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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "core/core.h"
- #include "core/frontend/emu_window.h"
- #include "video_core/dma_pusher.h"
- #include "video_core/gpu.h"
- #include "video_core/gpu_thread.h"
- #include "video_core/renderer_base.h"
- namespace VideoCommon::GPUThread {
- /// Runs the GPU thread
- static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
- Tegra::DmaPusher& dma_pusher, SynchState& state) {
- MicroProfileOnThreadCreate("GpuThread");
- // Wait for first GPU command before acquiring the window context
- while (state.queue.Empty())
- ;
- // If emulation was stopped during disk shader loading, abort before trying to acquire context
- if (!state.is_running) {
- return;
- }
- auto current_context = context.Acquire();
- CommandDataContainer next;
- while (state.is_running) {
- next = state.queue.PopWait();
- if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
- dma_pusher.Push(std::move(submit_list->entries));
- dma_pusher.DispatchCalls();
- } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
- renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
- } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
- renderer.Rasterizer().FlushRegion(data->addr, data->size);
- } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
- renderer.Rasterizer().OnCPUWrite(data->addr, data->size);
- } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
- return;
- } else {
- UNREACHABLE();
- }
- state.signaled_fence.store(next.fence);
- }
- }
- ThreadManager::ThreadManager(Core::System& system) : system{system} {}
- ThreadManager::~ThreadManager() {
- if (!thread.joinable()) {
- return;
- }
- // Notify GPU thread that a shutdown is pending
- PushCommand(EndProcessingCommand());
- thread.join();
- }
- void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
- Core::Frontend::GraphicsContext& context,
- Tegra::DmaPusher& dma_pusher) {
- thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher),
- std::ref(state)};
- }
- void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
- PushCommand(SubmitListCommand(std::move(entries)));
- }
- void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
- }
- void ThreadManager::FlushRegion(VAddr addr, u64 size) {
- PushCommand(FlushRegionCommand(addr, size));
- }
- void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
- system.Renderer().Rasterizer().OnCPUWrite(addr, size);
- }
- void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
- system.Renderer().Rasterizer().OnCPUWrite(addr, size);
- }
- void ThreadManager::WaitIdle() const {
- while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
- }
- }
- u64 ThreadManager::PushCommand(CommandData&& command_data) {
- const u64 fence{++state.last_fence};
- state.queue.Push(CommandDataContainer(std::move(command_data), fence));
- return fence;
- }
- } // namespace VideoCommon::GPUThread
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