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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <cstring>
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Engines {
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager)
- : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
- macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
- InitDirtySettings();
- InitializeRegisterDefaults();
- }
- void Maxwell3D::InitializeRegisterDefaults() {
- // Initializes registers to their default values - what games expect them to be at boot. This is
- // for certain registers that may not be explicitly set by games.
- // Reset all registers to zero
- std::memset(®s, 0, sizeof(regs));
- // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
- // needed for ARMS.
- for (auto& viewport : regs.viewports) {
- viewport.depth_range_near = 0.0f;
- viewport.depth_range_far = 1.0f;
- }
- // Doom and Bomberman seems to use the uninitialized registers and just enable blend
- // so initialize blend registers with sane values
- regs.blend.equation_rgb = Regs::Blend::Equation::Add;
- regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
- regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
- regs.blend.equation_a = Regs::Blend::Equation::Add;
- regs.blend.factor_source_a = Regs::Blend::Factor::One;
- regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
- for (auto& blend : regs.independent_blend) {
- blend.equation_rgb = Regs::Blend::Equation::Add;
- blend.factor_source_rgb = Regs::Blend::Factor::One;
- blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
- blend.equation_a = Regs::Blend::Equation::Add;
- blend.factor_source_a = Regs::Blend::Factor::One;
- blend.factor_dest_a = Regs::Blend::Factor::Zero;
- }
- regs.stencil_front_op_fail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_front_func_func = Regs::ComparisonOp::Always;
- regs.stencil_front_func_mask = 0xFFFFFFFF;
- regs.stencil_front_mask = 0xFFFFFFFF;
- regs.stencil_two_side_enable = 1;
- regs.stencil_back_op_fail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_back_func_func = Regs::ComparisonOp::Always;
- regs.stencil_back_func_mask = 0xFFFFFFFF;
- regs.stencil_back_mask = 0xFFFFFFFF;
- regs.depth_test_func = Regs::ComparisonOp::Always;
- regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
- regs.cull.cull_face = Regs::Cull::CullFace::Back;
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. Assume it's OpenGL's default (1).
- regs.point_size = 1.0f;
- // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
- // default of enabled fixes rendering here.
- for (auto& color_mask : regs.color_mask) {
- color_mask.R.Assign(1);
- color_mask.G.Assign(1);
- color_mask.B.Assign(1);
- color_mask.A.Assign(1);
- }
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
- regs.rt_separate_frag_data = 1;
- // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
- regs.framebuffer_srgb = 1;
- mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
- }
- #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
- void Maxwell3D::InitDirtySettings() {
- const auto set_block = [this](const std::size_t start, const std::size_t range,
- const u8 position) {
- const auto start_itr = dirty_pointers.begin() + start;
- const auto end_itr = start_itr + range;
- std::fill(start_itr, end_itr, position);
- };
- dirty.regs.fill(true);
- // Init Render Targets
- constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
- constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
- constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
- u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
- for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
- set_block(rt_reg, registers_per_rt, rt_dirty_reg);
- rt_dirty_reg++;
- }
- constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
- constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
- constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
- set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
- // Init Vertex Arrays
- constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
- constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
- constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
- u32 va_reg = DIRTY_REGS_POS(vertex_array);
- u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
- for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
- vertex_reg += vertex_array_size) {
- set_block(vertex_reg, 3, va_reg);
- // The divisor concerns vertex array instances
- dirty_pointers[vertex_reg + 3] = vi_reg;
- va_reg++;
- vi_reg++;
- }
- constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
- constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
- constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
- va_reg = DIRTY_REGS_POS(vertex_array);
- for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
- vertex_reg += vertex_limit_size) {
- set_block(vertex_reg, vertex_limit_size, va_reg);
- va_reg++;
- }
- constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
- constexpr u32 vertex_instance_size =
- sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
- constexpr u32 vertex_instance_end =
- vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
- vi_reg = DIRTY_REGS_POS(vertex_instance);
- for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
- vertex_reg += vertex_instance_size) {
- set_block(vertex_reg, vertex_instance_size, vi_reg);
- vi_reg++;
- }
- set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
- DIRTY_REGS_POS(vertex_attrib_format));
- // Init Shaders
- constexpr u32 shader_registers_count =
- sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
- set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
- DIRTY_REGS_POS(shaders));
- // State
- // Viewport
- constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
- constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
- constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
- set_block(viewport_start, viewport_size, viewport_dirty_reg);
- constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
- constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
- set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
- // Viewport transformation
- constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
- constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
- set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
- // Cullmode
- constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
- constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
- set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
- // Screen y control
- dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
- // Primitive Restart
- constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
- constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
- set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
- // Depth Test
- constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
- // Stencil Test
- constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
- // Color Mask
- constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
- dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
- set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
- color_mask_dirty_reg);
- // Blend State
- constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
- set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
- blend_state_dirty_reg);
- dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
- set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
- set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
- blend_state_dirty_reg);
- // Scissor State
- constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
- set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
- scissor_test_dirty_reg);
- // Polygon Offset
- constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
- // Depth bounds
- constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
- }
- void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
- // Reset the current macro.
- executing_macro = 0;
- // Lookup the macro offset
- const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
- // Execute the current macro.
- macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
- if (mme_draw.current_mode != MMEDrawMode::Undefined) {
- FlushMMEInlineDraw();
- }
- }
- void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
- auto debug_context = system.GetGPUDebugContext();
- const u32 method = method_call.method;
- if (method == cb_data_state.current) {
- regs.reg_array[method] = method_call.argument;
- ProcessCBData(method_call.argument);
- return;
- } else if (cb_data_state.current != null_cb_data) {
- FinishCBData();
- }
- // It is an error to write to a register other than the current macro's ARG register before it
- // has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.push_back(method_call.argument);
- // Call the macro when there are no more parameters in the command buffer
- if (method_call.IsLastCall()) {
- CallMacroMethod(executing_macro, macro_params.size(), macro_params.data());
- macro_params.clear();
- }
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
- }
- if (regs.reg_array[method] != method_call.argument) {
- regs.reg_array[method] = method_call.argument;
- const std::size_t dirty_reg = dirty_pointers[method];
- if (dirty_reg) {
- dirty.regs[dirty_reg] = true;
- if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
- dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
- dirty.vertex_array_buffers = true;
- } else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
- dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
- dirty.vertex_instances = true;
- } else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
- dirty_reg < DIRTY_REGS_POS(render_settings)) {
- dirty.render_settings = true;
- }
- }
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(macros.data): {
- ProcessMacroUpload(method_call.argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(macros.bind): {
- ProcessMacroBind(method_call.argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(firmware[4]): {
- ProcessFirmwareCall4();
- break;
- }
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- StartCBData(method);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
- break;
- }
- case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
- DrawArrays();
- break;
- }
- case MAXWELL3D_REG_INDEX(clear_buffers): {
- ProcessClearBuffers();
- break;
- }
- case MAXWELL3D_REG_INDEX(query.query_get): {
- ProcessQueryGet();
- break;
- }
- case MAXWELL3D_REG_INDEX(condition.mode): {
- ProcessQueryCondition();
- break;
- }
- case MAXWELL3D_REG_INDEX(sync_info): {
- ProcessSyncPoint();
- break;
- }
- case MAXWELL3D_REG_INDEX(exec_upload): {
- upload_state.ProcessExec(regs.exec_upload.linear != 0);
- break;
- }
- case MAXWELL3D_REG_INDEX(data_upload): {
- const bool is_last_call = method_call.IsLastCall();
- upload_state.ProcessData(method_call.argument, is_last_call);
- if (is_last_call) {
- dirty.OnMemoryWrite();
- }
- break;
- }
- default:
- break;
- }
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
- }
- }
- void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
- if (mme_draw.current_mode == MMEDrawMode::Undefined) {
- if (mme_draw.gl_begin_consume) {
- mme_draw.current_mode = expected_mode;
- mme_draw.current_count = count;
- mme_draw.instance_count = 1;
- mme_draw.gl_begin_consume = false;
- mme_draw.gl_end_count = 0;
- }
- return;
- } else {
- if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
- mme_draw.instance_mode && mme_draw.gl_begin_consume) {
- mme_draw.instance_count++;
- mme_draw.gl_begin_consume = false;
- return;
- } else {
- FlushMMEInlineDraw();
- }
- }
- // Tail call in case it needs to retry.
- StepInstance(expected_mode, count);
- }
- void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
- const u32 method = method_call.method;
- if (mme_inline[method]) {
- regs.reg_array[method] = method_call.argument;
- if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
- method == MAXWELL3D_REG_INDEX(index_array.count)) {
- const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
- ? MMEDrawMode::Array
- : MMEDrawMode::Indexed;
- StepInstance(expected_mode, method_call.argument);
- } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
- mme_draw.instance_mode =
- (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
- mme_draw.gl_begin_consume = true;
- } else {
- mme_draw.gl_end_count++;
- }
- } else {
- if (mme_draw.current_mode != MMEDrawMode::Undefined) {
- FlushMMEInlineDraw();
- }
- CallMethod(method_call);
- }
- }
- void Maxwell3D::FlushMMEInlineDraw() {
- LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
- auto debug_context = system.GetGPUDebugContext();
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
- "Illegal combination of instancing parameters");
- const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
- if (ShouldExecute()) {
- rasterizer.DrawMultiBatch(is_indexed);
- }
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- mme_draw.current_mode = MMEDrawMode::Undefined;
- mme_draw.current_count = 0;
- mme_draw.instance_count = 0;
- mme_draw.instance_mode = false;
- mme_draw.gl_begin_consume = false;
- mme_draw.gl_end_count = 0;
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
- "upload_address exceeded macro_memory size!");
- macro_memory[regs.macros.upload_address++] = data;
- }
- void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_positions[regs.macros.entry++] = data;
- }
- void Maxwell3D::ProcessFirmwareCall4() {
- LOG_WARNING(HW_GPU, "(STUBBED) called");
- // Firmware call 4 is a blob that changes some registers depending on its parameters.
- // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
- regs.reg_array[0xd00] = 1;
- }
- void Maxwell3D::ProcessQueryGet() {
- const GPUVAddr sequence_address{regs.query.QueryAddress()};
- // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
- // VAddr before writing.
- // TODO(Subv): Support the other query units.
- ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
- "Units other than CROP are unimplemented");
- u64 result = 0;
- // TODO(Subv): Support the other query variables
- switch (regs.query.query_get.select) {
- case Regs::QuerySelect::Zero:
- // This seems to actually write the query sequence to the query address.
- result = regs.query.query_sequence;
- break;
- default:
- result = 1;
- UNIMPLEMENTED_MSG("Unimplemented query select type {}",
- static_cast<u32>(regs.query.query_get.select.Value()));
- }
- // TODO(Subv): Research and implement how query sync conditions work.
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
- switch (regs.query.query_get.mode) {
- case Regs::QueryMode::Write:
- case Regs::QueryMode::Write2: {
- u32 sequence = regs.query.query_sequence;
- if (regs.query.query_get.short_query) {
- // Write the current query sequence to the sequence address.
- // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
- // query.
- memory_manager.Write<u32>(sequence_address, sequence);
- } else {
- // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
- // GPU, this command may actually take a while to complete in real hardware due to GPU
- // wait queues.
- LongQueryResult query_result{};
- query_result.value = result;
- // TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
- query_result.timestamp = system.CoreTiming().GetTicks();
- memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Query mode {} not implemented",
- static_cast<u32>(regs.query.query_get.mode.Value()));
- }
- }
- void Maxwell3D::ProcessQueryCondition() {
- const GPUVAddr condition_address{regs.condition.Address()};
- switch (regs.condition.mode) {
- case Regs::ConditionMode::Always: {
- execute_on = true;
- break;
- }
- case Regs::ConditionMode::Never: {
- execute_on = false;
- break;
- }
- case Regs::ConditionMode::ResNonZero: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
- break;
- }
- case Regs::ConditionMode::Equal: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
- break;
- }
- case Regs::ConditionMode::NotEqual: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
- break;
- }
- default: {
- UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
- execute_on = true;
- break;
- }
- }
- }
- void Maxwell3D::ProcessSyncPoint() {
- const u32 sync_point = regs.sync_info.sync_point.Value();
- const u32 increment = regs.sync_info.increment.Value();
- [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
- if (increment) {
- system.GPU().IncrementSyncPoint(sync_point);
- }
- }
- void Maxwell3D::DrawArrays() {
- LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- auto debug_context = system.GetGPUDebugContext();
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
- "Illegal combination of instancing parameters");
- if (regs.draw.instance_next) {
- // Increment the current instance *before* drawing.
- state.current_instance += 1;
- } else if (!regs.draw.instance_cont) {
- // Reset the current instance to 0.
- state.current_instance = 0;
- }
- const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- if (ShouldExecute()) {
- rasterizer.DrawBatch(is_indexed);
- }
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- }
- void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
- ASSERT(bind_data.index < Regs::MaxConstBuffers);
- auto& buffer = shader.const_buffers[bind_data.index];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.address = regs.const_buffer.BufferAddress();
- buffer.size = regs.const_buffer.cb_size;
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- const u32 id = cb_data_state.id;
- cb_data_state.buffer[id][cb_data_state.counter] = value;
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
- cb_data_state.counter++;
- }
- void Maxwell3D::StartCBData(u32 method) {
- constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
- cb_data_state.start_pos = regs.const_buffer.cb_pos;
- cb_data_state.id = method - first_cb_data;
- cb_data_state.current = method;
- cb_data_state.counter = 0;
- ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
- }
- void Maxwell3D::FinishCBData() {
- // Write the input value to the current const buffer at the current position.
- const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
- const GPUVAddr address{buffer_address + cb_data_state.start_pos};
- const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
- const u32 id = cb_data_state.id;
- memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
- dirty.OnMemoryWrite();
- cb_data_state.id = null_cb_data;
- cb_data_state.current = null_cb_data;
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
- Texture::TICEntry tic_entry;
- memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- [[maybe_unused]] const auto r_type{tic_entry.r_type.Value()};
- [[maybe_unused]] const auto g_type{tic_entry.g_type.Value()};
- [[maybe_unused]] const auto b_type{tic_entry.b_type.Value()};
- [[maybe_unused]] const auto a_type{tic_entry.a_type.Value()};
- // TODO(Subv): Different data types for separate components are not supported
- DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
- Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
- std::vector<Texture::FullTextureInfo> textures;
- auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
- // Offset into the texture constbuffer where the texture info begins.
- static constexpr std::size_t TextureInfoOffset = 0x20;
- for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
- current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
- Texture::FullTextureInfo tex_info{};
- // TODO(Subv): Use the shader to determine which textures are actually accessed.
- tex_info.index =
- static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
- sizeof(Texture::TextureHandle);
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- textures.push_back(tex_info);
- }
- return textures;
- }
- Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
- std::size_t offset) const {
- Texture::FullTextureInfo tex_info{};
- tex_info.index = static_cast<u32>(offset);
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- return tex_info;
- }
- Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
- std::size_t offset) const {
- const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- const GPUVAddr tex_info_address =
- tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
- ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- return GetTextureInfo(tex_handle, offset);
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::ProcessClearBuffers() {
- ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
- regs.clear_buffers.R == regs.clear_buffers.B &&
- regs.clear_buffers.R == regs.clear_buffers.A);
- rasterizer.Clear();
- }
- u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
- ASSERT(stage != ShaderType::Compute);
- const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& buffer = shader_stage.const_buffers[const_buffer];
- u32 result;
- std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
- return result;
- }
- SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
- return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
- }
- SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
- u64 offset) const {
- ASSERT(stage != ShaderType::Compute);
- const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& tex_info_buffer = shader.const_buffers[const_buffer];
- const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
- SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
- result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
- return result;
- }
- } // namespace Tegra::Engines
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