settings.cpp 6.6 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string_view>
  5. #include "common/file_util.h"
  6. #include "core/core.h"
  7. #include "core/gdbstub/gdbstub.h"
  8. #include "core/hle/service/hid/hid.h"
  9. #include "core/settings.h"
  10. #include "video_core/renderer_base.h"
  11. namespace Settings {
  12. namespace NativeButton {
  13. const std::array<const char*, NumButtons> mapping = {{
  14. "button_a",
  15. "button_b",
  16. "button_x",
  17. "button_y",
  18. "button_lstick",
  19. "button_rstick",
  20. "button_l",
  21. "button_r",
  22. "button_zl",
  23. "button_zr",
  24. "button_plus",
  25. "button_minus",
  26. "button_dleft",
  27. "button_dup",
  28. "button_dright",
  29. "button_ddown",
  30. "button_lstick_left",
  31. "button_lstick_up",
  32. "button_lstick_right",
  33. "button_lstick_down",
  34. "button_rstick_left",
  35. "button_rstick_up",
  36. "button_rstick_right",
  37. "button_rstick_down",
  38. "button_sl",
  39. "button_sr",
  40. "button_home",
  41. "button_screenshot",
  42. }};
  43. }
  44. namespace NativeAnalog {
  45. const std::array<const char*, NumAnalogs> mapping = {{
  46. "lstick",
  47. "rstick",
  48. }};
  49. }
  50. namespace NativeMouseButton {
  51. const std::array<const char*, NumMouseButtons> mapping = {{
  52. "left",
  53. "right",
  54. "middle",
  55. "forward",
  56. "back",
  57. }};
  58. }
  59. Values values = {};
  60. bool configuring_global = true;
  61. std::string GetTimeZoneString() {
  62. static constexpr std::array timezones{
  63. "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
  64. "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
  65. "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
  66. "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
  67. "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
  68. "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
  69. };
  70. const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
  71. ASSERT(time_zone_index < timezones.size());
  72. return timezones[time_zone_index];
  73. }
  74. void Apply() {
  75. GDBStub::SetServerPort(values.gdbstub_port);
  76. GDBStub::ToggleServer(values.use_gdbstub);
  77. auto& system_instance = Core::System::GetInstance();
  78. if (system_instance.IsPoweredOn()) {
  79. system_instance.Renderer().RefreshBaseSettings();
  80. }
  81. Service::HID::ReloadInputDevices();
  82. }
  83. void LogSettings() {
  84. const auto log_setting = [](std::string_view name, const auto& value) {
  85. LOG_INFO(Config, "{}: {}", name, value);
  86. };
  87. LOG_INFO(Config, "yuzu Configuration:");
  88. log_setting("Controls_UseDockedMode", values.use_docked_mode);
  89. log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
  90. log_setting("System_CurrentUser", values.current_user);
  91. log_setting("System_LanguageIndex", values.language_index.GetValue());
  92. log_setting("System_RegionIndex", values.region_index.GetValue());
  93. log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
  94. log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
  95. log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
  96. log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
  97. log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
  98. log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
  99. log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
  100. log_setting("Renderer_UseAsynchronousGpuEmulation",
  101. values.use_asynchronous_gpu_emulation.GetValue());
  102. log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
  103. log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
  104. log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
  105. log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
  106. log_setting("Audio_OutputEngine", values.sink_id);
  107. log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
  108. log_setting("Audio_OutputDevice", values.audio_device_id);
  109. log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
  110. log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
  111. log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
  112. log_setting("Debugging_UseGdbstub", values.use_gdbstub);
  113. log_setting("Debugging_GdbstubPort", values.gdbstub_port);
  114. log_setting("Debugging_ProgramArgs", values.program_args);
  115. log_setting("Services_BCATBackend", values.bcat_backend);
  116. log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
  117. }
  118. float Volume() {
  119. if (values.audio_muted) {
  120. return 0.0f;
  121. }
  122. return values.volume.GetValue();
  123. }
  124. bool IsGPULevelExtreme() {
  125. return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
  126. }
  127. bool IsGPULevelHigh() {
  128. return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
  129. values.gpu_accuracy.GetValue() == GPUAccuracy::High;
  130. }
  131. void RestoreGlobalState() {
  132. // If a game is running, DO NOT restore the global settings state
  133. if (Core::System::GetInstance().IsPoweredOn()) {
  134. return;
  135. }
  136. // Audio
  137. values.enable_audio_stretching.SetGlobal(true);
  138. values.volume.SetGlobal(true);
  139. // Core
  140. values.use_multi_core.SetGlobal(true);
  141. // Renderer
  142. values.renderer_backend.SetGlobal(true);
  143. values.vulkan_device.SetGlobal(true);
  144. values.aspect_ratio.SetGlobal(true);
  145. values.max_anisotropy.SetGlobal(true);
  146. values.use_frame_limit.SetGlobal(true);
  147. values.frame_limit.SetGlobal(true);
  148. values.use_disk_shader_cache.SetGlobal(true);
  149. values.gpu_accuracy.SetGlobal(true);
  150. values.use_asynchronous_gpu_emulation.SetGlobal(true);
  151. values.use_vsync.SetGlobal(true);
  152. values.use_assembly_shaders.SetGlobal(true);
  153. values.use_asynchronous_shaders.SetGlobal(true);
  154. values.use_fast_gpu_time.SetGlobal(true);
  155. values.bg_red.SetGlobal(true);
  156. values.bg_green.SetGlobal(true);
  157. values.bg_blue.SetGlobal(true);
  158. // System
  159. values.language_index.SetGlobal(true);
  160. values.region_index.SetGlobal(true);
  161. values.time_zone_index.SetGlobal(true);
  162. values.rng_seed.SetGlobal(true);
  163. values.custom_rtc.SetGlobal(true);
  164. values.sound_index.SetGlobal(true);
  165. }
  166. void Sanitize() {
  167. values.use_asynchronous_gpu_emulation.SetValue(
  168. values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
  169. }
  170. } // namespace Settings