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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <unordered_map>
- #include <vector>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/math_util.h"
- #include "video_core/gpu.h"
- #include "video_core/macro_interpreter.h"
- #include "video_core/memory_manager.h"
- #include "video_core/textures/texture.h"
- namespace Tegra {
- namespace Engines {
- class Maxwell3D final {
- public:
- explicit Maxwell3D(MemoryManager& memory_manager);
- ~Maxwell3D() = default;
- /// Register structure of the Maxwell3D engine.
- /// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
- struct Regs {
- static constexpr size_t NUM_REGS = 0xE36;
- static constexpr size_t NumRenderTargets = 8;
- static constexpr size_t NumViewports = 16;
- static constexpr size_t NumCBData = 16;
- static constexpr size_t NumVertexArrays = 32;
- static constexpr size_t NumVertexAttributes = 32;
- static constexpr size_t MaxShaderProgram = 6;
- static constexpr size_t MaxShaderStage = 5;
- // Maximum number of const buffers per shader stage.
- static constexpr size_t MaxConstBuffers = 16;
- enum class QueryMode : u32 {
- Write = 0,
- Sync = 1,
- };
- enum class ShaderProgram : u32 {
- VertexA = 0,
- VertexB = 1,
- TesselationControl = 2,
- TesselationEval = 3,
- Geometry = 4,
- Fragment = 5,
- };
- enum class ShaderStage : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- };
- struct VertexAttribute {
- enum class Size : u32 {
- Size_32_32_32_32 = 0x01,
- Size_32_32_32 = 0x02,
- Size_16_16_16_16 = 0x03,
- Size_32_32 = 0x04,
- Size_16_16_16 = 0x05,
- Size_8_8_8_8 = 0x0a,
- Size_16_16 = 0x0f,
- Size_32 = 0x12,
- Size_8_8_8 = 0x13,
- Size_8_8 = 0x18,
- Size_16 = 0x1b,
- Size_8 = 0x1d,
- Size_10_10_10_2 = 0x30,
- Size_11_11_10 = 0x31,
- };
- enum class Type : u32 {
- SignedNorm = 1,
- UnsignedNorm = 2,
- SignedInt = 3,
- UnsignedInt = 4,
- UnsignedScaled = 5,
- SignedScaled = 6,
- Float = 7,
- };
- union {
- BitField<0, 5, u32> buffer;
- BitField<6, 1, u32> constant;
- BitField<7, 14, u32> offset;
- BitField<21, 6, Size> size;
- BitField<27, 3, Type> type;
- BitField<31, 1, u32> bgra;
- };
- u32 ComponentCount() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 4;
- case Size::Size_32_32_32:
- return 3;
- case Size::Size_16_16_16_16:
- return 4;
- case Size::Size_32_32:
- return 2;
- case Size::Size_16_16_16:
- return 3;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 2;
- case Size::Size_32:
- return 1;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 1;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 3;
- default:
- UNREACHABLE();
- }
- }
- u32 SizeInBytes() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 16;
- case Size::Size_32_32_32:
- return 12;
- case Size::Size_16_16_16_16:
- return 8;
- case Size::Size_32_32:
- return 8;
- case Size::Size_16_16_16:
- return 6;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 4;
- case Size::Size_32:
- return 4;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 2;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 4;
- default:
- UNREACHABLE();
- }
- }
- std::string SizeString() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return "32_32_32_32";
- case Size::Size_32_32_32:
- return "32_32_32";
- case Size::Size_16_16_16_16:
- return "16_16_16_16";
- case Size::Size_32_32:
- return "32_32";
- case Size::Size_16_16_16:
- return "16_16_16";
- case Size::Size_8_8_8_8:
- return "8_8_8_8";
- case Size::Size_16_16:
- return "16_16";
- case Size::Size_32:
- return "32";
- case Size::Size_8_8_8:
- return "8_8_8";
- case Size::Size_8_8:
- return "8_8";
- case Size::Size_16:
- return "16";
- case Size::Size_8:
- return "8";
- case Size::Size_10_10_10_2:
- return "10_10_10_2";
- case Size::Size_11_11_10:
- return "11_11_10";
- }
- UNREACHABLE();
- return {};
- }
- std::string TypeString() const {
- switch (type) {
- case Type::SignedNorm:
- return "SNORM";
- case Type::UnsignedNorm:
- return "UNORM";
- case Type::SignedInt:
- return "SINT";
- case Type::UnsignedInt:
- return "UINT";
- case Type::UnsignedScaled:
- return "USCALED";
- case Type::SignedScaled:
- return "SSCALED";
- case Type::Float:
- return "FLOAT";
- }
- UNREACHABLE();
- return {};
- }
- bool IsNormalized() const {
- return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
- }
- };
- enum class PrimitiveTopology : u32 {
- Points = 0x0,
- Lines = 0x1,
- LineLoop = 0x2,
- LineStrip = 0x3,
- Triangles = 0x4,
- TriangleStrip = 0x5,
- TriangleFan = 0x6,
- Quads = 0x7,
- QuadStrip = 0x8,
- Polygon = 0x9,
- LinesAdjacency = 0xa,
- LineStripAdjacency = 0xb,
- TrianglesAdjacency = 0xc,
- TriangleStripAdjacency = 0xd,
- Patches = 0xe,
- };
- union {
- struct {
- INSERT_PADDING_WORDS(0x200);
- struct {
- u32 address_high;
- u32 address_low;
- u32 width;
- u32 height;
- Tegra::RenderTargetFormat format;
- u32 block_dimensions;
- u32 array_mode;
- u32 layer_stride;
- u32 base_layer;
- INSERT_PADDING_WORDS(7);
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } rt[NumRenderTargets];
- INSERT_PADDING_WORDS(0x80);
- struct {
- union {
- BitField<0, 16, u32> x;
- BitField<16, 16, u32> width;
- };
- union {
- BitField<0, 16, u32> y;
- BitField<16, 16, u32> height;
- };
- float depth_range_near;
- float depth_range_far;
- MathUtil::Rectangle<s32> GetRect() const {
- return {
- static_cast<s32>(x), // left
- static_cast<s32>(y + height), // top
- static_cast<s32>(x + width), // right
- static_cast<s32>(y) // bottom
- };
- };
- } viewport[NumViewports];
- INSERT_PADDING_WORDS(0x1D);
- struct {
- u32 first;
- u32 count;
- } vertex_buffer;
- INSERT_PADDING_WORDS(0x99);
- struct {
- u32 address_high;
- u32 address_low;
- u32 format;
- u32 block_dimensions;
- u32 layer_stride;
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } zeta;
- INSERT_PADDING_WORDS(0x5B);
- VertexAttribute vertex_attrib_format[NumVertexAttributes];
- INSERT_PADDING_WORDS(0xF);
- struct {
- union {
- BitField<0, 4, u32> count;
- };
- } rt_control;
- INSERT_PADDING_WORDS(0xCF);
- struct {
- u32 tsc_address_high;
- u32 tsc_address_low;
- u32 tsc_limit;
- GPUVAddr TSCAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
- }
- } tsc;
- INSERT_PADDING_WORDS(0x3);
- struct {
- u32 tic_address_high;
- u32 tic_address_low;
- u32 tic_limit;
- GPUVAddr TICAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
- }
- } tic;
- INSERT_PADDING_WORDS(0x22);
- struct {
- u32 code_address_high;
- u32 code_address_low;
- GPUVAddr CodeAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
- }
- } code_address;
- INSERT_PADDING_WORDS(1);
- struct {
- u32 vertex_end_gl;
- union {
- u32 vertex_begin_gl;
- BitField<0, 16, PrimitiveTopology> topology;
- };
- } draw;
- INSERT_PADDING_WORDS(0x139);
- struct {
- u32 query_address_high;
- u32 query_address_low;
- u32 query_sequence;
- union {
- u32 raw;
- BitField<0, 2, QueryMode> mode;
- BitField<4, 1, u32> fence;
- BitField<12, 4, u32> unit;
- } query_get;
- GPUVAddr QueryAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
- }
- } query;
- INSERT_PADDING_WORDS(0x3C);
- struct {
- union {
- BitField<0, 12, u32> stride;
- BitField<12, 1, u32> enable;
- };
- u32 start_high;
- u32 start_low;
- u32 divisor;
- GPUVAddr StartAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
- start_low);
- }
- } vertex_array[NumVertexArrays];
- INSERT_PADDING_WORDS(0x40);
- struct {
- u32 limit_high;
- u32 limit_low;
- GPUVAddr LimitAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
- limit_low);
- }
- } vertex_array_limit[NumVertexArrays];
- struct {
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 4, ShaderProgram> program;
- };
- u32 offset;
- INSERT_PADDING_WORDS(14);
- } shader_config[MaxShaderProgram];
- INSERT_PADDING_WORDS(0x80);
- struct {
- u32 cb_size;
- u32 cb_address_high;
- u32 cb_address_low;
- u32 cb_pos;
- u32 cb_data[NumCBData];
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
- }
- } const_buffer;
- INSERT_PADDING_WORDS(0x10);
- struct {
- union {
- u32 raw_config;
- BitField<0, 1, u32> valid;
- BitField<4, 5, u32> index;
- };
- INSERT_PADDING_WORDS(7);
- } cb_bind[MaxShaderStage];
- INSERT_PADDING_WORDS(0x56);
- u32 tex_cb_index;
- INSERT_PADDING_WORDS(0x395);
- struct {
- /// Compressed address of a buffer that holds information about bound SSBOs.
- /// This address is usually bound to c0 in the shaders.
- u32 buffer_address;
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(buffer_address) << 8;
- }
- } ssbo_info;
- INSERT_PADDING_WORDS(0x11);
- struct {
- u32 address[MaxShaderStage];
- u32 size[MaxShaderStage];
- } tex_info_buffers;
- INSERT_PADDING_WORDS(0x102);
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- } regs{};
- static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
- struct State {
- struct ConstBufferInfo {
- GPUVAddr address;
- u32 index;
- u32 size;
- bool enabled;
- };
- struct ShaderStageInfo {
- std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
- };
- std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
- };
- State state{};
- /// Reads a register value located at the input method address
- u32 GetRegisterValue(u32 method) const;
- /// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value, u32 remaining_params);
- /// Uploads the code for a GPU macro program associated with the specified entry.
- void SubmitMacroCode(u32 entry, std::vector<u32> code);
- /// Returns a list of enabled textures for the specified shader stage.
- std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
- private:
- MemoryManager& memory_manager;
- std::unordered_map<u32, std::vector<u32>> uploaded_macros;
- /// Macro method that is currently being executed / being fed parameters.
- u32 executing_macro = 0;
- /// Parameters that have been submitted to the macro call so far.
- std::vector<u32> macro_params;
- /// Interpreter for the macro codes uploaded to the GPU.
- MacroInterpreter macro_interpreter;
- /// Retrieves information about a specific TIC entry from the TIC buffer.
- Texture::TICEntry GetTICEntry(u32 tic_index) const;
- /// Retrieves information about a specific TSC entry from the TSC buffer.
- Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
- /**
- * Call a macro on this engine.
- * @param method Method to call
- * @param parameters Arguments to the method call
- */
- void CallMacroMethod(u32 method, std::vector<u32> parameters);
- /// Handles a write to the QUERY_GET register.
- void ProcessQueryGet();
- /// Handles a write to the CB_DATA[i] register.
- void ProcessCBData(u32 value);
- /// Handles a write to the CB_BIND register.
- void ProcessCBBind(Regs::ShaderStage stage);
- /// Handles a write to the VERTEX_END_GL register, triggering a draw.
- void DrawArrays();
- };
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
- ASSERT_REG_POSITION(rt, 0x200);
- ASSERT_REG_POSITION(viewport, 0x300);
- ASSERT_REG_POSITION(vertex_buffer, 0x35D);
- ASSERT_REG_POSITION(zeta, 0x3F8);
- ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
- ASSERT_REG_POSITION(rt_control, 0x487);
- ASSERT_REG_POSITION(tsc, 0x557);
- ASSERT_REG_POSITION(tic, 0x55D);
- ASSERT_REG_POSITION(code_address, 0x582);
- ASSERT_REG_POSITION(draw, 0x585);
- ASSERT_REG_POSITION(query, 0x6C0);
- ASSERT_REG_POSITION(vertex_array[0], 0x700);
- ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
- ASSERT_REG_POSITION(shader_config[0], 0x800);
- ASSERT_REG_POSITION(const_buffer, 0x8E0);
- ASSERT_REG_POSITION(cb_bind[0], 0x904);
- ASSERT_REG_POSITION(tex_cb_index, 0x982);
- ASSERT_REG_POSITION(ssbo_info, 0xD18);
- ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
- ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
- #undef ASSERT_REG_POSITION
- } // namespace Engines
- } // namespace Tegra
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