const_buffer_locker.cpp 4.8 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include "common/assert.h"
  6. #include "common/common_types.h"
  7. #include "video_core/engines/maxwell_3d.h"
  8. #include "video_core/shader/const_buffer_locker.h"
  9. namespace VideoCommon::Shader {
  10. ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
  11. : engine{nullptr}, shader_stage{shader_stage} {}
  12. ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
  13. Tegra::Engines::ConstBufferEngineInterface* engine)
  14. : engine{engine}, shader_stage{shader_stage} {}
  15. bool ConstBufferLocker::IsEngineSet() const {
  16. return engine != nullptr;
  17. }
  18. void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
  19. engine = engine_;
  20. }
  21. std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
  22. if (!keys) {
  23. keys = std::make_shared<KeyMap>();
  24. }
  25. auto& key_map = *keys;
  26. const std::pair<u32, u32> key = {buffer, offset};
  27. const auto iter = key_map.find(key);
  28. if (iter != key_map.end()) {
  29. return {iter->second};
  30. }
  31. if (!IsEngineSet()) {
  32. return {};
  33. }
  34. const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
  35. key_map.emplace(key, value);
  36. return {value};
  37. }
  38. std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
  39. if (!bound_samplers) {
  40. bound_samplers = std::make_shared<BoundSamplerMap>();
  41. }
  42. auto& key_map = *bound_samplers;
  43. const u32 key = offset;
  44. const auto iter = key_map.find(key);
  45. if (iter != key_map.end()) {
  46. return {iter->second};
  47. }
  48. if (!IsEngineSet()) {
  49. return {};
  50. }
  51. const Tegra::Engines::SamplerDescriptor value =
  52. engine->AccessBoundSampler(shader_stage, offset);
  53. key_map.emplace(key, value);
  54. return {value};
  55. }
  56. std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
  57. u32 buffer, u32 offset) {
  58. if (!bindless_samplers) {
  59. bindless_samplers = std::make_shared<BindlessSamplerMap>();
  60. }
  61. auto& key_map = *bindless_samplers;
  62. const std::pair<u32, u32> key = {buffer, offset};
  63. const auto iter = key_map.find(key);
  64. if (iter != key_map.end()) {
  65. return {iter->second};
  66. }
  67. if (!IsEngineSet()) {
  68. return {};
  69. }
  70. const Tegra::Engines::SamplerDescriptor value =
  71. engine->AccessBindlessSampler(shader_stage, buffer, offset);
  72. key_map.emplace(key, value);
  73. return {value};
  74. }
  75. void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
  76. if (!keys) {
  77. keys = std::make_shared<KeyMap>();
  78. }
  79. const std::pair<u32, u32> key = {buffer, offset};
  80. (*keys)[key] = value;
  81. }
  82. void ConstBufferLocker::InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler) {
  83. if (!bound_samplers) {
  84. bound_samplers = std::make_shared<BoundSamplerMap>();
  85. }
  86. (*bound_samplers)[offset] = sampler;
  87. }
  88. void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
  89. Tegra::Engines::SamplerDescriptor sampler) {
  90. if (!bindless_samplers) {
  91. bindless_samplers = std::make_shared<BindlessSamplerMap>();
  92. }
  93. const std::pair<u32, u32> key = {buffer, offset};
  94. (*bindless_samplers)[key] = sampler;
  95. }
  96. bool ConstBufferLocker::IsConsistant() const {
  97. if (!IsEngineSet()) {
  98. return false;
  99. }
  100. if (keys) {
  101. for (const auto& key_val : *keys) {
  102. const std::pair<u32, u32> key = key_val.first;
  103. const u32 value = key_val.second;
  104. const u32 other_value =
  105. engine->AccessConstBuffer32(shader_stage, key.first, key.second);
  106. if (other_value != value) {
  107. return false;
  108. }
  109. }
  110. }
  111. if (bound_samplers) {
  112. for (const auto& sampler_val : *bound_samplers) {
  113. const u32 key = sampler_val.first;
  114. const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
  115. const Tegra::Engines::SamplerDescriptor other_value =
  116. engine->AccessBoundSampler(shader_stage, key);
  117. if (other_value.raw != value.raw) {
  118. return false;
  119. }
  120. }
  121. }
  122. if (bindless_samplers) {
  123. for (const auto& sampler_val : *bindless_samplers) {
  124. const std::pair<u32, u32> key = sampler_val.first;
  125. const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
  126. const Tegra::Engines::SamplerDescriptor other_value =
  127. engine->AccessBindlessSampler(shader_stage, key.first, key.second);
  128. if (other_value.raw != value.raw) {
  129. return false;
  130. }
  131. }
  132. }
  133. return true;
  134. }
  135. } // namespace VideoCommon::Shader