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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include <optional>
- #include <filesystem>
- #include <QMainWindow>
- #include <QMessageBox>
- #include <QPushButton>
- #include <QTimer>
- #include <QTranslator>
- #include "common/announce_multiplayer_room.h"
- #include "common/common_types.h"
- #include "configuration/qt_config.h"
- #include "input_common/drivers/tas_input.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/hotkeys.h"
- #include "yuzu/util/controller_navigation.h"
- #ifdef __unix__
- #include <QVariant>
- #include <QtDBus/QDBusInterface>
- #include <QtDBus/QtDBus>
- #endif
- class QtConfig;
- class ClickableLabel;
- class EmuThread;
- class GameList;
- class GImageInfo;
- class GRenderWindow;
- class LoadingScreen;
- class MicroProfileDialog;
- class OverlayDialog;
- class ProfilerWidget;
- class ControllerDialog;
- class QLabel;
- class MultiplayerState;
- class QPushButton;
- class QProgressDialog;
- class QSlider;
- class QHBoxLayout;
- class WaitTreeWidget;
- enum class GameListOpenTarget;
- enum class GameListRemoveTarget;
- enum class GameListShortcutTarget;
- enum class DumpRomFSTarget;
- enum class InstalledEntryType;
- class GameListPlaceholder;
- class QtAmiiboSettingsDialog;
- class QtControllerSelectorDialog;
- class QtProfileSelectionDialog;
- class QtSoftwareKeyboardDialog;
- class QtNXWebEngineView;
- enum class StartGameType {
- Normal, // Can use custom configuration
- Global, // Only uses global configuration
- };
- enum class AmLaunchType {
- UserInitiated,
- ApplicationInitiated,
- };
- namespace Core {
- enum class SystemResultStatus : u32;
- class System;
- } // namespace Core
- namespace Core::Frontend {
- struct CabinetParameters;
- struct ControllerParameters;
- struct InlineAppearParameters;
- struct InlineTextParameters;
- struct KeyboardInitializeParameters;
- struct ProfileSelectParameters;
- } // namespace Core::Frontend
- namespace DiscordRPC {
- class DiscordInterface;
- }
- namespace PlayTime {
- class PlayTimeManager;
- }
- namespace FileSys {
- class ContentProvider;
- class ManualContentProvider;
- class VfsFilesystem;
- } // namespace FileSys
- namespace InputCommon {
- class InputSubsystem;
- }
- namespace Service::AM::Applets {
- enum class SwkbdResult : u32;
- enum class SwkbdTextCheckResult : u32;
- enum class SwkbdReplyType : u32;
- enum class WebExitReason : u32;
- } // namespace Service::AM::Applets
- namespace Service::NFC {
- class NfcDevice;
- } // namespace Service::NFC
- namespace Service::NFP {
- enum class CabinetMode : u8;
- } // namespace Service::NFP
- namespace Ui {
- class MainWindow;
- }
- enum class EmulatedDirectoryTarget {
- NAND,
- SDMC,
- };
- enum class InstallResult {
- Success,
- Overwrite,
- Failure,
- BaseInstallAttempted,
- };
- enum class ReinitializeKeyBehavior {
- NoWarning,
- Warning,
- };
- namespace VkDeviceInfo {
- class Record;
- }
- class VolumeButton : public QPushButton {
- Q_OBJECT
- public:
- explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
- connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
- }
- signals:
- void VolumeChanged();
- protected:
- void wheelEvent(QWheelEvent* event) override;
- private slots:
- void ResetMultiplier();
- private:
- int scroll_multiplier;
- QTimer scroll_timer;
- constexpr static int MaxMultiplier = 8;
- };
- class GMainWindow : public QMainWindow {
- Q_OBJECT
- /// Max number of recently loaded items to keep track of
- static const int max_recent_files_item = 10;
- // TODO: Make use of this!
- enum {
- UI_IDLE,
- UI_EMU_BOOTING,
- UI_EMU_RUNNING,
- UI_EMU_STOPPING,
- };
- enum {
- CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
- CREATE_SHORTCUT_MSGBOX_SUCCESS,
- CREATE_SHORTCUT_MSGBOX_ERROR,
- CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
- };
- public:
- void filterBarSetChecked(bool state);
- void UpdateUITheme();
- explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
- ~GMainWindow() override;
- bool DropAction(QDropEvent* event);
- void AcceptDropEvent(QDropEvent* event);
- signals:
- /**
- * Signal that is emitted when a new EmuThread has been created and an emulation session is
- * about to start. At this time, the core system emulation has been initialized, and all
- * emulation handles and memory should be valid.
- *
- * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
- * access/change emulation state).
- */
- void EmulationStarting(EmuThread* emu_thread);
- /**
- * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
- * system emulation handles and memory are still valid, but are about become invalid.
- */
- void EmulationStopping();
- // Signal that tells widgets to update icons to use the current theme
- void UpdateThemedIcons();
- void UpdateInstallProgress();
- void AmiiboSettingsFinished(bool is_success, const std::string& name);
- void ControllerSelectorReconfigureFinished(bool is_success);
- void ErrorDisplayFinished();
- void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
- void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
- std::u16string submitted_text, bool confirmed);
- void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
- std::u16string submitted_text, s32 cursor_position);
- void WebBrowserExtractOfflineRomFS();
- void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
- void SigInterrupt();
- public slots:
- void OnLoadComplete();
- void OnExecuteProgram(std::size_t program_index);
- void OnExit();
- void OnSaveConfig();
- void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
- std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
- void AmiiboSettingsRequestExit();
- void ControllerSelectorReconfigureControllers(
- const Core::Frontend::ControllerParameters& parameters);
- void ControllerSelectorRequestExit();
- void SoftwareKeyboardInitialize(
- bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
- void SoftwareKeyboardShowNormal();
- void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
- std::u16string text_check_message);
- void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
- void SoftwareKeyboardHideInline();
- void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
- void SoftwareKeyboardExit();
- void ErrorDisplayDisplayError(QString error_code, QString error_text);
- void ErrorDisplayRequestExit();
- void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
- void ProfileSelectorRequestExit();
- void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
- bool is_local);
- void WebBrowserRequestExit();
- void OnAppFocusStateChanged(Qt::ApplicationState state);
- void OnTasStateChanged();
- private:
- /// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
- void LinkActionShortcut(QAction* action, const QString& action_name,
- const bool tas_allowed = false);
- void RegisterMetaTypes();
- void InitializeWidgets();
- void InitializeDebugWidgets();
- void InitializeRecentFileMenuActions();
- void SetDefaultUIGeometry();
- void RestoreUIState();
- void ConnectWidgetEvents();
- void ConnectMenuEvents();
- void UpdateMenuState();
- void SetupPrepareForSleep();
- void PreventOSSleep();
- void AllowOSSleep();
- bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
- AmLaunchType launch_type);
- void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
- StartGameType with_config = StartGameType::Normal,
- AmLaunchType launch_type = AmLaunchType::UserInitiated);
- void ShutdownGame();
- void ShowTelemetryCallout();
- void SetDiscordEnabled(bool state);
- void LoadAmiibo(const QString& filename);
- bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
- /**
- * Stores the filename in the recently loaded files list.
- * The new filename is stored at the beginning of the recently loaded files list.
- * After inserting the new entry, duplicates are removed meaning that if
- * this was inserted from \a OnMenuRecentFile(), the entry will be put on top
- * and remove from its previous position.
- *
- * Finally, this function calls \a UpdateRecentFiles() to update the UI.
- *
- * @param filename the filename to store
- */
- void StoreRecentFile(const QString& filename);
- /**
- * Updates the recent files menu.
- * Menu entries are rebuilt from the configuration file.
- * If there is no entry in the menu, the menu is greyed out.
- */
- void UpdateRecentFiles();
- /**
- * If the emulation is running,
- * asks the user if he really want to close the emulator
- *
- * @return true if the user confirmed
- */
- bool ConfirmClose();
- bool ConfirmChangeGame();
- bool ConfirmForceLockedExit();
- void RequestGameExit();
- void RequestGameResume();
- void changeEvent(QEvent* event) override;
- void closeEvent(QCloseEvent* event) override;
- std::string CreateTASFramesString(
- std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
- #ifdef __unix__
- void SetupSigInterrupts();
- static void HandleSigInterrupt(int);
- void OnSigInterruptNotifierActivated();
- void SetGamemodeEnabled(bool state);
- #endif
- private slots:
- void OnStartGame();
- void OnRestartGame();
- void OnPauseGame();
- void OnPauseContinueGame();
- void OnStopGame();
- void OnPrepareForSleep(bool prepare_sleep);
- void OnMenuReportCompatibility();
- void OnOpenModsPage();
- void OnOpenQuickstartGuide();
- void OnOpenFAQ();
- /// Called whenever a user selects a game in the game list widget.
- void OnGameListLoadFile(QString game_path, u64 program_id);
- void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
- const std::string& game_path);
- void OnTransferableShaderCacheOpenFile(u64 program_id);
- void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
- void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
- const std::string& game_path);
- void OnGameListRemovePlayTimeData(u64 program_id);
- void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
- void OnGameListVerifyIntegrity(const std::string& game_path);
- void OnGameListCopyTID(u64 program_id);
- void OnGameListNavigateToGamedbEntry(u64 program_id,
- const CompatibilityList& compatibility_list);
- void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
- GameListShortcutTarget target);
- void OnGameListOpenDirectory(const QString& directory);
- void OnGameListAddDirectory();
- void OnGameListShowList(bool show);
- void OnGameListOpenPerGameProperties(const std::string& file);
- void OnMenuLoadFile();
- void OnMenuLoadFolder();
- void IncrementInstallProgress();
- void OnMenuInstallToNAND();
- void OnMenuRecentFile();
- void OnConfigure();
- void OnConfigureTas();
- void OnDecreaseVolume();
- void OnIncreaseVolume();
- void OnMute();
- void OnTasStartStop();
- void OnTasRecord();
- void OnTasReset();
- void OnToggleGraphicsAPI();
- void OnToggleDockedMode();
- void OnToggleGpuAccuracy();
- void OnToggleAdaptingFilter();
- void OnConfigurePerGame();
- void OnLoadAmiibo();
- void OnOpenYuzuFolder();
- void OnVerifyInstalledContents();
- void OnAbout();
- void OnToggleFilterBar();
- void OnToggleStatusBar();
- void OnDisplayTitleBars(bool);
- void InitializeHotkeys();
- void ToggleFullscreen();
- bool UsingExclusiveFullscreen();
- void ShowFullscreen();
- void HideFullscreen();
- void ToggleWindowMode();
- void ResetWindowSize(u32 width, u32 height);
- void ResetWindowSize720();
- void ResetWindowSize900();
- void ResetWindowSize1080();
- void OnAlbum();
- void OnCabinet(Service::NFP::CabinetMode mode);
- void OnMiiEdit();
- void OnOpenControllerMenu();
- void OnCaptureScreenshot();
- void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
- void OnLanguageChanged(const QString& locale);
- void OnMouseActivity();
- bool OnShutdownBegin();
- void OnShutdownBeginDialog();
- void OnEmulationStopped();
- void OnEmulationStopTimeExpired();
- private:
- QString GetGameListErrorRemoving(InstalledEntryType type) const;
- void RemoveBaseContent(u64 program_id, InstalledEntryType type);
- void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
- void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
- void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
- void RemoveVulkanDriverPipelineCache(u64 program_id);
- void RemoveAllTransferableShaderCaches(u64 program_id);
- void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
- void RemovePlayTimeData(u64 program_id);
- void RemoveCacheStorage(u64 program_id);
- bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
- u64* selected_title_id, u8* selected_content_record_type);
- InstallResult InstallNSP(const QString& filename);
- InstallResult InstallNCA(const QString& filename);
- void MigrateConfigFiles();
- void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
- std::string_view gpu_vendor = {});
- void UpdateDockedButton();
- void UpdateAPIText();
- void UpdateFilterText();
- void UpdateAAText();
- void UpdateVolumeUI();
- void UpdateStatusBar();
- void UpdateGPUAccuracyButton();
- void UpdateStatusButtons();
- void UpdateUISettings();
- void UpdateInputDrivers();
- void HideMouseCursor();
- void ShowMouseCursor();
- void OpenURL(const QUrl& url);
- void LoadTranslation();
- void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
- bool CheckDarkMode();
- bool CheckSystemArchiveDecryption();
- bool CheckFirmwarePresence();
- void SetFirmwareVersion();
- void ConfigureFilesystemProvider(const std::string& filepath);
- /**
- * Open (or not) the right confirm dialog based on current setting and game exit lock
- * @returns true if the player confirmed or the settings do no require it
- */
- bool ConfirmShutdownGame();
- QString GetTasStateDescription() const;
- bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
- bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
- std::filesystem::path& out_icon_path);
- bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
- const std::filesystem::path& icon_path,
- const std::filesystem::path& command, const std::string& arguments,
- const std::string& categories, const std::string& keywords,
- const std::string& name);
- /**
- * Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
- * The only difference is that it returns a boolean.
- *
- * @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
- */
- bool question(QWidget* parent, const QString& title, const QString& text,
- QMessageBox::StandardButtons buttons =
- QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
- QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
- std::unique_ptr<Ui::MainWindow> ui;
- std::unique_ptr<Core::System> system;
- std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
- std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
- std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
- MultiplayerState* multiplayer_state = nullptr;
- GRenderWindow* render_window;
- GameList* game_list;
- LoadingScreen* loading_screen;
- QTimer shutdown_timer;
- OverlayDialog* shutdown_dialog{};
- GameListPlaceholder* game_list_placeholder;
- std::vector<VkDeviceInfo::Record> vk_device_records;
- // Status bar elements
- QLabel* message_label = nullptr;
- QLabel* shader_building_label = nullptr;
- QLabel* res_scale_label = nullptr;
- QLabel* emu_speed_label = nullptr;
- QLabel* game_fps_label = nullptr;
- QLabel* emu_frametime_label = nullptr;
- QLabel* tas_label = nullptr;
- QLabel* firmware_label = nullptr;
- QPushButton* gpu_accuracy_button = nullptr;
- QPushButton* renderer_status_button = nullptr;
- QPushButton* dock_status_button = nullptr;
- QPushButton* filter_status_button = nullptr;
- QPushButton* aa_status_button = nullptr;
- VolumeButton* volume_button = nullptr;
- QWidget* volume_popup = nullptr;
- QSlider* volume_slider = nullptr;
- QTimer status_bar_update_timer;
- std::unique_ptr<QtConfig> config;
- // Whether emulation is currently running in yuzu.
- bool emulation_running = false;
- std::unique_ptr<EmuThread> emu_thread;
- // The path to the game currently running
- QString current_game_path;
- bool auto_paused = false;
- bool auto_muted = false;
- QTimer mouse_hide_timer;
- QTimer update_input_timer;
- QString startup_icon_theme;
- bool os_dark_mode = false;
- // FS
- std::shared_ptr<FileSys::VfsFilesystem> vfs;
- std::unique_ptr<FileSys::ManualContentProvider> provider;
- // Debugger panes
- ProfilerWidget* profilerWidget;
- MicroProfileDialog* microProfileDialog;
- WaitTreeWidget* waitTreeWidget;
- ControllerDialog* controller_dialog;
- QAction* actions_recent_files[max_recent_files_item];
- // stores default icon theme search paths for the platform
- QStringList default_theme_paths;
- HotkeyRegistry hotkey_registry;
- QTranslator translator;
- // Install progress dialog
- QProgressDialog* install_progress;
- // Last game booted, used for multi-process apps
- QString last_filename_booted;
- // Applets
- QtAmiiboSettingsDialog* cabinet_applet = nullptr;
- QtControllerSelectorDialog* controller_applet = nullptr;
- QtProfileSelectionDialog* profile_select_applet = nullptr;
- QDialog* error_applet = nullptr;
- QtSoftwareKeyboardDialog* software_keyboard = nullptr;
- QtNXWebEngineView* web_applet = nullptr;
- // True if amiibo file select is visible
- bool is_amiibo_file_select_active{};
- // True if load file select is visible
- bool is_load_file_select_active{};
- // True if TAS recording dialog is visible
- bool is_tas_recording_dialog_active{};
- #ifdef __unix__
- QSocketNotifier* sig_interrupt_notifier;
- static std::array<int, 3> sig_interrupt_fds;
- #endif
- protected:
- void dropEvent(QDropEvent* event) override;
- void dragEnterEvent(QDragEnterEvent* event) override;
- void dragMoveEvent(QDragMoveEvent* event) override;
- };
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