joystick, button);
- }
- private:
- SDLState& state;
- };
- SDLState::SDLState() {
- using namespace Input;
- button_factory = std::make_shared<SDLButtonFactory>(*this);
- analog_factory = std::make_shared<SDLAnalogFactory>(*this);
- vibration_factory = std::make_shared<SDLVibrationFactory>(*this);
- motion_factory = std::make_shared<SDLMotionFactory>(*this);
- RegisterFactory<ButtonDevice>("sdl", button_factory);
- RegisterFactory<AnalogDevice>("sdl", analog_factory);
- RegisterFactory<VibrationDevice>("sdl", vibration_factory);
- RegisterFactory<MotionDevice>("sdl", motion_factory);
- // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
- // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
- // GameController and not a generic one
- SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
- // Turn off Pro controller home led
- SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
- // If the frontend is going to manage the event loop, then we don't start one here
- start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
- if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- return;
- }
- has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
- if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
- LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
- }
- SDL_AddEventWatch(&SDLEventWatcher, this);
- initialized = true;
- if (start_thread) {
- poll_thread = std::thread([this] {
- using namespace std::chrono_literals;
- while (initialized) {
- SDL_PumpEvents();
- std::this_thread::sleep_for(1ms);
- }
- });
- }
- // Because the events for joystick connection happens before we have our event watcher added, we
- // can just open all the joysticks right here
- for (int i = 0; i < SDL_NumJoysticks(); ++i) {
- InitJoystick(i);
- }
- }
- SDLState::~SDLState() {
- using namespace Input;
- UnregisterFactory<ButtonDevice>("sdl");
- UnregisterFactory<AnalogDevice>("sdl");
- UnregisterFactory<VibrationDevice>("sdl");
- UnregisterFactory<MotionDevice>("sdl");
- CloseJoysticks();
- SDL_DelEventWatch(&SDLEventWatcher, this);
- initialized = false;
- if (start_thread) {
- poll_thread.join();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- }
- }
- std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
- std::scoped_lock lock(joystick_map_mutex);
- std::vector<Common::ParamPackage> devices;
- std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (!joystick->GetSDLJoystick()) {
- continue;
- }
- std::string name =
- fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- if (joystick->IsJoyconLeft()) {
- joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
- }
- }
- }
- // Add dual controllers
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (joystick->IsJoyconRight()) {
- if (!joycon_pairs.contains(joystick->GetPort())) {
- continue;
- }
- const auto joystick2 = joycon_pairs.at(joystick->GetPort());
- std::string name =
- fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"guid2", joystick2->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- }
- }
- }
- return devices;
- }
- namespace {
- Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
- float value = 0.1f) {
- Common::ParamPackage params({{"engine", "sdl"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("axis", axis);
- if (value > 0) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- } else {
- params.Set("direction", "-");
- params.Set("threshold", "-0.5");
- }
- return params;
- }
- Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
- Common::ParamPackage params({{"engine", "sdl"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("button", button);
- return params;
- }
- Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
- Common::ParamPackage params({{"engine", "sdl"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("hat", hat);
- switch (value) {
- case SDL_HAT_UP:
- params.Set("direction", "up");
- break;
- case SDL_HAT_DOWN:
- params.Set("direction", "down");
- break;
- case SDL_HAT_LEFT:
- params.Set("direction", "left");
- break;
- case SDL_HAT_RIGHT:
- params.Set("direction", "right");
- break;
- default:
- return {};
- }
- return params;
- }
- Common::ParamPackage BuildMotionParam(int port, std::string guid) {
- Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- return params;
- }
- Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jaxis.axis),
- event.jaxis.value);
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
- return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jbutton.button));
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
- return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jhat.hat),
- static_cast<s32>(event.jhat.value));
- }
- break;
- }
- }
- return {};
- }
- Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jaxis.axis),
- event.jaxis.value);
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
- return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jbutton.button));
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
- return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jhat.hat),
- static_cast<s32>(event.jhat.value));
- }
- break;
- }
- case SDL_CONTROLLERSENSORUPDATE: {
- bool is_motion_shaking = false;
- constexpr float gyro_threshold = 5.0f;
- constexpr float accel_threshold = 11.0f;
- if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
- const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
- -event.csensor.data[1]};
- if (acceleration.Length() > accel_threshold) {
- is_motion_shaking = true;
- }
- }
- if (event.csensor.sensor == SDL_SENSOR_GYRO) {
- const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
- event.csensor.data[1]};
- if (gyroscope.Length() > gyro_threshold) {
- is_motion_shaking = true;
- }
- }
- if (!is_motion_shaking) {
- break;
- }
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
- return BuildMotionParam(joystick->GetPort(), joystick->GetGUID());
- }
- break;
- }
- }
- return {};
- }
- Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
- const SDL_GameControllerButtonBind& binding) {
- switch (binding.bindType) {
- case SDL_CONTROLLER_BINDTYPE_NONE:
- break;
- case SDL_CONTROLLER_BINDTYPE_AXIS:
- return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
- case SDL_CONTROLLER_BINDTYPE_BUTTON:
- return BuildButtonParamPackageForButton(port, guid, binding.value.button);
- case SDL_CONTROLLER_BINDTYPE_HAT:
- return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
- binding.value.hat.hat_mask);
- }
- return {};
- }
- Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
- int axis_y) {
- Common::ParamPackage params;
- params.Set("engine", "sdl");
- params.Set("port", port);
- params.Set("guid", guid);
- params.Set("axis_x", axis_x);
- params.Set("axis_y", axis_y);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
- }
- } // Anonymous namespace
- ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
- // We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
- ButtonBindings switch_to_sdl_button;
- if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
- switch_to_sdl_button = GetNintendoButtonBinding(joystick);
- } else {
- switch_to_sdl_button = GetDefaultButtonBinding();
- }
- // Add the missing bindings for ZL/ZR
- static constexpr ZButtonBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- }};
- // Parameters contain two joysticks return dual
- if (params.Has("guid2")) {
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- if (joystick2->GetSDLGameController() != nullptr) {
- return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
- switch_to_sdl_axis);
- }
- }
- return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
- }
- ButtonBindings SDLState::GetDefaultButtonBinding() const {
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- };
- }
- ButtonBindings SDLState::GetNintendoButtonBinding(
- const std::shared_ptr<SDLJoystick>& joystick) const {
- // Default SL/SR mapping for pro controllers
- auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- if (joystick->IsJoyconLeft()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
- }
- if (joystick->IsJoyconRight()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
- }
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, sl_button},
- {Settings::NativeButton::SR, sr_button},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- };
- }
- ButtonMapping SDLState::GetSingleControllerMapping(
- const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- return mapping;
- }
- ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const std::shared_ptr<SDLJoystick>& joystick2,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
- auto* controller2 = joystick2->GetSDLGameController();
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- return mapping;
- }
- bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
- switch (button) {
- case Settings::NativeButton::DDown:
- case Settings::NativeButton::DLeft:
- case Settings::NativeButton::DRight:
- case Settings::NativeButton::DUp:
- case Settings::NativeButton::L:
- case Settings::NativeButton::LStick:
- case Settings::NativeButton::Minus:
- case Settings::NativeButton::Screenshot:
- case Settings::NativeButton::ZL:
- return true;
- default:
- return false;
- }
- }
- AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- AnalogMapping mapping = {};
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- if (params.Has("guid2")) {
- mapping.insert_or_assign(
- Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis));
- } else {
- mapping.insert_or_assign(
- Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis));
- }
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
- mapping.insert_or_assign(Settings::NativeAnalog::RStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_right_x.value.axis,
- binding_right_y.value.axis));
- return mapping;
- }
- MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- MotionMapping mapping = {};
- joystick->EnableMotion();
- if (joystick->HasGyro() || joystick->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- if (params.Has("guid2")) {
- joystick2->EnableMotion();
- if (joystick2->HasGyro() || joystick2->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
- }
- } else {
- if (joystick->HasGyro() || joystick->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- }
- return mapping;
- }
- namespace Polling {
- class SDLPoller : public InputCommon::Polling::DevicePoller {
- public:
- explicit SDLPoller(SDLState& state_) : state(state_) {}
- void Start([[maybe_unused]] const std::string& device_id) override {
- state.event_queue.Clear();
- state.polling = true;
- }
- void Stop() override {
- state.polling = false;
- }
- protected:
- SDLState& state;
- };
- class SDLButtonPoller final : public SDLPoller {
- public:
- explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- const auto package = FromEvent(event);
- if (package) {
- return *package;
- }
- }
- return {};
- }
- [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (!axis_memory.count(event.jaxis.which) ||
- !axis_memory[event.jaxis.which].count(event.jaxis.axis)) {
- axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value;
- axis_event_count[event.jaxis.which][event.jaxis.axis] = 1;
- break;
- } else {
- axis_event_count[event.jaxis.which][event.jaxis.axis]++;
- // The joystick and axis exist in our map if we take this branch, so no checks
- // needed
- if (std::abs(
- (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) /
- 32767.0) < 0.5) {
- break;
- } else {
- if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 &&
- IsAxisAtPole(event.jaxis.value) &&
- IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) {
- // If we have exactly two events and both are near a pole, this is
- // likely a digital input masquerading as an analog axis; Instead of
- // trying to look at the direction the axis travelled, assume the first
- // event was press and the second was release; This should handle most
- // digital axes while deferring to the direction of travel for analog
- // axes
- event.jaxis.value = static_cast<Sint16>(
- std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis]));
- } else {
- // There are more than two events, so this is likely a true analog axis,
- // check the direction it travelled
- event.jaxis.value = static_cast<Sint16>(std::copysign(
- 32767,
- event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]));
- }
- axis_memory.clear();
- axis_event_count.clear();
- }
- }
- [[fallthrough]];
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- return {SDLEventToButtonParamPackage(state, event)};
- }
- return std::nullopt;
- }
- private:
- // Determine whether an axis value is close to an extreme or center
- // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per
- // axis, which is why the center must be considered a pole
- bool IsAxisAtPole(int16_t value) const {
- return std::abs(value) >= 32767 || std::abs(value) < 327;
- }
- std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory;
- std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count;
- };
- class SDLMotionPoller final : public SDLPoller {
- public:
- explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- const auto package = FromEvent(event);
- if (package) {
- return *package;
- }
- }
- return {};
- }
- [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- break;
- }
- [[fallthrough]];
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- case SDL_CONTROLLERSENSORUPDATE:
- return {SDLEventToMotionParamPackage(state, event)};
- }
- return std::nullopt;
- }
- };
- /**
- * Attempts to match the press to a controller joy axis (left/right stick) and if a match
- * isn't found, checks if the event matches anything from SDLButtonPoller and uses that
- * instead
- */
- class SDLAnalogPreferredPoller final : public SDLPoller {
- public:
- explicit SDLAnalogPreferredPoller(SDLState& state_)
- : SDLPoller(state_), button_poller(state_) {}
- void Start(const std::string& device_id) override {
- SDLPoller::Start(device_id);
- // Reset stored axes
- first_axis = -1;
- }
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- if (event.type != SDL_JOYAXISMOTION) {
- // Check for a button press
- auto button_press = button_poller.FromEvent(event);
- if (button_press) {
- return *button_press;
- }
- continue;
- }
- const auto axis = event.jaxis.axis;
- // Filter out axis events that are below a threshold
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- continue;
- }
- // Filter out axis events that are the same
- if (first_axis == axis) {
- continue;
- }
- // In order to return a complete analog param, we need inputs for both axes.
- // If the first axis isn't set we set the value then wait till next event
- if (first_axis == -1) {
- first_axis = axis;
- continue;
- }
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- first_axis, axis);
- first_axis = -1;
- return params;
- }
- }
- return {};
- }
- private:
- int first_axis = -1;
- SDLButtonPoller button_poller;
- };
- } // namespace Polling
- SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
- Pollers pollers;
- switch (type) {
- case InputCommon::Polling::DeviceType::AnalogPreferred:
- pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
- break;
- case InputCommon::Polling::DeviceType::Button:
- pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
- break;
- case InputCommon::Polling::DeviceType::Motion:
- pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
- break;
- }
- return pollers;
- }
- } // namespace InputCommon::SDL
|